Pendrak and the Treachery at Fangwood Keep- Nirmathas (Inactive)

Game Master Choon


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TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

This is true. You longshanks are clumsy. I'll be right back.
And he disappears into the underbrush.
Take ten on perception and stealth for 17 and 26 respectively.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Darnel knows that they passed by fairly recently, within the last hour most likely.

Stickymitts heads off into the underbrush, towards the direction the tracks were said to have been going.

Does anyone follow? You'll need to make Survival checks to follow the tracks, as well as Stealth and Perception checks, like Stickmitts did, if you want to move quietly and observantly.


Inarus will stay behind. In his mind if the goblin is worth following this is it's chance to prove itself


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Survival: 1d20 ⇒ 11


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

It isn't long before Stickymitts loses the tracks. He hadn't gotten more than ten minutes away from the camp.

You can either return to the group, or attempt to try to find the tracks again. At this point, fair warning, if you fail the Survival you will waste an hour looking for the tracks. The time is 2:05 am.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky hours back to camp. Them tracks hard to follow in night time, even with me good eye. If one of you longshanks wants to try, go for it. If no, we ride... Again.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

"Lets ride but with more caution since we know there are people around."

Maybe we can give the horses a little break and not announce our presence to all around.

"We may be able to maintain the surprise if we don't look for riders bent for hell."


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky starts to protest on the slower pace, but huffs instead and agrees to a sneakier approach. I guess mission more important than dead horsies... He grumbles.


Inarus nods and continues on, glad to see that the group could act reasonably.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

The band rides onward, slowing their pace somewhat, but they near the fort within half an hour.

The forest thins out ahead, revealing a wide river valley cleared of trees. The path descends for a quarter mile to a single stone bridge that spans the river, and then continues up a small hill. Atop this barren hill sits a small, two-story fort surrounded by a thick, partially collapsed outer wall.

Fangwood Keep is built on an otherwise barren hill and the surrounding countryside has been cleared of all large boulders, trees, and other obstructions, so it appears it would be virtually impossible to infiltrate the fortress during the day without being seen.

Perception checks:

Darnel: 1d20 ⇒ 13
Stickymitts: 1d20 + 7 ⇒ (4) + 7 = 11
Inarus: 1d20 + 9 ⇒ (17) + 9 = 26
Orys: 1d20 + 7 ⇒ (6) + 7 = 13

Indeed, Inarus notices that there are torches set up in a few places along the ramparts, and that there seem to be figures patrolling along it. Other than that, the area seems to be clear of any other humanoids. You think you are the first group to arrive.

The bridge over the Marideth seems to be the only place to easily cross the swiftly flowing river, though it is also obviously well within sight of anyone stationed on one of the keep's ramparts. Swimming the river might be a possibility for a skilled swimmer.

There is a lightly wooded area not far from the bridge on this side of the river that might make for a good place to tie up the mounts, and possibly plan an ambush (or get ambushed if you aren't the first to arrive). Or you could do so here, before the forest thins out at the top of the hill, basically a quarter mile away from the fort (a few minutes run, and about 5 minute walk).

It is 2:35 am


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky points to the wooded area near the bridge. We tie up there. Let's go! And bes quiet. Noisy travels faster than horse in places like this.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Darnel nods his agreement and walks slowly behind Stickymitts.


"Would it not be wise to set up an ambush here? We could use the horses as bait. They are loud and expendable. At the very least if we could capture an enemy scout we could learn more of whom we face."


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

How you know they come here? Maybe they not? Has you done ambushes before?


"Once or twice. So I say that we go to the lightly wooded area near the bridge up there. Set up camp there, leave the horses. The enemy sees this, wonders who the hell was there, and their scouts come to investigate. We then ambush them."


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

If you choose to hide, wherever that may be, please make me a Stealth check for both yourself, and your horse (these are heavy horses, and have a +4 Stealth bonus).

Please let me know your plans, as exactly as you can give them, i.e. how far you are into the woods, how far the "false camp" you set up is from the wood-line, and so on.

Then go ahead and give me a Perception check as well.

You guys basically have an hour and twenty-five minutes until the other group arrives.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

While i like the idea of hiding I am concerned, Darnel is quite un-stealthy. Is there anything I can do to gain some sort of bonus on this? Even something as silly as having the others bury me in leaves or something?

perception: 1d20 ⇒ 14

"So the idea is to set up a fake camp and the fall upon them? That could work, I am not good at hiding so that could help."


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Songs delicious to me! You longshsnks figure this out. I'm gonna go get us some scouts! Using my demon.

Sticky grabs his horse and leads it out of the winds at an angle to the fort so that he can hide behind it. He leads it in an arc until he's sure it has been seen. Then he leads it back, staying hidden in its shadow the whole time.

Stealth taking 10 for 26 or, if necessary,: 1d20 + 16 ⇒ (1) + 16 = 17
perception taking 10 for 17 or: 1d20 + 7 ⇒ (13) + 7 = 20


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

If Darnel wants to be buried in leaves I'll allow a +5 Stealth bonus, but he will be considered prone whenever the combat begins. Also, hiding further into the woods will make you harder to spot (+1 per 10 feet away from the wood's edge, but the furthest point you could hide would be 50 feet in). Taking 10 is fine.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Ok that works. I will go about 20 feet into the woods and have my bow ready for a quick attack I guess.

"I think I may be better of hiding in the trees. I will try and score a hit with my bow and then come in to attack."

Darnel moves a ways into the woods, attempting to give himself a clear shot when the times comes.

Stelath: 1d20 - 2 + 2 ⇒ (16) - 2 + 2 = 16 Hmm not bad for Darnel

Perceptions: 1d20 ⇒ 16


"Right. Best to take one alive, but more important to make sure nobody gets away. Let's see what we can do."

Stealth taking 10: 10 + 9 = 19
Perception taking 10: 10 + 9 = 19


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Apologies for being missing, I had a hectic weekend.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

As Stickmitts leads his horse across the bridge and around the base of the hill, one of the figures on the wall notices and puts a signal horn to his lips, sounding out 4 long blasts. There is no way to tell if he only saw a horse, or also saw Stickymitts.

Within 5 minutes, another 4 guards have appeared on the battlements, and it appears that the fort is on high alert.

Let me know what you want to do. If you want to just lie in ambush at this point, Stickmitts will need to make a Stealth check again to hide in the woods, and a Perception to play lookout for what is soon to come.

Inarus had a 19 on both, Darnel had a 16 on both. Orys takes 10 for a 17 Perception and 22 Stealth, and he is right at the wood's edge. Let me know how far into the woods you guys want to be.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky will be right on the edge taking 10 for 26 stealth and 17 perception. We will lay in ambush for a while. Probably until the morning fog.


Inaurs will follow Sticky's lead. With a 19 he will try to find a good place to hide, putting cover as priority over his own ability to see anything except for the ambush spot


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Seeing the others actions, or lack their of, Darnel will stay in his secluded location back a bit in the woods knowing that he is very unsneaky.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Waiting on some action on the other side, but I can tell you, things are likely about to get real.


Cant wait! And btw, as far as plans go, if our half orc is spotted I plan to go wait until the enemy move in on him before moving in. Will charge the weakest looking for, spending a ki point to attack twice.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Makes sense Inarus. If people come to investigate I can even step out to draw their attention if you guys want. I should be able to take some damage and set you guys up for some flat-footed attacks.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Sincerely sorry for the delay, been busy and have not been feeling well. I should be able to post in the morning.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

As it has been a month I would ask that the GM move these to previous campaigns.

I understand real life but would love to clean up the threads from our lists.

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