[PFS] GM - Mark Garringer's 06-05 - Slave Ships of Absalom (Inactive)

Game Master Zizazat

Map!
Mahjub Mahdi
Lady Darchana
At Sea - Deck
At Sea - Hold


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Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian tries to hit the half-orc as he stands, but the ladder down gets in his way.

PA AoO on Kinore, not including AC penalty for prone target: 1d20 + 9 ⇒ (3) + 9 = 12

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul advances on the half-orc, charging his bonded scythe with arcane power as he swings it! Swift action arcane strike "Leave those people be! Call of your beast!"

mwk scythe: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12

Aww. So close to another x4 scythe crit, lol!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko moves to flanks the half-orc, drawing his blade along the way.

Assuming difficult terrain near the stairs down, so double move.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Hmm, I guess I'm unarmed since I don't think I'd want to fascinate with a weapon in my hand. I'll have to pass on the AoO I guess.

Action : Jerrik will draw his weapon and try to strike the half-orc! If it provokes, so be it. I'm screwed anyway unless he goes down from the attacks.

Rapier: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 for Damage: 1d6 ⇒ 4


For the Glory of the Veskarium! Docking Bay 3-3

First - AoO

Attack: 1d20 + 7 ⇒ (20) + 7 = 27 *hit, threat, ouch*
Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8

Attack: 1d20 + 7 ⇒ (8) + 7 = 15 *no confirm*
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9

Takes you exactly to 0 disabled so your attack will cost you. It's your choice, I'm fine either way, but did already include the 4 damage if you go that way.

Jerrik and Khamul both injure the kennel master as Niko moves in behind him!

Attack: 1d20 + 8 ⇒ (14) + 8 = 22 *hit*
Damage: 1d10 + 6 ⇒ (4) + 6 = 10

Trip: 1d20 + 8 ⇒ (17) + 8 = 25 *trip*

The trollhound rushes over to Niko hoping to enjoy more flesh! The beast tears into Niko and then knocks him down! Oh, and a Fort save DC 14 please.

Round 2
Trollhound
Kilian
Kinore (16 damage taken)
Jerrik (disabled)
Niko (prone)
Khamul

Kilian is up!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian sidesteps and goes for the trollhound, but misses completely.

PA on trollhound, incl. leaping attack: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

The dice are not being my friends today :-(.


For the Glory of the Veskarium! Docking Bay 3-3

I forgot to move the trollhound when he attacked Niko, I did now. He'd still be in range of Kilian's attack even though it was a miss.

Kinore moves back into the hold and swings his falchon on the prone Niko!

Attack: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 *hit*
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5

Round 2
Trollhound
Kilian
Kinore (16 damage taken)
Jerrik (disabled)
Niko (prone)
Khamul

Jerrik, Niko and Khamul are up!

From the stern of the hold you smell faint smoke.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul waits for Jerrik to step back (or fall over I guess) before stepping into the detective's place and swinging at the trollhound. "Fire on the ship! Someone see to that now!"

mwk scythe: 1d20 + 6 ⇒ (1) + 6 = 7
damage (arcane strike): 2d4 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

The dice are not being your friends, either.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

"Son of ....." Niko curses, as he is bit, thrown to the ground like a ragdoll, then chopped with a blade.

I forgot to update Niko's hp header. He is now at 16/31

Flicking his wrist, a wand pops into his and he taps it to himself.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

With a look of determination, Niko stands and tries to take a step to the southwest.

I know it is a YMMV thing, but not sure where you stand with the movement of standing up and a five foot step.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik lunges at the enemy then falls down after taking a serious wound. Might as well keep the attack, being unconscious might be the best place for me.


For the Glory of the Veskarium! Docking Bay 3-3

Niko - I hate to just to be clear you but...

Just to be clear, you are going to provoke an AoO for using the spring loaded wrist sheath, and provoke an AoO for standing?

Though I think I can see the logic in allowing a 5' step after standing. I've got no problem with that - assuming you are still alive to do so :)

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Yeah, I suppose. I always forget that even though the spring-loaded is a swift, the language doesn't say it doesn't provoke an AoO. Sigh, do I gamble against Combat Reflexes???

The wise approach would be to stand, 5', swift, then heal, huh? I'll do that. 'Crosses fingers'


For the Glory of the Veskarium! Docking Bay 3-3

Honestly I was hoping one of you had a ref to something that made it clear that it doesn't provoke. Cause it seems really stupid to me that it does...I'll dig a little more before killing you ;)

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Crawling doesn't help; I looked it up a little bit ago for another game I was running.


For the Glory of the Veskarium! Docking Bay 3-3

Trollhound AoO: 1d20 + 8 ⇒ (1) + 8 = 9 *miss
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Trollhound AoO: 1d20 + 7 ⇒ (19) + 7 = 26 *hit, threat*
Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8

Trollhound AoO: 1d20 + 7 ⇒ (15) + 7 = 22 *confirm*
Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8

So good news, bad news. That sorta worked out for you. You are up and not dead. Healing yourself should put you at 4 hp?

The trollhound turns its hunger on Khamul!

Attack: 1d20 + 8 ⇒ (4) + 8 = 12 *miss*
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

Round 3
Trollhound
Kilian
Kinore (16 damage taken)
Jerrik (disabled)
Niko
Khamul

Kilian is up!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Yes! 4 hp, sweet!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian goes for the dog again. Guisarme PA: 1d20 + 9 ⇒ (1) + 9 = 10
Wow, two ones in a row? Sucks to be me.

-Posted with Wayfinder


For the Glory of the Veskarium! Docking Bay 3-3

Kinore follows Niko around the corner, swinging his falchion at the wounded Pathfinder knocking him unconscious! Congrats on the Venture-Captain promotion BTW. :)

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5

Round 3
Trollhound
Kilian
Kinore (16 damage taken)
Jerrik (unconscious)
Niko (unconscious)
Khamul

Khamul I guess :)

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Uh oh. . . not looking good. . . Although Niko should be back up, right?

Khamul swings his scythe and continues to try to step past the trollhound.

mwk scythe: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Stabilize?: 1d20 + 0 - 1 ⇒ (19) + 0 - 1 = 18 Yes.


For the Glory of the Veskarium! Docking Bay 3-3

Yeah, oops. Niko is up at 4 hp my bad.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

I think the AoO took Niko to 0 hp, then he healed for 4, then was hit for 5, taking him to -1

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

How many AoOs did the trollhound get on Niko? You rolled two of them, and AIUI he stood and stepped away before drawing the wand and using it. He should only have provoked once, when he stood up, unless the trollhound has Step Up.


For the Glory of the Veskarium! Docking Bay 3-3

Niko you are correct. Yesterday is a blur, sorry. Kilian, it was bad copy/paste. One AoO from the Trollhound and one AoO from Kinore (both were threatening Niko when he stood up).

Round 4
Trollhound
Kilian
Kinore (16 damage taken)
Jerrik (unconscious, stable)
Niko (unconscious)
Khamul

The trollhound continues it's rampage on Khamul!

Bite: 1d20 + 8 ⇒ (8) + 8 = 16 *hit*
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Trip: 1d20 + 8 ⇒ (4) + 8 = 12

And a DC14 Fort save please.

Kilian is up!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Exasperated, Kilian sidesteps towards the stairs, launching a spinning attack on the trollhound that I really really hope leaves it in two pieces on the deck.

PA Guisarme to trollhound, incl. leaping attack: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
PA Guisarme crit confirm on trollhound, incl. leaping attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

Yeah! Sorry it took so long, guys. I should have had this thing down a turn or two ago.

Damage, incl. crit and leaping attack: 2d4 + 14 + 1 + 4d4 + 28 + 2 ⇒ (3, 4) + 14 + 1 + (3, 1, 4, 1) + 28 + 2 = 61

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Fort: 1d20 + 5 ⇒ (7) + 5 = 12


For the Glory of the Veskarium! Docking Bay 3-3

Khamul's blood burns like fire!

Kilian studies the beasts movements as it attacks Khamul again, and unleashes a powerful blow that indeed slices the thing in two! There is a spray and a wet thump and the beast is silent and unmoving!

Niko stabilize last round: 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14

Round 4
Trollhound
Kilian
Kinore (16 damage taken)
Jerrik (unconscious, stable)
Niko (unconscious, stable)
Khamul

Kinore drops his falchion with a clatter, pulling out his longbow and quickly draws and fires two arrows at Khamul! The arrows bust into flame as they streak across the hold at their target!

Arrow 1: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15 *hit*
Arrow 2: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 *hit*
Damage: 1d8 + 2 + 1 + 1 + 1d6 ⇒ (4) + 2 + 1 + 1 + (3) = 11
Damage: 1d8 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (5) = 10

Khamul is up!

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

At 1 hp though!

Khamul steps away from danger, pulls out a wand, and taps himself.

infernal healing, back to 2 hp. But watch me lose them immediately.

round 1/10

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Hopefully I'll be drawing his attention shortly.

-Posted with Wayfinder


For the Glory of the Veskarium! Docking Bay 3-3

The port side door opens and a Keleshite woman is dressed in studded leather, holding two ornately decorated kukris in her hands steps into the hold. Her black hair is held out of her face by a faded yellow bandana. She has a dark mole on her left cheek just below her eye. "Off my ship!" she shouts!

Round 5
Kilian
Kinore (16 damage taken)
Jerrik (unconscious, stable)
Niko (unconscious, stable)
Khamul

Kilian is up!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian continues his rampage, closing within reach of the half-orc and (I think) landing a glancing blow on him. He glances over at the woman and shakes his head.

Guisarme PA on Kinore, incl. leaping attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Guisarme PA damage, incl. leaping attack: 2d4 + 14 + 1 ⇒ (2, 1) + 14 + 1 = 18

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Great! A woman with mole.....

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Figure she's the captain; hopefully, I can survive long enough for Khamul to get the rest of you up and into the fight.


For the Glory of the Veskarium! Docking Bay 3-3

Kilian moves in and slashes Kinore viciously, only the burning hatred in his orcish blood keeps him on his feet!

Captain Wardak Init: 1d20 + 7 ⇒ (7) + 7 = 14

Kinore spins to face Kilian pulling another flaming arrow and shooting it at the fighter! Provokes!

Attack: 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
Damage: 1d8 + 2 + 1 + 1 + 1d6 ⇒ (2) + 2 + 1 + 1 + (4) = 10 Assuming you don't kill him first.

If you don't manage to kill him with an AoO he goes down after taking the shot.

The captain pulls a flask off her hip and hurls it at Khamul! Alchemist's fire burns!!!

Ranged Touch: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Round 5
Kilian
Kinore (32 damage taken)
Captain Wardak
Jerrik (unconscious, stable)
Niko (unconscious, stable)
Khamul (unconscious)

The upside is that I believe infernal healing will auto-stabilize you?

I think that puts us to Round 6 and Kilian!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

"Don't do it!" But the half-orc ignores Kilian's warning, and the Andoren cuts him down cleanly before turning to face the captain.

PA AoO on Kinore: 1d20 + 9 ⇒ (12) + 9 = 21
AoO damage: 2d4 + 14 ⇒ (3, 1) + 14 = 18

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

What squares are affected by the alchemist's fire?


For the Glory of the Veskarium! Docking Bay 3-3

Direct hit on Khamul, so all around him. I added a little graphic to the map.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

"You utter idiot. You're going to burn down your own ship?" Kilian is so startled by Wardak's action that his trip attempt fails. Though at least the fire will shut down the trollhound's regeneration.

Trip attempt, incl. leaping attack: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Yeah, infernal healing grants fast healing so I think I basically auto-stabilize because I will still continue to heal 1 hp/round.

Drop to -6, heal up to -5

Round 2/10 of IH


For the Glory of the Veskarium! Docking Bay 3-3

Khamul burns for another 1d6 ⇒ 2.

"I plan to be long gone before that happen, dear." she says smugly. She moves close to Kilian slashing with both kukris!

Attack 1: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Attack 2: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage 1: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage 2: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Round 7
Kilian
Captain Wardak
Jerrik (unconscious, stable)
Niko (unconscious, stable)
Khamul (unconscious, stable)

Kilian!

Boy, this is a real nail biter! :D

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Drop to -7, then back up to -6.

Round 3/10

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Couple of questions: first, was the deck where she's standing damaged by the fire? Second, Kilian has Knowledge (Engineering) and Profession (Marine); does he think he could chop the deck open under her feet in one shot?


For the Glory of the Veskarium! Docking Bay 3-3

I don't think I've seen alchemist's fire doing environmental damage before though it would be a somewhat logical train of thought. Looking at generic 'wood' (hardness 5, 10 hp/in) even the spot with a direct hit would still be in pretty good shape and the splash areas virtually unaffected. Though you could probably just chop through the floor with your crazy damage anyway. The floor is 2 inches thick.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Even his max damage wouldn't go through the floor...quite. One more question: how are the slaves secured to the bulkhead? Any places I could sunder a chain w/o a lot of trouble?


For the Glory of the Veskarium! Docking Bay 3-3

Yes, they are currently manacled on short chains (hardness 10, 10 hp, or Break DC 26 or Disable Device (but not in combat)).

The gnome is struggling against her bonds and trying to kick at the captain, but with her hands bound and mouth gagged she's not be particularly effective.

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian takes a short step back to open up the distance and launches a rapid chop at the slaver. "We're Pathfinders...kill us, and there isn't a hole deep enough to hide you!"

Guisarme PA, incl. leaping attack bonus: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
PA damage, incl. leaping attack: 2d4 + 14 + 1 ⇒ (4, 3) + 14 + 1 = 22


For the Glory of the Veskarium! Docking Bay 3-3

Taking a vicious stab in the gut, the Captain withdraws back into the room she came from!

Round 8
Kilian
Captain Wardak (22 damage taken)
Jerrik (unconscious, stable)
Niko (unconscious, stable)
Khamul (unconscious, stable)

Kilian!

Liberty's Edge

Male Human Fighter/7 (mobile fighter archetype) HP 64/64 AC21/T 14/FF 19 CMD 22/24 vs. trip & sunder Fort +8/Ref +5/ Will +6 Init +2 Perc +1|Sense Motive +1

Kilian aims a sunder attempt at the manacles holding the gnome, then steps up and tears away the gnome's gag.

Power sunder: 1d20 + 10 ⇒ (18) + 10 = 28
Power sunder damage: 2d4 + 14 ⇒ (2, 1) + 14 = 17

Not quite...maybe they'll be damaged enough that she can break them herself.


For the Glory of the Veskarium! Docking Bay 3-3

As soon as the gag comes out, "Ohmygoddesspathfinders!imsogladyouarehere!mynameisrillaimapathfindertoo!wa tchoutforcaptainwardakshesanastyb%%$*!Areyourfriendspathfinderstoo?ifyouget meoutoftheseicanhealsomeone!"

Mechanically the manacles will get the broken condition, but I don't think it'll really help much. I'll let it reduce the Break DC but the general guidance seems to be -2 and I'm not sure the little gnome can manage a DC 24 Break either :)

GM Rolls:

Captain Wardak drinks a potion of invisibility and opens the door to the galley.

Kilian hears the creek of another door opening from the room the Captain retreated to.

Round 9
Kilian
Captain Wardak (22 damage taken)
Jerrik (unconscious, stable)
Niko (unconscious, stable)
Khamul (unconscious, stable)

Kilian!

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