| GM Trash Panda |
Maud makes her way east down the hallway, stopping at the first turn. As she peers down the hallway she sees that it turns right (west) after only 20'. The hallway continues for 10' and appears to end in another large metal door.
Map is updated.
| Maud the Cutpurse |
Maud laughs a little bit at Blue's comment and says, "Seems that's the truth!"
She pulls a copper coin from her pocket and flips it on her hand.
1 toward the door, 2 the other passage: 1d2 ⇒ 1
"I say tha' way," she points her finger in that random direction.
| GM Trash Panda |
You never know about Caron... :-)
Maud heads toward the large metal door, followed by the others. No traps or secret doors are detected.
Upon inspecting the door, she discovers it is locked.
Map is updated.
| GM Trash Panda |
The door is weakened by the heroes ramming it, and when Drizzle gives it a firm shove, it slowly creaks open.
Inside, you see wooden debris and dust littered throughout the room, and a small hallway ending in another door about 25' away. At first glance, there's nothing particularly interesting about the room.
Map is updated.
| GM Trash Panda |
Maud does not detect any traps. She inspects the door on the far south side of the room and finds it to be... locked.
| GM Trash Panda |
Drizzle does not detect any secret doors. The door forward is locked.
What next, intrepid adventurers?
| GM Trash Panda |
The door forcefully creaks open from Maud's magnificent feat of strength!
As you peer south down the musty hallway, about 20' away you see it open into a larger room. You can see 6 open, broken stone sarcophagi along its walls.
Map is updated.
| GM Trash Panda |
You don't find any secret doors, passages or traps as you approach the room.
As you get closer, you hear crumbling and shifting from within the room, and you see six skeletons rise up from the sarcophagi! They immediately come at you, arms outstretched and ready to attack!
You are in combat!
Blue Petes init: 1d20 + 1 ⇒ (5) + 1 = 6
Maud init: 1d20 + 1 ⇒ (4) + 1 = 5
Drizzle init: 1d20 + 1 ⇒ (11) + 1 = 12
Robious init: 1d20 - 1 ⇒ (6) - 1 = 5
Tydeus init: 1d20 ⇒ 15
Caron init: 1d20 ⇒ 6
Skeleton 1 init: 1d20 ⇒ 9
Skeleton 2 init: 1d20 ⇒ 18
Skeleton 3 init: 1d20 ⇒ 9
Skeleton 4 init: 1d20 ⇒ 18
Skeleton 5 init: 1d20 ⇒ 19
Skeleton 6 init: 1d20 ⇒ 1
Combat Order
Skeleton 5
Skeleton 2
Skeleton 4
Tydeus
Drizzle
Skeleton 1
Skeleton 3
Blue Petes
Caron
Maud
Robious
Skeleton 6
Round 1, map is updated.
| GM Trash Panda |
Skeleton 5 lunges forward and takes a swipe at Robious!
Skel 5 claw att: 1d20 ⇒ 6
And misses!
Skeleton 2 follows and swipes at Blue Petes!
Skel 2 claw att: 1d20 ⇒ 17
And hits, digging into Petes's flesh with both hands!
Skel 2 claw dam: 1d6 ⇒ 5
Skeleton 4 staggers at Maud!
Skel 4 claw att: 1d20 ⇒ 4
And also misses!
Players are up!
| Blue Petes |
Blue begins to wonder if the last pull of ale had been one too many as he fails to see the skeletons. He's convinced it was and begins to ponder how deeply he'd buried his waterskin as the skeleton that had gotten the jump on him sunk it's claws into his torso.
'Piss!' He bellows.
| Tydeus |
Tydeus gives another startled yelp! Not wanting to engage the skeletons directly, he cautiously stays in the back and looks at Robious. "This is your area of expertise, Father..."
aka, skipping my turn because I don't want to get out in the open (I don't think you can delay initiative in B/X?)
| Maud the Cutpurse |
Maud says nothing but her face looks grim. I wish I had picked the lock on that door instead of shoving it... we might have been able to just close them up inside and run! She will draw her dagger and stab the skeleton closest to her.
attack: 1d20 ⇒ 18
damage: 1d4 ⇒ 3
place into initiative order as logic dictates, unless something unusual happens
| GM Trash Panda |
Robious attempts to turn back the skeletons using his holy presence, but unfortunately his deity appears displeased with him today!
Meanwhile, Maud strikes back at the skeleton that swiped at her, and by luck, its level of decay was such that her dagger strike takes its skull clean off and it crumples to the floor, lifeless again!
Skeleton 4 is destroyed.
Skeleton 1 swipes at Robious, with some faint recognition that he's a holy cleric!
Skel 1 claw att: 1d20 ⇒ 5
And the skeleton misses Robious!
Meanwhile, Skeleton 3 pushes forward in the fray and lunges at Drizzle!
Skel 3 claw att: 1d20 ⇒ 3
And also misses!
Caron pulls out his short sword and scowls at the creatures, "Back to Hell with all of you, undead fiends!" and takes a swing at Skeleton 3!
Caron Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Unfortunately the old fellow is as rusty as his sword and misses!
Map is updated. I'll wait for actions from Blue Petes and Drizzle before continuing.
| Robious the Cleric |
"Uh, I don't know, I've never actually tried that before ya know! It's not like we have undead roaming around inside the church to practice on for cripes'sake!"
"I am pretty certain you should try to use blunt weapons if possible though. But, again, I only read that in some first edition book someplace. This is my first time actually meeting a not actually dead skeleton!"
| GM Trash Panda |
Blue Petes takes a swing at Skeleton 2, but sadly the ale hasn't done much to improve his aim.
Drizzle fares nearly better, narrowly missing Skeleton 3.
You're close. Skeletons are AC 7.
Skeleton 6 lunges forward at Maud, swiping at her!
Skel 6 claw att: 1d20 ⇒ 15
The skeleton connects!
Skel 6 claw dam: 1d6 ⇒ 1
Thankfully, it's only a scratch.
End of Round 1
| GM Trash Panda |
Round 2
Blue Petes init: 1d20 + 1 ⇒ (13) + 1 = 14
Maud init: 1d20 + 1 ⇒ (18) + 1 = 19
Drizzle init: 1d20 + 1 ⇒ (5) + 1 = 6
Robious init: 1d20 - 1 ⇒ (5) - 1 = 4
Tydeus init: 1d20 ⇒ 4
Caron init: 1d20 ⇒ 4
Skeleton 1 init: 1d20 ⇒ 7
Skeleton 2 init: 1d20 ⇒ 20
Skeleton 3 init: 1d20 ⇒ 8
Skeleton 5 init: 1d20 ⇒ 1
Skeleton 6 init: 1d20 ⇒ 16
Round 2 Combat Order
Skeleton 2
Maud
Skeleton 6
Blue Petes
Skeleton 3
Skeleton 1
Drizzle
Robious
Tydeus
Caron
Skeleton 5
| GM Trash Panda |
Skeleton 2 takes a swipe at Blue Petes, seemingly offended by the stink of cheap ale.
Skel 2 claw att: 1d20 ⇒ 11
Fortunately the fumes from the spirits thwart his aim, and he misses!
| GM Trash Panda |
In the previous post, that should read, "Skeleton 2 takes a swipe at Blue Petes, seemingly dismayed by the aroma of finely crafted artisanal ale." =)
| GM Trash Panda |
Maud, apparently having earned the gods' favor today, takes out another skeleton with a deft strike!
Skeleton 2 is destroyed.
However, Skeleton 6 swipes at her!
Skel 6 claw att: 1d20 ⇒ 7
And misses!
Blue Petes, the Sophisticated Artisanal Drunkard, is up!
| Blue Petes |
Blue takes a quick pull of his vivid chestnut with a tight head. He admires the Light lacing. Blue detects a delicate herbal scent, and he also gets some sherry and molasses. Lovely fruity flavor, accompanied by lilac and plum. He savors the tightly carbonated mouthfeel and dry finish. He then swings Loretta at the offending skeleton.
Carbonate Mouthfeel: 1d20 + 1 ⇒ (8) + 1 = 9
Dry Finsih: 1d8 + 1 ⇒ (2) + 1 = 3
| GM Trash Panda |
Sadly, the tap runs dry as Blue Petes again misses a skeleton!
Soberingly, Skeleton 3 takes a swipe at Blue Petes,
Skel 3 claw att: 1d20 ⇒ 7
But misses! No delicate finish for him!
Meanwhile, Skeleton 1, offended that Robious would try to turn him, takes a swing!
Skel 1 claw att: 1d20 ⇒ 19
He connects, but perhaps Robious is on the path to redemption as he makes it with all his organs intact!
Skel 1 claw dam: 1d6 ⇒ 2