Shoanti Tribeswoman

Agathangelos's page

27 posts. Alias of Edgar Lamoureux.


About Agathangelos

AGATHANGELOS:

Female Human Witch 15
NG Medium Humanoid (Human)
Init +5; Senses Perception +21
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DEFENSE
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AC 19, touch 11, flat-footed 18. . (+8 armor, +1 Dex)
hp 123 (15d6+30)
Fort +12, Ref +11, Will +16
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OFFENSE
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Spd 30 ft.
Melee Masterwork Dagger +8/+3 (1d4/19-20/x2) and
. . Unarmed Strike +7/+2 (1d3/20/x2)
Special Attacks Evil Eye (DC 27), Misfortune (DC 27), Slumber (DC 27)
Witch Spells Known (CL 15, 7 melee touch, 8 ranged touch):
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STATISTICS
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Str 10, Dex 12, Con 14, Int 24/30, Wis 14, Cha 10
Base Atk +7; CMB +7; CMD 18
Feats Augment Summoning, Brew Potion, Combat Casting, Dazing Spell, Dispel, Improved Initiative, Spell Focus: Conjuration, Spell Focus: Necromancy, Split Hex, Superior Summoning
Skills Craft (Alchemy) +32, Fly +19, Knowledge (Arcana) +28, Knowledge (Dungeoneering) +25, Knowledge (Geography) +25, Knowledge (History) +28, Knowledge (Local) +25, Knowledge (Nature) +28, Knowledge (Religion) +25, Perception +21, Profession (Fortune-Teller) +20, Profession (Medium) +20, Profession (Soothsayer) +20, Sense Motive +4, Spellcraft +28
Languages Abyssal, Auran, Celestial, Common, Daemonic, Draconic, Elven, Giant, Ignan, Infernal, Other Language
SQ +3 to Hit Points, Cackle, Cauldron of Seeing, Deliver Touch Spells Through Familiar (Su), Disguise (15 hours/day) (Ex), Empathic Link with Familiar (Su), Retribution (10 round(s)) (DC 27) (Su), Scry on Familiar (1/day) (Sp), Share Spells with Familiar, Speak with Animals (Ex), Speak With Familiar (Ex), Witch's Brew (Ex)
Combat Gear Masterwork Dagger; Other Gear Boots of Teleportation, Bracers of Armor, +8, Cauldron of Seeing, Cloak of Resistance, +5, Hat of Disguise, Headband of Vast Intelligence, +6: Knowledge (Dungeoneering), Knowledge (History), Ioun Stone, Orange Prism, Wand of Cure Light Wounds, Wand of Cure Light Wounds
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SPECIAL ABILITIES
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+3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cackle Extend the duration of other hexes.
Cauldron of Seeing When filled with liquid, this small cauldron allows the user to see over virtually any distance as if using the scrying spell.

Combat Casting +4 to Concentration checks to cast while on the defensive.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Destructive Dispel Upon successful dispel, opponent must save or is stunned
Disguise (15 hours/day) (Ex) Disguise Self for 15 hours/day.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (13 round(s)) (DC 27) (Su) Inflict penalties with a glance.
Misfortune (2 round(s)) (DC 27) (Su) Target must take the lower of 2d20 for rolls.
Retribution (10 round(s)) (DC 27) (Su) Target suffers half the melee damage it inflicts
Scry on Familiar (1/day) (Sp) You can scry on your familiar once per day.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Slumber (15 rounds) (DC 27) (Su) Target falls asleep.
Speak with Animals (Ex) Your familiar can communicate with similar animals to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Spell Focus: Necromancy Spells from one school of magic have +1 to their save DC.
Split Hex A targeted hex can affect two creatures
Superior Summoning When summoning more than one creature, summon an extra one
Witch's Brew (Ex) When the witch uses her cauldron to brew a potion, she may spend double the cost to create 2 identical potions that day instead of just 1. At 15th level, she may spend triple the cost to create 3 identical potions that day.
Prehensile Hair (Su): The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments.

Familiar's Spells::

0-
Arcane Mark DC 20
Bleed DC 21
Dancing Lights
Daze DC 20
Detect Magic
Detect Poison
Guidance DC 20
Light
Mending
Message
Putrefy Food and Drink DC 20
Read Magic
Resistance DC 20
Spark DC 20
Stabilize
Touch of fatigue DC 21

1-
Bungle DC 21
burning Hands DC 21
Cure light wounds DC 22
Hypnotism DC 21
Identify
Ill Omen
Mount
Reduce Person DC 21
Shocking Grasp

2-
Blindness/Deafness DC 23
flaming Sphere DC 22
Limp Lash
vomit Swarm
Web DC 23

3-
Fireball DC 23
Fly DC 23
Lightning Bolt DC 23
Stinking Cloud DC 24
Twilight Knife

4-
Black Tentacles
Dimension Door
Scrying DC 24
Secure Shelter
Wall of Ice DC 24

5-
Cure Critical Wounds DC 26
Curse, Major DC 26
Flame Strike DC 25
Oveland Flight DC 25
Teleport

6-
Animate Objects
Freezing Sphere DC 26
Stone to flesh DC 26
Summon Monster VI
Swarm Skin

7-
Chain Lightning DC 27
Phase Door
Regenerate DC 28
Vortex DC 27
Waves of Exhaustion

8-
Stormbolts DC 28
Summon monster VIII

Spells Prepared:

0-
Dancing Lights
Detect Magic
Spark
Stabilize

1-
Bungle
Burning Hands
CLWx2
Hypnotism
Ill Omen
Reduce Person

2-
Blindness/Deafness
flaming Sphere
Limp Lash x2
Vomit Swarm x2

3-
Fireball
Fly
Lightning Bolt x2
Stinking Cloud
Twilight Knife

4-
Black Tentacles x2
dimension Door x2
Secure Shelter
Wall of Ice

5-
Cure Critical Wounds
Curse, Major
Flame Strike
Overland Flight x2
Teleport

6-
Freezing Sphere
Stone to Flesh
Summon Monster VI
Swarm Skin x2

7-
Chain Lightning
Phase Door
Regenerate

8-
Stormbolts
Summon monster VIII