
GM Farmagnuðr |

Rivalries End´s chronicle has some specials if you are shadow lodge, whose benefit you only get if they are applied before or on August 14.
Of course the story is pretty cool too and brings one story ark to an end untill further notice. But we did not play a lot of the scenarios of that story ark so far.

GM Farmagnuðr |

Have some patience, i misslicked and merged threads wrong instead of creating a new discussion thread.
In the meantime, please set the information in you character sheet under gender like this:
AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6
You can just copy this line and fill your stuff in. Please also add darkvision and other crucial information, so i don´t forget.
Then, i´m really used to herolab formatting by now. Please use this too. Copy the formatting and fill in your stuff.
Pai Song
Female Human Sorcerer (Razmiran Priest) 3
CN Medium Humanoid (human)
Init +7; Senses Perception +2
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 24 (3d6+10)
Fort +3, Ref +3, Will +3; +2 trait bonus vs. charm and compulson
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Offense
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Speed 30 ft.
Special Attacks serpent's fang + poison (1 con) (8 rounds/day) (dc
Spell-Like Abilities Serpentfriend (At will)
Sorcerer (Razmiran Priest) Spells Known (CL 3):
1 (7/day) Sleep (DC 17), Burning Hands (DC 16), Charm Person (DC 17), Snowball (DC 16)
0 (at will) Acid Splash, Resistance, Disrupt Undead, Detect Magic, Dancing Lights, Read Magic, Daze (DC 16)
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Statistics
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Str 7, Dex 14, Con 12, Int 10, Wis 10, Cha 20
Base Atk +1; CMB -1; CMD 11
Feats False Focus, Noble Scion of War, Spell Focus (Enchantment), Tribal Scars (Bearpelt)
Traits Birthmark, Reactionary
Skills Bluff +12, Diplomacy +9, Handle Animal +8 (+11 to combat train an animal), Intimidate +11, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +4, Ride +4, Sense Motive +2, Spellcraft +6, Use Magic Device +12
Languages Common
SQ +3 to bluff checks, bloodlines (serpentine), empathic link with familiar, false piety +1, share spells with familiar
Combat Gear Potion of cure light wounds (2), Scroll of - Add custom scroll -, Enlarge Person (x, Scroll of - Add custom scroll -, Grease (x3), Scroll of - Add custom scroll -, Shield (x2), Wand of - Add custom wand -, Infernal Healing, Wand of - Add custom wand -, Mage Armor, Wand of - Add custom wand -, Protection from Evil; Other Gear Haramaki, Ring of spell knowledge I (Burning Hands), Backpack, masterwork (empty), Bandolier (empty), Chalk, Flint and steel, Hip flask, Ink, black, Inkpen, Masterwork tool (Spellcraft), Masterwork tool (Use Magic Device), Masterwork tool (Perception), Poncho, Scroll case (3 @ 0 lbs), Sealing wax, Signet ring, Silk rope, Spell component pouch, Training sleeve, Travelling spellbook, Waterproof bag (4 @ 1 lbs), Wrist sheath, spring loaded (empty) (2), Familiar Satchel, 348 GP, 3 SP, 9 CP
Gear on Lizard
Exotic Military Riding Saddle, Saddlebags (x2), Carnivore Feed (10 days), Training Harness, Silk Rope, Brid and Bridle.
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Special Abilities
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+3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Birthmark +2 save vs. charm & compulsion
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
False Focus You can use a divine focus to cast arcane spells.
False Piety +1 (Ex) Gain +1 bonus on Use Magic Device checks to activate spell trigger and spell completion items that use divine spells.
Ring of spell knowledge I (Burning Hands) Teach ring arcane spell (DC 20 spellcraft) & use as if known. +1 level if not on your spell list.
Scroll of - Add custom scroll -, Enlarge Person (x2) Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Grease (x3) Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Shield (x2) Add this item to create a scroll with spells on it.
Serpent's Fang + Poison (1 CON) (8 rounds/day) (DC 12) (Ex) Bite attack deals 1d4 damage + Poison (Bite-injury; DC 12; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save)
Serpentfriend (At will) (Ex) Speak with Animals (reptilian) at will.
Serpentine Your mind-affecting and language-dependent spells can affect animals, magical beasts and monstrous humanoids as if they were humanoids who understand your language.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Wand of - Add custom wand -, Infernal Healing Add this item to create a wand of a chosen spell.
Wand of - Add custom wand -, Mage Armor Add this item to create a wand of a chosen spell.
Wand of - Add custom wand -, Protection from Evil Add this item to create a wand of a chosen spell.
If you are a spellcaster, another spoiler with your spell descriptions in it copied from the paizo srd helps save time often.
Thanks for consideration^^