Nixie's Murder's Mark (Inactive)

Game Master MayDay

The Locked Box
The Midway


101 to 150 of 262 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Adept 1/Bard 1:HP 20/20: AC 17

"Why would the guards take the victims body to his office, sheriff? There were any number of better options. The best one being to leave the body where it was found and fetch you. Or, if they thought Mr. Walder was still alive, to a healer."


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

"Sounds to me like someone is taking advantage of our presence and trying to pin blame on us, no?"
Estevan pauses a moment
"Anything of note taken, any magic, or particular heirlooms? If someone's gone to such an effort they may have been after something more specific than just grabbing valuables?"


Female Merfolk Bloodrager 1

There's that word again. All coming to locks. Locks on cages, locks on boxes... was it the dead man makes most locks around here, or did he just put'em on boxes? Might just be some smith looking to stir up extra business, eliminate some competition. Now me, I've never been a fan of locks... doors neither. I always say it's best to make like an eel or an octopus. Keep yourself facing the only way in when it's time to get some rest. Anything comes by looking for trouble, that's a free meal for ya." says Nori, flashing a toothy grin.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

The sheriff smiles, genuinely impressed.

To Dylan: I can see you will be assets to this case. Regarding why the guards took the body, I asked the fools the same d^mn question myself. They told me they were only following Mrs. Walders orders to bring him back to the Locked Box. I mean, I suppose she didn't specify what to do if they found him dead!

To Estevan: Ha, sheriff is the first Girl in the game I don't feel needs a will save from your charms! As for pinning blame on the circuis, well, If I could get Almara to let me interview that Sphinx mabe we could get a few facts strait. But she just keeps telling me an interview is "complicated" she double quotes with her fingers. And as for what was stolen at the locked box? Mrs Walder reported that the theives made it in to the vault but nothing was taken. Now isn't that strange?

To Nori: And as for you, Mermaid...YOU make me nervous. Think you could back up just a little? But yes, I didn't notice it before, but locks do seem to be a theme here don't they. The sheriff looks at the desk, deep in thought.


M Human Monk (Flowing Monk) 1 HP 9/9 | AC:17 | Touch:17 | FF:13 | CMD:18 | Fort:+2 | Ref:+5 | Will:+5 | Initiative:+5 | Perception: +7

"Interesting, they broke into the vault and nothing was taken. Sounds like they were looking for something they didn't find."


Female Catfolk 1/Rogue (Knife Master)

"Or they just wanted to stage a robbery and the murder was the prime subject,"


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

"Lets go in and have a look around, maybe something will jump out at us."


Adept 1/Bard 1:HP 20/20: AC 17

"Or they were after something that wasn't... on the ledgers. Interesting either way. Does anyone else have questions for the sheriff before we're off?"

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

When you arrive at the Locked Box there are two guards present with Agnes Walder (N female human expert 1), the third having left to take the bodies to the temple of Erastil. They are sitting on the front porch, trying to get a grip on the situation.

Teary-eyed Agnes blames herself. She believes if she had gone to the carnival with her husband, events would have been different. It just bothered me to think of him ogling that winged she-lion whatsit—all that rancin’ about without a top on. But none a’ that would matter if only Archie was still here with me!

MAP UPDATED.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

After seeing the letter from the Sheriff and getting your assurances Agnes allows you entrance to the building. Ix is already inside I see on the map, lol. Read aloud for area B1:

Lamps illuminate this large showroom. Glass display cases, broken in a few places, line the walls, while two additional cases sit like islands in the center of the room. The cases contain an eclectic mix of valuables such as unusual tools, masterwork weapons, jewelry, fine china, antiques, and artwork. A set of merchant’s scales rests on top of one of the display cases.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Ix ignores Agnes and looks around the shop, he doesn't really know what he is looking for but figures his appearance won't help discussions with the wife.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


M Human Monk (Flowing Monk) 1 HP 9/9 | AC:17 | Touch:17 | FF:13 | CMD:18 | Fort:+2 | Ref:+5 | Will:+5 | Initiative:+5 | Perception: +7

"Mrs. Walder, I am sorry for your loss. For the investigation, please tell us what you and your guards saw when your husband was discovered."


Female Merfolk Bloodrager 1

"Exactly where you found him and the state of things would be nice to know too. If you can bring yourself to recall all the gory details that'd be plenty helpful..."

Nori almost resists the urge to say more, but can't help but slide right up to the grieving woman's face. "... and while it's clear you're speaking out of grief, I might suggest you reconsider certain prejudices. Some of us just aren't built for all those clothes your kin are always throwing on. Frankly should worry more about the ones covering up like they're hidin' a prize than what's just a big cat where things matter, if you're the jealous type."

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Ix explores (perc 22):
The glass cases are 4 feet high and individually locked (Disable Device DC 15), though some were smashed open by the burgles. Broken glass has been swept up into careful piles. The contents of the cases represent objects left as security on loans defaulted upon, or simply sold. Most of the gems and jewelry the burglers left behind in their haste are worth 50 gp or less, while more expensive baubles remain in the vault. Ix sees the doors to the north lead to a wide set of stairs down to the vault area. MAP UPDATED

Mrs. Alder reacts to Nori much the same way the sheriff did. ha, I keep picturing the ghost from The Grudge whenever Nori says something creepy!

We found his poor body on the road between Ilsurian and the Carnival. He had been ripped to shreds! People say they saw a winged beast flying across the moon last night. How can I not think it was that Sphinx? Then when we got back home with his body I find our business ransacked! Oh... She begins to sob. You doubt you will get much more out of her.


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

"If you please ma'am, we're not here to add to your grief, we'd just rather the real culprits caught and not another innocent party." Estevan gives a sympathetic smile.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Mrs. Alder sobs, but Estevan is comforting whew Estevan is smooth *fans self* Mrs. Alder: Y...yes. Yes. And you have a note from the Sheriff. Please, go inside and find any evidence that might help bring my husbands' killer to justice! She sits down on the steps and weeps.


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

Estevan nods to the others to go take a look around, while he sits with Mrs Alder and offers himself as a shoulder to cry on.
Estevan lacks in perception skills anyway...


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Perception=22 from above

Ix Chal is a little concerned he killed the man during a 'transformation', while it seems unlikely that he then stole anything in that state he might have trashed the place and will check for clues to make sure he is not responsible.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Ix:
Ix realizes that jewelry has indeed been taken from display cases. Therefore, it is reasonable to assume that he was not the culprit of the robbery while transformed. It was not just a random trashing, which should relieve him.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

"There isn't enough jewelry around here to full this display case. Estevan when we are done here you might like bring that poor woman and ask what is missing so we can identify it if we see it later."


Female Merfolk Bloodrager 1

Nori, not particularly having the proper skill set for dealing with the grieving or proper detective work, leaves any further investigation here to the others and instead have a quick word with this local sphynx of ours. "You all have fun working things out here. I think I'd rather have a chat with a big flying cat."

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

You'll miss the dungeon crawl in the vault Nori. Are you sure? It's no problem for me either way...


Female Merfolk Bloodrager 1

Oh, well if we're poking around in someone's basement that's an entirely different story, I was just trying to do something about the flagging momentum over here.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

One of the guards speaks up. Gentlema...things, I speak for Mrs. Alder when I thank you for your willingness to investigate. We've done little more than sweep up in the main room here. We must now take Mrs. Alder to the temple to see her husband properly tended to. If you wish to do us a favor, check the vault downstairs? There are many valuables there and safe deposit boxes where townsfolk keep their investments. No one has checked to see if the thieves made it all the way in... Can you help us?


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

"But of course, anything to help the grieving widow." Estevan bows his head respectfully and gets back to his feet. heading towards the vault.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Estevan as you step down the stairs into B4:
This bare corridor leads to the double doors of the vault. A hook for a hanging lantern is mounted on the western wall at the base of the stairs, and underneath it is a single chair. MAP UPDATED.


Female Merfolk Bloodrager 1

"Well, I'm never one to pass on poking around dark shadowy spaces. Happen to have an inventory of what should be down there?"


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Ix follows Estevan down. "He might well have traped any area with safe we should be careful."


Adept 1/Bard 1:HP 20/20: AC 17

Dylan will ask the guard, "I thought the sherif was under the impression that nothing had been taken. Did I mishear, or was she mistaken?"

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

The guards look at eachother at Dylan's question. Well, er, you see, if the town knew anything had been taken from the vault there might be a run on this bank. People would call in their deposits. It would be a disaster. So you see, since the vault door is still closed and locked we just sort of assumed nothing has been taken. But...really someone ought to check!
bluff: 1d20 + 1 ⇒ (17) + 1 = 18


Adept 1/Bard 1:HP 20/20: AC 17

Thats more than enough to bluff Dylan

Dylan will nod, "That sounds reasonable. Is there any records of what's supposed to be in the vault? A ledger or something we can check against?"

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Mrs. Alder heads inside and finds her ledger book and hands it Dylan. Dylan can read what's inside...

Spoiler:
Module says: The vault contains the Walder family’s better collection of items, gems and jewelry, and masterwork weapons and armor when not on display, as well as coins minted in Korvosa, Magnimar, and neighboring countries. There are boxes belonging to Ilsurian citizens who pay a fee to have belongings stored securely. I'll let you know if Dylan sees anything missing based on his now perfect knowledge of the vault's contents:)


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

Estevan summons Dancing Lights and examines the door for any sign of forced entry Perception: 1d20 - 1 ⇒ (13) - 1 = 12


M Human Monk (Flowing Monk) 1 HP 9/9 | AC:17 | Touch:17 | FF:13 | CMD:18 | Fort:+2 | Ref:+5 | Will:+5 | Initiative:+5 | Perception: +7

Not really trained as an investigator, Wave has been letting the others ask the questions. Feeling out of place by now. Wave examines the doorway as well.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Adept 1/Bard 1:HP 20/20: AC 17

"May I take this with us?

Please have someone on hand to check us on the way out. I have no doubt of our trustworthiness of course but I'd prefer to forgo baseless accusations from those who have valuables inside. It would be best to err on the side of prudence, don't you think?"

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

One of the guards nods to Dylan. I will stay here and watch the building, and clear you on the way out.

Mrs. Alder walks to Dylan and hands him her spare key to the vault. Although I don't trust anyone from the Carnival just now, I do appreciate your willingness to help. You have all been kind this evening. I believe that none of YOU were involved, and think you just might be able to help. So here is my spare key to the vault. Just give it to the guard on your way out. Forgive me but I must go now. She and the other guard leave for the Temple.

Estevan lights the hall beautifully but notices nothing unusual.

wave perception 23:
There is seam in the floor here, indicated by the square with the two "x"s on the map. A trap door perhaps. But you see no way of opening it and if you test it by adding weight or stepping on it, it does not collapse.


Female Merfolk Bloodrager 1

"Why so timid?" Nori asks, pressing past everyone to throw open the doors.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

"Just because a vault is likely to have traps protecting it." Ix says but follows in Nori's wake.


Adept 1/Bard 1:HP 20/20: AC 17

"Well, I wouldn't think any potential trap would be triggered by someone using the correct key...do you?"


M Human Monk (Flowing Monk) 1 HP 9/9 | AC:17 | Touch:17 | FF:13 | CMD:18 | Fort:+2 | Ref:+5 | Will:+5 | Initiative:+5 | Perception: +7

"Doesn't hurt to be cautious. There are trap-doors here. Doesn't open however."

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Readaloud: Beyond the heavy steel door, this darkened chamber is lined with shelves, including freestanding shelving in the center. There is ample room in the vault, but labeled boxes, bags, weapons, and armor are spread throughout.

DC20 Perc check 1:
As you step into the room you hear an audiable click, though the significance is not obvious.

As far as you can tell everything on the ledger is here.

Then suddenly something stirrs in the shadows...a creature, humanoid, makes a dash for the door trying to escape past you! CMD14 if you try to stop her. This smooth-skinned, hairless humanoid has penetrating eyes and skin that shifts and changes to mimic his surroundings.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Map updated.


M Human Monk (Flowing Monk) 1 HP 9/9 | AC:17 | Touch:17 | FF:13 | CMD:18 | Fort:+2 | Ref:+5 | Will:+5 | Initiative:+5 | Perception: +7

Wave reaches out and tries to grab the thing before it escapes out the door.

CMD: 1d20 + 2 ⇒ (4) + 2 = 6


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

Is there time to cast Sleep or is it grab or nothing?

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

You most certainly CAN cast sleep...I'll will save just in case you decide to. 1d20 + 3 ⇒ (13) + 3 = 16


Stats:
AC 13 (T13/FF10) | HP 5 | F+0 R+3 W+1| Init +3 | Perc -1 (darkvision 60') | Spells 3/5x1st

Sorry, I could have sworn I put that I would cast if able. Save should be 16 though, so it's just scraped a pass.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Acting more out of instinct than anything else Ix pounces at the prey that is running past.

CMB: 1d20 + 3 ⇒ (9) + 3 = 12

But his claws slid off it's back and fails to hold.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

As the creature steps through the door the trap Wave noticed on the way in opens and if falls in with a screach! As you peer into the pit trap you see there are TWO slinky humanoids instead of just the one that fell in...A few moments later the trap door closes, trapping them inside. They howl down there, angry and one of them has twisted an ankle.


Adept 1/Bard 1:HP 20/20: AC 17

Dylan busies himself with the ledger as he steps into the vault, stepping aside at the last moment as the creature rushes past. With a raised eyebrow he asks, "What the hell was that?"

He'll attempt to identify the creature
knowledge nature: 1d20 + 6 ⇒ (9) + 6 = 15

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Knowledge DC15

101 to 150 of 262 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Nixie's Murder's Mark All Messageboards

Want to post a reply? Sign in.