System: Pathfinder, Gestalt
Player Count: 4. I may go as high as 5 if I just can't choose. :)
Style of Play: Gestalt - One half of your gestalt must be Bard or Skald.
Sources: Paizo: Playtests are not on the table. I reserve the right to use or ignore Errata and will generally allow you to retrain at no cost.
Other: Mostly no, but feel free to ask. I have to be able to access the information easily, regardless. I don't know Spherecasting, and I won't be allowing Path of War classes. Otherwise, case by case! :)
House Rules: Many, see below.
Posting Rates: I expect for players to post at least once every two days, weekends optional. Faster is better. DM posts will rely on player post rates. I understand that life happens, and will hold absolutely nothing against you if you have to take a break, just let me know, even if you only think something might happen.
Friends!: I welcome group submissions, but I would suggest doing so with your friends, family, or loved ones, rather than creating integrated backgrounds with people you don't know. If you see a player you really enjoy playing with, let me know. Likewise, if you see someone you have a problem with in play by post or that just deserts games, let me know, please! :)
Application Requirements: And food for thought.
Background: I expect a few paragraphs detailing who you are and where you're from. You should have a reason for being in Kintargo, a reason for staying in Kintargo, and reasonably invested in helping the people of Kintargo. If you have an issue making your concept fit with this, talk to me and I'll see what I can brainstorm for/with you.
Where are you from?
How and why did you become your classes?
Why do they wield the weapons that they do?
Is your character Religious?
Do they worship a particular god? Why?
Alignment: Alignments are tricksy. Tell me what your alignment means to your character. Do you have a code? Does your character retain these beliefs when they're alone?
Personality: Who is your character, and how do they act? If your character is a broody quiet type that prefers the dark corners of the room and mostly just wants to be left alone, please find another concept. This is an exceedingly difficult concept to pull off, and often puts strain on the rest of the team.
Appearance: Rather than a single 10gp outfit, you gain a voucher for 50gp to be spent on this page. I'd love for you to be creative and tell me more! What does your character look like? What do they look like when alone?
Crunch: I enjoy the easy access of a profile, but a character sheet is equally fine. I'll have some requests for formatting later. That being said, I do not like the idea of locking profiles into having any more aliases than you have homes for. Likewise, if I don't have easy access to a ruleset (i.e. the new Vigilante), I'm much more likely to accept others.
Please do not post on aliases, unless you have done so previously, or intend to stick around as an alternate/callback. Instead simply link to the profile.
[Spoiler=Alternate Rulesets]Gestalt: One half of your gestalt must be Bard or Skald, Archetypes allowed.
Unchained Crafting: Yup! (Rewards investment in Crafting Skills, has actual DCs)
Fractional Base Bonuses: Yup! (More balanced level-ups)
Block Initiative, No Surprise Rounds: Enemies will go as a collective. Players will go based upon their initiative, once Enemies have gone, all players are up!
Background Skills: Yup!
Stamina: Fighter Bonus Feats, free. Otherwise, no.
Variant Multiclassing: Okay
Wound Thresholds: Light. No effect on Caster Level. -1 to all d20 rolls and the saving throws your abilities require when below half health. Endurance removes this penalty entirely.
Consolidated Skills: Athletics only (and both it and Acrobatics can be used to jump). If you have Climb or Swim as a class skill, Athletics is a class skill for you (in essence, just put one point in either, and you have both.) Racial Bonuses still affect only their normal effects.
Rule of Cool: If I think something is just awesome or fitting, I'm much more likely to allow it.