PbP Gameday VI; Quest Starfinder [lvl 1] (Inactive)

Game Master Revvy Bitterleaf

Vat garden

Ship roles

Combat

Ship stunts

Space battle map

Endless Threnody

Crash site

Lawbright space combat


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Scarab Sages

Init Xanthis: 1d20 + 1 ⇒ (7) + 1 = 8
Init Lola: 1d20 + 2 ⇒ (13) + 2 = 15
Init Blake: 1d20 + 5 ⇒ (1) + 5 = 6
Init Gear 2.0: 1d20 + 1 ⇒ (10) + 1 = 11
Init Crew: 1d20 + 7 ⇒ (12) + 7 = 19

As you make your way through the corridors a pair of doors in front of you open and you see a bunch of skeletons rush towards you

Claw vs Gear KAC: 1d20 + 4 ⇒ (15) + 4 = 19
Claw vs Oboyaza KAC: 1d20 + 4 ⇒ (5) + 4 = 9

Gear's armor almost get's ripped as skeletal claws hit into him
Slashing damage: 1d6 + 1 ⇒ (4) + 1 = 5
but Oboyaza easly sidesteps the attack against him

init
You guys
Skeletal crew

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Just for Clarification in the future, Boytoy always goes first.

Yelping in shock, Gear dodges back, Boytoy stepping forward and bringing his guns to bear on the skeleton.

pistol eac: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 ⇒ 3
pistol eac: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 ⇒ 1


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Xanthis holds his action till after the others have gone.

Gear, you dont have SP/HP on your header so I can't tell if you are injured etc. Would you mind putting it up there please? Lady Oynx has no header bar either. It really helps to keep track on things. Blake, is your SP really 3/8? We had time to repair such things I beleive.

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Doh! sorry, thought I did, I'm still sitting at 2 SP currently and added it to my line.


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Obozaya drops her small cannon and draws her doshko, swinging it at the Eoxian in front of her. "You alright, Gear?"

Doshko vs. KAC: 1d20 + 4 ⇒ (17) + 4 = 21
S: 1d12 + 3 ⇒ (10) + 3 = 13

Scarab Sages

@Gear; Sorry, I didn't ask for a marching order like I'd normally do and I ended up placing you guys more or less at random this time

@Xanthis; Any idea on what you want to do with your action after the others have acted? If you want to wait to see what happens that's cool..but it's also likely to slow things down a lot in pbp.
I'm fine with you posting something like if this happens I do this and if that happens I do that

Yelping in shock, Gear dodges back, Boytoy stepping forward and bringing his guns to bear on the skeleton. One of the drones blasters barely hits the skeleton it's aiming for..but a hit is a hit and the other shot connects more solidly.

Obozaya drops her small cannon and draws her doshko, swinging it at the Eoxian in front of her completely obliterating the skeleton sending bones flying through the corridor.

init
Lady Onyx, Xanthis

damage:
Yellow: 4

Dataphiles

Female lashunta xenoseeker technomancer 1

Points her hand gun and fires as its an angery weapon
TH 1d20 + 2 ⇒ (6) + 2 = 8 miss[/dice]

Scarab Sages

Lady Onyx fires her hand gun and...misses

Xanthis can do something from the previous round as long as it doesn't effect anything the enemies do this round if he wants

At the end of the round:
Everyone takes 1 point of cold damage from the life-leeching energy; The skeletons seem revived by the energy draining away your strength

From around the corner 2 more skeletons appear

The one already standing in front of you 1d2 ⇒ 1 attacks Oboyaza
To hit KAC Oboyaza: 1d20 + 4 ⇒ (6) + 4 = 10
but it's bony fingers only scrape Oboyaza's surface

Damage:
Yellow: 3

init
You
Skeletons

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear dials up Boytoy's code and growls out.

Alright boy, Get 'em!

Laser Pistol: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d4 ⇒ 4

Laser Pistol: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d4 ⇒ 2

Gear sets her own gun forward and fires as well (Is friendly soft cover/firing into melee still a thing?)

Laser Pistol: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 ⇒ 3


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Sry bout that GM.

Once the other undead move up he will channel energy to heal and harm the undead.

Healing: 2d8 ⇒ (8, 7) = 15 Allies are healed for this much, undead are damaged for the same amount, DC 14 for 1/2 damage.

Scarab Sages

@Gear; no, it's fixed by having improved targeting in the future..cover still exist..but hitting friendlies is a thing of the past..but range attacks still provoke though

Gear and Boytoy fire of a barrage of shots and manage to hit their targets..but as Gear fires one of the skeletons takes a swipe at her
AAO vs KAC Gear: 1d20 + 4 ⇒ (9) + 4 = 13
but the skeleton is just a tiny bit to slow to connect a solid blow
As it makes it's last desperate attack it's bones are shot into splinters

@Xanthis, no problem

Xanthis channels positive energies through the area
Note this heals hit point damage, not stamina damage

Will save Red: 1d20 + 2 ⇒ (14) + 2 = 16
Will save Purple: 1d20 + 2 ⇒ (11) + 2 = 13

..and both remaining skeletons are blasted away in a wave of energy and drop into piles of bones scattered along the floor.

You all move quickly through the corridors (Everyone takes another 1 cold damage before you manage to move far enough away for it to stop effecting you directly)

The bridge of the Endless Threnody is located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow. The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.

No creatures remain here now, and the only impediment that you face in recovering the coordinates of the crashed Starfinder vessel is the computer security. The bridge computer is a secured tier-1 computer system (so retrieving the information requires two successful Computers checks: one to access the system and another to bypass the system’s security).

As the bridge computer relies upon magic as well as technology, you can attempt a Mysticism check in place of a Computers check.

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear cracks her fingers and slides up to the computer, jacking in.

Alright baby, talk to momma...

computers-Jacking in!: 1d20 + 8 ⇒ (9) + 8 = 17
Assuming that works

Computers-Breaking Security!: 1d20 + 8 ⇒ (20) + 8 = 28


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

"All you, you gear heads," Obozaya says.

"No offense. I meant in general," she says to Gear.

Scarab Sages

Gear has no trouble getting through the encryption even though 1/2 of the symbols make no sense what so ever.

You access the bridge’s computer records. Most importantly, this includes information about the Lawblight, the Besmaran pirate
ship that initially crippled the Endless Threnody and you mange to find what you are after;

The coordinates of the downed Starfinder vessel on a planet called Ulmarid in the Vast.

When you return to the Loreseeker with the coordinates, you find the hologram of Venture-Captain Arvin already active and awaiting your report. Arvin is grateful for the news and eager to get started on the next step of your quest. He asks you to leave the Endless Threnody and return to Absalom Station while he researches the planet Ulmarid and how best to approach it.

As an additional reward, Arvin provides a password to open a concealed compartment within the Loreseeker that contains delicacies that are suitable to most palates, such as sticks of candied meats. “I know this mission isn’t yet complete,” he explains, “but you’ve earned the right to celebrate a bit on your return trip. I asked the quartermaster to include a few delicacies so you can enjoy being alive—after an encounter with necromancy.”

Scarab Sages

After having arrived back at Absolom station and getting some R&R you head out again.

You arrive at Ulmarid in a larger Drake-class vessel called the Odyssey. Venture-Captain Arvin recommended the Odyssey rather than the Loreseeker, as its heavier shields can better withstand asteroid impacts while reaching Ulmarid’s surface.

A a pre-recorded message from Venture-Captain Arvin—a necessity due to the lack of Drift beacons to facilitate long-range communication in the Vast starts to play when you exit the drift;

Venture-Captain Arvin’s pre-recorded hologram stands on the bridge of the Odyssey, his hands clasped behind his back.
“Hopefully your journey was uneventful. Based on your previous mission, we’ve obtained information about the planet of Ulmarid. The desert world has breathable atmosphere but is devoid of intelligent civilization. A cloud of asteroids—leftovers from a collision of the planet’s moons long ago—surrounds the planet, so you must carefully navigate the Odyssey to the surface to find the crashed Unbounded Wayfarer.
“Be sure to bring the Starfinder insignias with you; they will be critical in recovering the information the Starfinders left behind. If you can recover any of the lost Starfinders—alive or dead—please do so as well. Good luck.”

DC 15 Computers check to get more information about the planet though a scan:
Ulmarid’s atmosphere experiences sudden and ferocious storms of poisonous crystals.

Scarab Sages

The Odyssey’s pilot must succeed at a DC 15 Piloting check to traverse the asteroid field around Ulmarid. The pilot is not alone in this endeavor, however; the captain can attempt a DC 10 Piloting check or a DC 17 Diplomacy or Intimidate check to add a +2 bonus to the pilot’s check. Additionally, science officers can each attempt a DC 15 Computers check to add an additional +2 bonus to the pilot’s check (each science officer, if more than one, can attempt the check once)


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Aid with Computers: 1d20 + 2 ⇒ (17) + 2 = 19 +2 to pilot check.

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear sighs as she finishes the scans...
computers: 1d20 + 8 ⇒ (1) + 8 = 9Apparently forgetting to actually look at the screen in her worry over piloting the bigger ship.
Looks like I'm driving again...
piloting: 1d20 + 6 ⇒ (3) + 6 = 9
She squeeks as asteroid comes WAY to close.

GUYS! I COULD REEEEALLY USE SOME HELP HERE!

Scarab Sages

As Gear steers the Odyssey into the planets atmosphere the ship get's bounced around between a few asteroids on the way down

facing: 1d4 ⇒ 2
damage: 3d4 ⇒ (4, 3, 2) = 9

Your right sides shields absorb most of the impact and other then jolting your ship you manage to make it down relatively unharmed.

You can track the distress beacon emanating from the Unbounded Wayfarer, but the ship is not easy to reach. It crashed amid dunes too soft to safely bear the Odyssey’s weight, and the safest place to set down is about a half-hour’s walk away.

After you disembark at move towards the location of the beacon for a few minutes;
The surface of Ulmarid is a wind-scoured desert with jagged protrusions of rock thrusting up through the sand. The air has a harsh tang, like burning metal.

DC 15 Survival check:

The smell in the air indicates that a sudden storm of poisonous crystals, congealed from the air, is impending


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Obozaya seals her armor as she disembarks the Odyssey and sets out on the sandy planet.

Survival: 1d20 + 4 ⇒ (3) + 4 = 7

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

survival: 1d20 ⇒ 2

Gear turns on her seal as well and looks out over the sands.

Reminder to self, get Boytoy some carrying capacity so i don't have to walk these distances.


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Xanthis follows, his suit sealed as well.

Surv: 1d20 + 4 ⇒ (15) + 4 = 19

"There is a storm coming and by the smell it will contain poisonous crystals.. We should find shelter as soon as possible.. Perhaps we should stay of the ship till it passes?"

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear frowns and nods.

That might not be a bad Idea... i do NOT want to be caught out in a storm like that without cover.

Scarab Sages

Just to point out that you already left the ship and walked for a few minute before you notice there's a poison storm about to happen

As Xanthis brings up there's a storm coming and you decide to head for shelter - which right now seems to be heading back for the ship - and you decide to turn around you manage to walk back for a couple minutes before you are overtaken by a rainstorm of poisonous crystals coalesces out of the clear air and pounds down on the region for 3 rounds

As far as I can tell what armor protects against in term of environmental protection are: breathing and pressure, radiation and temperature, so it doesn't actually help you against this storm

During each of the 3 rounds, each of must succeed at a DC 12 Reflex save or take 1d6 slashing damage from the densest clusters of crystals. In addition, the poisonous crystals sap muscle strength;
any creature damaged by the sandstorm must succeed at an additional DC 12 Fortitude save (against poison) or gain the encumbered condition (regardless of the weight she is carrying) for 1 hour.

Damage round 1 if you fail your check: 1d6 ⇒ 4
Damage round 2 if you fail your check: 1d6 ⇒ 4
Damage round 3 if you fail your check: 1d6 ⇒ 1

So 3 reflex saves from each of you please, and if you fail to make the check at least once a fort save vs poison as well

Dataphiles

Female lashunta xenoseeker technomancer 1

nts her hand gun and fires
1d20 + 2 ⇒ (9) + 2 = 11 Miss


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Lady Onyx tries to shoot the storm?

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8
Fortitude, Society Contract Re-Roll (Earned on -701): 1d20 + 5 ⇒ (12) + 5 = 17

The falling crystals sting as they pierce Obozaya's armor, but her hardy heritage protects her from the poison.

Society Contract (Slotless Boon):
Anytime you play a pregenerated character, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. . . You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. . .

Scarab Sages

I think something went wrong with Lady Onyx post..but no idea what

@Blake You don't want to use your reroll on the failed reflex save? It would save you some damage and you wouldn't have to roll a fort save since you never took any damage

Still need saves from Xanthis, Lady Onyx and Gear (+Boytoy..all though I don't think a droid can get poisoned it can still be damaged)

Dataphiles

Female lashunta xenoseeker technomancer 1

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16 DMG 4
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Fortitude: 1d20 + 0 ⇒ (2) + 0 = 2


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Oh. Sure! Can do that.

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear Ref: 1d20 + 4 ⇒ (8) + 4 = 12
Gear Ref: 1d20 + 4 ⇒ (7) + 4 = 11
Gear Ref: 1d20 + 4 ⇒ (6) + 4 = 10

Boytoy Ref: 1d20 + 4 ⇒ (3) + 4 = 7
Boytoy Ref: 1d20 + 4 ⇒ (3) + 4 = 7
Boytoy Ref: 1d20 + 4 ⇒ (7) + 4 = 11

Gear fort: 1d20 + 3 ⇒ (18) + 3 = 21
Gear fort: 1d20 + 3 ⇒ (13) + 3 = 16

Oof, least I didn't get poisoned.

Gear and boytoy aren't very dodgy, and take a fair amount of damage from the pounding storm, though Boytoy's armor helps with some of it. After the storm passes, Gear looks to see if she can fix herself and boytoy up.

I'm shaky on the repair rules for the drone. He recovers points equal to my engineering check over the DC which is his level x2 +15. Correct me if I'm wrong on this.

engineering, repair: 1d20 + 9 ⇒ (3) + 9 = 12
engineering, repair: 1d20 + 9 ⇒ (1) + 9 = 10 Dangit, damage boytoy further]damage: 1d4 ⇒ 1
engineering, repair: 1d20 + 9 ⇒ (13) + 9 = 22 [ooc]Assuming I understand correctly, heal him 5 putting him up to 8 health. I'll call that good for now.

Much swearing is heard from gear as she wrenches things into place and the occasional spark bursts out.


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Reflex: 3d20 ⇒ (13, 2, 10) = 25 take 5 damage.
Fort: 2d20 ⇒ (9, 19) = 28 encumbered.

"Well that sucked.. You think it's gonna happen again?"

Xan will burn an RP to channel energy healing the group of wounds occurred.

Heals: 2d8 ⇒ (2, 4) = 6


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Remember that only heals HP damage. So better to Take a Breather and restore all Stamina.


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

I thought it was Hp damage from the storm..


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Damage starts with Stamina. When you run out of Stamina, then it drains Hit Points. Enough failed Reflex saves could burn into Hit Points a little.

Scarab Sages

After the storm passes you run back to the ship and take about 10 minutes to get your breath back and then carefully check outside to see if there's another storm brewing before going outside towards the location of the beacon once more

Just to confirm, damage goes (temp hp if you have them then) stamina first then actual hps. I'm not 100% sure on how repairing a droid works but reading the engineering skill it seems you are right

Also..as far as I (you guys) can tell..there's no real time limit, so you could wait an hour and not be effected by the poison. Or you can just soldier on right now and be done sooner


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

He would save the rp then and not channel.

"I am ok going if yall want, but feel like I will be walking slower than normal.."

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Boytoy stands up, gear glaring at him.

I think we're good to go... a few minutes to rest wouldn't hurt though.

Quick stop to spend a RP point to get stamina back?

Scarab Sages

After you take a few moments to catch your breath you head out again and make the trek across the planet to the source of the beacon.

In the distance - roughly 60 ft away - the wreck can be seen. About half way between you and the wreck is a a piece of the wreck half-buried in the sand containing the Unbounded Wayfarer’s antipersonnel weapon, a tactical X-gen gun.

Then suddenly as you keep moving closer a 14-foot-long burrowing beast with six powerful legs appears. Its carapace is made of thick reflective crystal and it bears enormous mandibles that thrum with sonic energy.
The creature bursts from the ground amids your group.

Lifescience DC 16:
This is a Skreebara a large magical beast which can scream and deal sonic damage. More information if your roll if high enough

Init Xanthis: 1d20 + 1 ⇒ (9) + 1 = 10
Init Lola: 1d20 + 2 ⇒ (11) + 2 = 13
Init Blake: 1d20 + 5 ⇒ (16) + 5 = 21
Init Gear 2.0: 1d20 + 1 ⇒ (18) + 1 = 19
Init SKREEBARA: 1d20 + 0 ⇒ (3) + 0 = 3

init
You guys
creature

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear yelps and starts running in a large circle, trying to get to the tactical X-gen gun... maybe she could jury rig it?! Double move around and towards it please

In the meantime, Boytoy kicks into auto defender mode, firing at the monster to try and distract the thing from his master.

laser: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d4 ⇒ 1

laser: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d4 ⇒ 4


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Life Science: 1d20 + 5 ⇒ (13) + 5 = 18

"A Skreebara! It's scream can deal sonic damage!"

Xanthis hits it with a Mind Thrust, then moves back 4 squares..

Damage: 2d10 ⇒ (10, 1) = 11 DC 15 Will for 1/2, no damage if it does not have an intelligence score. If it is indeed mindless and Xanthis would know this from his knowledge roll I will post a different action.


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Obozaya readies her doshko and takes a defensive stance.

Total Defense: +4 AC

Scarab Sages

@Gear; I think Boytoy can only fire once since it takes a full round action to fire more then that. And if you do a double move you don't have an action left to give to it

Gear makes a tactical run towards the half buried gun and finds out that even though it's covered in sand that this heavy weapon is still operational, but it has only 10 charges remaining and it is too damaged to be reloaded. The weapon pivots sufficiently to use against the skreebara here, but it cannot be easily moved because it is affixed to a heavy section of fractured hull and partially covered in sand.

In the meantime, Boytoy kicks into auto defender mode, firing at the monster to try and distract the thing from his master, but it ends up missing

@Xanthis, it's a beast and has some sort of intelligence as far as I can tell. I don't think it's mindless

Xanthis hits the creature with a Mind Thrust, then moves back

will save: 1d20 + 2 ⇒ (19) + 2 = 21
but it seems some what resistant to the invasion into it's mind

Obozaya readies her doshko and takes a defensive stance.

As per request, botting Lady Onyx in

Lady Onyx moves away from the big bug and readies her baton to take a swing at him if he gets close enough,

The big bug bends over and tries to bite it's nearest target..the defensively postering Oboyaza

to hit KAC Oboyaza: 1d20 + 12 ⇒ (1) + 12 = 13
but it ends up almost burrowing back into the ground at Oboyaza's feet

Damage:
Skreebara: 6

Scarab Sages

init
You guys
Skreebara

Just in case anyone wonders what the tactical X-gen gun does. It's a heavy two-handed weapon with a range increment of 80ft and deals 1D12 P damage (it can also fire full automatic but that just produces a cone which won't help against 1 target and drain your ammo)

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear hops up in the turrent and crosses her fingers, praying as she grabs the controls by all the triune that she doesn't screw this up.

She tries her best to aim before taking the shot...

BIG GUN: 1d20 + 3 ⇒ (11) + 3 = 14Not sure what the negative for not being proficient in big guns is. Is it still -4?


N Female Vesk Solider (Blitz) 1 | SP 8/8 HP 13/13 RP 4/4 | EAC 14 KAC 16 | F +3 R +3 W +2 |

Obozaya steps forward, careful of the thrashing claws, and swings her doshko at the creature's chitinous hide.

Guarded Step + Attack

Tactical Doshko vs. KAC: 1d20 + 4 ⇒ (18) + 4 = 22
S: 1d12 + 3 ⇒ (9) + 3 = 12


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Xanthis targets it with another Mind Thrust..

Dam: 2d10 ⇒ (3, 3) = 6 DC 15 will for 1/2..

Nice rolls moto..

Scarab Sages

Gear 2.0 wrote:
Not sure what the negative for not being proficient in big guns is. Is it still -4?

If you use a weapon with which you are not proficient, you take a –4 penalty to attack rolls with that weapon, and the DC for any saving throws against that weapon’s special effects likewise takes a –4 penalty.

Scarab Sages

Gear hops up in the turrent and crosses her fingers, praying as she grabs the controls by all the triune that she doesn't screw this up.

She tries her best to aim before taking the shot...but all though the gun makes an impressive noise as she fires the bullet in the direction of the creature it impacts somewhere in the rough vicinity of one of it's feet.

Obozaya steps forward, careful of the thrashing claws, and swings her doshko at the creature's chitinous hide. Her weapon cleaing into the creature's carapace and biting deep into it's flesh

Xanthis targets it with another Mind Thrust..

Will save: 1d20 + 2 ⇒ (15) + 2 = 17

and it seems this creature is quite resistant to having it's mind invaded

Lady Onyx once again get's ready to hit the creature if it get's near her.

The creature rears up and as it slams down into the ground again a sonic screech escapes it's mouth sending a shock wave at Oboyaze and boytoy in a straight line reaching 30 ft into the distance.

Sonic damage Oboyaza + Boytoy: 3d4 ⇒ (2, 2, 3) = 7 (DC 12 reflex save for half)

init
You guys
Skreebara

Damage:
Skreebara: 21

Dataphiles

Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

Gear shouts out...

HOW DO YOU OPERATE THIS THING?!

She tries to fire again...

Big Gun: 1d20 - 1 ⇒ (3) - 1 = 2

Though this time, she spooks as she pulls the trigger and yanks the gun up, missing entirely. Realizing how badly she did, she tries to operate boytoy's controls....

ref: 1d20 + 1 ⇒ (9) + 1 = 10

-6 on boytoy for the armor plating, but outch...

and boytoy draws his weapons to fire...

laser: 1d20 + 1 ⇒ (2) + 1 = 3
laser: 1d20 + 1 ⇒ (12) + 1 = 13

It's... a sad showing.


Male NG Shirren Priest Mystic 1 | SP 2/7 HP 12/12 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; Blindsense

Trying a different route Xanthi pulls his blaster and fire at the creature.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Dam: 2d4 ⇒ (4, 1) = 5

"HAHA!"

Do you have to confirm in starfinder?

If so: 1d20 + 1 ⇒ (13) + 1 = 14 if so and that fails 4 damage instead of 5.

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