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Yes but those apes will make short work of us, there are too many! How about we bait them here with ranged attacks and use the corridor to bottleneck their ranks?
Put some shapes in the map as a suggestion. Nicolae is the triangle, Will the square and Valtyra and Brewslee are the circles. But to tell the truth I am not even sure if I like my own plan.

DM Jelly |

Me too.
Weekends are rough with kids and travel. Thank you for your patience.
As you move closer to the room you hear a loud, deep and terrifying howl shattering the revelry and the primates scatter into the mists, making way for their champion! A very large and fearsome ape is headed your way while his ape, baboon, and other monkey cohorts scream and pound museum objects on the floor and walls of the room.
Init:
Brewslee, Valtyra, Will
Ape
Nicolae
Will: 1d20 + 1 ⇒ (13) + 1 = 14
Brewslee: 1d20 + 4 ⇒ (15) + 4 = 19
Valtyra: 1d20 + 4 ⇒ (13) + 4 = 17
Nicolae: 1d20 + 2 ⇒ (1) + 2 = 3
Ape: 1d20 + 2 ⇒ (8) + 2 = 10
Everyone please roll a perception check prior to your attack.

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perception: 1d20 + 8 ⇒ (16) + 8 = 24
Brewslee rushes forward around the monstrous ape as he slams a fist into it.
I couldn't see the Idols on the map but if they were near the ape then I would like to run around them as I get to the ape to provoke AoO against them also.
Move out of apes threatened square to reach where I am now to provoke AoO and do an unarmed strike
AoO vs Ape: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 2 ⇒ (4) + 2 = 6
unarmed strike vs Ape: 1d20 + 2 ⇒ (3) + 2 = 5
And if possible for the AoO against the idols then
AoO vs Idol 1: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 2 ⇒ (1) + 2 = 3
AoO vs Idol 2: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 2 ⇒ (5) + 2 = 7
AoO vs Idol 3: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Nope I want to provoke. The acrobatics is only for if you are looking to avoid an AoO right?

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Valtyra rushes in to provide flanking w/ Brewslee against the large ape. Then takes a swing at him with the blunt side of her scimitar.
melee basic: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d6 + 5 ⇒ (3) + 5 = 8 (non-lethal)

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"Immonhiel give us the knowledge and skill to cleanse this museum of these blighted idols. By either herb or magic, bring sanity back to those who have fallen to the dreadful mists."
Inspire Courage +1

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The apes go first but I am going to post my actions to forward things. If one of the enemies cuts off my path Nicolae will attack him insted.
Moving into the room Nicolae stands side by side with Will and attacks the Ape.
Attk: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Dmg: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

DM Jelly |

As the brave bold and brash adventurers rush in to the room all of the monkeys, cohorts, baboons, Beibers, sloths, primates and chimps scatter. All but the behemoth ape of course.
Behemoth screams in rage as the drunken monk slaps him upside the head and the idol makes an idolic rage sound.
Ape AoO: 1d20 + 3 ⇒ (20) + 3 = 23dmg: 1d6 + 2 ⇒ (1) + 2 = 3
Confirming Ape AoO Crit: 1d20 + 3 ⇒ (18) + 3 = 21dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Idol AoO: 1d20 + 3 ⇒ (20) + 3 = 23dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Confirming Idol AoO Crit: 1d20 + 3 ⇒ (4) + 3 = 7dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Both hitting the monk soundly!
Brewslee, you're down.
Valtyra swings mightily but misess, Will rushes in singing a valiant song inspiring all and Nicolae smacks the ape with gusto!
Ape - 15
Idol 1 - 3
Idol 2 -
Idol 3 -
The Ape attacks Nicolae swinging it's mighty fist through the air and Nicolae dodges past!
Ape: 1d20 + 3 ⇒ (14) + 3 = 17dmg: 1d6 + 2 ⇒ (6) + 2 = 8
The idol rushes toward the singing cleric and dives for him yet lunges wide.
Idol: 1d20 + 3 ⇒ (10) + 3 = 13dmg: 1d4 + 1 ⇒ (1) + 1 = 2

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Stabilization roll: 1d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Brewslee bleeds a bit more. Drops to -2 HP

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"Lady of Toads, guide my axe and let it do unto these idols as it would unto firewood."
Maintaining Inspire Courage +1 and attacking the adjacent idol
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

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Valtyra begins a series of dance moves (begins Battle dance) as she strikes at the Ape again with the blunt side of her scimitar.
melee basic: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
confirm crit: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (non-lethal)
crit damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (non-lethal)
You are skilled at causing fear in those you brutalize.
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
intimidate: 1d20 + 7 ⇒ (1) + 7 = 8 frightened 1 round, shaken

DM Jelly |

As Will shatters the Tik Taan idol all revelry (including the Behemoth's attacks) halts in an odd suspended non-gravity-defying animation of sorts...
Valtyra, being unaware of the odd suspended non-gravity-defying animation continues her assault upon the behemoth, dropping it to the ground soundly.
I like the Enforcer feat almost as much as I like Sunder, good choice.

DM Jelly |

Nicolae rushes to the back of the room and clobbers another idol, it is still standing!
Considering this a new encounter.
Initiative order: Party, Idols
Will: 1d20 + 1 ⇒ (17) + 1 = 18
Brewslee: 1d20 + 4 ⇒ (15) + 4 = 19
Valtyra: 1d20 + 4 ⇒ (15) + 4 = 19
Nicolae: 1d20 + 2 ⇒ (12) + 2 = 14
Idols: 1d20 ⇒ 10

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They better have superglue at the Grand Lodge!
With fast circular motions Nicolae chops at the idol multiple times with both his blades.
Mwk cold iron sword: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
dmg: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Sneak Dmg: 1d6 ⇒ 2
Cold iron sword: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Dmg: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Sneak Dmg: 1d6 ⇒ 1

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Turning to the last idol.
Are you coming peacefully or are we going to have to shattter you too little monkey?
Intimidate: 1d20 + 5 ⇒ (12) + 5 = 17
Not trying to shaken it. Just force a surrender. If it requires a standart action consider this my next round's action.

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"Behold! The power of the Bringer of Balms as I cleanse the world of these sinister wooden monkeys!"
Maintaining Inspire Courage +1 and attacking the last idol
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
I should really check to see what the die rolls are going to be prior to writing his text, but I think it actually works better this way.

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Valtyra maintains her battle dance and moves over to join the attack on the idol.
melee basic: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12 (non lethal)
Enforcer
intimidate: 1d20 + 7 ⇒ (13) + 7 = 20 (shaken for 12 rounds)

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Nicolae steps to the creature and slices it with both swords.
Mwk cold iron sword: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Cold iron sword: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

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Will glances upward while speaking, "Immonhiel... I really do want you to empower my axe this time. Maybe help with my aim?"
Maintaining Inspire Courage +1 and attacking the last idol
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

DM Jelly |

The final idols falls under Nicolae's onslaught.
As the last Tik Taan is destroyed, the primates are freed of Angazhan’s
mad embrace and try to flee the museum in sudden confusion. The mists infesting the museum vanish as well, and everyone under their control is freed, including the brave Pathfinders...
Nigel is incredibly grateful for his rescue and gives the PCs a rare weapon from his own personal collection to express his gratitude. The weapon is an incredibly ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish
Prince, Haliad I.
It would be worth a great deal to the Pathfinder Society and they’d hungrily pay to include it in their collection. The spear is a bejeweled masterwork spear with brittle, white bird Feathers tied with crumbling leather straps beneath the still sharp spearhead (2,000 gp).
With the curse of the Tik Taan ended, the Blakros Museum returns to business as usual (after some clean up). Nigel is eternally grateful and when you mention that Adril sent you to save him, he is deeply touched and eventually his friendship with the hulking venture-captain is repaired. More importantly, he now makes all of the Blakros Museum’s vast collection available to the Society for study and considers re-petitioning membership.
Well done you four! Congratulations.
I have enjoyed playing this scenario with you, quick thoughtful posts and solid RP (thankfully limited mind you...).
I will be emailing you the chronicles shortly.
Humbly yours,
Jellyroll.