Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
I'm back. Sorry for going radio silent. January is a rough month for me, and the log in issues didn't do me any good. I'll get caught up soon.
Is there a way to attack the Moss and not the person? Does it have any special offensive abilities?
Answers:
*The Mindslaver Mold can be attacked as a separate creature, but can make a reflex save against the attack roll to direct the attack against their host instead. They also gain cover by lurking behind their host.
*The Mindslaver Mold has the ability to fire spore pods that weaken a creature's wisdom. They also can attach to a willing or helpless victim, and an infected creature gains a penalty to a will save vs. their SLA. The only have one SLA, 1/day dominate person.
Adrian falls back and casts another spell. As his disembodied voice fades, a wall of dancing flames silently erupts between the two archers and the troll.
Casting silent image DC 15.
So tell me about this illusionary wall.
How tall is it? I assume it blocks off the space between yourself and the troll. Does it provide cover? Remember, even if your disbelieve your own illusions you aren't necessarily able to see through them.
My default would be 10 ft. high, provides soft cover (+4 AC), crosses -the entire room.
Hm. I wonder if the lack of sound from the flames would count as interaction? Flames magical and mundane usually have sound attached. Hm...
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
Some relevant rules I think:
Quote:
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss.
a character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
I believe that it is a figment or phantasm he can see through it. The caster casting would likely fall in proof of an illusion for the caster only.
Illusory Wall is an exception to the rule that you may be thinking about.
Quote:
Although the caster can see through his illusory wall, other creatures cannot, even if they succeed at their Will save (but they do learn that it is not real).
I was thinking the 20x20x20 cube where that sun is assuming it's high enough, but whatever you rule is fine. Adrian is hoping the troll is more instinctually disinclined to play with fire than inclined to think real hard about why it isn't crackling. It's a stall tactic while they get Finngarth ready to move (or while they fight him as Adrian will soon see).
I was thinking the 20x20x20 cube where that sun is assuming it's high enough, but whatever you rule is fine. Adrian is hoping the troll is more instinctually disinclined to play with fire than inclined to think real hard about why it isn't crackling. It's a stall tactic while they get Finngarth ready to move (or while they fight him as Adrian will soon see).
It's a very clever strategy, and Goliath must likely had an opportunity to communicate to Adrian what is actually going on.
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
I have one of the players in another game and I suspect it is prolonged website stuff. If they come back there first I will check in with them. I still have players in other games getting back on this week.
I have one of the players in another game and I suspect it is prolonged website stuff. If they come back there first I will check in with them. I still have players in other games getting back on this week.
There was a notice up for people that hadn't cleared their cookies to do so when I logged in on my phone recently, so it's just a matter of people checking the site now.
Sorry, I genuinely didn't have a chance to update the map, but Finngarth 5 ft. stepped north, above Goliath. I don't think flanking makes a difference here, but you are deprived of it.
We might want to round the party out a bit if we're accepting that we've lost the others. I'm of the opinion that there's almost always something better to do during combat than cast a heal, so I'm not married to the idea of a healer, but someone that can throw a combat heal out in dire situations is always nice. Also, divine casters have some of the buffs that make healing less necessary.
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
I agree about healing. I can prep goodberrys and healing spells if we need to take a day of rest but it is better to not take the hits in the first place.
We have a ranged ranger, witch, slayer source and a melee druid left. Is that correct? With that, there are plenty of things that round out the group melee cleric, bard, barbarian/ bloodrager.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
No worries. I may be slow to post this week. Started a new job.
Congrats on the new job! Sadly, I don't have a ton of free time or energy of late, so finding time to rebuild my post has been harrowing.
Honestly, running a fight meant for 6 PCs where two PCs aren't participating has just been a slog. Anyone against just fast forwarding past the encounter and putting the two absent PCs into the background?
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
I'm fine with that. We don't need to make more work for anyone. Generally, everyone has to make way more concessions for format in PBP for many reasons. I'm basically ok with whatever keeps things going.
Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
Meh. The absent players bothers me more than skipping the fight. The story is the thing. Always. Everybody in this game is supposed to be working together to tell a story that could be very similar to others, but that will be uniquely ours.
If that will help you stay interested, go for it. I basically just started working again last week, so I've also been drained as I get used to the grind again. Also, what Grim said. The missing players are the real bummer.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
I'm sorry for going so quiet. Work has been crazy and isn't looking like it will slow until the end of March.
Alright folks, I'm going to call it here. It's part the fact that so many of the original players (at least the players who I started GMing for) have disappeared, and the fact that the Paizo forums are a really terrible medium for PbP (not being able to edit after an hour, entire posts getting eaten, the works). I really appreciate our new players who joined in (and stuck around), but I just don't see this continuing. I've really lost any interest in continuing to run this adventure - and I need to cut down on the PbP that I've committed to.
Once again, thanks for playing, and you're more than welcome to put this up for find a new GM if you'd like. But I'm done GMing or playing on the Paizo forums - I'll still be around making snarky comments on the PF1e forums, most likely.
So my phone exploded not long after I posted this - but I do wish everyone the best in their future endeavors. Y'all were fantastic, so I genuinely feel bad about letting you down. But I don't ghost, so at least there's that.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3