Stand Firm: +2 CMD vs bull rush, drag, overrun, trip and +2 save vs trample
Phalanx Fighting: When wielding shield pole-arm and spear become one handed
Ready Pike: 1/day ready weapon with brace properties as immediate action (+1 to hit/dam) may not be flat-footed
Deft Shield: Tower Shield -1 armor check penalty, attack roll penalty.
Dodge,
Combat Expertise (-2 to hit, +2 AC),
Rank Fighting (no cover penalty),
Shield Focus (+1 AC),
Combat Reflexes,
Power Attack (-2 to hit +6 dam),
Weapon Focus (polearm) +1 to hit,
Weapon Specialization (polearm) +2 dam,
Improved Disarm (no AoO +2 CMB, CMD),
Weapon Training Polearm (+2 to hit, dam)
Armor training (+2 max dex),
Cleave, Great Cleave,
Weapon Training, thrown (+1 to hit, dam),
[/b]Shield Ally[/b] (+2 cover ac, +1 reflex as move action to Binky and all adjacent allies.)
Race: Human
Campaign Specific / Deck of Many Things Juju
Energy Resistance 5 (Acid, Cold, Electricity (Paladin Pyre)
One Phoenix Rebirth
Diplomacy score includes +6 from the Deck
Traits:
Feats: