Nixie's Murder's Mark (Inactive)

Game Master MayDay

The Locked Box
The Midway


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Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Sorry was unclear I ment are all the PCs together?


Adept 1/Bard 1:HP 20/20: AC 17

Dylan will busy himself tying up and gaging the unconscious.


Female Merfolk Bloodrager 1

Nori just waits with a grin and a weapon for one of the pair in charge to discover the state of their goons.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Ix I moved you all into the house, so yes all together.

The goons aren't buying it. Come on outta there!

perc DC15:
One whispers to the other you go around back and flank em. I'll go in the front door.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

A few moments later the back window smashes. The dog barks like crazy. The front door opens and a mean looking guy with a gold tooth grins and points his cutless at Nori. Gotta! he says. Some thing flies in the back window and lands on the ground at your feet...a bottle. A greenish mist hisses from it filling the room with a noxious vapor...

Round 1

  • MONSTERS
  • Dylan
  • Estevan
  • Nori
  • Ix


  • Stats:
    AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

    Perception: 1d20 - 1 ⇒ (2) - 1 = 1I'm Blind!

    Sczarni

    CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

    haha! use your exceptionally good looks and charm as sonar.


    Adept 1/Bard 1:HP 20/20: AC 17

    perception: 1d20 + 6 ⇒ (18) + 6 = 24

    Dylan will pick up the bottle and toss it back out the window "Excuse me, you dropped something."


    Stats:
    AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

    Can Estevan get into a position to see the person at the back? If he can he'll use his burning ray ability on her, otherwise he'll try and use sleep, (which is a burst, so doesn't require LoS to affected creatures iirc)


    Female Merfolk Bloodrager 1

    Nori focuses her intention entirely on the one who just threw the door opened, grinning as she sees that violence is clearly the answer to today's problems. "Borvius was it?"

    Ragey Power Reachy jab: 1d20 + 5 ⇒ (11) + 5 = 16
    Damage: 1d6 + 10 ⇒ (2) + 10 = 12


    Status:
    HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

    "Try to keep them alive, we need some answers and I don't know anyone who can talk to the dead." Ix says and moves to help closing with the nearest target and trying to subdue them.

    Attack(non-lethal): 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
    Damage: 1d4 + 3 ⇒ (4) + 3 = 7

    Attack(non-lethal): 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
    Damage: 1d4 + 3 ⇒ (4) + 3 = 7

    I am away again this weekend, then again the following weekend, and then again the following weekend for a week, although for the last one I'll have phone coverage and enough time to make short posts. Feel free to bot Ix Chal.


    Stats:
    AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

    "I think you'll find talking to the dead isn't the problem, getting them to answer back is the trick."

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