Shin Bloodstone
|
Shin accepts a flask and moves out of the way to act as guard since his companions would be better serverd investigating the place.
"This one will at as guard just in case there are other creatures prowling."
Andor Katsu
|
Andor also accepts the flask.
Grey Stoneside
|
Grey growing bored as his companions try to solve the mystery of the tomb starts to a wrestling match with Lucy, growing louder and more rambunctious with time. Eventually the match comes to a sudden halt as Grey finds himself on his back with Lucy on his chest and a snout full of drool in his face.
"Enough. Enough! You win again!"
GM Paladin
|
Even when assembled as best possible, the papyrus is too fragmentary to provide a meaningful translation. Most of the surface you can find is occupied by numbers or drawings, rather than text, and the text appears to be mostly names or individual words that suggest these were working notes rather than a journal. The best you can figure is that Tahari used this room to perform necromantic or alchemical experiments of some kind, probably involving test subjects who had to be restrained using the leather straps on the table.
Having exhausted the mysteries of the small laboratory, the pathfinders turn their exploration to what turns out to be the final room of this small complex. (Incidentally, none of these rooms looks anything like the hallways you recall seeing in the visions from the horns.)
Over a dozen small alcoves line this hallway, each containing rusted shackles bolted to the walls and copious amounts of dust. Three of the alcoves contain brittle skeletons hanging from the shackles. Frantic whispers echo around the otherwise-silent chamber, seemingly originating from the skulls of the deceased.
Mekhu Inebni
|
Knowledge (planes), heightened awareness: 1d20 + 8 + 1d6 + 2 ⇒ (2) + 8 + (4) + 2 = 16
Craft (alchemy): 1d20 + 8 ⇒ (5) + 8 = 13
Peturbed by his inability to identify the crystalline substance Mekhu scrapes a little into a flask for further study later, before stashing the flask and the papyrus fragments into his backpack.
The next chamber is more horrific than any of those they had seen so far. The skeletons stare with empty eye sockets and their mouths hang open in silent screams. Mekhu steels himself against the faint whispering seems to emanate from the skulls and moves to look over the bodies.
Knowledge (religion), heightened awareness: 1d20 + 8 + 1d6 + 2 ⇒ (3) + 8 + (1) + 2 = 14
"The deformities of these otherwise fully-grown bones suggests that these unfortunates were suffering from more than one very unpleasant and very dangerous contagion. I do not know how or why it was achieved, but I suspect that these people met very grim ends."
Kridash Magath
|
"I'll level with you. I never liked this place. Now I hate it even more.", Ash makes a quiet note on the place.
Grey Stoneside
|
Heal: 1d20 + 7 ⇒ (17) + 7 = 24
Grey displaying a rare moment of interest in the investigation nods in aggreement with Mekhu, than adds "The dead lay restlessly." he takes a deep breath and continues "They should cause no trouble, but their deaths had to be beyond imagine...their lives should have ended but some used tainted magic keep them kicking and screaming far past their time and now a remenant of that bloody magic now perserves what we see."
Turning to Ash "Bloody hate might be too good for this place."
Shin Bloodstone
|
"Then this one suggests that we be dones here as quickly as we can and leave." Shin points out still on lookout duty.
Perception 1d20 + 9 ⇒ (5) + 9 = 14
"This one feels that nothing bu pain, agony and those that take perverse joy in that embeds itself in these very walls. This one would be much more assured to leave these walls."
GM Paladin
|
It occurs to Grey that a bless or consecrate spell, or annointing the area with holy water and saying a prayer, might set these souls to rest.
Mekhu Inebni
|
"Sounds most unpleasant," Mekhu says as Grey explains the nature of the dead's restlessness. "Let us do what we can for these poor souls then depart."
GM Paladin
|
*Poke*Poke* Are you guys going to do anything about these, or just leave?
Andor Katsu
|
“Unfortunately, I do not have holy water so if none of us can help I would suggest to move on.”
Kridash Magath
|
"I don't carry that kind of stuff around, and I am not a holy man either.", Kridash shrugs. "Sorry, spirits. We'll send someone back to help you, I guess."
Mekhu Inebni
|
"I don't think I can help either," Mekhu adds, jotting down his need to pick up some holy water in his notebook. "We should have one last look around before we leave, in case there are secret chambers or hidden treasures we have failed to find."
Andor Katsu
|
"Let us look together!" Andor says and starts searching.
perception: 1d20 + 4 ⇒ (14) + 4 = 18
GM Paladin
|
OK, you can always tell priests of the need for a blessing, and suggest they come down and take care of it. There was another reason to go to a temple, anyway -- your briefing included mention of a woman who is being treated at the Temple of the Redeeming Sun, the center of Sarenite worship in the city. Of course, there are other leads to check out as well.
While searching, Andor touches some of the bones to move them out of the way, and receives a slight jolt, almost like a mild electric shock, that leaves his fingers unharmed except for a bit of a tingle.
Andor Katsu
|
"Ohhhh ... everybody feel this! It is unbelievable ... a tingle of some sort! And Kridah is right, it is a good idea to tell someone later on to help these poor souls."
Shin Bloodstone
|
"This one is eagar to go." as Shin makes his move to leave.
Anywhere away from here lol
"So this one thinks we should not tarry here." he urges his companions to leave as well.
Andor Katsu
|
"This one ... ehhh ... sorry Shin, Shin ... you have to try this, too! Touch the wall! And then we can go!" Andor says with a smile.
Mekhu Inebni
|
Mekhu tries touching the bones, as Andor suggests, and feels a tingle in his fingers like sensation returning from numbness. "Is this some sort of magical effect?" he muses. He looks over the bones for evidence of the source of the sensation.
GM Paladin
|
Mekhu suspects the bones retain and transmit a traumatic psychic energy -- the kind of effect that in a more powerful haunt would cause actual damage or other maladies.
Mekhu Inebni
|
Mekhu relays his suspicions to the group. "I suspect that we have gleaned all we can from this place. We should make our way to the Temple of the Redeeming Sun, the Sarenites may be able to put these tormented souls to rest."
Andor Katsu
|
"Ok, let us move on!"
Kridash Magath
|
"I agree. The sooner we get out of here, the better. We can send someone with buckets of holy water or someone who can consecrate the place back to help these souls."
Shin Bloodstone
|
"This one ... ehhh ... sorry Shin, Shin ... you have to try this, too! Touch the wall! And then we can go!" Andor says with a smile.
"This one must humbly decline. This one still remembers your tasting and it'll always be in this one's mind." Shinis definitely not willing to touch the wall on Andor's request.
Who knows what else might happen.
Andor Katsu
|
"Oh come on Shin! I will just ignore you making fun of me and assume this will end when we enjoy our retirement with our Elven ladies and our Half-Elven kids playing next to us." Andor says smiling.
"Okay, then let us check out the other hints we got!
Andor takes out his notes and reads again and says "Let us check out the woman with the Sarenites first." and moves out.
Quote:
—A woman under the care of Sarenites at the Temple of the Redeeming Sun started raving in Ancient Osiriani, and no one can cure her. The creature could be responsible. See what she has to say.
—A young alchemist is suspected of poisoning his customers. Offcial reports state he blubbered about a “demonic face.” Insuffcient evidence for an arrest, so they closed his shop. Talk to him—get more details. Could be related.
Shin Bloodstone
|
"This one thinks we should go to the temple."
GM Paladin
|
To keep things moving as best we can, I'll go with that now since no one has voiced any objections or other preferences.
Leaving the ruins, you find Obahar waiting for your report. He listens carefully as you describe what you found below, taking notes, and nods thoughtfully. "I should research connections to these clues in my records, and those of the Venture Captain. My home is at the Pathfinder Lodge, and you may find me there when you have completed your own investigations. You are investigating the reports of the alchemist, and the young lady at the temple, are you not? Have you discovered any other leads you intend to follow?"
Andor Katsu
|
"Well ... Mekhu wrote everything down. Something that I have to do consistently, too!" Andor says with a smirk.
"But I think something in there was quite angry and we do not know what its goals are ... we can just say that is not in there anymore, right guys?"
Kridash Magath
|
"Well, we destroyed one moving statue that assaulted us, and one tasty undead fellow. There are also a lot of spirits trapped inside. I'm not an expert, but the guys say you might need a few buckets of holy water of a holy man to consecrate the place and let them free."
He pauses and thinks. "Oh, did you show him the horns?"
Mekhu Inebni
|
Mekhu nods in agreement as Andor and Ash give their reports. He pulls out his notebook and provides Obahar with a short summary of their activities in the cavern below, including a brief description of the foul rituals conducted by Aryana Tahari and her Ahriman-worshipping cult. He holds back some of the more unpleasant details, however.
At Ash's prompt, he shows Obahar the three horns. "We found these in a chest. They have some kind of residual magic imprinted upon them. Touching them reveals visions of the past. They are not for the faint-hearted," he warns.
GM Paladin
|
Obahar touches each horn in turn, seeing the visions you shared earlier.
"Fascinating! And yes, disturbing, to be sure. You can leave the box with me so that you are unencumbered by it while you go chase down these other leads. I will keep it safe, and make sure you are credited for its discovery, of course. Hmm... the last vision mentioned something about Pharasma, the Lady of Graves. A dark necromancer would have been opposed to her -- but nonetheless, the priests of the Gray Lady could know something. After you visit the Temple of the Redeeming Sun, you might visit the Thrice-Shrouded Necropolis. They're not far from each other."
Andor Katsu
|
"Okay, so three places to check out."
Then he waits a moment and says "We also had the pleasure to enjoy some very strange sensations. You wanted us to use our senses, right? So we tasted screams and we felt a ghostly presence ... anything else?!?"
GM Paladin
|
Obahar nods thoughtfully and writes down the report from Andor. "Wait, you tasted... screams? How on Golarion... oh, nevermind."
He takes the box and returns to the Pathfinder lodge (unless you have other questions for him, which we can retcon.).
Moving on to the temple, anything else you want to do at the dig site, put in spoilers.
The Temple of the Redeeming Sun is the largest temple in the city. It boasts a massive courtyard where the faithful congregate to pray under the open sun. The gold plating on the surrounding buildings focuses the rays of the sun inward on a tremendous altar at the center of the courtyard—the heat at the apex is so intense that the priests require protective magic to survive giving their sermons.
The morning is moving on towards noon, but it's yet to reach the hottest part of the day, so the courtyard is bearable. You pass through it quickly on the way to the hospice, the eastern wing of the building, where a priest is waiting at a broad, sandstone desk. "Welcome. Sun's blessing upon you all. I am Herhut, how may I help you?" (It's not entirely clear whether Herhut is male or female, as their face is androgynous and their robes are voluminous and cover most of their body.)
Mekhu Inebni
|
"Greetings Herhut, Sun's blessing upon you also. I am Mekhu Inebni, and my colleagues and I are representatives of the Pathfinder Society. We are investigating a spate of strange occurrences that began with the discovery of an ancient site during construction work nearby," Mekhu explains, attempting to be clear and honest about their purpose for visiting.
"We understand that you have a young lady under your care who speaks only in Ancient Osiriani and may have been in contact with the creature we believe to be the cause of many of these occurrences. With your permission, we would like to speak with her. We hope she may hold some clue to stopping the malign force plaguing the city."
GM Paladin
|
"Oh, Mauta. Yes, of course." Herhut reaches out to a series of prisms sitting in a sunbeam, and turns one of them, resulting in a beam of colored light shining through a hole in the wall. Shortly thereafter, a young page arrives in a rush. "Take these gentlepeople to room 6A."
A nurse is tending to Mauta when you arrive in the small but comfortable room, separated from other patients. You were able to tell how close you were as you approached, because a constant, babbling din of words, screams, cries, and moans echoes through the corridors.
"Eh, you've come to see her? This one is a difficult case. She started babbling in Ancient Osiriani as soon as she arrived. Not really making any sense, even for those who understand the old dialects. We're doing our best, but we can't get her to stop having these hallucinations and rambling on about them."
Those of you who speak Ancient Osiriani understand that Mauta is making no sense at all, just as the nurse has said. She is babbling nonstop, repeating several words over and over along with other nonsense syllables. These include “seek,” “she,” “spiral,” and “death.”
Andor Katsu
|
Andor approaches young Mauta and tries to calm her speaking in common and ancient osiriani.
diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16
After having talked to her for a while and having calmed her a bit he turns towards his companions.
"I do not know what this is all about but this is what she is saying: 'I seek she who wears the spiral of death! I sense her presence! The Servants of the Sun tried to hide the Dungeons, but they remain! Where are they?!'”
Shin Bloodstone
|
Diplomacy 1d20 + 6 ⇒ (17) + 6 = 23
"Excuse me Mdm, This one would like to ask you some questions........" After heaing her words, Shin bows and steps back.
"This one admits that is makes no sense. We've being in the dungeons and her words speak of something hidden."
Ecthelien the Grey
|
Ecthelien raises an inquisitive brow.
"Most peculiar. So the hallucinations started without any triggers? There are likely underlying themes of there random words we need to discern? Interesting ."
Diplomacy : 1d20 + 1 ⇒ (8) + 1 = 9
GM Paladin
|
The nurse shakes her head at Ecthelien. "We don't know that there weren't triggers. All we know is she came in here suffering from headache and delusions that quickly progressed to the delirium, hallucinations, and raving you see now."
Andor Katsu
|
"I do not understand anything so let us leave for the young alchemist please!"
Kridash Magath
|
"Spiral of Death? Something Pharasma related?", Ash asks the people int he room while observing the woman.
GM Paladin
|
Mauta says nothing that's any more coherent.
Leaving the temple, after informing the priests about the minor haunting in the ruins, the pathfinders head to the shop of the alchemist who was accused of poisoning his customers. The tiny, hole-in-the-wall establishment sits between larger, more profitable businesses in a small plaza off a main boulevard. "Sokari's Alchemy" is printed in both Osiriani and Taldane above a smaller sign saying, "Closed by order of Ilepodus, Patron of Merab."
Knocking on the door results in a bleary, "We're closed, can't you read?" from within.
Andor Katsu
|
"Oh yes, we can read and nonetheless believe that it would be in our joint interest to discuss what happened here ... to be honest we have also experienced some strange things lately!" Andor says trying to be comforting.
diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20