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PRE-FORMATTED POSTS
- Subtier 1-2
- Subtier 3-4
- Subtier 5-6
- Subtier 7-8
- Subtier 10-11
- GM Lorenzo's Full Document

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IMPORTANT DATES
- October 6 - Start scenario
- October 7 - Begin “A. The Museum Entrance”
- October 15 - Begin “C. Confronting the Intruders”
- October 19 - Begin “Securing Passage”
- October 22 - Begin “Up the Flood Road”
- November 2 - Begin “Blood on the Snow”
- November 12 - Begin “Voice of the Shadow”
- November 17 - Finish scenario
*Overseer posts will advance the timetable in the evening EST (UTC-4)

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REPORTING SUCCESSES
Successes should be reported here.
And here is a list of the encounters where reporting is required as well as the conditions for each:
encounter, report one success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one special success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one success to the Overseer GM.
encounter, report one special success to the Overseer GM.
And the following encounters do NOT report successes for anything:
- The Devil’s Due
- Securing Passage

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TRACKING SUCCESSES
You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.
A: The Museum Entrance & B. Upper Floors
- # Successes < 9: High Stress
- 9 < # Successes < 15: Subdued Defenses
- # Successes > 15: Peace in the Museum
A3: Magical Wards
- # Special Successes = 2: Failing Wards
C. Confronting the Intruders
- # Kellid Slains = 2: Tragic Death
Part 2: Ivvora’s Path
- # Successes =< 12: Devastated Army
- 12 < # Successes < 18: Bloodied Convoy
- # Successes >= 18: Twinhorn Champions
G. Orc Leadership
- # Special Successes = 1: Scattered Leaders
H. Blood on the Snow & I. Twinhorn Camp
- # Successes =< 12: Deepening Shadows
- 12 < # Successes < 18: Uncertain Opportunity
- # Successes >= 18: Bolstering Light
Seeking Aid
- # Diplomatic Successes = 2: Twinhorn Comrades

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TRACKING SUCCESSES (updated for 9 tables)
You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.
A: The Museum Entrance & B. Upper Floors
- # Successes < 14: High Stress
- 14 =< # Successes < 23: Subdued Defenses
- # Successes >= 23: Peace in the Museum
A3: Magical Wards
- # Special Successes = 3: Failing Wards
C. Confronting the Intruders
- # Kellid Slains = 3: Tragic Death
Part 2: Ivvora’s Path
- # Successes =< 18: Devastated Army
- 18 < # Successes < 27: Bloodied Convoy
- # Successes >= 27: Twinhorn Champions
G. Orc Leadership
- # Special Successes = 2: Scattered Leaders
H. Blood on the Snow & I. Twinhorn Camp
- # Successes =< 18: Deepening Shadows
- 18 < # Successes < 27: Uncertain Opportunity
- # Successes >= 27: Bolstering Light
Seeking Aid
- # Diplomatic Successes = 3: Twinhorn Comrades

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SUBTIER 1-2
- Baerlie: Gameplay | Discussion | PM
- Dennis: Gameplay | Discussion | PM
- Thrawn: Gameplay | Discussion | PM
SUBTIER 3-4
- Eddv: Gameplay | Discussion | PM
- Ladile: Gameplay | Discussion | PM
- Silbeg: Gameplay | Discussion | PM
SUBTIER 5-6
- Fuzzfoot: Gameplay | Discussion | PM
SUBTIER 7-8
- Cwethan: Gameplay | Discussion | PM
SUBTIER 10-11
- MichaelCullen: Gameplay | Discussion | PM

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CURRENT STATUS (effective 10/14/17)
Accessible Areas
- A. The Museum Entrance (page 10)
- B. Upper Floors (page 14)
Failing Wards In the Guard Creatures (area A2) and Trapped Twinhorns (area C1) encounters, reduce the DC of Bluff, Diplomacy, Handle Animal, and Intimidate checks by one step (Hard to Average and Average to Easy). All creatures in the Automated Defenses (area B1) and Magical Wards (area A3) encounters take a –1 penalty to AC and on attack rolls, saving throws, skill checks, and ability checks.

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IMPORTANT DATES (As of 10/31)
- October 6 - Start scenario
- October 7 - Begin “A. The Museum Entrance”
- October 15 - Begin “C. Confronting the Intruders”
- October 19 - Begin “Securing Passage”
- October 22 - Begin “Up the Flood Road”
- November 5 - Begin “Blood on the Snow”
- November 15 - Begin “Voice of the Shadow”
- November 17 - Report scenario
- November 20 - Finish scenario
*Overseer posts will advance the timetable in the evening EST (UTC-4)

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1 person marked this as a favorite. |

CURRENT STATUS (effective 11/3/17)
Accessible Areas
- D. Take Them Head On (page 22)
- E. Protect the Convoy (page 24)
- F. The High Ground (page 27)
- G. Orc Leadership--must complete encounter D, E or F first (page 27)
Scattered Leaders All humanoid enemy creatures must succeed at an Easy Will save or immediately become shaken for 1 minute. Additionally, all humanoid enemies attempt to flee combat if reduced to half their hit points or fewer.

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CURRENT STATUS (effective 11/5/17)
Accessible Areas
- H. Blood on the Snow (page 32)
- I. Twinhorn Camp--must complete encounter H first(page 33)
Devastated Army Any combat encounter in are H or I that has two or more of the same creature (such as two ragewights) gains one additional creature of that type. If there are several types of creatures that qualify, add only one additional creature of the creature type with the highest CR in that encounter.

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CURRENT STATUS (effective 11/12/17)
Accessible Areas
- H. Blood on the Snow (page 32)
- I. Twinhorn Camp--must complete encounter H first(page 33)
Devastated Army Any combat encounter in area H or I that has two or more of the same creature (such as two ragewights) gains one additional creature of that type. If there are several types of creatures that qualify, add only one additional creature of the creature type with the highest CR in that encounter.
Twinhorn Comrades The next successful melee or ranged attack made by each PC before the end of the adventure automatically gains the benefits of the boosted Allied Offensive aid token effect (see page 5).