Mothman's Whispering Cairn

Game Master Mothman

Age of Worms, Greyhawk, Pathfinder rules


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Brashen:
Yes, you can move outside the lift shaft and get into base to base contact with him.

As you move towards the masked, tattooed humanoid he slashes at you with the scythe, but over reaches and half stumbles, an attack that you easily sidestep. However at almost the same time an arrow whistles out from somewhere in the darkness, striking deeply into your arm for 8 points of damage.

Your turn in round 4.


Male Human Fighter / 3

Moth

Spoiler:
Brash grunts in pain, wondering how many more of these things may be lurking in the darkness. He peers around wondering where the arrow came from, but can't pierce the gloom.
'Your going to die' he growls at the creature in front of him, swinging the great axe with all the force he can muster.

Perception check to see if i can tell where arrow came from 1d20 + 3 ⇒ (5) + 3 = 8
power attack 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28 damage 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15 Miss chance 1d100 ⇒ 29


Brashen:
Your blow hacks straight through his armour and into his chest. Dark blood sprays outwards as the creature crumples at your feet.

Looking and listening about, you get no sign of where the arrow came from ... but a moment later you hear a dull banging sound coming from the darkness somewhere on the other side of the scaffolding.


Those of you above hear more sounds of battle – grunts, cries and the clash of steel. A figure – barely seen in the dim light generated by what is left of Damion’s spell – dashes across your field of vision and cuts down another figure.


Male Human Fighter / 3

Moth

Spoiler:

Brash will stoop and scoop up the lighted bolt with one hand holding the axe in his other. He then moves as quickly as he can towards the sound at the scaffolding, intending to drop the light when he gets there and get a proper grip back on his axe.


Brash:
You get back to the scaffolding, but the sound isn’t coming from there, rather somewhere beyond it. Glancing up, you notice that Harrigan and Boland are still climbing down, they do not have too much further to go until they reach you.


Male Human Fighter / 3

Moth

Spoiler:

Brash will follow the sound as best he can, and as quickly as he can perception check 1d20 + 3 ⇒ (13) + 3 = 16


Male Human (Suloise/Oeridian) Cleric 3

"Damn it... are they fighting down there?!" asks Andolphas incredulously. "If discretion and surprise are lost," he hells Damion, "then maybe we should just take the lift down? It would probably get us down there faster..."


Boland and Harrigan:

Spoiler:
"Too far down. Damn it. We better hope the big man can hold his own in the dark, because its going to take a while to get down there."

I need to go down 20 more feet then spend a turn to tie my rope to the grappling hook head and secure it somewhere. Then I'll shimmy down the rope as fast as I can. I don't know if it is any faster, but it seems like it could be.
Btw- I'm assuming the grappling hook is a small one, not a giant thing that wouldn't fit in a backpack. If I am wrong it is home and I just continue taking 10 climbing all the way down.


Brashen:
Carrying the dimly illuminated crossbow bolt, you head towards the source of the sound – the banging has now stopped, but you got a pretty good sense of the direction. You can see no more than twenty feet ahead of you.

You pass another enormous column, stretching up into the darkness above, then see a hewn stone wall ahead of you. There is an arched opening in the wall, some ten feet wide and fifteen feet high at its apex, with a tunnel beyond leading away from this chamber. The noise seemed to have come from somewhere in that direction.

Another perception check if you would.


Harrigan and Boland:
Harrigan hurries down the ladder he is on to another landing and steep stair that winds around another portion of the scaffolding. At this point, judging himself about fifty feet above the ground, and that climbing down a rope would be quicker than edging down a narrow stair, he quickly hangs his compact grappling hook off a section of the scaffolding, lets go the rope and begins shimmying down.

Reaching the ground, and looking about with the virtue of his darkvision, Harrigan can see no immediate sign of Brashen. Two bodies lie nearby, one actually within the lift shaft formed by the scaffolding and one outside of it. Both bodies are humanoid, but with their features obscured by chainmail tunics and tabards bearing a sinister looking symbol (a gauntleted fist clutching three barbed arrows), as well as masks of chainmail hanging down from their helms. Both dead men have tattoos covering their bare arms, with various grotesque and blasphemous symbols and scenes depicted. Both men appear to have been killed by single, grievous axe blows to their torsos.

Looking about, Harrigan spots a mining helmet lying on the ground nearby. Getting his bearings, the dwarf figures he is standing near the south side of the elevator shaft. To the north and south the chamber stretches away beyond the limit of his vision, with rows of enormous, hewn stone columns marching to both sides of the lift shaft from north to south. To east and west Harrigan sees a hint of the walls of the chamber, and there is a dim glow, somewhat obscured by a column coming from a point to the east.

Perception checks please.


Andolphas and Damion:
As you stand debating whether to follow your companions or take the lift ... Make Perception checks please.


Male Human Fighter / 3

Moth

Spoiler:

perception check 1d20 + 3 ⇒ (16) + 3 = 19


Brashen:
As you are about to step into the passageway, you think you hear a sound – like a boots cuffing against the stone floor, somewhere not too far away. It sounds like it’s somewhere to your right rather than from down the passageway ahead.

Glancing about you can see nothing nearby, but looking back towards the scaffolding (about forty feet away) you can see that the light from Boland’s helmet appears to be almost down to your level.


Male Human Fighter / 3

Moth

Spoiler:
Brash will move to the right, towards the sound of boots scuffing, going for speed rather than stealth.


Male Human (Suloise/Oeridian) Cleric 3

Moth:

Spoiler:

Perception: 10 + 2 = 12.


Brash:
Sorry, you also would probably hear something from down the passage too ... faintly, something that sounds like the tinkling of tiny little bells ... does that change things, or still want to hurry towards the other sound?


Male Human Inquisitor 3

Andolphas and I:
The Pholtan nods to Andolphas. "The element of surprise is as good as lost. Onto the lift."

Perception:1d20 + 10 ⇒ (8) + 10 = 18


Male Human Fighter / 3

Moth

Spoiler:

Would it sound at all like alarm bells? I think either way I'll continue with the above action


Boland and Harrigan:

Spoiler:
Harrigan calls up to Boland in a low voice, "Clear down here, but no sign of Brash yet."

The dwarf slips the silver morningstar out of his bag and heads toward the dim light to see if it is Brashen.
Perception 1d20 + 7 ⇒ (1) + 7 = 8


Andolphas and Damion:

Spoiler:
Just as you are about to move into the lift, Damion notices a flickering glow coming from the tunnel that leads down to this chamber, and hears the sounds of footsteps and the jingle of metal.


Boland and Harrigan:

Spoiler:
The glow shifts, and you see a tall figure with a big axe – presumably Brashen – hurrying along near the east wall, heading south. All of a sudden something appears to hit him – hard – from the front, and the big man falls backwards with a cry, crashing to the floor, an arrow sticking out of his chest. You can’t see the archer.


Brashen:

Spoiler:
It could be an alarm bell, but it is pretty soft – possibly muffled by walls or distance.

You hurry towards where you heard the sound. Suddenly an arrow whirs out of the darkness ahead, straight for you. You barely have time to react before the long shaft punches through your chainmail and buries itself into your chest, knocking you from your feet. As the pain sears through your flesh you can only hope that the arrow has missed any major organs. 17 points of damage – critical hit.

No sign of the archer, but you can dimly hear the sound of footsteps.


Male Human Inquisitor 3

Top of the shaft:
Damion practically shoves the cleric onto the lift and steps backwards onto the platform, snapping another bolt into place and aiming down the tunnel they came through.

"Lower us down! I'll hold them off!"

Not about to blindly fire on what may well be perfectly innocent miners, Damion will not attack unless they attack first.


Male Human Fighter / 3

Moth

Spoiler:
Brash is in the negative now. Is it my imagination, or can you now take limited actions in this state? If so he will start searching through his back pack for his healing potions


Brash:
Not unless you have the die-hard feat or similar. However, you get a stabilisation roll on your turn each round (might as well go ahead and take it now). It is a constitution check with a DC of 10, but you take a penalty to the roll equal to your current negative hit points (3 in your case at the moment). You die at 0 minus your con scire (so -16 in your case I think).


Harrigan and Boland:
The prone, maybe Brashen figure lies still, unmoving. Still no sign of his assailant.
Init rolls and actions please.


Male Human Fighter / 3

Moth

Spoiler:
Con check

1d20 + 3 ⇒ (4) + 3 = 7


Male Human (Suloise/Oeridian) Cleric 3

Moth and Damion:

Spoiler:

Andolphas mutters something and drops his pack on the floor of the lift as Damion gives him a shove. The priest is clearly worried because he did not have the time to put his armour back on. He does as the inquisitor says, and does his best to lower the lift quickly but steadily.

Not sure what kind of check might be needed here?


Andolphas and Damion:

Spoiler:
While Damion readies his crossbow, Andolphas quickly examines the crank in the middle of the platform to determine how it works.

You need to release a braking mechanism – easy to do – to allow the handle to turn ... then turn the handle. You are strong enough to turn the handle without making strength checks, but it is very difficult – you get a lot of resistance as you turn it.

Andolphas releases the brake and begins to turn the handle with both hands, putting his back into it, sweat beading on his brow. The platform lurches, then begins to descend slowly downwards as the spool turns, unrolling the chain attached to the timber assembly above. The wooden and metal scaffolding below has rails inside, keeping the platform from swinging about (and fairly level) as it descends.

Initiative checks please.


Brashen:

Spoiler:
You lose another hit point.


Male Human Inquisitor 3

Lift Crew:
Init: 1d20 + 7 ⇒ (5) + 7 = 12


Harrigan and Boland:

Spoiler:
Init: 1d20 + 7 ⇒ (16) + 7 = 23


Male Human (Suloise/Oeridian) Cleric 3

Moth and Damion:

Spoiler:

Initiative: 6.


Moth:

Spoiler:
Harrigan continues heading toward the fallen form to see if it was indeed Brashen. The dwarf pulls a smokestick the holster on his leg as he moves.
MA: move, draw smokestick as part of move
SA: uncertain right now.
I'm not totally clear on the situation. Does it look like Brashen was struck by an arrow from the south hall or from within the room we are both in now? In other words had he just reached a point where there was line of sight down the passage when he got nailed? Did the arrow obviously come from a different location?

Perception 1d20 + 7 ⇒ (7) + 7 = 14


Sorry for the delay guys, our internet has been out, I will try to get this back up and running today.


Harrigan and Boland:

You are in a large chamber with walls within the range of your darkvision to east and west (approx 40-50 feet away in both cases). You cannot see any walls in the north or south directions. The chamber is littered with pillars. Brashen is in the same chamber as you (as you near you can tell it is him), almost due east of your position, 40 feet away near the wall, lying prone with an arrow sticking out of his chest. Based on the impact, you would guess his assailant must be somewhere to the south, but cannot see (or hear) him (or it) at this stage (after a single move east). Obscurely, you can hear the faint sound of what sounds like small bells being rung, somewhere to the east, difficult to pinpoint the exact location. As you near Brashen, you also notice an arched opening in the east wall, near where Brashen lies, with a ten foot wide passage leading away to the east.

You can also hear the chain in the middle of the lift shaft begin to rattle and clank.

Init:
Harrigan 23
Bad guys 18
Boland 13
Brashen 7


Andolphas and Damion:

Approaching footsteps 15
Damion 12
Andolphas 6

The footsteps continue to approach as the platform drops down below eyelevel of the floor. A voice calls out in the common tongue, “Who’s there?”

At this point the lift is about 10 feet down. Continuing? Damion, I will assume you are changing the angle of your crossbow, ie, holding it pointing up at this stage.


Male Human Fighter / 3

Moth

Spoiler:

My next stabilization role 1d20 + 3 ⇒ (11) + 3 = 14


Male Human (Suloise/Oeridian) Cleric 3

Moth and Damion:

Spoiler:

Andolphas continues to lower the platform even when the voice above calls out to them. He murmurs a quiet prayer to the Green Lady, hoping that she will keep him safe from harm.


Male Human Inquisitor 3

Lift crew:
"An inquisitor of the Blinding Light. Return to your work or I will consider you in league with the evils beneath this mine," the Pholtan states gravely while aiming his crossbow up at the ledge they formerly occupied.

Intimidate: 1d20 + 11 ⇒ (12) + 11 = 23


Moth

Spoiler:
Harrigan darts from pillar to pillar toward Brashen keeping cover between him and the direction of the sniper when he can.
going to take a double move to get there


Male Human Wizard/3

Sorry on the lack of posting
Harrigan and Moth:

Spoiler:

Boland follows Harrigan down the rope, moving as quickly as he can without risking falling

Take 10 on climb check, for a 12

When he reaches the bottom he pulls a sunrod from his pack, preparing to light it and try and light up the area a little better.


Sorry guys, continued issues with my internet service at home – no connection again last night,


Lift crew:
There is hesitant seeming pause from above and you can hear quiet muttering and murmuring. The lift continues to descend ...


Boland and Harrigan:
Boland hurriedly climbs down after Harrigan, reaching the bottom.

Harrigan hustles across to where Brashen lies – and it is Brashen – drawing a smokestick as he goes. The big warrior lies unmoving on the ground, his face pale and eyes closed, breathing shallowly as blood pools slowly beneath him. He appears to have suffered a number of wounds apart from the arrow in his chest.

Just as Harrigan reaches Brashen he notices movement from the corner of his eye with his darkvision – about fifty five feet away to the south, lurking in the dark next to a pillar, is a humanoid similarly attired to the dead ones by the lift shaft – chain shirt, chain link mask and tabard ... this one is pointing a longbow at Harrigan.

The figure with the longbow fires in Harrigan’s direction, but the nimble dwarf manages to dodge the arrow. It occurs to Harrigan that Brashen, with his meagre light source, would not have even been able to see his attacker.

From the eastern tunnel nearby, Harrigan can hear what sounds like the jingling of tiny little bells.

Boland spends his turn climbing and retrieving a sunrod. Boland, you can’t actually see the guy firing arrows at Harrigan, though you probably saw the arrow fly by in the light of the faintly glowing crossbow bolt beside Brashen.

Back to Harrigan.


Brashen:

Brashen, you are stable.


Male Human (Suloise/Oeridian) Cleric 3

Moth and Damion:

Spoiler:

Andolphas inhales deeply and holds his breath for a long moment, worrying that projectiles might rain down on them at any moment. He continues to lower the lift until the platform reaches ground level.


It might have gotten lost amongst the spoilers, but waiting on Harrigan Ith.


Alright, I think the use of spoilers, along with reduced availability of some people (myself included this week) have served to bring everything to a grinding halt, so we’ll do away with them for now.

Here’s the situation;
Andolphas and Damion have begun descending in the lift, they are a very short way down the shaft now, and someone is approaching the chamber above, telling them to stop.
Boland is at the bottom of the lift shaft.
Harrigan is nearby, also at the bottom, with a masked figure (lurking in the dark and so far unseen by Boland), shooting arrows at him. He can also hear the sound of bells from somewhere.
Brashen is lying on the ground, unconscious in a pool of blood at Harrigan’s feet.

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