| Auric Ironwright |
"Well... that's why we wait until the crew is all set with their work. We deliver the wood and supplies, the Captain could set us out with a boat and we could climb up, perhaps Magnus could levitate up and knot a rope or Jon could do the same if he becomes a seagull or something."
| Shadowborn |
"I can get aboard and secure a rope for the rest of you," Magnus says with his usual confidence.
The sailors cut down the trees, trim the branches, and use ropes and canvas to fashion themselves makeshift sledges to drag their prizes home. Upon returning to the ship, the wood goes to the carpenters who begin making planks from them.
At the mention of the curious shipwreck, Captain Wilde's eyes light up.
"What a marvelous find! You can certainly use one of the longboats to explore it. I'd sail you around to it myself, but given the uncertain nature of these waters, I'd as soon leave the Flounder here with what shelter she has until the repairs are finished."
"Shall I spare you some rowers, or would you prefer to go it alone?"
| Shadowborn |
Captain Wilde nods. "I'll send Mister Thorne to row you. She's tough as nails and can handle herself in a scrape."
He turns to his first mate. "Mister Thorne, pick a crewman to accompany you." The woman nods, motioning to a barrel-chested, bald fellow with drooping mustaches. The proceed to ready the longboat.
| Shadowborn |
All right. You rest yourselves from your expedition while the crew sets about crafting the lumber needed for the major repairs. The following morning a boat is lowered containing the group, Mister Thorne, and Lars the crewman, and you depart on your expedition.
You hug the shore of the small island, careful not to venture to far from what seems to be one of the few somewhat stable formations here in the Shards. The going is tense, as strange phenomena abound. At times large bubbles of air and other gasses erupt from the water. At certain points the water is noticeably hot, steaming, and sometimes nearly to the point of boiling.
Once, there's a large shadow in the water, and something passes beneath the boat, sliding its bulk beneath you. The boat actually rises a foot or more from the water before splashing back down in the thing's wake. However, whatever it is seems uninterested in you and your craft.
Finally, after what seems like a day, but probably no more than half an hour, you come around a point of land and see the half-moon inlet with the wrecked ship impaled upon its spire. The air is thick with smoke from the fumaroles in the cliffs above you.
Lars drops anchor near the port side of the wreck, which sits some twelve feet above you. With Kalaya and Magnus' assistance, the party makes it up to the main deck, or what's left of it. Shards of rotting wood lie everywhere, and the black basalt of the spire has replaced the main mast--now long gone--in the center of the ship, about ten feet around at this point, and rising into the smoky air for another thirty feet to its jagged tip. There is no sign of the ship's former crew. Doors lead into the fore and aft castles, and a partially broken wooden grate blocks the cargo opening into the hold.
Perception checks from everyone, please.
| Stilgar Fulgrum |
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Stilgar glances around the ruined vessel with a barely suppressed shudder. His short time on the Flounder had gotten him used to being at sea, but this was another thing entirely. The only way it could be any worse was if the ship were flying through the air. From the looks of it however, it would sooner fall apart beneath their feet. He takes a few experimental steps, making certain that the ground was stable. It could handle all of their weight, at the very least.
| Shadowborn |
| Shadowborn |
Jon brings the party's attention to a large, serpent-like form that seems to swim through the air. Its form blurs at the edges, seeming to bleed into the smoky air around it, allowing it camouflage which might be more difficult to spot were it not zeroing in on the owl.
Initiatives and actions, please. The creature is currently at a distance of 40 feet from the party and airborne, about 15 feet from Whisperwing's current position in the air.
| Kalaya |
Init: 1d20 + 2 ⇒ (12) + 2 = 14
Receiving a strong mental warning from Kalaya, Whisperwing immediately launches into a dive towards her, at the same time the witch focuses on the approaching creature waiting until it is close enough to attack, bending funtune itself against the creature.
Once it is withing 30 ft, misfortune hex. Roll ability checks, attack rolls, saving throws, or skill checks twice and take worse roll for 1 round. DC 15 will save
| Shadowborn |
Initiative Order:
Auric
Kalaya
Magnus
Jon
Smoke eels
Stilgar
Round 1:
Auric shouts his warning as he draws and loads his crossbow.
Whisperwing dives down, spreading wings at the last second to brake and land on Kalaya's shoulder as she prepares to unleash her hex upon the creature.
Magnus casts a spell and promptly disappears from sight.
Jon casts his spell, his skin becoming gnarled and hardened.
The creature moves in, following its initial prey. As it closes, you see a large gray-black eel, some 15 feet in length, sporting a mouth full of needle-like teeth. Its form is hazy and indistinct, much like the smoke in which it was concealed.
As it descends, Kalaya throws her hex, but it has no effect on the eel, which continues its charge towards her. The eel's teeth sink into her (17 hp damage) as Whisperwing gives a sympathetic shriek. To her horror, the beast keeps its jaws locked on her midsection. Kalaya is currently grappled.
Stilgar casts his spell, and the floating warhammer swings at the creature, which writhes its sinuous form swiftly out of the way.
| Kalaya |
It should automatically be affected this round whether it made the save or not actually. Forgot Mythic Hex:Your hexes are more effective against non-mythic targets. When you use a hex that requires a saving throw against a non-mythic target, that target is automatically affected for 1 round (which doesn't count toward the hex's duration) and can't attempt a saving throw to resist the hex. On your turn the next round, the creature attempts its saving throw as normal. Which means it'll also affect the save.
Unless of course this thing is mythic...in which case, never mind
| Auric Ironwright |
Auric drops the crossbow, running at the eel and swinging his blade at it.
Free action to drop the crossbow, then drawing my longsword during my move.
Mythic Power attack (-2/+6): 1d20 + 6 ⇒ (19) + 6 = 251d8 + 9 ⇒ (7) + 9 = 16
Confirmation: 1d20 + 6 ⇒ (8) + 6 = 14
And he taps on his mythic power to attack again (sudden attack).
Sudden Attack: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
"GET OFF HER!"
| Shadowborn |
It should automatically be affected this round whether it made the save or not actually. Forgot Mythic Hex:Your hexes are more effective against non-mythic targets. When you use a hex that requires a saving throw against a non-mythic target, that target is automatically affected for 1 round (which doesn't count toward the hex's duration) and can't attempt a saving throw to resist the hex. On your turn the next round, the creature attempts its saving throw as normal. Which means it'll also affect the save.
Unless of course this thing is mythic...in which case, never mind
Whoops. In my haste to get the post done, I forgot to have you unleash the hex when it was in range. You did. Save was successful, but the rerolls did not affect the outcome of the round, unfortunately.
| Stilgar Fulgrum |
The spiritual warhammer pursues the serpent as it attacks Kalaya, taking another sloppy swing. Meanwhile, Stilgar closes the distance and swings the genuine article at it.
Spiritual Weapon Attack: 1d20 + 5 ⇒ (1) + 5 = 6 -__-
Force Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Power Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
| Shadowborn |
Whoops. In my haste to get the post done, I forgot to have you unleash the hex when it was in range. You did. Save was successful, but the rerolls did not affect the outcome of the round, unfortunately.
Urgh. I really need to reread my posts slowly before hitting the submit button. Save against the hex was not successful.
Round 2:
Auric, Jon, and Stilgar quickly close in on the eel, bringing down blows on the creature. Jon's wooden fist glances off its hide, but Auric's sword puts two slices into the thing, one rather deep.
When Stilgar's hammer thuds into its body, it releases Kalaya. From its bloody jaws issues a thick cloud of hot smoke and cinders that envelops the eel and those around it. 2d6 ⇒ (2, 4) = 6 hit points of fire damage to Auric, Jon, Kalaya, and Stilgar. Fortitude saves from everyone.
From somewhere outside the smoke, you can hear Magnus' voice. "There's another one! It's coming in from the other side of the ship! Oh, hang on, I think I can use this..." Then there's a loud sound similar to the sound of a crossbow firing, along with the sound of a rope snapping. "I hit it!" exclaims Magnus, "But now this is broken, and it's still coming. Also, it sees me."
Kalaya is up, then to the top of round 3 and actions from everyone. The eel is still visible to those of you in the cloud, as it hasn't moved, but anything beyond 5 feet is obscured.
| Stilgar Fulgrum |
Fortitude Save: 1d20 + 7 ⇒ (13) + 7 = 20 +2 vs. poison
In spite of the hot smoke, Stilgar does not relent. He simply narrows his eyes and continues to swing his hammer, the floating spiritual hammer following his rhythm.
Spiritual Weapon Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Force Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Power Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
| Shadowborn |
Round 3:
The party endures the hot cloud of choking smoke and continues the combat, but your lungs burn from the effort. You've all successfully avoided Con damage from breathing the smoke. At this point you can hold your breath to avoid any further saves while in the cloud, but every round of action reduces the time you can continue to hold your breath.
Auric's strike cleaves into the eel as Kalaya's hex takes hold of it. Jon's fist again glances off its hide. The eel lunges at Auric, but its needle-like teeth snap closed on nothing but air. Then Stilgar's spiritual hammer slams down on its head and the eel falls flopping to the deck.
Altering the remainder of Stilgar's action to fit the course of the combat.
Stilgar stumbles out of the cloud in time to see Magnus disappear down into the hold, another smoke eel hot on his heels. A large finned shaft is embedded in the eel's side, and the broken remains of a ballista sits near the rail. Stilgar sends the spiritual hammer after the other eel with a gesture, it's presence distracting the eel from pursing the gnome down into the hold.
| Stilgar Fulgrum |
Seeing that Magnus is in trouble, Stilgar raises his hammer and charges toward the second eel. The hammer conjured by his spell takes one last swing, before suddenly fading away.
Spiritual Weapon Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Last round of duration
Force Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Power Attack: 1d20 + 6 ⇒ (4) + 6 = 10 +2 from charge if possible
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
| Kalaya |
Stumbling through the smoke, Kalaya sets her sights on the other eel, bringing the same malevolent will to bear on the creature she bends it's fortune.
Misfortune HEX DC 15 or reroll all d20's and take lower for 1 round
Mythic Hex:Your hexes are more effective against non-mythic targets. When you use a hex that requires a saving throw against a non-mythic target, that target is automatically affected for 1 round (which doesn't count toward the hex's duration) and can't attempt a saving throw to resist the hex. On your turn the next round, the creature attempts its saving throw as normal.
| Shadowborn |
Auric, Kalaya, Magnus, Jon, eel, Stilgar
Auric stumbles out of the cloud, managing to keep his feet despite tripping over unseen debris in the cloud. He closes with the eel and swings his sword. Attack: 1d20 + 6 ⇒ (20) + 6 = 26; Crit confirmation: 1d20 + 6 ⇒ (3) + 6 = 9; Damage: 1d8 + 9 ⇒ (5) + 9 = 14 The strike carves a slice into the smoke eel's dark flesh.
Kalaya unleashes her hex, subjecting the creature to misfortune.
Magnus is nowhere to be seen, having headed below deck.
Jon swings his oaken fist at the eel, but it writhes out of the way of the strike, before turning and snapping its needle-like teeth at Auric, who manages to avoid the bite.
Stilgar's spiritual hammer thuds into the beast, snapping its head down to nearly bounce off the deck. He charges in, but his swing goes wide, cracking the railing around the steps into the hold instead.
| Shadowborn |
Auric slashes at the eel, forcing it back away from the hatch. Jon bashes it across the snout with his wooden fist. It snaps at him, but Kalaya's hex continues to foil it. The eel decides to seek easier prey, whipping around and flying off. Stilgar gives it encouragement by thumping it once more with his hammer as it flees.
For a few moments the party collects itself, coughing from the remnants of the smoke, wiping grime from their faces, and catching their breath. Then Magnus' voice comes from below deck.
"I found something! You may want to see this... Mind your step, the stairs are a bit warped."
| Shadowborn |
The group makes its way down the stairs carefully, as the tilt of the ship and the buckled planks make for an ungainly descent.
Auric's torch reveals the cargo hold, its port side a pile of crates and barrels. Most of the floor is clear except for debris and the massive shard of rock punching up through the floor below and continuing through the deck above.
Dancing lights hover over the far end, where Magnus crouches among a strange collection of objects, the strangest being an elaborate circle of runes and lines of silvery metal laid into the deck, reflecting the gnome's magical light. Strewn across the deck both in and out of the circle are coins, equipment, and what appear to be ceramic chits, square in shape, with markings etched into their surfaces. Some appear glazed, others not. Most prominent among the mess is a skull and many bones, some still attached to one another, that appear to come from a single human body.
"I think," Magnus begins, chewing his lower lip as he scrutinizes the circle. "I think this is some type of powerful magic, possibly used in transportation. With a little work, I might even be able to get it working."
| Shadowborn |
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"Not lost, but suppressed," Magnus responds, giving Stilgar an arch glance at the last word. "Magics to conjure things from beyond are expressly forbidden. This is similar, but as you say, it is meant to take people and things from place to place in an instant."
"Only things in the circle can be transported, likely to a linked circle at the destination point. I'm thinking that rock came up out of the sea through the bottom of the ship. Whoever this is likely died before the circle could be activated. Powerful magic. Whoever owned this ship had power and influence."
The crates appear to contain trade goods--linens, furs, clay, nails--and the barrels have mostly sprung and leaked their contents, though there are three intact barrels of beer and a cask of brandy. One box holds candles, and another an array of small, clay jars that hold spices, some unknown to even Jon.