Nearly gods... Legacy of Fire Chapter 2!

Game Master BloodWolven

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The White Death | LG Female Human Monk (Zen Archer, Qinggong ) 5 // Inquisitor 5 | Init:+13 | HP: 50/57 | AC:21 T:21 FF:18 CMD:28 | F:+8 R:+8 W:+11 | Perc:+14 SM:+16 | Ki Pool: 3/7, Judgement:1/2, Bane:3/5, Determination:2/2, Perfect Strike:4/6 | Active: Judgement(Destruction)

I auto succeed that sense motive btw


sense motive: 1d20 + 14 ⇒ (8) + 14 = 22 So do I... ;)

"What do you think spend the night here and head out in the morning? We could help them with any of their problems, after all they are letting us come to their homes and give us a meal. You never know what good will might shine on us." He directs to the group mostly and then to Minerva once the group agrees.


With Minerva translating the alpha nods and replies, "Yes we would be happy to have you stay the night. You don't need to worry yourself with our problems, we can handle them eventually."

Without a diplomacy check the alpha is not going to talk about the pack's problems but there are others you could speak to. Minerva is the only one who can do the diplomacy check since she is the only one able to communicate. The 'Tongues' spell should last through the diplomacy check then it would peter out.

The canines look at you a little different and cocked heads to the side as the spell runs out but wait patiently. The meat is brought out and a portion of it brought to your group.


The Grey Man | Male | Init:+12 | HP:40/40 | AC:21 T:17 FF:15 AoO:+4 to AC | CMD:18 | CMB:+4 | F:+3 R:+8 W:+2 | Perc: +10 Human 4 Gesalt Unchained Rogue/Swashbuckler (Inspired Blade)

Perhaps if you tell us what is bothering you and the tribe...we may be able to give advice on the situation.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

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