Aredil Sultur

Tasius Augustus's page

142 posts. Alias of FangDragon.


Full Name

Tasius Augustus

Classes/Levels

Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Age

30 something

Alignment

NG

Deity

Sarenrae

Strength 16
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 8

About Tasius Augustus

Background:
The name's Tasius Augustus, although all my friends call me Tas. So what am I doing here? Well to cut a long story short, even though I was borne there, I found myself rather unwelcome in Egorian. You see House Thrune are not exactly fans of The Dawnflower or her followers. No I'm not part of the clergy per se, but but lets just say I learned a lot form someone who is. Anyway once I'd learned all I could I resolved to head to Almas, I can't imagine something that'd annoy the old man more, hehe. Here? Well it's sort of in between. Besides I'm short on coin and I heard about an opportunity...

Appearance:
Radius is a tall thin beanstalk of a man, with something of an aristocratic bearing. Formally dressed, albeit with an armoured coat, he has pale skin, dark hair and brown eyes. He is armed with his trusty saber.

Personality:
Erudite, witty but more intense than charming. He's been known to browbeat those he regards as his enemies. Still Tasius is fiercely devoted to The Dawnflower and regards his escape from Cheliax and his devil worshipping family as the pivotal moment of his life. He would rather capture than kill when it comes to dealing with the criminal element. Hard to redeem a corpse after all.

Build:
Tasius Augustus
Human (Chelaxian) magus (hexcrafter) 1 (Pathfinder RPG Ultimate Magic 9, 48)
NG Medium humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +3 (1d6+3/18-20)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Hexcrafter) Spells Prepared (CL 1st; concentration +4)
. . 1st—rime frostbite[UM], shield
. . 0 (at will)—brand[APG] (DC 13), detect magic, light
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Additional Traits, Rime Spell[UM]
Traits bruising intellect, illuminator, magical lineage, merciful scimitar
Skills Diplomacy +5, Intimidate +7, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +1, Spellcraft +7
Languages Common, Dwarven, Elven, Halfling
SQ hex arcana
Other Gear lamellar (leather) armor[UC], scimitar, magus starting spellbook, 75 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Hex Arcana You can substitute Hexes for Magus Arcana.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.