[Pathfinder Encounters] The Red Tree of the Devil Chimps (Inactive)

Game Master CaptainMarvelous


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It's a big tree.


Barring incredibly unforeseen circumstances we should have this one finished today.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Do we just need a bunch of rolls to gather apples? Is this a fast track sort of thing? I think everyone is harnessed in and we have a sack and pulley system to raise and lower apples safely. Nothing should really go wrong unless the last monkey attacks?


Yep, see my last post, you guys grab all the rest of the apples using your system without harm. We could have sat here for a few days and made rolls and combat actions but it would have been the same outcome. There aren't even any climb checks left for you to potentially fail.


In case I was unclear: you can leave now if you like, turn in the apples for money and complete the adventure.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Sweet! Great job everyone!


If you know you'll take a long time, it might be worthwhile to start leveling your character now.


Bartleby: please keep OOC discussion in OOC.

You need skills/spells to identify stuff on site, once the adventure is over I'll tell you what everything is.

Edit: Once you decide who gets what, the people who get the various items can decide what to do with them.

Edit Edit: What I would do is: for each item every player bids an amount of money (subtracted from their cut of the job's pay). The player who bids the highest pays that amount for the item, and the payment is distributed among the other players.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Woops! I got the threads mixed up! my bad.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Loot-wise, I have no interest in the Nunchaku or Shield, so they're both up for grabs as far as I'm concerned. :-)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Same here, I assume we can just sell them and split the proceeds if no one wants them. In terms of bidding, the cost to the bidder should be at least what selling to the vendor would be.


Bartleby Nutmeg wrote:
Same here, I assume we can just sell them and split the proceeds if no one wants them. In terms of bidding, the cost to the bidder should be at least what selling to the vendor would be.

If you want to sully your beautiful loot with base capitalism, that is your prerogative, but the entire point of our special magic treasure rules are to try and discourage the whole "vendor trash" mindset where you take all the treasures you find on your adventures to the pawn shop.

And you can't sell magic anyway, unless you find a PC who wants to buy it.

"But these aren't magic!"

"Really? I don't remember anyone casting detect magic at any point."

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Regardless of it's magical capabilities (or lack thereof), it's encounter loot. I don't think we should sell anything. After all, the original intent of Pathfinder Encounters was to go somewhat old-school where (aside from mundane gear) you only have what you find, craft yourself, or trade/purchase from other PCs.


Does anyone have anything else they want to do here before you leave? You can figure out loot distribution later.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I would cast detect magic but I don't have that selected today. If everyone is willing to wait a day, I can cast it on the loot.

I'm fine if we keep the loot to trade with other people too.

Do we want to search for a nest and risk disturbing the final chimp? There may be more treasure.


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

I have no desire for any of the loot found.


Okay, looks like that's a wrap.

The shield is just a regular Living Steel Shield.

The nunchaku are +1.

The club is just a club, if anything it's an inferior specimen.

The reward money divided five ways comes out to 600 GP each.

We can figure out how you want to distribute the loot in this thread here.

Edit: Don't forget to sign up again on The Master Thread

Also check out the Gameplay section of that thread, as there are some magic items for sale there and you're now all flush with cash. Magic items are first-come, first-served.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

One option if nobody wants items from the encounter is to move them to the shop section of the Master Thread. Thoughts?


HEY YOU wrote:
One option if nobody wants items from the encounter is to move them to the shop section of the Master Thread. Thoughts?

There's an idea; then you could split the proceeds. We've got two monks running around so once one of them has finished an adventure and has some money I'm sure you should be able to unload those +1 nunchaku.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

HEY YOU, I like that idea as well. Then it keeps the items in the world so to speak. It has my vote.

Bartleby is levelled up, just going to craft some items and a few scrolls and I will sign up for the waiting list.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Thanks for a great encounter CaptainMarvelous :)

Lantern Lodge

Vitals:
HP: 19/19 | AC: 17; T: 17; FF: 13; CMD: 19 (+2 trip, dirty trick) | Fort: + 5; Ref: +7; Will: +6 (+2 mind-affecting) | Init: +6; Perc: +8
Human Quinggong Monk/Maneuver Master/Weapon Adept / Level 2

"... ... ..."

[spoiler=Drow Sign]"Dibs on the 'chucks!"[/spoiler


Bartleby Nutmeg wrote:

HEY YOU, I like that idea as well. Then it keeps the items in the world so to speak. It has my vote.

Bartleby is levelled up, just going to craft some items and a few scrolls and I will sign up for the waiting list.

I already added you when I saw you had leveled; you actually got tapped for a game already.

You can still do the crafting though.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Speaking of crafting, I've opened a shop in the master thread. I can make anything requiring Craft(alchemy) DC 20 or lower. By selling for half-price, I can make a small profit, and it'll save everyone money. :-)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I did the same for craft armor (mundane) and scribing scrolls. I offered a small discount.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Okay, so did we get all 12 apples, are we level 2? I need to know these things?

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

We got all the apples, so here's the current breakdown:

600gp per person
+1 nunchaku
Living Steel Shield

To get an item, subtract the value from your individual funds; that'll be distributed amongst the other characters. Otherwise, they'll end up for sale in the Master Thread (gameplay tab).

Also, you're Level 2. Once you're set, post in the Master Thread (recruitment tab) so we know you're ready for a new game.


Also check out the Gameplay section of the aforementioned Master Thread for stuff for sale. There's tons already, both from PCs and an NPC who it's clear is going to be used less than I thought given the player economy.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

I'm in no hurry to get the next game, but I will be reapplying eventually.
And I don't want the other items as I can't use them effectively.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I will post the shield and nunchuks in public auction and message people when/if they sell.

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