
Sperril |

After a moment of consulting together, Sperril follows with Jensida still riding atop him.

Tommy Sing |

Sargent Cooper stops leads you in to your hut and then looks around as you all file in, then he leans he head out and blows a ear peacing whistle he has around his neck looking back he says.
"Right!, you scum' I must say, if you where looking to get my bleedin attention you sorry bunch of Mud-pusers you just did it, picking a fight with Generals son and his chums on your 1st day in camp, now that takes some balls I'll give you that, but now your going to have to beat em, but look at ya I think they are going to wast you! So Im being over Corporal Leak to have a chat with ya, he will tell you whats what so you do not make total fools of you sorry selves"
Just then a Dwarf in your green uniform comes running up. He snaps to attention,
"Sargent"
Cooper salutes back.
"Corporal Leak, des fine gets will be having a we Eidolon fight with the Generals son and his mates in two, now tell them whats expected and get um ready, then brings em to the training arena at 18:00 hours sharp, theres a good lad"
leak barks back
"Yes! Sargent Cooper, strait away Sargent Cooper!"
Cooper nods then looks at you all once more before saying with and even bigger evil grin.
"Well best go tell the camp there is a fight on tonight, carry on."
He walking out.

Aylyr |

Corporal Leak stands still then checks to see Cooper has gone,
"Don't know about you lads but that man gives me the screaming hee-bee-gee-bees.
He looks back at you.
"So you lot going to fight, Billet two, well good for you, they have been walking around like they own the place for the last week, ever since they got here, shame they doing to kick your back side to the moon and back but, ha ho. So lets have a look at ya."
He walks around looking at you all and says,
"Now an Eidolon's in two parts, fast half is one on one Eidolon v Eidolon, second is a mass Eidolon fight, thats the one that counts last teams Eidolon standing wins, that simple. But the 1st port thats import as it helds with the big fight. See each of you will go one on one, Eidolon v Eidolon, not trooper to trooper, the one on ones count, see each one on one win gets you 1 heal spell on your Eidolon from outside your team, Got it. You call in support and its cast, that simple. So do well in the one on ones and you can have five heals for the team fight.
how you fight thats down to Cooper but hes hard but fair, well most of the time. So you will be matched well, have to be see cus there is going to be a lot of betting going on, see thats what keeps the camp happy and I know some may ask you to throw a fight like this but I going to place my bet on you, so you throw ya fight and cooper will skin ya alive. It coses upset with the camp see. Now the Officers will be there as well, they like a good show, so but on a good one and even if ya lose they will have an eye for a see. more going on here than just a fight."
he winks at you.
"Now you do not have time to get more spells ready and you have to use what ya have in both fight, use ya best ones in the one on ones and your going to have none left for the big one, so lets hear what ya have ready and what ya can do. note your ya selfs can not hit or shoot at the Eidolon, help its yes but rule is you can not attack it unless your a Syth, them fight different. So have a think and chat now about what ya going to do and Ill tell ya all I can."

Sir Mirock Nobb |

As Corp leak is talking to you and well dress and some what Drunk Officer comes to the Billet/hut 4
"At ease chaps, he says not really looking to see of you even stood to attention, I've just been told that you chaps have volunteered to cheer the camp up with a fine display of Ediolon prowess, well I must says that is exemplary, and I must say this camp dis need a chearing up after the last petrol came back. O well should be a good and it even looks like the rains going to stop for it. Corporal Leak, I have made up a list for the display."
he hands it to Leak,
"Well, Ill see all later, jolly good show and all that"
and with that he walks out the hut and way.
Leak Pins the list up for you all to read.
To Night 18:00 for the whole camp -
*Not for any on Guard duty and punishment details
Eidolon display matchs
Hut 4 <-Vs-> Hut 2
Round 1 (single combat until Eidolon dismissed.
Angelo Fortunato Human + Syth <-Vs-> Targ Half Orc (Syth)
jensida Kayel F Gnome + Sperril <-Vs-> Billy Blue Human + Bounder
Thran Hitchen H/Orc + The Jhock <-Vs-> Nilm Dearf + Rollock
Shazeer Mutasf Aasimar + 1st worlder <-Vs-> Vernol Half-Elf + Kizzarl
Kearan The Short halfling + Apedemak <-Vs-> Anna hay Human + Illrala
Edgerton T. Bogger Halfling + Twigurt <-Vs-> Sam Black half Helf (Syth)
Sound two
Hut 2 <-Vs-> Hut 4
Group combat until last Eidolon dismissed.
Sir Mirock Nobb

Aylyr |

"Well from what I seen hes fast, you would not think of it looking at him, but once hes got that skin on he moves real fast, like ripping ya as well, big claws, in out and claw thats him, but hes not do good with the magic see, think hes a bit thick myself"

Shazeer Mutasf |

Corporal, could you tell me about Vernol and Kizzarl?

Aylyr |

"yep hes always with, and he's got some magic items so he has, gifts from his dad ill bet, never seen him, fight so don't know how he dos, but I have been told us uses Darkness, likes to blind em and then hit, never seen it but it sounds like the thing he will do. Now you can only used your known spells, so he can not use wands and such. So it will be Vernol whos casting it, how I don't know, he's a sneaky bugger so he is"

Jensida Kayel |

[b]We fight until the eidolon is dismissed? I know for me, I can't bring Sperril back for 24 hours after he's dismissed like that, so how's that work with the group fight? If we win all the individuals do we instantly win the group? Or is it till we dismiss them, giving up?/b]

GM Spugly Fuglet |

good point I was going to fuge the rules for this but its best if I stick to them, OK when your Eidolon hits 1 HP a ward stops it being dismissed full and signal is seen think that should work, Ill do the rest later I have this blasted Novovirus 24 hour bug, so ill in bed and feeling sorry for myself :(

Shazeer Mutasf |

Sorry to hear about the illness

Aylyr |

finely got some sleep, had I think and Im going to drop the big fight, its not needed and you can see with the one on ones how each of you work and fight with your Edilons, just on another know, If you have ever read the books "His Dark Materials" and the idea of Dæmons and souls. My idea here is that every thing with a soul has a level 0 Eidolon/Dæmons from breath, it only had 1HP and only very basic powers, (shape change until adulthood and communication) but if you train it has you have it can become a thing of power. So ye you will see every one not undead (they have no Eidolon/Dæmons souls) and soul less things or animals (even intelligent ones) with soul Eidolon/Dæmons.
Main article: Dæmon (His Dark Materials)
One distinctive aspect of Pullman's story comes from his concept of "dæmons". In the birth-universe of the story's protagonist Lyra Belacqua, a human individual's soul[14][15] manifests itself throughout life as an animal-shaped "dæmon" that always stays near its human counterpart. Witches and some humans have entered areas where dæmons cannot physically enter; after suffering horrific separation-trauma, their dæmons can then move as far away from their humans as desired.[16]
Dæmons usually only talk to their own associated humans, but they can communicate with other humans and with other dæmons autonomously. During the childhood of its associated human, a dæmon can change its shape at will, but with the onset of adolescence it settles into a single form. The final form reveals the person's true nature and personality, implying that these stabilise after adolescence. Pullmanian society considers it "the grossest breach of etiquette imaginable"[17] for one person to touch another's dæmon — this would violate the most strict of taboos. "A human being with no dæmon is like someone without a face, or with their ribs laid open and their heart torn out: something unnatural and uncanny that belonged to the world of night-ghasts, not the waking world of sense."
In some worlds, Spectres prey upon the dæmons of adults, consuming them and rendering said dæmons' humans essentially catatonic; they lose all thought and eventually fade away and die. Although in the world that this happens the humans do not have dæmons as such, but dæmon could be used to describe the humans soul or the like. Dæmons and their humans can also become separated through intercision, a process involving cutting the link between the dæmon and the human. This process can take place in a medical setting, as with the titanium and manganese guillotine used at Bolvangar, or as a form of torture used by the Skraelings. This separation entails a high mortality rate and changes both human and dæmon into a zombie-like state. Severing the link using the silver guillotine method releases tremendous amounts of unnamed energy, convertible to anbaric (electric) power.
"Well Nilm and his Eidolon, hes a mean old dwarf and Rollock's this crab like thing, says it can swim faster than I walks, hot big pincers it and and a sharks head, slow but if it gets you in its grip"
"Anna and Illrana, well Anna shes got some spells I tell ya and Illrana can fly see and has this stinger, it spikes you, your in trouble."
"Sam Black well hes a syth and can fly as well, good news is hea a sneaking type, so dot expect any hard hits and tanking from him, bad news is he uses daggers and he runs most of the Gambling in this camp, going to be a lot of bets placed on this fight."
"Now the good news for you lot is this is just a one on one fight, no big fight at the end, I asked that, this be dropped as you dont have 24 to get ya Eidolons back and non of them have seen you fight, You know them but they do not know you. I have a feeling old Cooper knows this and will be betting on you lot and I must say will I, and the officer. I been telling every one your Green horns and never fought before"

GM Spugly Fuglet |

OK to get this simple fight/contest out the way fast and have you heading off to the evil woods asap, Im going to run all the fights simultaneously, but in game world time they happen in order as posted.
Once your happy to go, Leak takes you to the Arena, inside is a 50' ring with two platforms one on each side, you take one and your apont takes the other opponents you across the ring.
You can only cast spells on you, your Eidolon, the Arena area and your opponents Eidolon, not on your opponent. The fight is until one of the Eidolons is dismissed, for a syth its the loss of Eidolon skin for master summoners it the 1st summoned thing/s.
Ok all roll you Initi and tell me of any buffs your thinking of using.

Edgerton T. Bodger |

Edgerton Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Twigurt Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
I plan on casting mage armor, expeditious retreat, and shield on Twigurt, in that order. Will Edgerton be allowed to ride Twigurt during the match?

GM Spugly Fuglet |

No sorry you have to stay on the plat form, the match dos not start until both Eidolon stand in the ring, you can buff befor so you can cast all them pre-start. But once it starts you can not move off the platform.
Edgerton + Twigurt Vs Sam Black
1d20 + 5 ⇒ (15) + 5 = 20 Sam Black Initiative
Buffs ****? and ****?
Ill give you Spell craft rolls to see what DC13.
he's waiting, his feet are not on the floor so as yet the match can not start.

Angelo Fortunato |

Initiative 1d20 + 3 ⇒ (14) + 3 = 17
I will cast Mage Armor, Expeditious Retreat and Infernal Healing on myself, in that order, just before the fight if I can.

Angelo Fortunato |

Round 1
AC:21
THP:21
HP:41
Angelo casts a spell on Targ, and then advances towards him.
Cast Daze on Targ, DC 14 Will save or lose next action.
Move up to 60' towards Targ, stopping 10' away.

Kearan the Short |

Kearan halfheartedly rides over on Apedemak, grumbling under his breath. When they reach the field, the halfling takes in his opponents, and prepares to fight with is eidolon.
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
On the way over, Kearan has cast mage armor and magic fang on Apedemak, and life conduit on himself.

Shazeer Mutasf |

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Shazeer will cast Mage Armor, Resistance, Magic Fang, and Jump on Hanothere

GM Spugly Fuglet |

(single combat until Eidolon dismissed.
----------------<-Vs->---------------
Initi 17
Angelo Fortunato Human HP41: AC:21 - THP:21
**Spells Running**
Mage Armor, Expeditious Retreat and Infernal Healing on myself.
Initi 7
Syth Targ Half Orc (Syth)HP:44 + Syth AC:22 - THP:22 -
**Spells Running**
M1 + S+ B+1
----------------<-Vs->---------------
Initi
jensida Kayel F Gnome HP: + Sperril AC: EHP:
**Spells Running**
Initi 1d20 + 4 ⇒ (7) + 4 = 11
Billy Blue Human HP: + Bounder AC: EHP:
**Spells Running**
----------------<-Vs->---------------
Initi
Thran Hitchen HP: + The Jhock AC: EHP:
**Spells Running**
Initi 1d20 + 1 ⇒ (8) + 1 = 9
Nilm Dearf HP: + Rollock AC: - EHP:
**Spells Running**
----------------<-Vs->---------------
Initi 13
Shazeer Mutasf Aasimar HP:33 + Hanothere AC: EHP:
**Spells Running**
AC: - HP:
Mage Armor, Resistance, Magic Fang, and Jump on Hanothere
Vernol Half-Elf HP: + Kizzarl AC: EHP:
**Spells Running**
----------------<-Vs->---------------
Initi 4
Kearan The Short halfling HP:34 + Apedemak AC: EHP:
AC: - HP:
**Spells Running**
mage armor and magic fang on Apedemak, and life conduit on himself.
Initi 1d20 + 2 ⇒ (12) + 2 = 14
Anna hay Human HP: + Illrala AC: EHP:
**Spells Running**
----------------<-Vs->---------------
Initi 6
Edgerton T. Bogger Halfling HP: + Twigurt AC: EHP:
**Spells Running**
Initi 20
Sam Black half Helf (Syth) HP:18 + Syth AC:24 - THP:18 -
**Spells Running**

GM Spugly Fuglet |

single combat until Eidolon dismissed.
----------------<-Vs->---------------
Initi 17
Angelo Fortunato Human HP41: AC:21 - THP:21
**Spells Running**
Mage Armor, Expeditious Retreat and Infernal Healing on myself.
Initi 7
Syth Targ Half Orc (Syth)HP:44 + Syth AC:22 - THP:22 -
**Spells Running**
MA + S+ B+1
Round 1 -
----------------<-Vs->---------------
Initi IF NOW SHOW - FORFIT
jensida Kayel F Gnome HP: + Sperril AC: EHP:
**Spells Running**
Initi 11
Billy Blue Human HP32: + Bounder AC31: EHP:22
**Spells Running**
MA-S-IH
Round 1 -
----------------<-Vs->---------------
Initi IF NOW SHOW - FORFIT
Thran Hitchen HP: + The Jhock AC: EHP:
**Spells Running**
Initi 9
Nilm Dearf HP:24 + Rollock AC:23 - EHP:34
**Spells Running**
MA -J -IH
Round 1 -
----------------<-Vs->---------------
Initi 13
Shazeer Mutasf Aasimar HP:33 + Hanothere AC: EHP:
**Spells Running**
Mage Armor, Resistance, Magic Fang, and Jump on Hanothere
Initi 11
Vernol Half-Elf HP22: + Kizzarl AC21: EHP:18
**Spells Running**
MA-S-MF
Round 1 -
----------------<-Vs->---------------
Initi 4
Kearan The Short halfling HP:34 + Apedemak AC: EHP:
AC: - HP:
**Spells Running**
mage armor and magic fang on Apedemak, and life conduit on himself.
Initi 14
Anna hay Human HP: + Illrala AC: EHP:
**Spells Running**
MA
Round 1 -
Anna hay Attacks Initi 14
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (11) + 3 = 14
----------------<-Vs->---------------
Initi 6
Edgerton T. Bogger Halfling HP: + Twigurt AC: EHP:
**Spells Running**
MA-IH-J
Initi 20
Sam Black half Helf (Syth) HP:18 + Syth AC:24 - THP:18 -
**Spells Running**
MA-S-IH
Round 1 -
Anna hay Attacks Initi 20
1d20 + 2 ⇒ (13) + 2 = 15

Apedemak |

The cat growls and hisses as the other eidolon strikes it (first attack hit, second missed), dodging the second attack after it gauges the foe's quickness. "Now you die," Apedemak intones, its voice low.
Full Attack with Power Attack
Bite Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Bite damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw 1 attack: 1d20 + 4 ⇒ (18) + 4 = 22
Claw 1 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw 2 attack: 1d20 + 4 ⇒ (6) + 4 = 10
Claw 2 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Edgerton T. Bodger |

1st Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9
2nd Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15
3rd Spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14
On his turn, Edge will cast acid splash on Sam's eidolon armor. Touch attack: 1d20 + 5 ⇒ (7) + 5 = 12; Damage if hit: 1d3 ⇒ 1 acid

Twigurt |

Enhanced stats: AC 25, flat-footed 22 (+4 armor, +4 shield); Immune magic missile; Speed 70 ft.; Acrobatics +8 (+24 jumping); Active effects: mage armor (AC +4 armor), expeditious retreat (land speed +30 ft.), shield (AC +4 shield, immune magic missile)
Twigurt bite attack: 1d20 + 2 ⇒ (13) + 2 = 15 +2 from charge if Sam doesn't close on his turn

Sperril |

Init: 1d20 + 2 ⇒ (15) + 2 = 17
Sorry, between finals and work and a couple other things I couldn't get on, but I'm back now.
Sperril walks into the ring looking around. His low growl can be heard throughout, even above the roar of the crowd.

GM Spugly Fuglet |

Initi 14
Anna hay Human HP:30 + Illrala AC:21 EHP:25/15
**Spells Running**
MA + LC (casting) 1d6 ⇒ 3HD back next round.
Round 1 -
Anna hay Attacks Initi 14
1d20 + 3 ⇒ (19) + 3 = 22 hit
1d6 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (11) + 3 = 14 miss
1d6 + 3 ⇒ (3) + 3 = 6
Initi 4
Kearan The Short halfling HP:34/28 + Apedemak AC: 16+4=20 EHP: 23/19
AC: - HP:
**Spells Running**
mage armor and magic fang on Apedemak, and life conduit on himself.
Full Attack with Power Attack
Bite Attack: 1d20 + 4 ⇒ (19) + 4 = 23 hit
Bite damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw 1 attack: 1d20 + 4 ⇒ (18) + 4 = 22 hit
Claw 1 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw 2 attack: 1d20 + 4 ⇒ (6) + 4 = 10 miss
Claw 2 damage: 1d6 + 4 ⇒ (5) + 4 = 9
+6HP Life conduit

GM Spugly Fuglet |

@Edgerton T. Bodger you can not attack it yourself its an Eiolon c eidolon
fight, only Syths can do that and even then they must stop when the eidlon skin is dismissed. If you cast acid you will forfeit the fight.
Sam shifts and moves in for the take down
Initi 20
Sam Black half Helf (Syth) HP:18 + Syth AC:24 - THP:18 -
**Spells Running**
MA-S-IH
grapple 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
OoA on Sam Edgerton.
Initi 6
Edgerton T. Bogger Halfling HP: + Twigurt AC:25 EHP: 13/13
**Spells Running**
MA-S-IH-J
Twigurt bite attack: 1d20 + 2 ⇒ (13) + 2 = 15 +2 from charge if Sam doesn't close on his turn, charge is fine Miss

GM Spugly Fuglet |

Initi 5
Thran Hitchen HP: + The Jhock AC:27 EHP:29/29
**Spells Running**
Initi 9
Nilm Dearf HP:24 + Rollock AC:26 - EHP:34/34
**Spells Running**
MA _s_ Mf
Round 1 -
Full Attack with Power Attack
Bite Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Bite damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw 1 attack: 1d20 + 5 ⇒ (18) + 5 = 23
Claw 1 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw 2 attack: 1d20 + 5 ⇒ (15) + 5 = 20
Claw 2 damage: 1d6 + 4 ⇒ (5) + 4 = 9

GM Spugly Fuglet |

Initi 13
Shazeer Mutasf Aasimar HP:33 + Hanothere AC:17 EHP: 15/15
**Spells Running**
Mage Armor, Resistance, Magic Fang, and Jump on Hanothere
Attack Gore: 1d20 + 3 ⇒ (17) + 3 = 20 miss
Attack Bite: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 miss
Damage Gore: 1d6 + 2 ⇒ (4) + 2 = 6
Damage Bite: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Initi 11
Vernol Half-Elf HP22: + Kizzarl AC21: EHP:18
**Spells Running**
MA-S-MF-
Bite Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Bite damage: 1d6 + 3 ⇒ (4) + 3 = 7

Edgerton T. Bodger |

You can only cast spells on you, your Eidolon, the Arena area and your opponents Eidolon, not on your opponent. The fight is until one of the Eidolons is dismissed, for a syth its the loss of Eidolon skin for master summoners it the 1st summoned thing/s.
So the bold part was you miss speaking? I didn't acid splash Sam, I acid splashed his eidolon, which he is wearing.
Also, the active spells are mage armor, expeditious retreat, and shield, cast in that order.

Twigurt |

Bite AoO vs. Sam as provoked by Grapple: 1d20 + 3 ⇒ (2) + 3 = 5 miss

![]() |

Hanothere goes at Kizzarl. Full Attack
Gore Att.: 1d20 + 2 ⇒ (6) + 2 = 8
Gore Dam: 1d6 + 2 ⇒ (1) + 2 = 3
Bite Att.: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Bite Dam.: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Tail Slap: 1d20 - 2 ⇒ (20) - 2 = 18
Tail Dam.: 1d6 + 1 ⇒ (6) + 1 = 7

GM Spugly Fuglet |

1d20 + 2 ⇒ (8) + 2 = 10 is move and casting your round one action?
of so he failed so dazed Angelo
Initi 17
Angelo Fortunato Human HP41: AC:21 - THP:21
**Spells Running**
Mage Armor, Expeditious Retreat and Infernal Healing on myself.
Move then Daze on Targ
Initi 7
Syth Targ Half Orc (Syth)HP:44 + Syth AC:22 - THP:22 -
**Spells Running**
MA + S+ B+1
DAZED

Angelo Fortunato |

Round 2
Angelo will bite at Targ, before stepping back and attempting to hide in his magical shadows.
Bite attack 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d6 + 1 ⇒ (1) + 1 = 2 halved since he's corporeal=1 damage! yay...
5' step back and stealth. 1d20 + 14 ⇒ (13) + 14 = 27
He obviously knows which square I'm in, so even if he fails his perception check he can still attack me. He just has the penalties for attacking blindly (50% miss chance). If he makes the perception check it's only 20% miss chance from the shadows.

GM Spugly Fuglet |

Hi Guys I hope you had a good brake, ok this this one on one fight is all going to take to long and we lost dome time, So im going to speed things along now, and going to change one small point so what happens next works. I like fast tempo games and we need to get things going. Right now your in the woods down south lose to the border with Molthune west of Fort Ramgate. You where in a camp that had been set up to hold back any Molthune troop insertion into the woodlands. Well guess what. For this I will have to say you where all fighting at once, One on one with the other hut not one after the other.
Just as your about to make your next attack or defense, the Warring Horns
from the watch towers start to blast out the dull tone of danger, The camp is under attack, what happens next is pandemonium as no sooner has the sound hit than another sound takes its place, the dull thud and then woosh! as you see from out side the arena area parts of the camp erupt into mushroom clouds of flame and black smoke. Troops and offices run every which way, you are forgotten as your fighters and clerics run pass you. A number of office seem to be trying to take charge at once, and then BOOM! a shock wave its you as the seating next to the area get blasted up and out, you can feel the heat from the blast. As see body's flying though the air. There is a moment of silence, All around you is panic, you respective exponents have fled,
what do you do Hut4?