| Telekleia |
Agathemnos. A city-state upon the southern coast of Ikarios, it stands as one of the most powerful economic giants ever built. Lysterion, the reigning king of Agathemnos, has invited a many of the greatest heroes in the land to his annual banquet. This includes all of you. As you relax in a bath house before the event, you begin to hear the clamor of some sort of fight going on outside.
| Agathangelos |
"Well then, shall we see what the fuss is about? I'd hate a squabble to mar the annual banquet."
Not in any particular rush, Agathangelos puts on her clothing and bracers, using her hat of disguise to appear completely dry, and take the redness from both heat and drink from her face.
She will then wait for the others to get ready to leave before she leaves.
| Mentu |
Mentu turns his head at the clamor before standing up. He hears the one woman speak as he moves to gather his gear. Once finished he yells out "BES." After a few moments a massive lion covered in odd braids walks to stand next to him. He finally he nods to Agathangelos before saying "Let us see who is making a 'fuss' as you put it."
| Ariston |
The slender man towels himself dry and says with feigned vexation, "No doubt some drunken revelers... but perhaps I'll join you." He drops the towel and begins strapping on his breastplate while striding towards the door. "If it IS a few loud bacchanalians, they'll owe us an amphora of wine for the trouble."
| Telekleia |
As you all leave the bath house an earsplitting roar fills the air and a screaming hoplite flies past the five of you, slamming into a wall with the crack of shattering bone. About 30 feet away stands a massive humanoid creature with matted hair and one eye dressed is badly prepared furs and wielding a massive club. A small number of hoplites surround it, trying to bring it down with their spears while a similar number flees for their lives.
| Telekleia |
Initiative Rolls:
Timandra 1d20 + 4 ⇒ (20) + 4 = 24
Mentu 1d20 + 9 ⇒ (14) + 9 = 23
Agathangelos 1d20 + 5 ⇒ (20) + 5 = 25
Andreas 1d20 + 10 ⇒ (14) + 10 = 24
Ariston 1d20 + 8 ⇒ (19) + 8 = 27
Filthy Beast 1d20 + 2 ⇒ (17) + 2 = 19
Andreas and Timandra, since you rolled the same I'm ruling that whoever has the higher initiative bonus (Andreas) acts first. So, the initiative order is:
Ariston
Agathangelos
Andreas
Timandra
Mentu
Filthy Beast
| Agathangelos |
Sorry, i was in the middle of a post, and my network blew up.
When her turn comes around, Agathangelos will use Evil Eye on the Filthy Beast.Will save DC 27, -4 AC for 13 rounds
| Ariston |
Ariston watches the battle for a moment, assessing the creature.
"By the Gods, they grow beggars large in this town!"
He stretches his fingers inside his leather gauntlet and a golden, rune-etched spear appears in his hand.
Going to assume this cyclops didn't wander into town accidentally. If it registers as evil...
Ariston hurls his spear at the heart of the beast. "Stay your hands from those warriors."
MOVE: DETECT EVIL
Range: 60' cone
Duration: concentration, up to 10 minutes
Effect: Detect Evil - effects vary based on time.
FREE: Spear springs from his glove.
STANDARD: 1H (Sun Spark 19+/x3 ; Range:20')
HIT: 1d20 + 23 ⇒ (20) + 23 = 43 range mod? Possible CRIT?
CRIT?: 1d20 + 23 ⇒ (12) + 23 = 35 Maybe?
DAM: 1d8 + 9 ⇒ (5) + 9 = 14
CRIT DAM BONUS: +2d8 + 18 ⇒ (6, 3) + 18 = 27
| Andreas Copoulus |
I will take a move action to get in range to attack the creature and if I can make my 5ft move to withdraw
Full attack, with Power Attack
Spear1d20 + 24 ⇒ (16) + 24 = 40
Spear1d20 + 24 ⇒ (12) + 24 = 36
Spear1d20 + 19 ⇒ (8) + 19 = 27
Spear1d20 + 14 ⇒ (9) + 14 = 23
Damage 1d6 + 24 ⇒ (3) + 24 = 27
Damage 1d6 + 24 ⇒ (5) + 24 = 29
Damage 1d6 + 24 ⇒ (2) + 24 = 26
Damage 1d6 + 24 ⇒ (5) + 24 = 29
Edit: Yeah I was doing first a move in and standard attack than changed it to full action and forgot to remove it, since I'm at work I just post fast and every time I can my mistake sorry about that and thanks for correcting me
| Ariston |
Edit: Ariston, Detect Evil has a Standard Action Cast time, not a move action.
Nope. The Paladin Detect Evil ability can be used as a move action. HERE.
| Caliphana |
Timandra casts animal growth on Anemachius who is now a huge lion. Timandra mutters some words and touches her feline companion and the cat doubles in size. Attack the cyclops, Anemachius.
Anemachius charges and pounces upon the cyclops attempting to rend the creature limb from limb.
Bite, Claw, Claw, Rake, Rake 1d20 + 20 ⇒ (15) + 20 = 353d6 + 22 ⇒ (5, 2, 6) + 22 = 351d20 + 20 ⇒ (7) + 20 = 271d8 + 22 ⇒ (1) + 22 = 231d20 + 20 ⇒ (11) + 20 = 311d8 + 22 ⇒ (3) + 22 = 251d20 + 20 ⇒ (10) + 20 = 301d8 + 22 ⇒ (7) + 22 = 291d20 + 20 ⇒ (9) + 20 = 291d8 + 22 ⇒ (1) + 22 = 23
| Mentu |
Mentu stares at the beast before drawing his bow. Once out he unleashes a volley of arrows at the beast.
First Attack:1d20 + 22 ⇒ (8) + 22 = 301d8 + 5 ⇒ (4) + 5 = 91d8 + 5 ⇒ (6) + 5 = 11
Second Attack:1d20 + 17 ⇒ (15) + 17 = 321d8 + 5 ⇒ (5) + 5 = 10
Third Attack:1d20 + 12 ⇒ (10) + 12 = 221d8 + 5 ⇒ (1) + 5 = 6
Bonus Attack:1d20 + 22 ⇒ (4) + 22 = 261d8 + 5 ⇒ (6) + 5 = 11
Sorry about that I was going to post yesterday but Skyrim got to me.
| Telekleia |
Will Save against Evil Eye 1d20 + 8 ⇒ (20) + 8 = 28 Success. The hex did nothing.
All of the attacks hit, and the creature had 246 HP, meaning it died in the middle of Timandra's turn.
So, you guys just took out the Cyclops Barbarian before Mentu even had a chance to act.
...Now what? I was not expecting the fight to be over in a single round.
| Ariston |
If you are soliciting suggestions... it is well known in Ikarios that every evil bastard monster has even bigger, eviller, brothers who naturally seek vengeance. :)
I'd suggest you throw this fellow's 3 older brothers at us (simultaneously) - Max their HP, knock their AC up by 5 or more, and tweak as you feel appropriate. With 15th level characters, the dynamics and synergies they can create are easily a match for a CR:15 creature by itself.
| Mentu |
If you are soliciting suggestions... it is well known in Ikarios that every evil bastard monster has even bigger, eviller, brothers who naturally seek vengeance. :)
I'd suggest you throw this fellow's 3 older brothers at us (simultaneously) - Max their HP, knock their AC up by 5 or more, and tweak as you feel appropriate. With 15th level characters, the dynamics and synergies they can create are easily a match for a CR:15 creature by itself.
Pretty much this, do not send one enemy at a group if you want it to last. We will win through just action economy. Though I would not knock up their AC they are monsters they get bonuses for this.
| Telekleia |
I'll make more. If once cyclops somehow got into the city, an assault force can somehow get into the city.
As the vicious monster falls to the ground, you hear more sounds of battle, seemingly coming from both west and north. Perhaps whatever is going on is bigger than just one cyclops? It certainly sounds like more than one fight is going on. Which direction do you head in? Or do you stay where you are?
| Ariston |
What is the First Rule? Never split the party... Naturally, I say let's split it! :p
Ariston calls to his spear and it pulls itself from the cyclop's body and flies to his hand. With a deft twirl, he slings the gore free of the golden shaft. He points in the direction of the loudest battle-clash.
"I'll go that way. Sounds like more beggars are getting riotous." He jogs off at speed.
Whichever clash sounds loudest (North or West) will be Ariston's target.
| Ariston |
LOL! I've fallen prey to the classic blunder, second only to 'never light off a Fireball in a mine that smells suspiciously of methane'. :)
| Ariston |
Spellcraft AA (on Summon DM) 1d20 + 4 ⇒ (8) + 4 = 12
| Ariston |
Casts Detect Life on thread... nope.
Well, for what it is worth Agathangelos... I was looking forward to playing with you. Best regards!
| Telekleia |
Tries her hand at casting Summon DM.
1d20 + 12 ⇒ (8) + 12 = 20
In a puff of acrid smelling black smoke, the DM shows up, looking around with an air of apparent cluelessness. She seems dazed, confused, and fatigued, and does not appear to have any comprehension as to what is currently going on. The DM takes 10d6 + 80 ⇒ (2, 6, 3, 6, 5, 2, 6, 5, 2, 6) + 80 = 123 damage due to incompetence.