Mythic 6 - Tar-Baphon's final trap and the world left untouched.

Game Master Davachido

Initiative:
Initiative order: Amelia, Dreyyn, Demons, Nethan, Elise, Elves

Current Map


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I will continue the conversation up here but I will have the encounter start below it. Keep asking questions if there are more.

"The stone never stopped emanating, the cloth is just suppressing the emanations until we get to a more, stable, area. Like I said once we're out of this forest, feel free. The stone has caused more than enough issues here already in this forest." The captain replies.

The captain nods to Alþórel "Elves have always lived in that region of Azlant. Being that the Mordant Spire is the only part of Azlant above water it is safe to say that they command what is left of Azlant."

Encounter

For this fight assume there is more creatures that are fighting the NPCs so we don't have to do their turns and we can focus on you guys.

Initiative:

Alþórel: 1d20 + 4 ⇒ (2) + 4 = 6
Nethan: 1d20 + 4 ⇒ (7) + 4 = 11
Amelia: 1d20 + 5 ⇒ (11) + 5 = 16
Elise: 1d20 + 1 ⇒ (12) + 1 = 13
Dreyyn: 1d20 + 2 ⇒ (9) + 2 = 11
Jeremiah: 1d20 + 6 ⇒ (18) + 6 = 24
Serpent: 1d20 + 6 ⇒ (13) + 6 = 19
Serpent(M): 1d20 + 6 ⇒ (6) + 6 = 12

Initiative order: Jeremiah, Serpent, Amelia, Elise, Serpent (Mythic), Nethan, Dreyyn, Alþórel.

While nearing the end of their journey the group reaches a part of the forest that falls silent. Not even birdsong can be heard, those who know nature realise that is because of an impeding danger. Something has got the more noisy creatures on edge, some quick cautions go around the group and they put themselves on guard. The group draws their weapons, eyes darting about looking through the undergrowth for anything foul afoot. In a glance, Flynt manages to spot what's been hunting them, 3 large snakes. One looks to be either older or stronger than the other two. He shouts out a warning to the rest of the group and takes the first shot.

Map up, M is the mythic serpent. Trees here will provide partial cover if you attack into them or through them. So be wary of that or use that to your advantage as the case may be.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Mhmm. If Elise squints, she can pretend the serpents are linnorms! She is, of course, going for the biggest one unless they do something to cut her off (or put her companions in a too perilous situation!).

After Flynt and the serpents have acted, of course :)


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

5-foot
Rapid/Deadly Shot/PBS: Eastern Snake: 1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 7 ⇒ (3) + 7 = 10
Rapid/Deadly Shot/PBS: Eastern Snake: 1d20 + 5 ⇒ (1) + 5 = 6
*Click*

Flynt whips around and fires on the snake closest to him, fanning the hammer of his weapon. The first shot strikes home the with a flash, the second stays in the gun.

"Damn..."


The eastern serpent annoyed at the shot that struck it moves forwards and darts its head forwards trying to make a tasty snack out of Jeremiah.

attack: 1d20 + 7 ⇒ (10) + 7 = 17

It just manages to miss Flynt by a breadth, Flynt can feel it's jaws clench shut near him as its head darts back.

The western serpent rears up its head and a hood similar to a cobra flairs up. A green light starts from the outer edges of it's hood then converges on its mouth. A ball of energy forms on its forked tongue that it throws in between the Mythic Serpent and the front two fighters.

damage: 4d6 ⇒ (3, 4, 3, 4) = 14 acid, reflex half
Dreyyn: 1d20 + 3 ⇒ (17) + 3 = 20
Elise: 1d20 + 2 ⇒ (4) + 2 = 6

Dreyyn manages to dodge the worst of it though Elise doesn't move. Opting to take the hit instead. The remaining residue in the air from the acid ball obscures the bigger serpent. The green square is as if affected by obscuring mist spell


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Elise gnashes her teeth in vanishes as the largest of the wyrms disappear from her vision behind a cloud of acid. The sting of the acid is already disappearing beneath a tide of rising tide fury. With a blood-curdling warcry she spins around and dashes towards the serpent engaged with Flynt and Amelia - her tactical mind strangely not inhibited by the surging bloodthirst. If the ranged combatants had a serpent in their face, they could hardly fight effectively. And Elise knew just how to solve that problem.

Her crescent axe took a sideways swipe at the creature, but she was not done. In a whirlwind of mayhem she merely gathered speed and delivered another gore-splattering blow within seconds. "ASKA OCH DÖD!"

To Hit, Swift Charge: 1d20 + 9 + 2 + 1 - 2 ⇒ (14) + 9 + 2 + 1 - 2 = 24

Damage, Ignores DR: 1d10 + 9 + 6 ⇒ (8) + 9 + 6 = 23

To Hit: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28

Confirmation: 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26

Damage: 1d10 + 9 + 6 ⇒ (8) + 9 + 6 = 23

Damage, Extra if Crit is confirmed: 1d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20

Free action to enter Bloodrage, free action to activate Power Attack. Swift to use Fleet Charge, Standard to Stike the serpent. Should it go down, Move action towards the other non-mythic serpent

Note: I <3 the dice roller today :D


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Whipping the chamber of his firearm open, Flynt pried malformed cartridge from his weapon even as he ducked back from the erstwhile serpent.

Acrobatics (Avoiding AoO): 1d20 + 11 ⇒ (13) + 11 = 24
Standard action to remove the broken condition.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Before the party was interrupted, Nethan was going to say something to the captain. Instead, he manifests Inertial Armor for this round and as a move action, he manifests his mindblade.


Inactive

Gripping a cluster of starknives in her hands, she hurls them in seemingly random directions. They ricochet off plants and rocky outcroppings and fly toward the already wounded serpent.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11; Damage: 1d4 + 10 ⇒ (3) + 10 = 13
Attack: 1d20 + 6 ⇒ (19) + 6 = 25; Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Attack: 1d20 + 6 ⇒ (9) + 6 = 15; Damage: 1d4 + 10 ⇒ (3) + 10 = 13


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

offensive roll maneuver:

Offensive Roll
Thrashing Dragon (Strike)
Level: 1
Initiation Action: 1 full round action
Range: Melee attack
Target: One creature
Duration: Instant
As the disciple moves by his opponent, he may drop into a tumbling roll by them and strike at them at a surprising angle. The initiator must move at least 10ft along side an enemy (which will provoke attacks of opportunity unless the initiator is Tumbling) and make a Acrobatics check with a DC equal to the target’s Armor Class. If successful, the target is considered flat-footed and the strike inflicts an additional 1d6 points of damage. The character initiating this maneuver may move up to his full base speed, making the attack along any point of the moment.

acrobatics: 1d20 + 21 ⇒ (14) + 21 = 35, DC = snake's AC

Dreyyn moves north, nimbly flitting through to the mythic snake's flank to strike from behind.

offensive roll maneuver: 1d20 + 7 ⇒ (13) + 7 = 20 vs Flat-footed AC
damage: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14

Burning one MP for mythic Sudden Attack if it is still alive

Take better of these two:
Sudden Strike: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 vs Flat-footed AC
Sudden Strike: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 vs Flat-footed AC

damage: 1d8 + 6 ⇒ (7) + 6 = 13 = bypasses DR


Elise charges in sending the serpent off kilter, she doesn't manage to bring it down but she raises her axe aloft and kills it with a second well placed strike.

She moves up to her new target as Amelia throws some knives at it, only one of them strikes it but cuts quite deeply.

The Mythic serpent rears its head for a similar attack to its weaker counterparts, trying to defend its ilk it sends a ball of acid towards Elise and Alþórel. This one is more focused and doesn't leave a residue behind.

acid damage: 6d6 ⇒ (4, 3, 5, 1, 4, 6) = 23 reflex half
Elise: 1d20 + 2 ⇒ (15) + 2 = 17
Alþórel: 1d20 + 4 ⇒ (3) + 4 = 7

Elise remembering the kind of attack from the other serpent manages to preempt this attack, whereas Alþórel gets badly burnt from the concentrated acid.

Dreyyn passes through the cloud of acid and lands a strike against his foe. It manages to cut through but the serpent has quite a tough hide, absorbing some of the damage.

The sudden strike comes out and the serpent recoils trying to shield itself with its hood.

parry attack: 1d20 + 10 ⇒ (12) + 10 = 22

Dreyyn's blade manages to just go underneath the protective hood and slice at the unprotected flesh beneath it. The serpent shrieks as it pulls back. Not looking pleased at the fighter.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

foresight: 1d20 ⇒ 9

Alþórel stumbles away, half blind from the stringing burning acid. His inner eye rushes through his futures, looking for a path to success; but none show.

Desperately he calls upon old memories and twin flares of fire lash out at the nearest snake.

Spend mythic to cast Scorcdhing Ray at CL 7 at remaining non mythic snake
scorching ray touch attack 1: 1d20 + 5 ⇒ (20) + 5 = 25fire damage: 4d6 ⇒ (2, 3, 5, 1) = 11
scorching ray touch attack 2: 1d20 + 5 ⇒ (4) + 5 = 9fire damage: 4d6 ⇒ (2, 3, 1, 2) = 8
scorching ray touch attack 1 confirm: 1d20 + 5 ⇒ (9) + 5 = 14additional fire damage: 4d6 ⇒ (4, 5, 1, 4) = 14


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Hp updated


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Nethan wheels around and with his right hand he casts mythic magic missile at the Mythic Serpent;

Missile#1: 2d4 + 1 ⇒ (3, 3) + 1 = 7
Missile#2: 2d4 + 1 ⇒ (1, 4) + 1 = 6
-1 MP


Al, do you want to use the foresight on your second ray attack? It'll kill the serpent if you do.

The serpent gets blasted by a the scorching ray leaving him reeling almost out of life. Nethan shoots a set of missiles into the mist hitting the serpent behind it. Jeremiah fixes his gun ready to fight again.

If Al chooses to use his role on the ray attack, ignore this bit.

The serpent lunges forward trying to bite elise.

attack: 1d20 + 7 ⇒ (20) + 7 = 27
confirm: 1d20 + 7 ⇒ (10) + 7 = 17 Not confirmed

damage: 1d8 + 10 ⇒ (1) + 10 = 11


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

While I'd be delighted with that interpretation and more than happy to take it, I had thought you had to declare prescience before you roll. GM call.


Inactive

Round 2

With the lesser snakes having fallen, Amelia directs her attention to the remaining serpent.

Fleet Charge: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11; Damage: 1d4 + 10 ⇒ (3) + 10 = 13 Ignore DR
Attack: 1d20 + 6 ⇒ (9) + 6 = 15; Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Attack: 1d20 + 6 ⇒ (8) + 6 = 14; Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Attack: 1d20 + 6 ⇒ (18) + 6 = 24; Damage: 1d4 + 10 ⇒ (1) + 10 = 11


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Not being bitten is always nice ;)

Elise surges forth towards the last serpent, her axe held high and visage bloodthirsty. This time her warcry summons forth the inane arcane power of her blood - and a spell takes hold, guiding her blade towards the hiding serpent.

To Hit: 1d20 + 11 - 2 + 20 + 2 + 1 ⇒ (6) + 11 - 2 + 20 + 2 + 1 = 38

Damage: 1d10 + 9 + 6 ⇒ (1) + 9 + 6 = 16

Move action, 6 squares north. Standard action to cast True Strike. Swift action - Swift Charge (30' further). Then take the strike (with a +20 bonus, ignoring concealment & DR).

Figured since I got spells and why the heck not. Initially I thought it would help me get around cover, but meh :P


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Jeremiah whips his revolver around at the hulking mass of scales and fangs.

"I could use a new belt," he notes to himself and opens fire with blinding speed.

Revolver 1 (Up Close and Deadly, Rapid Shot, PBS): 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 1d6 + 7 ⇒ (4) + (4) + 7 = 15
Revolver 2 (Up Close and Deadly, Rapid Shot, PBS): 1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 1d6 + 7 ⇒ (5) + (3) + 7 = 15


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

If the Mythic Serpent is still Alive:

ROUND 2

IF there is any Mythic Serpent remaining and after it's initiative.

Nethan repeats his volley, "Nil'Gnos ArCaniss!"

MM1: 2d4 + 1 ⇒ (3, 3) + 1 = 7
MM2: 2d4 + 1 ⇒ (4, 2) + 1 = 7

MP: -1


Sorry for no post yesterday, I got given surprise planning for a trip across the pond.

@Al: Is it before? I'll go check up on rulings for it, for now I can say you can use it for that purpose as it seems fitting. I read it as just replacing a roll whether before or after. Though I could be wrong, ruling it as you can while I go look at FAQs.

The volley of starknives see only one of them striking the serpent as it shields itself with its hood for the first two. Elise then barges through with the starknives providing covering fire. She charges her strike finding the gap in her opponents' armour straight away. Elise lunges in cutting deep. The serpent is none too pleased its predicament. On its last legs or lack thereof it goes for Elise.

attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 15 ⇒ (6) + 15 = 21

The bite sinks in deep, it seems intent to eat Elise after what she did to one of its allies. The predatory intent in its eyes however is shortlived as two magic missiles from the other end of the field strike it, sapping it of what live it had left.

Hmm... so two CR 4s and a CR 4/MR 2 get quite swiftly dispatched it seems. Though the Mythic did do quite a bit of damage.

The group gathers itself before setting out again. Any end of battle actions before we get out of the forest?


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

It would seem as if Mythic is damage fronted. All the powers help us (and them!) kill faster, but upping the defensive stats are harder. The damage was certainly no slough - Elise suffered 46 damage in total, with a successful save decent AC. But then, your rolls certainly didn't help ^^

As the the serpent dies Elise drops her axe and pulls apart its jaws, freeing herself. Stained in blood both hers and cold reptilian, but still in high spirit, she tosses aside the lifeless body and grins. "It's going to be one hell of a belt Flynt!"

May I suggest some healing for myself and Al before we leave?


Inactive

Heal, heal, heal, heal the wounded warriors!

Amelia expends the remainder of one wand before going into the next to heal the wounded.

Alporel: 1d8 + 1 ⇒ (8) + 1 = 9
Alporel: 1d8 + 1 ⇒ (4) + 1 = 5
Alporel: 1d8 + 1 ⇒ (2) + 1 = 3
Alporel: 1d8 + 1 ⇒ (3) + 1 = 4
21 HP for Alporel

Elise: 1d8 + 1 ⇒ (7) + 1 = 8
Elise: 1d8 + 1 ⇒ (8) + 1 = 9
Elise: 1d8 + 1 ⇒ (6) + 1 = 7
Elise: 1d8 + 1 ⇒ (5) + 1 = 6
Elise: 1d8 + 1 ⇒ (7) + 1 = 8
Elise: 1d8 + 1 ⇒ (8) + 1 = 9
46HP for Elise


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Cool! Is the trip for business or pleasure or both?... :-)

Oh Elise, where is your sense of adventure with only 9 and 2 hit points respectively? ... :)

Nethan looks at Flynt, "Flynt, We probably can make a magic belt out of it or have one made since it is a magical creature? Perhaps we should all cut some of it's skin off so we can have belts made when we are able?


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

I ended the battle with 21, the last 12 are temporary hp that disappeared ^^ I was thinking more in the direction - 'had it been anyone but me or Flynt, that person would be bleeding out right now' ^^

Thanks Amelia!

"If you're going to take trophies I want one!" Elise laughs as she cleans her weapon (and herself) with a bit of cloth.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

@GM Radiance: Okay, thanks :)
I have heard of Mythic that it enhances offence much better than defence. Just kicking myself for not adding a surge to initiative! Ah well.

"Thank you Amelia. I was getting ready to prepare for my next life!"


Inactive

Amelia proceeds with the rather tedious task of collecting and dislodging her starknives. "Well, hopefully the fairies were impressed by that fight!" She focuses her attention back on the troop of humans accompanying them. "Are you folks alright? Perhaps we should proceed."


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

If no one else does, Nethan cuts himself a piece of mythic serpent skin making sure it is a large enough piece so the cutting and making of the belt does not cause issues with making it magical, if possible. He secures it safely and nicely in his bag of holding.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

After cutting a healthy piece of the mythic serpent, Nethan looks up, "Ok, I am ready to move out of the forest and towards the city."


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"Give me a minute," Flynt says pulling a knife and beginning to skin the creature. His strokes are quick and sure.

Survival: 1d20 + 9 ⇒ (17) + 9 = 26

I figure he should be able to field dress the remains quick enough with some extra hands. Skinning and tanning the hide strikes me as falling under Survival. He can't work it into anything nice though, this is just to keep it from degrading.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Survival, aid another: 1d20 + 7 ⇒ (7) + 7 = 14

"Eh, I bet we can do quicker!" she says and pulls her own knife and helps with the skinning.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

Dreyyn, no stranger to skinning things as a (former?) nomad, lends a hand.

survival aid another: 1d20 + 4 ⇒ (15) + 4 = 19


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Nethan leans on his two-handed crystallized sword waiting patiently.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Alþórel meditates quietly, gathering what power he can.
If there is 15 minutes, pick up Ear Piercing Scream.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

There should be at least 15 minutes while we take care of the hide : )

How did the knights fare?

With the grisly work done, Elise wipes her knife and folds the skin so that they can take off. "All righty then, are we ready to continue ?"


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

"Are there any healing magics to be spared? I took but one wound, but I would hate to start a new fight with it already."


Inactive

"There's always plenty to go around," confirms Amelia.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Just for fun, she joins in on the snake skinning party. Survival Aid: 1d20 + 5 ⇒ (13) + 5 = 18


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

"Let's hope we 'always' only going to need nothing more then that stick. Let's keep our limbs attached people ... Not taking any stupid risks!"" her eyes twinkle with laughter when she comes to the last part. "How much juice is left in that, anyway?"


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

"Ah, much better" says Dreyyn as the deep cut closes and turns into a small dark welt.


@Nethan: Business only unfortunately, not to say science isn't fun but I would've liked it if I could stay longer.

The others fought off two small serpents of their own. They don't look that bad off. The knights look more exhausted than anything. They have likely tired themselves before this point and are using what they have conservatively. When peering back to their group you saw that they played a more defensive game baiting the serpents towards them as they took the acid blasts in stride.

Nethan takes a piece of the snake for himself before Jeremiah and Dreyyn take to getting some good leather out of the full snake. They successfully tan the hide as much as they can at current so it doesn't break when they travel. Amelia joining in after having healed the party up with the wand.

The group carries on forth through the forest coming out the other side. There is a dramatic change in the earth beneath their feet as they approach the edge of the forest. First the earth starts to feel softer, then the group can hear sand crunch beneath their feet. Finally the treeline shrinks until they hit the edge of the forest, where they see a large expanse of desert to one side. Not too far away from their current position the group sees a city that is built half and half in the forest and desert dunes. There is no real gradual change of sparse savannah you might expect at the edge of a desert it is a simple change from shorter evergreens to desert dunes. The city lies in between a section like it.

The city is a deep shadow of yellow reminiscent of the colour of sun scorched mud. However even the untrained eye can tell most of the city walls are made up of brick. The yellow clearly is a motif here. Instead of a wall around the city there is a large foundation that holds the city atop of it. There are ramps leading up this foundation and the group can see Eldred 'surfing' up the ramps on small mounds of sand. Though there is a lack of walls that isn't to say the place is unguarded. There are soldiers similar to Daeron hovering about the city on their spears. The spears are horizontally floating in the air similar to an immmovable rod with the Eldred balancing perfectly on top of them.

The knights thank them for their assistance and as promised the captain unfurls the object he has. It is a cut stone in the shape of a smooth oval. In the centre there is a mark with an eye with wings. As the captain undoes the last bit of the cloth and takes it away you see the eye open up. The pupil of the eye dilates then begins to pan, eventually pointing towards the city. The captain "Ah there we go, the bugger is being co-operative again. Earlier in the forest it would open then look in all directions and shut again."

The cloth that he still has open has a pattern on the inside that was clasped around the eye. It depicts a large black wooden shield, split into 12 sections.

know(religion or history) 13:

This shield a depiction of the shattered shield of Aroden, a shield that Aroden supposedly carried with him when he was mortal.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Nethan looks at the smooth oval without touching it, "Wow, that is cool!" ...

History: 1d20 + 8 ⇒ (11) + 8 = 19

Nethan points to the cloth pattern ...

"This cloth pattern is a depiction of the shattered Shield of Aroden. I wonder if that stone is from his shield or was designed only to detect his artifacts?"


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

"Mhmmm..." Elise replies to Nethan, most of her attention fixed on the city before them. Her eyes followed the hovering guards, admiring their skill. And the fact that they were floating in the sky.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

@GM Radiance - sorry you did not have more leisure time.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

"That's not creepy or anything"


Inactive

Amelia is also a little creeped out by the eye that gazes toward the city. But she tries to hide that fact. "Well then, we know there's a human trapped in that city, and now we have this ... scrying device that points right to it. Perhaps our tasks are quite related. So, how do a bunch of humans like us get into an Eldred city without drawing attention?"


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Alþórel shimmers, and suddenly resembles a young elf.
"Disguise?" he suggests, in a higher voice than normal.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Elise tears her attention away from the city and back to the party. Al's trick earns a raised eyebrow and an impressed nod. She pulls the cloak she acquired at the outpost tighter around her, and the hood over her head.

"Disguise ... Dareon, what colour should we have if we are faraway travellers - but not overly suspicious? Because you mages can play with that - can't you ?"

Prestidigitation to make our cloaks fit in, then surge the disguise roll ? Should hold up to casual observation I hope =)


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Nethan shrugs, "Why such an elaborate plan? Are they hostile to us or the Eldred we travel with? And a cantrip is not a major spell and anyone with any type of scrying magic or who is very perceptive is going to look right through it."


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

"When that captured 'human' suddenly disappears - whom do you think they'll suspect? Besides, doesn't everything already light up like the aurora when subjected to divination anyhow?"

The eldred seems to be capable of dulling the colours of their cloaks already - so they probably detect as magic. Besides, we are not trying to be super stealthy, just enough to pass casual inspection and travel freely on the streets : )


Sorry for delays, planning my trip is taking up a lot of my time at the minute.

Daeron ponders for a moment "My original plan was to get some of the travelling citizens and either convince them to part with their clothing or steal it from them to get in. Though if we go by the disguise route be sure to carry more than one colour. Something like blue and yellow, or green and yellow. Merchants between to houses carry the colours of both houses as a white flag of sorts."

Daeron does agree with Nethan's sentiment "I do not think anyone will look at you with outright hostility, possibly might look at you warily as they aren't sure where your allegiances lie but outright attack? Probably not. I guess the impasse is like Elise says, we can forgo the disguises but it might draw suspicion when we obtain our target. We could also opt for obtaining disguises for leaving the city only. Perhaps then the authorities will be looking through the city on a wild goose chase if they think suspicious people are still there?"


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

No worries : )

"Double colours? Got it. But perhaps you are right - enter undisguised and leave hidden. That way we don't risk our entrance into the city by screwing up our cover. If they try to stop us from leaving, that is oh so much easier to deal with ..."

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