| Nimeon |
Round 1 Init 14
HP = 46/46
AC (N/T/FF) = 21/14/17 (+2 vs. Faith)
Weapon Equipped = Longbow
Arrows = 25/40
Silver Arrows = 50/50
Cold Iron Arrows = 50/50
Speed = 20'
Lay on Hands = 4/4 (2d6)
Smite Evil = 2/2 (+2 hit, +4 damage, +2 AC vs. target)
Status Effects = Haste, Bless
Feeling blessed and faster than normal, Nimeon trusts his aim and fires at Faith.
Smite Faith.
DCL PS RS Smite #1: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 6 ⇒ (5) + 6 = 11
DCL PS RS Smite #Rapid: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 6 ⇒ (7) + 6 = 13
DCL PS RS Smite #Haste: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 6 ⇒ (3) + 6 = 9
DCL PS RS Smite #2: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 6 ⇒ (5) + 6 = 11
Crit Confirm #Haste: 1d20 + 10 ⇒ (9) + 10 = 192d8 + 12 ⇒ (7, 1) + 12 = 20
All ignore DR and the first shot that hits does +4 damage.
| GM_Verdigris |
Two of Nimeon's arrows fly true, piercing deep into The flying fiends's form! -26,No crit, though...
initiative rolls:
Dorial: 1d20 + 9 ⇒ (17) + 9 = 26
Othoe: 1d20 + 1 ⇒ (19) + 1 = 20
Simon: 1d20 + 3 ⇒ (13) + 3 = 16
Nimeon: 1d20 + 2 ⇒ (12) + 2 = 14
Kast: 1d20 + 0 ⇒ (12) + 0 = 12
Chrystosm: 1d20 + 5 ⇒ (6) + 5 = 11
SWARM: 1d20 + 2 ⇒ (9) + 2 = 11
Faith: 1d20 + 2 ⇒ (1) + 2 = 3
BFS: 1d20 + 2 ⇒ (1) + 2 = 3
Summary so far...
Dorial charges and steals the child, taking a vicious claw wound in the process. Othoe fireballed the swarms and the satyr, though they the fey prove very light on their feet. Unfortunately, he accidentally (yeah, right!) catches Gavel Kreed in the blast. Simon tries to cast a spell on Faith, but it fails. Nimeon fires at faith, hurting her dreadfully. Kast stomps closer, readying to attack any evil being that comes close. Chrystosm climbs onto a building for a better view.
Round 1, Initiative 11
The Swarms fly, one surging past Kast to land on Othoe, the other, flying up to aid faith. It surrounds Dorial and the child, but surprisingly only attacks the giant vulture.
Kast swings at the swarm as it rushes past him to Othoe, but misses, his blade swinging right though, but hitting nothing.
The swarms, having settled, begin to hiss and glow, growing brighter and brighter.
swarm on Othoe: 2d6 ⇒ (4, 3) = 7 plus distraction Fort save (16) to save.
swarm on Dorial: 2d6 ⇒ (4, 4) = 8plus distraction Fort save (16) to save.
Initiative 3
Faith, relieved of the child, full attacks Dorial, drawing a sword to do so.
sword 1: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 3 ⇒ (2) + 3 = 5
sword 1: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 3 ⇒ (6) + 3 = 9
The Satyr continues to pipe, long curtains of fungus dangling from his arms and elbows. He calls the people of the town to him. One by one they approach, stop, and glaze eyed, eat of the fungus before heading into the tree behind him.
Begin Round 2, please
| Othoe |
Round 2, Initiative 20
Weapon Equipped = Dagger
Conditions = Endure Elements, -2 strength (damage), Bless (3 of 50r), Haste (3 of 6r), Flaming Sphere (1 of 6r)
Arcane Bond = 1/1
Pearl of Power (first) = 1/1
Force Missile = 7/7
Wizard Spells Remaining:
0) Detect Magic, Prestidigitation, Ray of Frost*, Spark 1) Grease, Magic Missile* w/ Topple x3 2) Glitterdust, Invisibility, Knock, Scorching Ray*
3) Dispel Magic, Haste
Othoe chokes on a sprite as the mass of creatures descends on him. He tries to avoid the worst of it.
Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19 vs DC 16
Whew!
Othoe struggles to break free from the swarming creatures and backs off. He then casts a Flaming Sphere, hoping to damage the swarm.
Flaming Sphere (fire): 3d6 + 3 ⇒ (4, 5, 2) + 3 = 14 Reflex DC 17 to avoid
He chews and spits out the remains of the sprite in his mouth as he moves.
Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24 vs whatever disease the sprite carried
"Kast, get that Fey. He's all yours."
| GM_Verdigris |
swarm refl: 1d20 + 10 ⇒ (13) + 10 = 23
The swarm flies apart around the sphere, then coalesces once more safely.
Othoe spits one of the thousands of sprites, but a bit of fungus hangs from his bottom lip, forcing him to spit twice.
| Dorial |
Round 2 | Initiative 26
Fort Save: 1d20 + 7 ⇒ (17) + 7 = 24 vs DC16
Successfully avoiding the distraction, Dorial withdraws from melee with Faith and the swarm to reach Nimeon, passing the child off with care.
HP: 19/45
Status:
Equipped:
Available: dart x3, light shield
Wind Blast (Su): 7/7
Wild Shapes (Su): 0/3
Spells:
0) Detect Magic, Create Water, Light, Purify Food and Drink
1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain)
2) Flaming Sphere (2), Animal Messenger, Barkskin, Wind Wall (Domain)
3) Gaseous Form (Domain), Call Lightning (2)
Strength: 14
Dex: 14
AC: 17 (+2 Dex, +5 NA, -1 size, +1 haste)
Size: Large
Speed: 50' Flight
| Simon Shrewsbury |
Round 2, init 16
Unconfident that his spells will work against Faith and fearing for the townsfolk walking into the tree, Simon sprints to their aid with a morningstar smash to the Satyr.
Charge with cold Iron Morningstar: 1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 1 ⇒ (6) + 1 = 7
| GM_Verdigris |
Simon rushes the Satyr, but misses with his blow. Chrystosm's bolt hits Faith solidly, but bounces off and falls to the ground far below.
Nimeon and Kast are up....
| Nimeon |
Round 2 Init 14
HP = 46/46
AC (N/T/FF) = 21/14/17 (+2 vs. Faith)
Weapon Equipped = Longbow
Arrows = 22/40
Silver Arrows = 50/50
Cold Iron Arrows = 50/50
Speed = 20'
Lay on Hands = 4/4 (2d6)
Smite Evil = 2/2 (+2 hit, +4 damage, +2 AC vs. target)
Status Effects = Haste, Bless
Nimeon catches the boy, putting him down behind him.
"Stay behind me lad."
| Kast Phaer |
Round 2, Init 12
Kast 5' limps away so he can find room to swing his bardiche.
Kast swings twice at the fey swarm, trying to disperse it.
1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25 to hit; (power attack, haste)
1d10 + 7 ⇒ (6) + 7 = 13 cold iron damage.
Haste:
1d20 + 10 - 2 + 1 ⇒ (20) + 10 - 2 + 1 = 29 to hit; (power attack, haste)
1d10 + 7 ⇒ (3) + 7 = 10 cold iron damage.
Pot Crit:
1d20 + 10 - 2 + 1 ⇒ (12) + 10 - 2 + 1 = 21 to hit; (power attack, haste)
1d10 + 7 ⇒ (4) + 7 = 11 cold iron damage.
"Do what, Othoe?! Which one?"
| GM_Verdigris |
Round 2
The boy stares blankly at Nimeon, but stays where he's put.
Kast swings once, twice at the swarm, dispersing it what remains of the fey to the winds. Tiny dead sprites float on the wind, slowly falling to the ground.
The remaining swarm sinks down, surging over to engulf Othoe and Kast.
AOO?
Round 2, Init 11
swarm damage: 2d6 ⇒ (3, 2) = 5 Plus distraction Fort DC16
Faith turns, flying down towards Simon, her sword drawn.
The satyr continues his playing, the people of the town lining up to head into the depths of the tree.
Fey longsword: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 5 ⇒ (2) + 5 = 7
BFS with dagger: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 4 ⇒ (1) + 4 = 5
Begin Round 3
| Dorial |
Round 3 | Initiative 26
The child secured, Dorial flies upwards to turn her attention on the Satyr and Faith.
She summons a ball of flame at the Satyr's feet in an attempt to stop its advance.
DC 16 Reflex save or take 3d6 ⇒ (1, 3, 4) = 8 fire damage
HP: 19/45
Status:
Equipped:
Available: dart x3, light shield
Wind Blast (Su): 7/7
Wild Shapes (Su): 0/3
Spells:
0) Detect Magic, Create Water, Light, Purify Food and Drink
1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain)
2) Flaming Sphere, Animal Messenger, Barkskin, Wind Wall (Domain)
3) Gaseous Form (Domain), Call Lightning (2)
| Othoe |
Round 2, AoO
Weapon Equipped = Dagger
Conditions = Endure Elements, -2 strength (damage), Bless (3 of 50r), Haste (3 of 6r)
Arcane Bond = 1/1
Pearl of Power (first) = 1/1
Force Missile = 7/7
Wizard Spells Remaining:
0) Detect Magic, Prestidigitation, Ray of Frost*, Spark 1) Grease, Magic Missile* w/ Topple x3 2) Glitterdust, Invisibility, Knock, Scorching Ray*
3) Dispel Magic, Haste
Dagger: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d3 ⇒ 1
Othoe freaks out as the other swarm comes, well, swarming in and waves his dagger wildly in the air as if to say, 'Here I am!'
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12 vs DC 16
Round 3, Initiative 20
Weapon Equipped = Dagger
Conditions = Endure Elements, -2 strength (damage), Bless (3 of 50r), Haste (3 of 6r)
Arcane Bond = 1/1
Pearl of Power (first) = 1/1
Force Missile = 7/7
Wizard Spells Remaining:
0) Detect Magic, Prestidigitation, Ray of Frost*, Spark 1) Grease, Magic Missile* w/ Topple x3 2) Glitterdust, Invisibility, Knock, Scorching Ray*
3) Dispel Magic, Haste
Nauseated by the swam, it's all Othoe can do to stumble away vomiting as he goes...
| GM_Verdigris |
reflex for Dorial flaming sphere: 1d20 + 8 ⇒ (18) + 8 = 26
The Satyr dances suggestively around the flaming sphere at his feet, while winking at the Vulture with a laugh.
| GM_Verdigris |
Simon flails at the Satyr, but only succeeds in getting the Satyr to wave his lascivious dance in Simon's general direction.
Other fey continue to pour out of the tree even as more townspeople are drawn back to the Satyr's call. Familiar faces, like Rallah and Betsy from the Rouge Lady, Laurel the herbalist, even Eli and Fleur can be seen in the hordes.
Deldrin, the sheriff, stands toe to toe with a dryad or nymph. He raises his ax, as if to fight back, only to drop it at her feet and fall to his knees in front of her. Still upright, he none the less appears to be in a deep sleep.
for ease of use
initiative rolls:
Dorial: 1d20 + 9 ⇒ (17) + 9 = 26
Othoe: 1d20 + 1 ⇒ (19) + 1 = 20
Simon: 1d20 + 3 ⇒ (13) + 3 = 16
other fey: 15
Nimeon: 1d20 + 2 ⇒ (12) + 2 = 14
Kast: 1d20 + 0 ⇒ (12) + 0 = 12
Chrystosm: 1d20 + 5 ⇒ (6) + 5 = 11
SWARM: 1d20 + 2 ⇒ (9) + 2 = 11
Faith: 1d20 + 2 ⇒ (1) + 2 = 3
BFS: 1d20 + 2 ⇒ (1) + 2 = 3
Nimeon, Kast, Chrystosm are up...
| Kast Phaer |
Round 3, Init 12
AoO:
1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 26 to hit; (power attack, haste)
1d10 + 7 ⇒ (10) + 7 = 17 to hit; (power attack)
Kast shakes and shimmies and tries to elude the fey swarm.
Finally, I get some attention from a female fey...and, naturally, they want to kill me.
1d20 + 11 ⇒ (3) + 11 = 14 Fort Save
Kast limps 10' away to strike again at the swarm, but is too distracted by the floating and numerous small boobies and fey lady parts to get a good swing in.
So that's what that looks like.
1d20 + 10 ⇒ (1) + 10 = 11 Know (Nature) - Forlarren
AC=23
HP= 51/56
F:11 R: 7+1 W: 8
| GM_Verdigris |
AOO)
Kast swings as the swarm attacks, his cold iron bardiche cleaving through the cloud of fey. What's left of those he hits flutter to the ground in pieces, save for one perfectly formed female sprite that dangles from the blade. The rest of the swarm scatters and coalesces once more.
Whether it's the swarm of feyish lady parts trying to do him in, or just his usually inability to see beyond the end of his nose, Kast can't seem to remember anything about the Forlarren, other than they're ugly. And hairless. and goatlike, though not a Satyr.
Nimeon, Chrysto are up
| Chrystosm |
Round 2, init 11
Alerted to the presence of bare bosoms by some sort of sixth sense, Chrystom leaps between the houses, landing behind the chimney on the dwelling nearest the swarm. He takes out his remaining flask of oil, dipping a rag torn from his shirt in the liquid and wrapping around the neck of the container before extracting his flint and steel.
Of course this is a good idea! Oh look - a thatched roof!
Acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30
| GM_Verdigris |
Chrystosm jumps from one building to the next to him and begins to pull together the makings of a good molotov cocktail.
Hollin, seeing Chrystosm climb up onto the buildings tries to follow suit.
| Nimeon |
Round 3 Init 14
HP = 46/46
AC (N/T/FF) = 21/14/17 (+2 vs. Faith)
Weapon Equipped = Longbow
Arrows = 25/40
Silver Arrows = 50/50
Cold Iron Arrows = 50/50
Speed = 20'
Lay on Hands = 4/4 (2d6)
Smite Evil = 2/2 (+2 hit, +4 damage, +2 AC vs. target)
Status Effects = Haste, Bless
Hands freed, Nimeon attempts to end Faith so his friends can deal with the satyr.
DCL PS RS Smite #1: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 6 ⇒ (1) + 6 = 7
DCL PS RS Smite #Rapid: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 6 ⇒ (6) + 6 = 12
DCL PS RS Smite #Haste: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 6 ⇒ (3) + 6 = 9
DCL PS RS Smite #2: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 6 ⇒ (4) + 6 = 10
Crit Confirm #Rapid: 1d20 + 10 ⇒ (14) + 10 = 242d8 + 12 ⇒ (3, 7) + 12 = 22
| GM_Verdigris |
The swarm, perhaps enamored of Kast's virile limping, follows after him and begins to glow.
Nimeon releases a barrage of arrows at Faith, striking her like a pincushion. She drops her sword and rips into Simon with her claws. She grins, licking his blood from her hands as her wounds begin to heal.
claw 1: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 261d6 + 5 ⇒ (4) + 5 = 9
claw 2: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 231d6 + 5 ⇒ (1) + 5 = 6
The Satyr, perhaps spurred by Faith's bloodlust, slams a ugly fungal thorn into Simon's chest. The thorn, polymorphs into a large maggot that immediately burrows into Simon's chest.
fungal thorn melee attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d4 + 2 ⇒ (1) + 2 = 3 please make a fort save vs DC 18, Simon.
Kreed, turns, as if only half awake, and attacks OTHOE!! His falchion attack misses the little wizard, at least for now. Long strands of fungal moss hang from the corner of the man's mouth, the foot of a sprite wedged in his teeth.
attack from Kreed: 1d20 + 8 ⇒ (1) + 8 = 92d4 + 5 ⇒ (1, 4) + 5 = 10
initiative rolls:
Dorial: 1d20 + 9 ⇒ (17) + 9 = 26
Othoe: 1d20 + 1 ⇒ (19) + 1 = 20
Simon: 1d20 + 3 ⇒ (13) + 3 = 16
other fey: 15
Nimeon: 1d20 + 2 ⇒ (12) + 2 = 14
Kast: 1d20 + 0 ⇒ (12) + 0 = 12
Chrystosm: 1d20 + 5 ⇒ (6) + 5 = 11
SWARM: 1d20 + 2 ⇒ (9) + 2 = 11
Faith: 1d20 + 2 ⇒ (1) + 2 = 3
BFS: 1d20 + 2 ⇒ (1) + 2 = 3
Kreed:2
begin round 4
| Dorial |
Round 4 | Initiative 26
Dorial flies around the battle field as she tosses a flaming sphere onto Faith while the one on the satyr continues to burn.
DC 16 reflex save for Faith or take 3d6 ⇒ (1, 6, 6) = 13 fire damage
DC 16 reflex save for the Satyr or take 3d6 ⇒ (5, 2, 1) = 8 fire damage
HP: 19/45
Status:
Equipped:
Available: dart x3, light shield
Wind Blast (Su): 7/7
Wild Shapes (Su): 0/3
Spells:
0) Detect Magic, Create Water, Light, Purify Food and Drink
1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain)
2) Animal Messenger, Barkskin, Wind Wall (Domain)
3) Gaseous Form (Domain), Call Lightning (2)
| GM_Verdigris |
Dorial lights up the field, tossing flaming spheres left and right. Both Faith and the Satyr cavort around them, but otherwise ignore them.
satyr refl: 1d20 + 8 ⇒ (17) + 8 = 25
faith refl: 1d20 + 6 ⇒ (15) + 6 = 21
Othoe and Siimon are up
| Othoe |
Round 4, Initiative 20
Weapon Equipped = Dagger
Conditions = Endure Elements, -2 strength (damage), Bless (5 of 50r), Haste (5 of 6r), Flaming Sphere (3 of 6)
Arcane Bond = 1/1
Pearl of Power (first) = 1/1
Force Missile = 7/7
Wizard Spells Remaining:
0) Detect Magic, Prestidigitation, Ray of Frost*, Spark 1) Grease, Magic Missile* w/ Topple x2
2) Glitterdust, Invisibility, Knock, Scorching Ray*
3) Dispel Magic, Haste
Othoe watches, as if in a dream, Kreed attack him. He wants it that way? Fine.
He 5' steps away from Kreed and rolls the Flaming Sphere onto the swarm pestering Kast (move).
Flaming Sphere (fire): 3d6 + 3 ⇒ (4, 5, 4) + 3 = 16 Reflex DC 17 to avoid
"OK Kreed. Don't pull your socks up. Stand right... there."
He then casts a Magic Missile w/ Toppling Spell targeting Kreed.
Magic Missile x4: 1d4 + 4 + 3d4 + 3 ⇒ (2) + 4 + (2, 3, 4) + 3 = 18 Trip CMB: 1d20 + 9 ⇒ (1) + 9 = 10
| Simon Shrewsbury |
Round 4, init 16, hp 19/37
Fortitude Save: 1d20 + 1 ⇒ (13) + 1 = 14
...if he's able...
Outnumbered and already thumped, Simon shifts his position and strikes at Faith, hoping to help Kast get in a perfect strike at the bat-lady.
Cold Iron Morningstar: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 + 1 ⇒ (5) + 1 = 6
| GM_Verdigris |
swarm refl: 1d20 + 10 ⇒ (4) + 10 = 14
The smell of sizzling sprites permeates the area around Kast as Othoe's sphere comes to his aid. The bedraggled remnants, though, continue to harrass him.
Kreed grunts as the magic missiles slam into him, but he manages to keep on his feet.
One of the Forlarren turns from its original plan to attack Kast (attack of op, Kast) while the other charges Betsy, dropping her where she stands. The forlarren begins to giggle and dance.
Forlarren on Betsy: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 ⇒ (4) + 1 = 5
Forlarren on Betsy: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 1 ⇒ (1) + 1 = 2
Forlarren on Kast, if he reaches him: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (1) + 1 = 2
Kast's shiny armor and the Quill. (DC 11 will save or all Kast's metal begins to heat.
Kytarenne kneels over Deldrin, pulling a long wicked thorn from her hair. Using it like a dagger, she slits the man's throat and laps at the wound, her fox like tail fluffing and twitching behind her.
The parade of townsfolk continues. Rallah comes into view, and Hollin jumps from the tree he is climbing to run to her, though it doesn't look like she recognizes him at all.
Nimeon, Chrystosm, and Kast are up next...
| GM_Verdigris |
oops, Betsy lives, the Forlarren shouldn't have gotten the second attack.
swarm damage on Kast: 2d6 ⇒ (2, 6) = 8
| Kast Phaer |
Round 4, Init 12
AoO
1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12 to hit; (power attack, haste)
1d10 + 7 ⇒ (2) + 7 = 9 damage.
1d20 + 11 ⇒ (11) + 11 = 22 Fort vs. Distraction
Kast fights off the swarm, stepping out to make quick work of the forlarren. He wields the Iron Quill with savage fury.
1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 13 to hit; (power attack, haste)
1d10 + 7 ⇒ (5) + 7 = 12 damage.
Haste:
1d20 + 10 - 2 + 1 ⇒ (7) + 10 - 2 + 1 = 16 to hit; (power attack, haste)
1d10 + 7 ⇒ (5) + 7 = 12 damage.
EDIT: 1d20 + 8 ⇒ (12) + 8 = 20 Will Save vs. Heat Metal
AC= 23
HP= 43/56
F:11 R: 7+1 W: 8
| GM_Verdigris |
Kast tries once, twice to strike the Forlarren, but misses each time. But the magic of the haste spell makes him faster and he swings again, this time on target. The Quill slices deep into the Forlarren, nearly knocking her down with the shock of it.
Nimeon and Chrystosm are up
| Nimeon |
Round 4 Init 14
HP = 46/46
AC (N/T/FF) = 21/14/17 (+2 vs. Faith)
Weapon Equipped = Longbow
Arrows = 21/40
Silver Arrows = 50/50
Cold Iron Arrows = 50/50
Speed = 20'
Lay on Hands = 4/4 (2d6)
Smite Evil = 2/2 (+2 hit, +4 damage, +2 AC vs. target)
Status Effects = Haste, Bless
Nimeon continues to fire at Faith.
DCL PS RS Smite #1: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 6 ⇒ (4) + 6 = 10
DCL PS RS Smite #Rapid: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 6 ⇒ (4) + 6 = 10
DCL PS RS Smite #Haste: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 6 ⇒ (1) + 6 = 7
DCL PS RS Smite #2: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 6 ⇒ (5) + 6 = 11
| GM_Verdigris |
Nimeon again fires a focused attack on Faith, though only two of his arrows hit. Still, she seems very wounded.
Chrystosm is up...
| Chrystosm |
No access to map at work, so you'll have to bear with me...
Round 4, init 11
Chrystosm lights the improvised firebomb and hurls it at the remains of the swarm harassing Kast, yelling "INCOMING!!!" as he does so.
I think with Catch off guard they're considered flat-footed if they're unarmed, so does that means I get Sneak Attack?
Ranged touch attack?[/dice: 1d20 + 8 ⇒ (4) + 8 = 12
Dmg: 1d4 + 2d6 ⇒ (4) + (2, 6) = 12
After that,
HOLLIN!
Chrystosm slides off the roof Acrobatics: 1d20 + 13 ⇒ (10) + 13 = 23, seeing his young friend running into trouble.
| GM_Verdigris |
Chrystosm prepares a firebomb and flings it at Kast, but misses both him and the swarm next to him.
The swarm, which had started glowing a moment ago, grows impossibly bright, dazzlingly, blindingly bright.
Kast and the forlarren he fights: Fort save DC16 gets you a single round of dazzled, otherwise blind for: 1d4 ⇒ 2 rounds
fort save forlarren: 1d20 + 2 ⇒ (12) + 2 = 14
The forlarren screams, holding her eyes.
Simon's morning star lands a good blow on Faith, but she returns the favor twice over with extra effort. Her smile widens as one claw strikes home, catching his hip even through his clothes. Once again, as Simon's blood coats her claws, Faith's wounds from Nimeon begin to heal.
@Nimeon:"You're killing him you know, bit by bit by bit. And then, yessss.. your mother will be next."
power attack with claws: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 9 ⇒ (6) + 9 = 15
power attack with claws: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 9 ⇒ (4) + 9 = 13
Meanwhile, the Satyr's maggot crawls into Simon's flesh, burrowing beneath. Simon's heart skips a beat, then begins again, thumping out a rhythm much wilder and darker than even he has ever known.
The Satyr, turns to the woman beside him, and draws her out of line. He looks to Faith, as if she'd said something, then charges to another victim. This one is not so lucky; the satyr gores the man low and lifts him up, impaled upon his horns. He spins in the gore of it and above him, the man awakes from the pipe's dream to scream and scream and scream....
Begin round 5
| GM_Verdigris |
oops, forgot a few things
Kreed swings again at Othoe, gleefully trying to smash the gnome, errr, halfling, err, whatever.
attack from Kreed: 1d20 + 8 ⇒ (11) + 8 = 192d4 + 5 ⇒ (1, 4) + 5 = 10
The townsfolk continue to stumble towards the battle, more victims for faith and the Satyr once they are done with Simon, Jack, and Nimeon's mom.
| Othoe |
Round 5, Initiative 20
Weapon Equipped = Dagger
Conditions = Endure Elements, -2 strength (damage), Bless (6 of 50r), Haste (6 of 6r), Flaming Sphere (4 of 6)
Arcane Bond = 1/1
Pearl of Power (first) = 1/1
Force Missile = 7/7
Wizard Spells Remaining:
0) Detect Magic, Prestidigitation, Ray of Frost*, Spark 1) Grease, Magic Missile* w/ Topple
2) Glitterdust, Invisibility, Knock, Scorching Ray*
3) Dispel Magic, Haste
Othoe's flaming sphere moves a little in the swarm to try and get both the Forlarren and the swarm (dunno if possible, but they do share a squre) for another round of potential damage…
Flaming Sphere (fire): 3d6 + 3 ⇒ (5, 6, 4) + 3 = 18 Reflex DC 17 to avoid
In the meantime, Othoe takes a 5' step away from Kreed and lights him up with another Magic Missile w/ Toppling Spell targeting Kreed.
Magic Missile x4: 1d4 + 4 + 3d4 + 3 ⇒ (2) + 4 + (1, 2, 3) + 3 = 15 Trip CMB: 1d20 + 9 ⇒ (1) + 9 = 10
"It's you or me Kreed, and I never much liked you anyway."
This is the last round of haste, use it wisely. Haste will last until the beginning of my next turn.
| GM_Verdigris |
swarm reflex: 1d20 + 10 ⇒ (3) + 10 = 13
Othoe's flaming sphere fries what is left of the swarm!
forlarren's reflex save: 1d20 + 2 ⇒ (13) + 2 = 15 and burns the forlarren's buns, dropping it where it stands!
while his magic missiles nearly drop Kreed as well.
| Dorial |
Round 5 | Initiative 26
Dorial shifts forward to line herself up and then sends out a blast of air in an attempt to knock the fey into Kast's reach, but not before moving the second sphere onto Faith while the other attempts to burn her again.
DC 15 Reflex save or take 3d6 ⇒ (1, 3, 4) = 8 fire damage
DC 15 Reflex save or take 3d6 ⇒ (6, 5, 3) = 14 fire damage
Windblast: 1d20 + 12 ⇒ (4) + 12 = 16
HP: 19/45
Status:
Equipped:
Available: dart x3, light shield
Wind Blast (Su): 6/7
Wild Shapes (Su): 0/3
Spells:
0) Detect Magic, Create Water, Light, Purify Food and Drink
1) Speak With Animals (2), Entangle, Obscuring Mist, Whispering Wind (Domain)
2) Animal Messenger, Barkskin, Wind Wall (Domain)
3) Gaseous Form (Domain), Call Lightning (2)
| GM_Verdigris |
Dorial's wind is no match for the evil roots of the fey.
reflex for faith: 1d20 + 6 ⇒ (8) + 6 = 14
reflex for faith: 1d20 + 6 ⇒ (16) + 6 = 22
| Simon Shrewsbury |
Round 5, init 16, hp -9/37
I miscalculated Simon's damage, he's in trouble!
Simon collapses in a poll of blood as Faith's claws dig into him. "BURBLE!"
con check to stabilize, DC19: 1d20 ⇒ 9
ummm, with a con of 10 I think Simon dies this round without healing
| Simon Shrewsbury |
Redo of Round 5, init 16, hp 7/37, bless and haste in effect
Simon goes into full retreat, wanting to lick his own wounds as Faith is doing.
flee SW in a double move and prepare to heal
| GM_Verdigris |
Simon runs off, Faith's laughter echoing in his ears.... I moved you on the map the only way where you wouldn't still provoke.
The two remaining Forlarren close on Kast, though one seems intent on Rallah. Hollin, seeing Rallah swing the other direction heads off after her.
Kimi rushes off after Simon.
Attack of op, Kast, pick either one of the forlarren.
attack on Rallah: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (2) + 1 = 3
attack on Kast: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (6) + 1 = 7
Kytarenne looks up, sees the Vulture and begins to climb up the tree. Her claws dig into the bark easily full movement
| Kast Phaer |
Round 5, AoO
Kast smiles as he sees Simon run for safety, giving him free reign on the battlefield.
As long as it stays clear of civilians, I'll be perfectly... Kast's thoughts unravel as Hollin moves behind him.
"HOLLIN, YOU TAKE ANOTHER STEP AND I'M GOING TO SHOVE MY FOOT SO FAR UP YOUR ARSE..." Kast barks a command at Hollin. "HOLLIN, GET BACK!"
Kast takes an AoO against the encroaching Forlarren.
1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 18 to hit; (power attack, haste)
1d10 + 7 ⇒ (9) + 7 = 16 damage.
Awaiting Nims...c'mon Nims.
| GM_Verdigris |
The Quill cleaves into the Forlarren, splitting her, it, in two.
Hollin Stops, wide eyed for a second, then yells back in a panic! "I gotta save Rallah! Without 'er, I got nothin', sir!"
More of the townsfolk draw into the heat of the battle. With Simon gone, Faith looks for other victims...
Kreed weaves on his feet, then crumples to the ground, battered and burned, he lays sprawled at Othoe's feet. forgot to apply the fireball.
| Nimeon |
Round 5 Init 14
HP = 46/46
AC (N/T/FF) = 21/14/17 (+2 vs. Faith)
Weapon Equipped = Longbow
Arrows = 17/40
Silver Arrows = 50/50
Cold Iron Arrows = 50/50
Speed = 20'
Lay on Hands = 4/4 (2d6)
Smite Evil = 2/2 (+2 hit, +4 damage, +2 AC vs. target)
Status Effects = Haste, Bless
"Why don't you try me first, cowardly harlot."
DCL PS RS Smite #1: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (8) + 6 = 14
DCL PS RS Smite #Rapid: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 6 ⇒ (2) + 6 = 8
DCL PS RS Smite #Haste: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 6 ⇒ (6) + 6 = 12
DCL PS RS Smite #2: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 6 ⇒ (2) + 6 = 8