Stilgar heartily finishes his stew, before thanking Ouryn for the food and information. The dwarf speaks to his present companions, nodding towards the exit. "I'm going to speak to Durin. Perhaps he can tell us whether this Ashuron and that human priest are indeed one and the same." He then looks to Gaius, and then Tarrana, an expression of concern present, "I am not so sure it would be wise for her to come along. I know not of Durin's temperament, but I've met my fair share of paranoid Baalites."
half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2
Gasius turns to Tarrana.
"Ah, then please allow me to escort you about the lovely city of Three Oaks. We shall wander 'neath it's trees in the gloaming and with a bit of luck may see the moon rise into a clear and welcoming sky. M'lady?
I'll presume that whoever wants to head out with Stilgar does so.
Jinjer:
Ranging about town, you rather quickly find a bakery. Entering the establishment, you find that there are shelves behind the coutner with a number of rather appetizing looking tarts and pies on display. However, the shopkeep does not seem to be in attendance at the moment. There is a curtained doorway leading to another part of the building, from which come the enticing smells of woodsmoke and baking bread.
Gaius & Taranna:
The two of you stroll about the village, noting the occasional remnants of the High Harvest festival--a bit of streamer in a bush here, a burnt out spirit lamp there, a great circle of ash where a bonfire was lit on the green at the village center-- and noting that the place seems a bit less grim than Dunshale.
As you walk beneath the great trees at the center of town, you notice a large group of children gathered in front of a large, brightly colored box set up at the base of one of the trees, between the fork of two great roots. As you round upon the scene, you see the front of the box has a rectangular opening in its top half. Within is a space with a painted backdrop where cunningly painted puppets prance about to the amusement of the youngsters.
Stilgar (& company):
You follow Ouryn's instructions and head east out of town until you find the aforementioned fork. Taking it, you veer almost due south, eventually coming to a yard surrounded by a low stone wall. Within sits a single story building, solidly crafted of stone. It sits on a promontory above a river that flows around it.
Upon coming out of his room, Magnus finds Jinjer the only one left in the group. The rest have apparently gone to speak to Durin, or to wander the town. He accompanies Jinjer to the bakery and stocks up on a few choice supplies himself.
TAranna wanders the town in the way she typically wanders. Erratically, distracted, and with seemingly no purpose. She ignores Gaius for the most part les out of rudeness or discomfort then out of distraction. She stops in front of the puppet show and watches with mild curiosity frowning at the "additions" the more wicked spirits added in her mind.
The current story put on by the puppets appears to be a fanciful tale entitled "The King of the North." It features a human king, noble and devoted to the welfare of his subjects. His best friends, a dwarven lord and an elven prince, help him fight against a variety of nasty creatures, time and again defeating them. Then, one day the three are ambushed by a great demon, and the human king is dealt a mortal blow before they are able to vanquish the villain.
As he lays dying, the human king tells two to bury him in a secret tomb, where his enemies will not find the body, telling them that he will return to his people again in a time of great need if they do as he says. The two promise to fulfill his wishes. They build a great tomb deep in a mountain valley, built with the greatest of dwarven stonecunning and protected by powerful elven magics.
The play ends on an oddly dissatisfying note, with the elven prince traveling south to inform the King of the North's twin brother of his demise, and the dwarf staying to watch over the human kingdom until his brother comes to claim the throne. This doesn't stop the children from grabbing up sticks to run around pretending to be warriors battling demons.
Tarrana notes the demon puppet appears to be making mischief, setting the puppet theater's box to smoking evilly.
"Such a strange thing to be playing. One wonders how our dwarven friends might react to such a humancentric play." Tarrana comments to no one in particular. "Odder still that the demon yet lives. Is there a second part you think?"
Brodgar finishes his own meal and nods his thanks. Though in the back of his mind he worries a bit about his brand, he figures if Durin mentored a human priest of Baal that he's a bit more open-minded than most.
He takes in the site of the church and nods thoughtfully. He looks to Stilgar and waves him forward. "You can do the talkin'. Just in case... You know," he says as he taps his helmet right over the brand.
Now that she's mentioned it aloud, it strikes the two of you that you've noted no dwarven presence in the village since you arrived, at least none that are the Thane's troops. The only dwarven faces you've seen outside of your party are the tattooed ones of the outcasts.
Gaius, you're not sure what Tarrana is talking about concerning the demon as the puppet lies hanging over the edge of the theater window, but you're pretty sure you see smoke curling up from inside the puppet theater. In fact, there's a sudden yelp as puppets disappear from view and the smoke begins to thicken. Children begin to shriek and flee the scene.
Tarrana looks at her feet. "Huh? Oh? Well, it is an interesting place. We're farther from the Thane's influence here. Imagine how such a place would look in the wild places where dwarves are too far from there comfortable tunnels? But, let's not speak of such things in the open. Oh look. The demon appears to have been burnt by its own mischief. Perhaps the valiant Gaius should put him out?"
"Indeed," Stilgar replies quietly, all too aware of the stigma Brodgar bore. The marks and the meaning they held had never bothered him, but prejudice was plentiful among their kind, [b]"And with any luck, he will be unaware of my... reputation."
Standing there for but a moment, he approaches the temple and opens the door steadily, before nodding for Brodgar to follow.
The heavy wooden doors have iron symbols of Baal bolted to them. You find the doors unlocked and enter the chapel. The place is of solid construction, with high, narrow windows that allow light to slant in from outside. The interior of the chapel is simple, with rows of wooden pews facing a stone altar. A burning brazier of polished brass sits on the altar over a red and gold cloth emblazoned with Baal's flaming hammer and watchful eye.
The place is quiet and you see no one in attendance. The only exit out is a single door at the back of the chapel.
half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2
Tarrana and GM:
Gaius runs towards the puppet theatre.
If he reaches it he will grab any part of it that is not burning and attempt to pull it over. He is trying to separate the burning structure from the puppeteers inside it.
if the theater proves too sturdy to topple Gaius will enter the theatre and try to get any people out.
Gaius is easily able to pull the structure over. Inside, he finds a mustachioed man crouched down inside, muttering to himself as he beats out a smouldering fire with his shoe. The structure itself, merely a collapsing wooden box, appears unharmed. You manage to assist the man in extinguishing the flames and then help him to his feet. He stands a good handspan shorter than you.
"Tsk. Looks like I've roasted my princess. A pity. My thanks for your help. I accidentally emptied my pipe on the puppets. Silly of me," he says as he brushes the knees of his pants off and works the stiffness out of his joints.
Magnus magically sneaks a peak at what is happening on the other side of the curtain in the bakery, hoping that he can confirm the presence or absence of a clerk here. "Pick yourself your favourite treat, my friend. It's on me. " One use of send senses,perception 1d20 + 6 ⇒ (14) + 6 = 20
Stepping into the chapel, Stilgar looks about with a frown, appreciating the architecture, but seeing nobody around. "Father Durin?" the cleric would call out as he walks down the aisle between the pews, casting glances at each individual row.
Spying behind the curtain, you note a rather nervous looking woman, hair held back by a kerchief and wearing an apron. She holds a spatula in her hand, upraised as if in preparation to strike something. Standing very still against the wall, her wide eyes are riveted on a trapdoor in the floor upon which is stacked several sacks of flour, apparently as a barricade.
Stilgar & Magnus:
Stilgar's call goes unanswered. Moving down the aisle, he notes that the pews are empty. The altar area is likewise unoccupied. Both of you can make Perception checks at this point.
Tarrana claps as Gaius saves the man. "Huzzah! The demons true master is revealed with his pants on fire! Hail Gaius the true hero of the play!" Tarrana chuckles to herself and strides over to help the man to his feet.
I assume, you meant Brodgar above, as I have already made a perception check above. Here's another in any case. 1d20 + 6 ⇒ (3) + 6 = 9
Magnus gets into a fighting stance, reaching towards his crossbow and hoping Jinjer does the same. "Hello? Is everything alright back there? " Magnus calls to the woman.
Magnus' call provokes a sudden shriek of surprise from beyond the curtain. Then the woman's kerchiefed head pops through. "Baal's breath, you nearly scared the life right out of me! No, everythin's not 'all right' back here! There's...somethin' in my cellar, creepin' around. Some sorta great big bug. I don't know where it came from. I wanted to go for help, but I was afraid it'd get up into the shop." She eyes your weapons. "Could...could you go down there and kill it for me?"
Magnus looks at the woman, then glances to Jinjer. He speaks to her in gnome: "Bugs, that's appetizing. " He then looks back to the woman. " Certainly we can attempt it. I need you to describe the bug for me. Anything you can tell me about it that might help us know how to deal with it. " His mind is already racing with numerous strategies and a catalogue of his knowledge of monsters and insects.
Brodgar moves to the side, moving along the wall as he heads down the rows to avoid covering the same ground as Stilgar. He moves towards the door and, if there has been no reply or anything found, knocks.
Brodgar knocks upon the door, receiving no immediate response, but hears what sounds like a raised, angry voice, faint as though distant, coming from the other side.
Jinjer & Magnus:
"It came rushing out from the grain sacks. Big as a dog and black as night, with these glowing yellowy-green eyes! It came skittering on all these legs, and I ran back up here. Please, I run a fine shop. I don't need my reputation ruined because some monster crept into my cellar. Help me!"[/b]
Gaius & Tarrana:
The man accepts the help up, fumbling with his now empty pipe. "Again, my thanks. I shouldn't be smoking while doing a performance, I suppose. Not much room in there for..." He trails off, having looked up to gaze under Tarrana's hood. His eyes widen and he pauses for a moment. "By the gaze of Mimir...you're planetouched. Forgive my gawking, miss. It's not often I see your kind, and never within settled areas. Erm, perhaps if you and your friend would help me gather my wares and drop them at the inn, we can speak further."
"Apologies, missus, I didn't mean to upset you. It just caught me off-guard is all. I assure you I won't give you away. I'm a scholar on such matters and considering you and the fellow here were helping to put me out rather than light me up, I'd say that speaks volumes for your character."
half elf, Water child alt race trait Legalistic cursed Oracle of Waves 2
Tarrana and GM:
"Well more perhaps about my love of puppery than about my character, but we were just walking about the town the inn is as good a destination as any. Let me help you with your stage."
Would like to try a sense motive on the puppet master is I can.
Sense motive 1d20 + 4 ⇒ (17) + 4 = 21
"My thanks, sirrah," he says as he collects his puppets and places them into a leather case. You find that the puppet theater folds up neatly. He directs you to place it into a nearby handcart, which he pushes along as you head for the Huntsman's Rest. "My name is Travance Hull, puppetmaster and historian."
Gaius:
The fellow seems genuinely interested in Tarrana, but also understanding of the risk her appearance poses. Nothing about his manner suggests an ill will.
Brodgar & Stilgar:
Brodgar opens the door and moves through, with Stilgar following. The door opens into what appears to be the living quarters of the resident cleric. A small stove warms a combination kitchen and bedroom. A bed, desk, chair, and bookshelf sit in the half near the door, while the stove, countertops, and a pantry shelf take up the other.
The previously muffled voice is now much clearer. The back door to the chapel stands open, revealing a gravel path leading to a walled cemetary at the back of the property. There appear to be a steady stream of cursing, punctuated by grunts and groans, coming from somewhere in the graveyard.
"Sounds like you were right; we'd better see what's going on," Stilgar says, the string of curses now audible to him. The cleric rests his hand on the pommel of his hammer as he approaches the open door, heading towards the graveyard. "Father Durin?" he calls out again, as he follows the voice.
Moving out the door, the path takes you through an opening in the rock wall. It leads to a promontory, a river wrapping it down below a slope covered in scrub and small trees. Tombstones cover the area, along with a small wooden shed, its door standing open, and a mausoleum. You quickly find the source of the distressing noise; an old dwarf stands in the midst of the cemetary near a mound of skeletal remains. The tip of his gray beard drags the ground as he busily digs a large hole, his work accompanied by a string of curses that would make a maiden blush, and the grunts and groans of hard labor.
At your call, he looks up, planting the shovel in the mound of earth he's already dug up. His mostly bald head is beaded in sweat despite the chill in the air. One eye filmed over, the other glitters like an agate as he watches you approach. Turning, he moves to meet you along the path. His gait is oddly uneven, and you note that one foot appears bound in an iron boot, thudding heavily with each step.
"A mostly thankless job, appreciated by only a few. Still, I like to think of myself as a light in the darkness. There are some moments of joy, like the puppet show I put on today. A simple thing, but it plants seeds in young minds that may germinate in the future. Much easier to do today; apparently many of the soldiers are off chasing rebels in the foothills. May I buy you and your lady a drink?"
"I am Stilgar Fulgrum, a cleric of Baal," he begins, careful to not stare at Durin's strange appearance and demeanor, "I came to Three Oaks with my companions in search of a number of individuals. Among them is a human, yet a holy man of our faith. I was told that you might know more about who he might be."
Durin stops and stares at Stilgar for a moment, the gaze of his one good eye wandering momentarily to Brodgar, and then he begins to laugh. He continues to guffaw heartily for several long moments, holding his belly from the effort. Finally, he wipes the sweat from his brow as his laughter subsides, and he plants himself in the path, arms crossed, considering.
"So the church is still willing to play that angle are they? Figured they'd realize by now that it's useless. Human priest...yeah, I suppose he was at that...more than the council realized."
He considers the pile of remains and the hole behind him, and then tosses the shovel at your feet.
"Tell you what, you help an old dwarf get them carcasses back in the ground and I'll tell you what I know in exchange," he proposes with a smirk on his face.
Brodgar raises an eyebrow, but nods nevertheless and takes up the shovel. As he sets to work, he asks, "Back in the ground? Has there been some trouble with the dead of late?"
"There's been trouble all right, and all at my expense. The day after High Harvest, I was called away to town to tend one that fell ill. It's a long trip for an old dwarf with one foot," he says, thudding the iron boot against the ground for emphasis, "and it was late enough in the day that I had to spend the night in town. Turns out it was nothing more than a sour stomach, and I was treated to many a fanciful tale of walking dead on High Harvest to set me up for the joke. When I returned, the graveyard had been desecrated. Graves had been dug up and the bones scattered around the yard. So here I am digging a mass grave to take care of the mess. I'm thinking I should get a dog to guard the place when I'm gone..."
"A shame for those people's remains to be left in such a state," Stilgar says, looking about the graveyard, before wrinkling his brow, "Speaking of the long trip, I noticed that the chapel is not in Three Oaks, much less its center. I thought that it was customary." It then struck him that bodies were being buried to begin with. "As is cremation."
Durin stumps over to the shed, retrieving another spade for Stilgar, simply raising his voice to continue the conversation as he moves away.
"Humans and their traditions. They like their folk to rot away in the ground, so we give them that. As for the chapel, it was some sort of political wrangling. Worked out well in the end though...gave them a place to raise and train their chosen one--ah, but you don't hear that until these old bones are back in the ground." Durin gives a grin and settles back to watch the two of you work.
Tarrana seems on edge with her sudden outing and to Gaius's delight grabs his arm for security. Obviously she'll go with whatever decision he makes about trusting this man.