Shift Difficulties & Changes:
Homid: 6
Glabro: 7; +2 Str, Sta, -1 Man, Ap
Crinos: 6; +4 str, +1 dex, +3 sta, -3 manip, app set to 0, movement +2 yards/turn when all fours
Hispo: 7, +3 str, sta, +2 dex, -3 manip; perception diffs -1, +1 damage to bite, willpower to speak, movement 1.5 x Homid speed
Lupus: 6, +1 str, +2 dex, sta, -3 manip, perception diffs -2, movement 2 x Homid speed
Frenzy Rules
Frenzy: on 4+ succ of any rage roll. Spend a willpower to stop it. Will not attack pack unless rage exceeds gnosis. If opposite, spend willpower to select targets
Wyrm Frenzy: on 6+ succ, unavoidable. Willpower diff 7 after kill to avoid eating body.
Rage Rules
You can refresh your Rage once every day in-game, if you have a night scene, in addition to the other methods mentioned in the book.
I'm not going to be charting the moon phases for this, so instead just let me know if you have the opportunity to regain rage in this manner.
I will then roll a 1d5. A 1 is a new moon, a 2 is a crescent moon, a 3 is a half moon, a 4 is a gibbous moon, and a 5 is a full moon.
You will gain these many rage points on each roll:
1 = 1 rage
2= 2 rage
3, 4= 3 rage
5 = 4 rage.
Additionally, if the rolled moon matches your Auspice, you gain additional rage points equal to your rage rating. Rage points can exceed rage rating, up to 10.
As a side note, please remember that if your rage points exceed your willpower rating, you take the difference as a penalty on social checks with non-preternatural creatures (aka, humans and regular animals).
A person whose rage points exceed his willpower rating is generally irritable, prone to losing his temper, etc. I won't force you to roleplay that, just something to keep in mind.