Luke_Parry
|
Heading up the stairs...
A wide balcony overlooks a spacious atrium here, its low iron railing wrought with geometric symbols. A window high on the west wall is protected by narrow metal slats. Three doors stand in the east wall, but only the central door remains intact, with a short message written above it ("Lab 4: Animal Reasearch"). The northern door has a hole burrowed through it, while the southern one has been completely smashed apart.
However, Gregory is only able to briefly take this in, as he is distracted by the room's current occupants - two big, bird-like beasts which are mostly head, lunging forward on four scaly legs. Wisps of noxious black vapor trail from their hooked beaks.
Perception: 1d20 + 14 ⇒ (18) + 14 = 32.
Perception: 1d20 + 14 ⇒ (12) + 14 = 26.
Fortunately, neither notices Gregory.
Luke_Parry
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Perception: 1d20 + 14 ⇒ (12) + 14 = 26.
Perception: 1d20 + 14 ⇒ (13) + 14 = 27.
Both doors to this room are battered outward and hang askew on their hinges. The furnishings within-a pair of large metal cages and a desk-have been smashed to pieces and pushed together into a large nest.
The nest contains the disemboweled remains of a young human male, still wearing a rather well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets.
| Gregory Leichardt |
Knowledge(Planes): 1d20 + 13 ⇒ (11) + 13 = 24.
Achaeierai. Wonderful. Given Xoud's other experiments, I can't say that I am surprised...
Spellcraft: 1d20 + 14 ⇒ (10) + 14 = 24.
Once Gregory identifies the vest, he gleefully strips it from the body, cleans it (with Prestidigitation), and puts it on. He then moves to investigate the next chamber over.
Luke_Parry
|
Perception: 1d20 + 14 ⇒ (7) + 14 = 21.
Perception: 1d20 + 14 ⇒ (2) + 14 = 16.
The Achaeierai continue to remain oblivious to Gregory's presence.
The doors to the next chamber appear to be too damaged to function. However, the hole through them is wide enough that Gregory could squeeze through...?
Luke_Parry
|
Perception: 1d20 + 14 ⇒ (6) + 14 = 20.
Perception: 1d20 + 14 ⇒ (7) + 14 = 21.
Once again, neither creature manages to spot Gregory, although they *do* become flustered when the door apparently opens by itself...
Beyond is a short corridor, leading to the top of a spiral staircase, going down (which Gregory is fairly certain links up with the one on the level below).
Another small hole has been drilled through one of the internal walls, leading back into the other lab...
Luke_Parry
|
Perception: 1d20 + 14 ⇒ (19) + 14 = 33.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33.
As Gregory tries to sneak past the Achaeierais one final time, they suddenly stop preening, and screech!
Initiative:
Gregory: 1d20 + 9 ⇒ (11) + 9 = 20.
Achaeierai: 1d20 + 3 ⇒ (5) + 3 = 8.
Round 1: Gregory, Achaeierai
| Gregory Leichardt |
With a sigh, Gregory pounces on the closest one.
Claw: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23, for 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19, for 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24, for 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8 damage +1d6 ⇒ 3 Electricity damage.
Luke_Parry
|
Gregory tears into one of the evil bird-creatures.
Both creatures breathe a cloud of noxious, foul-smelling black gas over Gregory...
4d6 ⇒ (1, 2, 5, 3) = 11 damage.
...causing his shielding to go haywire.
DC 17 Fort save x2, or become Confused.
Round 2: Gregory(-11), Achaeierai(-, -25)
| Gregory Leichardt |
Fort: 1d20 + 10 ⇒ (6) + 10 = 16.
Fort: 1d20 + 10 ⇒ (5) + 10 = 15.
Gregory starts acting... strange.
1d100 ⇒ 15
Huh.
He then rips into the injured Achaeierai.
Claw: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14, for 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20, for 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16, for 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage +1d6 ⇒ 2 Electricity damage.
Fort: 1d20 + 10 ⇒ (10) + 10 = 20.
Luke_Parry
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Unfortunately, in his drug-addled state, Gregory doesn't land a single blow.
Both birds squawk in anger, and breathe on him again!
4d6 ⇒ (1, 6, 4, 1) = 12 damage; DC 17 Fort x2, or become Confused.
Round 3: Gregory(-23), Achaeierai(-, -25)
| Gregory Leichardt |
Fort: 1d20 + 10 ⇒ (10) + 10 = 20.
Fort: 1d20 + 10 ⇒ (17) + 10 = 27.
Gregory manages to fight off the creatures' bewitching smoke, and attempts, once more, to rip into the injured beast!
Claw: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31, for 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29, for 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32, for 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage +1d6 ⇒ 4 Electricity damage.
Luke_Parry
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In an explosion of feathers and blood, Gregory tears apart one of the Achaeierai.
The other one lets out an almighty screech, and breathes fumes over Gregory one last time!
2d6 ⇒ (3, 2) = 5 damage; DC 17 Fort save, or become Confused.
Round 4: Gregory(-28), Achaeierai
| Gregory Leichardt |
Fort: 1d20 + 10 ⇒ (15) + 10 = 25.
Once more, Gregory resists the fumes, and attempts to tear the bird apart.
Claw: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14, for 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15, for 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16, for 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry
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Gregory's aim is off, due to the lingering effects of the fumes, and he is unable to score a single hit.
The remaining Achaeierai, on the other hand, attacks in a fury of beak and claws...
Bite: 1d20 + 10 ⇒ (5) + 10 = 15, for 2d6 + 4 ⇒ (4, 6) + 4 = 14 damage.
Claw: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.
Claw: 1d20 + 10 ⇒ (16) + 10 = 26, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
However, its attacks beat uselessly against Gregory's thick armour.
Round 5: Gregory(-28), Achaeierai
| Gregory Leichardt |
Gregory starts trying to pluck feathers...
Claw: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27, for 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25, for 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29, for 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry
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Gregory manages to defeather the creature's rump quite effectively!
Bite: 1d20 + 10 ⇒ (15) + 10 = 25, for 2d6 + 4 ⇒ (1, 1) + 4 = 6 damage.
Claw: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.
Claw: 1d20 + 10 ⇒ (4) + 10 = 14, for 1d6 + 4 ⇒ (6) + 4 = 10 damage.
The creature tries to mount a response, but it just has no luck doing so.
Round 6: Gregory(-28), Achaeierai(-38)
| Gregory Leichardt |
Gregory tries to finish-off the last Achaeierai.
Claw: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21, for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28, for 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18, for 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage +1d6 ⇒ 5 Electricity damage.
Luke_Parry
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Gregory tears a great rent in the creature's flank, but it continues to fight!
Bite: 1d20 + 10 ⇒ (4) + 10 = 14, for 2d6 + 4 ⇒ (5, 3) + 4 = 12 damage.
Claw: 1d20 + 10 ⇒ (20) + 10 = 30, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.
Crit Confirmation: 1d20 + 10 ⇒ (14) + 10 = 24, for 1d6 + 4 ⇒ (4) + 4 = 8 *ADDITIONAL* damage.
Claw: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Propelled by rage and desperation, it actually manages to hit, scraping away at Gregory's shielding.
Round 7: Gregory(-35), Achaeierai(-56)
| Gregory Leichardt |
Gregory attempts to rip the bird apart.
Claw: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31, for 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31, for 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29, for 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9 damage +1d6 ⇒ 1 Electricity damage.
| Gregory Leichardt |
Gregory restores his shielding...
LRE: 1d10 + 1 ⇒ (3) + 1 = 4.
LRE: 1d10 + 1 ⇒ (4) + 1 = 5.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
LRE: 1d10 + 1 ⇒ (7) + 1 = 8.
LRE: 1d10 + 1 ⇒ (9) + 1 = 10.
...and then heads up the stairs.
After reactivating his chameleonware, of course!
Luke_Parry
|
This wide, curved hall ends in a metal hatch to the northwest. A large slate board covered with neat lettering hangs on the east wall. A flight of stairs to the east leads up, while another flight to the south leads down. The door to the southern stairwell appears to have been burrowed or chewed through.
The slate board has the following written on it:
Lab 1: Alchemy
Lab 2: Fluid Siphoning Research
Lab 3: Gaseous Ooze Research: Anada Visk, lead
Lab 4: Animal Research (animals used as needed in other experiments)
Lab 5: Infernal Cloud Research: Genisette Farvastian, lead
Lab 6: Technic Research
Lab 7: Quasi-Gaseous Reseach: Armestor Kelkin, lead. Limit: 100 lbs. of live animals per week - Kelkin, I am NOT running a slaughterhouse here!
Lab 8: Swarm Behaviour Studies: Lors Everenki, lead (monitor activation of bionanites and report full awakenings at once, priority one)
Lab 9: Smoke and Particle Research
Lab 10: Mnemotechnic Recovery
Gregory is also able to easily determine that the metal hatch appears to be locked with an Arcane Lock.
Luke_Parry
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This large chamber appears to be a combination of bedroom and study. A large window to the northwest, fitted with sturdy metal slats, lets in light and air, while elaborate tapestries depicting gloomy landscapes and Gothic architecture adorn the walls. A large bed sits in the room, its fine coverings frayed and dusty. A small desk against the southwest wall is bare, while doors provide several exits - although no handle adorns the door to the northwest. Instead of a handle or knob, it bears a small plate of coppery metal.
Perception: 1d20 + 23 ⇒ (11) + 23 = 34.
As soon as Gregory steps through the door, a cloud of smoke pours from the tapestries, reforming into Xoud's madly chuckling ghost!
Initiative:
Gregory: 1d20 + 9 ⇒ (8) + 9 = 17.
FX: 1d20 + 2 ⇒ (8) + 2 = 10.
Round 1: Gregory, FX
| Gregory Leichardt |
With a snarl, Gregory pounces forward!
Claw: 1d20 + 11 + 2 + 2 + 2 ⇒ (6) + 11 + 2 + 2 + 2 = 23, for 1d8 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 11 + 2 + 2 + 2 ⇒ (13) + 11 + 2 + 2 + 2 = 30, for 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 11 + 2 + 2 + 2 ⇒ (2) + 11 + 2 + 2 + 2 = 19, for 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry
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Gregory lashes out, one of his claws connecting with Xoud's form.
Xoud simply floats back, and casts a spell, causing the area around Gregory to suddenly become extremely warm, and making him feel nauseous...
Irradiate. DC 17 Fort save, or take 2d4 ⇒ (3, 2) = 5 Constitution drain as you are exposed to high radiation...
Round 2: Gregory, FX(-15)
| Gregory Leichardt |
Fort: 1d20 + 10 ⇒ (4) + 10 = 14.
Gregory nearly swoons as he feels something tearing away at the power core of his armoured suit, but he retains his footing, and attackc the ghost with renewed vigor!
Claw: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28, for 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23, for 1d8 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28, for 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 damage +1d6 ⇒ 5 Electricity damage.
Luke_Parry
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Gregory tears into Xoud's spectral form.
For his part Xoud simply grins.
"This is as the most fun I have had in such a long time!"
He then discorporates back into smoke, which seeps through cracks in the exterior wall, and disappears.
Combat Over (for now)
A thorough search of the room reveals that the door to the northwest is trapped.
Luke_Parry
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This room contains a large desk and bookshelves. Metal hatches lead to the east and west. A thick glass window is set into the hatch to the east. Several strange black hoses lead from the door to a large machine against the northeast wall.
The shelves contain medical texts regarding respiratory function and gruesome pulmonary models. The desk contains meticulous notes about years of experiments in suffocating creatures - mostly humans - to death.
Initiative:
Gregory: 1d20 + 9 ⇒ (11) + 9 = 20.
| Gregory Leichardt |
Perception: 1d20 + 23 ⇒ (9) + 23 = 32.
Knowledge(Religion): 1d20 + 13 ⇒ (15) + 13 = 28.
Oh, Hell.
Gregory, realising that he can't really deal with haunts, GTFO of the room!
Luke_Parry
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This room was at one time and extremely well-appointed bathroom, equipped with a copper bathtub, sink, and marble toilet. However, it appears that one of the taps has been leaking for some time, as when Gregory opens the door, a three foot high wall of water comes out to greet him!
Completely harmless ;-)
A search of the room reveals that most of the contents have been ruined, apart from three bottles of rare cologne (worth 40gp each).
Luke_Parry
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This open space spans the diameter of the tower and, in the southern portion of the room, opens to a room above. The air is stifling due to the operation of three massive forges that burn and vent into the cluster of exposed pipes running through the center of the tower. A tangle of conduits from the southeast cuts through the room to join this cluster, forming a wall of pipes and thick wires.
Three brass-skinned dwarves with flaming red hair toil away at the forges, overseen by a pair of Riot Suppressors.
Perception: 1d20 + 13 ⇒ (7) + 13 = 20.
Perception: 1d20 + 13 ⇒ (13) + 13 = 26.
Fortunately, neither notices Gregory.
Luke_Parry
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This small closet contains emergency replacement stores such as spare tools and weapons.
Mostly just a wide array of mundane tools, shields, and weapons, although there are 4x MW Longsword, 4x MW Heavy Crossbow, 5x Screaming Bolt, and 10x +2 Bane(Human) bolts, mixed in with the other stuff.
Luke_Parry
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Raw iron, spools of wire, and sturdy jars filled with colorful liquids line the north and east walls of this large room. A balcony crosses the room from northwest to southeast, looking over a sweltering workshop. A large iron-and-mithral swivel crane perches at the edge of the balcony, its boom long enough to reach the stores and lower them down into the foundry below. Doors exit the room to the north (above which a sign reads "Lab 6: Technic Research"), and the west.
Luke_Parry
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The walls of this laboratory are painted bright white. A partially disassembled Gearsman spreads a cross an otherwise clean desk. The automaton's lower half is intact, but its arms are disconnected from its torso and its torso and head are both spread out in their component parts. The single eye in the middle of the creature's face is dim. Hatches lead out of this room to the west and southeast.
A variety of precision tools (worth a total of 500gp) are scattered around the room, as well as 232gp worth of skymetal circuitry.
Luke_Parry
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The upper halves of eight metal creatures hang from hooks in the ceiling of this narrow room, each trailing wires from its torso like mechanical viscera.
Another Nanite Cocoon is glued to the wall near the back, and a strange hand drum with a pitted metal frame, with dark skin bearing furry patches stretched across it, hangs from a hook at the back of the room.
Gregory also notes that the entire room is trapped...