The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 1150/1300


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Battle Map

Zinli looks over Ebin’s hand and ear. It looks like frostbite has already started, but it doesn’t look like it is spreading as things did with Halgrak. He winces as you examine it. What would be best is for it to warm back up and blood flow to return to the cold portions. “Does everything look okay? My hand looks weird” Ebin ask. You’d know the quicker he’d see a cleric the more likely the damage would not be permanent.

Neronius gives Zinli his potion of Cure Light Wounds to be used. (Whomever gives the potion or takes the potion go ahead and roll that 1d8+1)

Tolbold (Everyone is already on the first floor) makes his way into the jury deliberation room. As you are looking around you just happens to look under the table and see an inscription crudely carved into the wood; ”Who’s funny now Mord?” next to it is two letters; “E.B.”

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -1 HP)


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Neronius nods at the discovery of the carving, and shakes his head slowly at Ebin. "Alas, the past does not always stay buried, does it? We'll see about your hand when more pressing matters are addressed."

He turns to Zinli. "To answer your query, a reasonable inference is this: after the poltergeist has shown us everything it wishes us to see, it will either manifest in a . . . more or less . . . corporeal manner and confront us, or its spirit will depart for whatever lies beyond this mortal realm. Thus, I'm afraid we need to finish a thorough exploration of this courthouse, including another foray against the ghostly scarf-twirling Varisian figure. Naturally, I will direct matters from the rear."

@PCs: Folks, I'm just guessing at this bit, so please feel free to tell Neronius he's crazy!

Potion for Rekkart: 1d8 + 1 ⇒ (2) + 1 = 3


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Well, we could try starting a fire that could heat up water in a pot that he could dip his hand in once it is warm enough. Although I am wary of starting it in a wooden building. Trevor tries his best to get some wrappings around Ebin's hands to help warm him

Heal: 1d20 + 4 ⇒ (11) + 4 = 15

If we are going to face the ghost, we need something more than well wishes to confront her. I have no magic available to help.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Zinli removes the glove on her right hand, and holds it up. A vicious-looking burn scar covers the palm, and reaches up to the fingers. "See? I did that to myself when I was four and I grabbed one of my dad's tools when it was red-hot," she explains in her usual cheerful tone. "Hurt like a sonavab##!#, and even magic didn't fully heal up the scar."

"We'll do your best for your hand, but given what it just took, I think it's quite normal if it looks weird right now. And don't worry too much about scars," she puts the globe back on, and pinches Ebin's cheek playfully. "I got one, and it didn't stop me from getting laid plenty!" Folks, should we give Ebin the healing potion?

Neronius Stout wrote:
"To answer your query, a reasonable inference is this: after the poltergeist has shown us everything it wishes us to see, it will either manifest in a . . . more or less . . . corporeal manner and confront us, or its spirit will depart for whatever lies beyond this mortal realm. Thus, I'm afraid we need to finish a thorough exploration of this courthouse, including another foray against the ghostly scarf-twirling Varisian figure. Naturally, I will direct matters from the rear."

"Everything it wants us to see? But it hasn't been pointing us at anything in particular," Zinli crosses her arms. "That poltergeist isn't very efficient!"

"And how do we get rid of the ghost lady, exactly? We have nothing that can hit her."


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tolbold listens to the others and then says "Yes, everything he wants us to see. He is punishing the jury, and us relatives of the jury for what he thinks, and it's looking likely, they did. We fight something, or someone dies and we get information. Under the table says 'Who is funny now Mord? E.B.'. I wonder who E.B. is." He then looks at Ebin and continues "As to how to hurt that thing upstairs, maybe magic. Someone who knows more about undead would have a better answer."

Kn: Religion Untrained: 1d20 + 1 ⇒ (17) + 1 = 18


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Zinli gives Ebin a meaningful look. "Ebin... You don't have anything important to tell us, do you? Because it does sound like something you could have written."

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8


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Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

As the others chatter, Neronius rubs his chin and ponders what he knows about destroying spectral creatures like the ghostly, dancing woman his companions have described.

Knowledge (religion) on harming incorporeal undead: 1d20 + 7 ⇒ (12) + 7 = 19

@PCs: I was intending the potion for Rekkart, as his injuries are far more severe than a burned hand and it's *kinda sorta* my fault :) Regarding fighting ghosts etc., I do have the "legacy weapon" ability which can make a weapon magical and thus capable of doing half damage to incorporeal creatures, but I've expended my 1/day "Extensive Collection" power that activates it doing something else. I guess in theory we could try to rest, but I don't know what our chances are of not being interrupted by something spooky/deadly.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

OH YEAH!! I forgot about Rekkart. I'll let Ebin answer, then move on to him.


Battle Map

Ebin is wincing at the pain of his hand and ear. His eyes glare at the frozen steel door. Even where warmth was used to loosen up its grip on Ebin, flesh was still left behind on the door.

Neronious on Shadows:

-You know the creature is incorporeal which means they are immune to critical hits and precision-based attacks.
-They are immune to all nonmagical attacks
-When hit by spells or magic weapons, it takes only half damage from a corporeal source.

Tolbold’s K-Religion / INT Check:

-You know that Channel Energy and Holy Water fully affect incorporeal creatures.
-Force Spells and effects, like Magic Missile affect incorporeal creatures normally

“Well… haha” Ebin adds his own nervous laughter around the situation. Looking around at the shrinking jury size and the five of you hungry for answers; “It seems that someone got the last laugh…” His eyes are darting around. The front door, the staircase, the frozen door beside him; “Mord...”

At that, you hear chains rattling from the courtroom where you all woke up. Making its way through the door is the corpse of Malgrim. His spiked chain is gripped tightly through his neck as blood stains his clothing. Lifeless eyes fall on the Tolbold who is closest to him. He charges at the halfling attempting to slam into him. The corpse misses its attack.

Initiative: Round1
Magrim
All of You

(be sure to use the linked map. You are all up. What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -1 HP)

GM Screen:

ZH Attack: 1d20 + 6 ⇒ (2) + 6 = 8
DMG: 1d6 + 5 ⇒ (1) + 5 = 6


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Zinli gets closer to the corpse, drawing her weapon and loading it. "Tolbold, move away!" Move + Load


Chaotic Good Female Human Brawler 1 | HP: 2/13 | Init +5 | AC 15; Touch 13; FF 12 | BAB +1; CMB +1; CMD 14 | Fort +4; Refl +5; Will -1 | Perception -1 | Speed 30 ft. | 4 WIS damage

Carrie takes up a fighting stance as Malgrim's hanged corpse draws near.

"Gods..." she swears under her breath.

Ready an Action: Charge Malgrim once Trevor gets out of the way.

Unarmed Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Unarmed Damage: 1d6 ⇒ 3


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tobold withdraws from the undead creatre Malgrim has become.


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Trevor runs down to stand near the downed paladin.

Done


Battle Map

Zinli moves forward loading her pistol. If the undead Malgrim doesn’t encourage him enough, Zinli’s cry to move is met with Tolbold moving away from the hobgoblin.

Carrie charges forward with a superman punch to take down Malgrim once and for all, but her attack misses. Trevor moves into a position of protection over Rekkart who is still unconscious but breathing on the floor.

Upon seeing the corpse of Malgrim with his own spiked chain trailing behind him, Ebin lets out a shriek and runs for the stairs and begins to make his way up. Madge double moves drawing closer to the battle, Killian is right on her heels too. Patrissa races to Rekkart’s side

Initiative: Round1
Magrim
All of You (Neronius)

(Neronius, you’re up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -3 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -1 HP)


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Stout in name and body, but not in heart, Neronius decides discretion is the better part of valor. He moves (surprisingly swiftly given his bulk) towards shelter.

Move action and Total Defence. I'll try a Knowledge (religion) check to see what kind of undead this is.

Knowledge (religion) on Magrim: 1d20 + 7 ⇒ (18) + 7 = 25


Battle Map

Neronius:

Everything that you have seen so far points to Malgrim having been turned into a zombie following his death.

(Round 2)

With Carrie charging in, it leaves just the opening needed for Malgrim’s slam to land hard. Almost knocking the air out of her, she quickly recovers her breath (-8 HP).

Initiative: Round2
Magrim
All of You

(You’re all up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -1 HP)

GM Screen:

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
DMG: 1d6 + 5 ⇒ (3) + 5 = 8


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

It's rather hard for Zinli to get a clear view of her target with Carrie standing between the gnome and Malgrim. The gunslinger repositions, and fires. Move, Attack

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
[Damage: 1d4 ⇒ 1


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tobold moves around to get a clearer shot at Malgrim.

double move


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

I cannot move my token right now but I will head towards the zombie's rear so I can flank


Chaotic Good Female Human Brawler 1 | HP: 2/13 | Init +5 | AC 15; Touch 13; FF 12 | BAB +1; CMB +1; CMD 14 | Fort +4; Refl +5; Will -1 | Perception -1 | Speed 30 ft. | 4 WIS damage

"Gaaaaaaah!" Carrie cries out in pain, clutching her stomach where the undead hobgoblin got his cheap shot in.

Wiping a tear from her eye, she alters her stance.

Move Action: Use Martial Flexibility to gain the Improved Trip feat for 1 minute.

Carrie suddenly crouches and swings around, her leg extended in an attempt to topple the zombified brute.

Trip Combat Maneuver: 1d20 + 2 ⇒ (4) + 2 = 6

But her nimble maneuvers cannot overcome the zombie's strength and weight keeping it upright. As her foot ineffectually collides with Malgrim's leg, a look of terror creeps onto her face as she stares up at the still-standing undead looking down on her.

Effects:
4 Wisdom damage: -2 penalty on Wisdom-based checks.
Improved Trip: +2 bonus to attack rolls when performing a trip combat maneuver. Attempting to trip doesn't provoke an attack of opporunity.
Martial Flexibility Uses: 1/4


Battle Map

Zinli fires off her pistol, the blast reverberates off the marble in this great hall. The bullet misses, embedding it into the marble wall. Shards of stone fly free, skittering across the ground.

While Tolbold moves forward and Trevor moves into position to flank, the distraction doesn’t leave a good enough opening for Carrie as she tries to bring down the undead Malgrim.

Stepping forward 5-feet with his dagger drawn, Killian attacks out at the former jury member. The attack lands with minimal effect. (-2 HP) The dead eyes move to rest on Killian whose blade found a home.

Madge rushes forward, double moving to find an opening. Patrissa’s cries and shaking of the unconscious Rekkart seems to have waken him up.

Initiative: Round2
Magrim
All of You (Neronius)

(Neronius, you’re up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -1 HP)

GM Screen:

Killian Attack: 1d20 + 9 ⇒ (7) + 9 = 16
DMG: 1d4 + 1 ⇒ (1) + 1 = 2
.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

"Ah yes, a zombie! Maintain consistent application of physical force."

Continue total defense. Sorry folks, I just don't have much of use here--the limitations of being Level 1!


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tobold sighs as his line of fire disappears. He then shrugs and try's hitting the creature with acid.

Ray of Frost Acid PBS Melee: 1d20 + 3 + 1 - 4 ⇒ (7) + 3 + 1 - 4 = 7 Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Battle Map

Neronius shares with the group that Malgrim is just a zombie, not a creature that needs magic to help bring it down.

Round 3
Malgrim turns his attention to Killian whose blade landed. A wild slam with both fist land on Killian and almost crumple him in a brutal attack (-9 HP). The older man cries out in pain and withdraws away from the front line of battle.

Tolbold’s Acid Ray glances off of the marble pillar that Malgrim is standing beside.

“What is going on… the fog?” recognizing the sound of battle, Rekkart stands and goes for his blade.

Initiative: Round2
Magrim
All of You (Tolbold has acted)

(You’re all up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -10 HP)

GM Screen:

MZ Attack: 1d20 + 6 ⇒ (13) + 6 = 19
MZ DMG: 1d6 + 5 ⇒ (4) + 5 = 9


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Rnd 2

Trevor slashes at the zombies back, flanking with Carrie

Rapier,Flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 201d6 ⇒ 5

He then 5' steps so Tobold can get in


Chaotic Good Female Human Brawler 1 | HP: 2/13 | Init +5 | AC 15; Touch 13; FF 12 | BAB +1; CMB +1; CMD 14 | Fort +4; Refl +5; Will -1 | Perception -1 | Speed 30 ft. | 4 WIS damage

With the zombie's attention turned toward Killian, Carrie uses the opportunity to retreat out of Malgrim's melee range.

Full-Round Action: Withdraw

Effects:
4 Wisdom damage: -2 penalty on Wisdom-based checks.
Improved Trip: +2 bonus to attack rolls when performing a trip combat maneuver. Attempting to trip doesn't provoke an attack of opporunity.
Martial Flexibility Uses: 1/4


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Neronius backs away several more feet just in case his allies lose containment on the zombie. He finds himself standing next to a door that the group hasn't yet opened, and decides he may as well examine it.

I'll do a active Perception check as a move action to examine the door I'm next to--see if there are traps, if it's locked, etc.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Zinli spares a dejected glance for her alchemical cartridges. "Soon, she pats them affectionately.

Changing strategy, she moves a bit closer to Malgrim, drops her empty pistol, and takes out her throwing axe. She takes aim, and chucks the blade at the walking corpse. 5ft step, Drop, Draw Weapon + Attack

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 - 1 ⇒ (4) - 1 = 3


Battle Map

Round 3
Trevor attacks at the Malgrim Zombie. Rapier piercing the pale-green flesh, sinking deep it does not draw the attention of Malgrim. Appearing to not be as effective as it normally would have (-0 HP)

Carrie retreats from the front line due to the previous attack from the hobgoblin.

Neronius goes to examine the door that Ebin had been frozen too. The first thing he discovers is that the cold fog that was coming from the door is no longer doing that. The door is no longer cold in general. Neronius would know that it would take longer than it has been for the door to warm back up to room temperature. Searching the door, you do not find any traps, but you do find that the door is locked and that the lock is a good lock. It would take someone skilled with a lockpick to open it up or finding the key…

Zinli throws her throwing axe and it goes wide, thankfully missing any of her companions.

Round 4
Trevor being only one left by Malgrim draws his attention and he attacks the man. Somehow, Trevor ducks under the slam that would have dropped him.

“Watch out!” Madge shouts as she moves to flank with Trevor and slashes at the zombie but misses.

Seeing his wounded friends, Rekkart moves up beside Trevor. Longsword poised, he slashes Malgrim in the mid-section to cut him down in two. The gap is wide and his inners begin to spill out, but he is still standing. Barely. (-8 HP)

Initiative: Round4
Magrim
All of You

(You’re all up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -10 HP)

GM Screen:

MZ Attack: 1d20 + 6 ⇒ (5) + 6 = 11
DMG: 1d6 + 5 ⇒ (1) + 5 = 6

Madge Attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
DMG: 1d4 - 1 ⇒ (3) - 1 = 2
Sneak Attack: 1d6 ⇒ 5

Rekkart Attack: 1d20 + 5 ⇒ (12) + 5 = 17
DMG: 1d8 + 2 ⇒ (6) + 2 = 8


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 12/12, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

With no more ranged weapons, Zinli moves into melee with her trusted pincher to finish the job. "Damn, you're a tough cookie, aren't you?!" Move and Draw weapon + attack

Attack (Flank +2): 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 - 1 ⇒ (4) - 1 = 3


Investigator 1 HP7/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Trevor tries slicing again

Rapier,Flank: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d6 ⇒ 2


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Seeing the battle unfold, Neronius calls out some advice: "Yes, blades! They seem most effective against zombies!" Meanwhile, he strokes his chin, trying to think if any keys have been discovered during the group's exploration of the courthouse.

Total defense.


Battle Map

Round 4
Zinli uses her gnomish weapon to finish the job. An attack that would normally have hurt a regular foe is not effective against this zombie’d Malgrim. Trevor’s attack with the Rapier misses with all of the bustling of newcomers around him.

Neronius begins to think on any keys that they might have found. (Give me a INT check)

Initiative: Round4
Magrim
All of You Carrie & Tolbold)

(Carrie & Toldbol, you’re up! What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -11 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -10 HP ~ Patrissa -3 HP -2 NL ~ Ebin -3 HP -2 NL -4 Wis ~ Killian -10 HP)


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tobold sighs and moves around the group looking for a better line of fire on the creature.

Double move.

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