Quietus (Inactive)

Game Master Governayle

Roll20 Link

Continental Map


In the northern hinterlands of Cyrille, a steadfast band of powerful petty lords and lady have allied their resources to defend and maintain their province.

Beset by raiders, slavers, and general malcontents, the council of six have thus far weathered the winter, and now seek to organize their followers and new arrivals, while fending off ever demanding requests from the capital city of Omegranth for the war effort against Gause.

The lands grow lush, almost supernaturally so, while the surrounding territories grow ashen with neglect. Attention will be drawn, no doubt, as has already begun to happen along the border with Araugis.

Great Primer to PbP Gaming

Great Primer to PbP Rollplaying

Combat and Dice Rolling::

Initiative
When combat begins I will roll initiative for all combatants including PC's. Actions will be resolved in order. Players are encouraged to post ahead of time (including options if you'd like). If a player has posted before their initiative and things change before their actual initiative comes up, they are free to change their action with a new post.

Attack modifiers
PC's should modify their die rolls as appropriate for cover, shooting into melee, flanking, attacking from prone, etc. While being prone is technically an AC modifier, feel free to calculate it in as long as you advise me. Make sure you note the modifications please.

Format for Posts
You should post the round, your initiative, and your location as well as any movement during the round. Please also post your current status near the top of your post. Your status should include your current/max HP, any equipped weapons, current conditions, and any other pertinent topical information (like the spells you have memorized for instance). Please use spoilers for things that would scroll long (like your current status).

Dice rolling
Dice rolling is done via the message board dice roller (see BBCode tags below the text box when you post). Feel free to roll dice for a skill, attack, etc, anytime you think is appropriate. I appreciate it if you explain any situational modifiers that alter what the roll would be from your profile. Including at least situational modifiers keeps things like cover from being counted twice or not at all. If there are any questions, my rulings are binding so please be clear.

End of turn
Once you post and your initiative passes, your turn is done. A friend of mine says, "I play the villians perfectly and I expect you to play your characters perfectly." You have one chance to be perfect, please be careful. There is no going back - things are slow enough with Play by Post, I will not slow it further by covering the same ground twice.