GM Weynolt's Serpent's Skull - Part 1

Game Master Weynolt

Serpent's Skull AP


301 to 350 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

After your charge, Aerys will run up to try and assist you before the rest join n combat.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Surprise Round
Sneak Damage against flat-footed foe
Initiative:1d20 + 3 ⇒ (20) + 3 = 23
Attack:1d20 + 9 ⇒ (18) + 9 = 27 For:1d8 + 1d6 ⇒ (2) + (4) = 6

1st Round
Attack:1d20 + 7 ⇒ (17) + 7 = 24 For:1d8 ⇒ 1

"Come on. We take her down, the bones should go down also."

Awesome hits. Poor damage :(


Grrr... For whatever reason this wasn't showing up as a new message on the boards. I'm sorry for missing it. I'll have something for you tomorrow (day off) as today is going to be crazy. Back with you in a bit.


Apologies for the delay. My assistant at work passed away this past week, and I'm catching up from everything surrounding that. I hope to be caught up soon.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

It's okay. Sorry for the loss. I am a very patient person.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Hey just checking in and in case you ever make it back, I am still here. Send me a PM or simply just lay down a post and I'll come a runnin.


1 person marked this as a favorite.

You deftly sprint past the rusty scimitar held out by the first skeleton and quickly score a pair of hits on the aged crone.

Aerys steps up and tries to plant a fist through the skull of the leering skeleton.
1d20 + 6 ⇒ (10) + 6 = 16, 1d3 + 2 ⇒ (3) + 2 = 5

Aerys puts just enough force into her blow for the skeleton down hard, and Sasha runs up beside her, giving the toppled bones a good kick and wrenching free a club-sized femur from the pile. "Swords aren't going to work on these!"

The skeleton closest to you also strikes out, attempting to cut you down.
1d20 ⇒ 3, 1d6 ⇒ 5 Miss!

The other skeletons are unable to find position, and hold in place for a moment, waiting for the chance to rush forward.

Jask steps up, raises high his holy symbol to Nethys, and a burst of energy washes forth over the gathered skeletons.
2d6 ⇒ (6, 6) = 12
Skeleton Saving Throws: 1 - 1d20 + 2 ⇒ (12) + 2 = 14, 2 - 1d20 + 2 ⇒ (11) + 2 = 13, 3 - 1d20 + 2 ⇒ (15) + 2 = 17, 4 - 1d20 + 2 ⇒ (16) + 2 = 18
Two of the three remaining skeletons seem to only slightly shudder when the wave of Jask's energy washes over them, but the dark energy binding the third together unravels, and it collapses in a heap of bone and sinew.

The old woman grimaces further at the wounds you have inflicted upon her, and prods at you with a wicked-looking wand.
1d20 - 1 ⇒ (14) - 1 = 13 vs. Touch AC; 2d6 ⇒ (3, 3) = 6
The wand just comes short of poking you in the chest, and you see a bit of darkness at the tip fizzle black and purple before dissipating. She curses and lurches backwards, allowing the skeleton to her left to take up her spot and strike at you.
1d20 ⇒ 4, 1d6 ⇒ 4
Miss!

Battle Map Your turn!


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

HOLY CRAP! I did not even see that you had posted until now! I thought you hadn't posted! I am soooo sorry for not checking back for so long. If you don't mind I will carry on.

I move around the skeleton to the witch. Tumbling as I go to avoid AoO
Acrobatics:1d20 + 7 ⇒ (2) + 7 = 9

Attack:1d20 + 7 ⇒ (16) + 7 = 23 For:1d8 ⇒ 5 "Your evil is at an end hag."

Again I am sorry for not being more attentive, please don't disappear.


1 person marked this as a favorite.

The skeletons each take a swipe at you as your attempt to tumble becomes more of a stumble...

Skeleton 1: 1d20 ⇒ 20, 1d6 ⇒ 6. Hit!
Skeleton 2: 1d20 ⇒ 17, 1d6 ⇒ 3. Hit!

...each slashing into you with a scimitar. I think you are around 7 HP now.

Your sword cuts into the crone, who curses at you again.

Aerys steps up to flank one of the skeletons and deliver a crushing blow with her fist...

Aerys vs Skeleton: 1d20 + 6 ⇒ (1) + 6 = 7, 1d3 + 4 ⇒ (2) + 4 = 6

...but manages only to overcompensate while the skeleton turns to pursue you.

The two skeletons continue to press their assault against you, as you threaten their mistress...

Skeleton 1: 1d20 ⇒ 17, 1d6 ⇒ 1. Hit!
Skeleton 2: 1d20 ⇒ 12, 1d6 ⇒ 4. Miss!

...but only one is able to land a blow.

Sasha steps up with her makeshift club and tries to bash one of the skeletons...

Sasha vs. Skeleton: 1d20 - 1 ⇒ (4) - 1 = 3, 1d6 + 1 ⇒ (3) + 1 = 4.

...however her swing, too, goes wide.

Jask advances and uses one of his last abilities to channel the energy of his god against the skeletons...

Jask Channel Positive Energy: 2d6 ⇒ (1, 3) = 4
Skeleton 1 save: 1d20 + 2 ⇒ (5) + 2 = 7
Skeleton 2 save: 1d20 + 2 ⇒ (12) + 2 = 14

...and the positive blast completely undoes the two remaining skeletons, who collapse in piles of bones and dust.

The crone shrieks at the loss of her allies and flies into a rage, stabbing again at you with her wicked wand...

Crone wand vs. Aaron: 1d20 - 1 ⇒ (20) - 1 = 19 vs Touch, Critical Threat 1d20 - 1 ⇒ (8) - 1 = 7 vs Touch, 2d6 ⇒ (3, 1) = 4 regular, 2d6 ⇒ (3, 3) = 6 additional if critical.

...and when the wand prods you in the chest, sapping your health, and appearing to flow into the old woman.

I think you are now at 2 HP, and it is your turn. The above link for the map should now be updated.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

'Aeyrs, get on the other side and we'll take her down. Sasha you and Jask flank her from the other sides!
I position myself opposite of Aeyrs with a five foot maneuver. I ready an action to stab when Aeyrs moves into position giving me the flank bonus.

When she is in position I attack.:1d20 + 9 ⇒ (10) + 9 = 19 For:1d8 + 1d6 ⇒ (5) + (2) = 7

I need to check this daily as it isn't prompting me when it is updated for some reason. I almost missed your post again.


Aerys hops forward...

1d20 + 6 ⇒ (12) + 6 = 18, 1d3 + 4 ⇒ (2) + 4 = 6

and slams a heavy fist into the old woman, just before your sword cuts into her as well, but she is just barely managing to stay upright.

Sasha also runs forward and attempts to slam her with the femur she plucked from the skeleton...

1d20 - 1 ⇒ (11) - 1 = 10, 1d6 + 1 ⇒ (5) + 1 = 6

...but the weapon is so poorly balanced that it swings wide.

Jask cannot get at her from his current position, and cannot channel energy to heal to heal you without also healing the crone.

The crone, knowing that she is surrounded, turns toward you and attempts once more to drain life from you...

1d20 - 1 ⇒ (4) - 1 = 3

...but fails horribly and curses you, knowing that her last breath is near!


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Seeing her fail and her clear panic I announce. "This is it! Finish her!"

I attack:1d20 + 9 ⇒ (4) + 9 = 13 For:1d8 + 1d6 ⇒ (1) + (1) = 2


1 person marked this as a favorite.

Success! Your sword slams home and the old woman cries out in agony. You hear a nearby shriek as a small - yet viscious looking - monkey darts forward to huddle into and among her robes, hissing at you and your allies.

The others sigh in relief after she falls. Sasha looks warily at the monkey, but is still catching her breath. You see that the path winds around to the west, where you can see the faint light of a fire flickering out of the doorway of a small shack.

Jask calls out, "A tactic I would not recommend again, Aaron! You are nearly dead, and it will be difficult to keep you alive if you are on the other side of our foes!"


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Panting hard and dropping to one knee from injuries I stare at the body of the old....thing. "Sorry. I had forgotten how easily you could put down those skeletons. Lesson well learned....ow." I force myself to my feet and look over the dead woman for anything of use.

Once I complete that I turn to Aeyrs. "I'm going to check out the shack, can you cover me?" If she agrees I will proceed to investigate the shack with my guard up. I look though for threats first then anything else of value.


1 person marked this as a favorite.

Nothing threatens your approach (though the monkey does howl at you for a while). You enter the east room of the shack, only ten feet to a side. It is a workshop of sorts, smelling of all manner of alchemical creations and rudimentary cures mashed together for use by the tribe.

Among the rubble, you search long enough toxins eleven vials of various sorts, two smokestacks, a cobalt blue stone (looks man made), and three small pouches that you think you have seen before - tanglefoot bags, perhaps.

There is a door in the west wall, appearing (from the outside of the building) to lead to a larger room.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Just curious. After the horde of angry cannibals and the crazy old lady and her bone chior, am I close to level 3?

We yoink anything of value we find in this shack. Afterwards I will face the group. "Okay, if we have this place secure, then I propose we head back to the beach we left the others and gather them. This place is good shelter if nothing else and the lighthouse will provide us a good defensive structure not to mention we could use it to signal a passing ship to aid us once I get it repaired. So we bring the other survivors here and stake out until rescue comes to us....or I build a boat, whichever happens first. Are there any objections or further advice?" I look to the others hoping for some form on confirmation or imput.


You should be. I'll try to do the math later today, and get it to you by this weekend at the
latest.

The others agree, but look quite weary. Sasha pipes up, "After that fall down the hole, I'll be ready in the morning."

Jask begins taking a look at the various vials you found in the shack in an attempt to identify them, but soon shakes his head. "These three are antitoxins, and will be excellent to have on hand. This is a thunderstone, which makes quite a lot of noise. Best be careful with that! The other eight vials will need to wait until the morning. However, let us also check that old crone. She may have additional items of value on her person. Aerys, will you help me?"

Aerys nods, but first prods open the door to the other room... Before quickly slamming it shut. "Gods, the smell... We're sleepin' somewhere else!"

They go to the crone, chase off the monkey, but only find the cruel looking wand that she used to prod you. Jask holds onto it for further study.

If you want to look back at earlier posts to identify a sleeping location, feel free, but let me knowif you need a sense of what is in the camp.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

"The lighthouse seemed the most decent place to rest. Clean it up a little a we have some sturdy walls. I think I also saw somw pillows though I hesitate to put my head on them without cleaning them first. At any rate. I am all for rest and that seems as good a place as any."

After we pick through the stuff I imagine everyone is a bit tired. Sasha fell out of a building after all and I am horribly wounded. I investigate the rooms in the light house to find the best one for us to rest for the night.


1 person marked this as a favorite.

You all slowly make your way back to the lighthouse. Aerys leads back up to the second level at first, but the smell of the carnage is a bit too much.

"Well, these are going to have to go," Sasha says. "We could drop them down the hole out there. Strip 'em of their stuff first?"

Jask shrugs at first, but steps up to help. "If this is the most secure location, then it will likely work best. This is grim work, but they would have done little better to us."

You all work together, though stripping the cannibals of their possessions takes some time. From the dozen cannibals, you find on each a light wooden shield, three javelins, a shoddy scimitar ("I can fix those up," Jask offers), and each wears a red pearl amulet. Klorak, besides his excellent scimitar, carried a heavy wooden shield, five javelins, and a very large red pearl amulet.

It takes a couple hours, but well before daylight you are able to finally clear out a clean space, reinforce the door, and set a watch. Jask expends a final spell to pass some healing on to you (1d8 + 3 ⇒ (5) + 3 = 8), the gives a sigh. "I have not been this drained in some time! I shall sleep well this night... After my watch, of course!"

Each watch passes without event, though Jask reports that during the first watch he is fairly certain he heard the sound of scrabbling, crunching, and running feet. Jask shudders for a moment, "I'll say no more. Suffice to say that it took many prayers to Nethys to block out those sounds and get good rest. Let us be away."

I'll write more tomorrow about the trip back north. It will take about 14 hours of solid hiking (including scaling cliffs at the end) to take the most direct route. Sasha feels confident that she can track you back the right way, and since most of it is trail, you shouldn't have too much trouble. This weekend, I'll be able to go back through things to get details sorted back out. I'm going back several months, and need to get the details straight again. Sorry for the delay.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

After we settlel I pull out the land map. " I'd like us to head straight north. I wanna continue to explore the island as much as possible and it would be best to simply just head back a different way. Who knows what we will encounter. I want to avoid surprise as much as possible. So tomorrow we take the north route and on our way back we should take the path not yet explored. Then we shall see what treasure we can collect and supplies we can make use of. Who know, we may even find a seaworthy vessel. Worth the investigation in my opinion. You all okay with that?"
Once I have a say from everyone, yes or no, I retire for the night and ready my things in the morning for the trip back.

Have a fun vacation. I can't remember the last time I was outside. Just curious, what does the sun look like?


Sorry, meant going back several months of gaming. No vacations here, just lots of work. I'll get responses from others up in a while. The sun? Here, it's mostly overrated - too hot!


Updated Sketch Map of Island Here.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Hmm so we seem to have explored more than I thought. Curious about the mountain but also those small islands up north. ARG! I cannot decide. I want to explore the full west side of the island but also that mountain. The west side seems easier for now. I'll hit the mountain after we bring the castaways to the lighthouse, I have a feeling it is going to be dangerous.

So yeah the plan is to finish exploring the west side of this island and the follow the west coast back to the Jenevere. I would like to uncover as much as possible you know. Who knows what else is on this island....besides you and others who have run or played this app. Still trying to figure out a way to check on those north islands that the NPCs will agree with. You know my climb skill so I leave the trip in your capable GM hands. Can't wait to see if we find anything. I also need to take a tally on what loot we have at some point case we get to sell it.


Understood! I'll start planning appropriately. Were you wanting to go back to the fork in the path that is just north of the lighthouse and go up that way? It'll be the fastest/easiest to use. Might be an errant cannibal still lurking on the island, but otherwise it's a good way to go.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

Sure we can start with that. Just so I can map out that big empty space in the west. I wanna find everything on this island and leave nothing behind =)


Ok, been a busy day. Will try to get something to you this evening, but unsure. One of my teeth just broke. Doesn't hurt yet, but waiting to see what it will do.


Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

I broke a tooth once. It REALLY hurt the next day but once I got it yoinked, felt better. Hope you feel better. Now I have a question. I've been going over loot and I was curious how to handle that. I may be with these people now but when we get rescued, how do you want to do the loot? There is no garentee that the party I'm with will travel with me afterwards. I'm not really planning on asking them. Aaron still doesn't feel that close to them yet. So do I split the loot with the three others, or all the castaways, or get it all to my self? Thats the Big question.


You would need to discuss that with your fellow adventurers. :) They will likely want to be set up with something, and they are contributing a fair amount of blood to getting off Smuggler's Shiv.

Regarding XP - You are currently at 4436 out of 5000 to get to level 3 via Medium Advancement Track. This is just about right for where you should be in the adventure. Going through the western part of the island should be good to get you closer or past 5000, depending on encounters.

I'm also mid-process of updating the NPC allies. They will stay pretty close to their current classes/specialties. The real bonus to this is that Jask has gone to level 3, and he now bursts for 2d6, rather than 1d6. Should keep you alive a little longer. I'll definitely have them ready by the next encounter.


Day 8 (I think)

After you are all awake, Jask gathers you together and intones many successive prayers to Nethys while holding up his holy symbol. Four waves of healing energy burst forth to heal your wounds.

Healing bursts: 8d6 ⇒ (5, 3, 5, 1, 5, 5, 3, 1) = 28. With so much time between posts, I kind of lost track of how much magic he has used. This should heal all of you to full.

Jask then spends an hour in focused meditation, and Aerys and Sasha spend the time doing a combination of stretching, running, and otherwise working the previous evening's knots and wounds out of their systems.

The four of you secure many of treasures you have collected on the upper level of the lighthouse, piling them together and covering the lot with a blanket that used to belong to Klorak, or so Aerys has chosen to call him after the combat the previous evening. You then set out for back up the path, avoiding the large Shiv Dragon that is leashed to a tree on the path, and make your way back north to the last fork in the road.

The others are a little wary of doing other than heading back for the remaining castaways, but are convinced to follow the path where it leads. After an hour's travel...
Perception Checks:

  • Aaron 1d20 + 8 ⇒ (15) + 8 = 23
  • Aerys 1d20 + 5 ⇒ (13) + 5 = 18
  • Jask 1d20 + 3 ⇒ (5) + 3 = 8
  • Sasha 1d20 + 7 ⇒ (5) + 7 = 12

Ally Status:
[list]
  • Aerys - Unhurt.
  • Jask - Unhurt. Spells Cast: 0. Channel Energy Used: 0.
  • Sasha - Unhurt.

  • ... And thankfully you are able to spot another snare before Aerys steps into it.

    The path winds northwest, and after leaving the lighthouse over three hours later, it ends at a beach. The waves are breaking against a reef a score of yards from the shore, creating a protected area of slightly calmer waters here.Half a mile to the southwest, along the shore, you see the remains of a shipwreck. A mile and a half north, another, and beyond it, the isle that appears to be shrouded in dense fog.

    Here on the beach are the discarded remains of dozens, perhaps hundreds, of oyster shells. Sasha picks one up, studies it, then says, "Pried open. Wild animals can bash 'em, but looks like the cannibals did this." She walks up to the water's edge and, looking down, calls out, "There's a whole mess of 'em down there. Must be where the cannibals got those crazy red pearl pendants."

    Jask looks around, then to you. "Where now? Recall also the great tree that is south of here. Even in the Expanse, such sights are rare. It was atop the rise as we first approached the lighthouse, but unreachable from when we first saw it. We should be able to get there from here, though it would take us through the jungle. If we are not to immediately go back to the others, who knows what we might find.

    Aerys looks down the shore. "If south, then I suppose I'd like to check out that shipwreck first. Never know what might be there."

    Ally Status:
    [list]
  • Aerys - Unhurt.
  • Jask - Unhurt. Spells Cast: 0. Channel Energy Used: 0.
  • Sasha - Unhurt.

  • Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    I look at the shipwreck. "I agree with Aeyrs. Every shipwreck could be a possible supply cache or any easy way off. Let's check it out." We make our way to the wreck.


    Click here for a campaign calendar. Looking back through, you've been on the Shiv for 9 full days, now part way through the 10th.


    10th of Arodus - Just before midday

    It takes roughly an hour to get across the sandy beach to the wreck on the shore, which you now identify as the Bloodwalker. There is a rope ladder leading over the rail down to the beach making it easy to approach the main deck. You can see several sizable gashes in the side of the ship - it won't be going anywhere soon.

    The heat of the day is beginning to return (remember that?), and soon it will be too hot to do more than sit in the shade. "Perhaps it will be cooler inside," Jask offers, "Or there may be some tarp that we could set up out here to make shade and enjoy the breeze."

    Up to the ship? If so, in what marching order?

    Ally Status:
    • Aerys - Unhurt.
    • Jask - Unhurt. Spells Cast: 0. Channel Energy Used: 0.
    • Sasha - Unhurt.


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    Too the ship, I lead followed by Jask, Sasha, then Aerys will have the rear.


    10th of Arodus - Midday

    You quickly scale the rope ladder, and the others follow up behind you. The skeletal remains of many crew members litter the deck. It is not until the four of you have all landed safely on deck when you notice a stirring that is not the wind... six skeletons stand and brandish claws and fangs to attack!

    Battle Map! Though not drawn there, the deck is considered difficult terrain. Charging will not work.

    Initiative:
    Aaron +3: 1d20 + 3 ⇒ (10) + 3 = 13
    Aerys +2: 1d20 + 2 ⇒ (11) + 2 = 13
    Jask +0: 1d20 ⇒ 20
    Sasha +3: 1d20 + 3 ⇒ (1) + 3 = 4
    Skeletons +6: 1d20 + 6 ⇒ (15) + 6 = 21

    The skeletons slowly pick their way towards you, but they are hampered by all the bones on the deck.

    However, this gives Jask the opportunity to stand tall, raise his holy symbol, and speak a word of power to Nethys, catching the four closest skeletons.

    2d6 ⇒ (6, 4) = 10
    Skeleton Saving Throws vs DC 14:
    1 - 1d20 + 2 ⇒ (14) + 2 = 16
    2 - 1d20 + 2 ⇒ (4) + 2 = 6
    3 - 1d20 + 2 ⇒ (15) + 2 = 17
    4 - 1d20 + 2 ⇒ (17) + 2 = 19

    Though three of the four just shudder instead of exploding outright, they too shake apart under the holy strain.

    Your turn!


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    Um okay, I guess if I am reading this right, Jask just killed a few?

    "Nice work Jask! We'll try and make quick work of the rest of them so you won't have to use that ability up."

    I move in or stay put, not sure if the skeletons are still in the same places on the map they appear to be, to the closest bone janggle and attack. 1d20 + 7 ⇒ (3) + 7 = 10 For:1d8 ⇒ 1 Slashing. Times like these I wish I had a stick for back up.


    You are correct! Jask actually wiped out all four of the closest ones (need to delete them) the others are as positioned. I'll post the others' actions in a bit. And yeah, you should probably grab a club or mace at some point.


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    HOLY CRAP! You are S&S GM? Wow I applied for that game too. Is the crew you picked a fun one?....Almost afraid to ask but am I fun at all? *bites nails*


    Hah, whoops. That's what happens when you use the wrong browser (multiple forum accounts).

    Yes, saw your application, sorry for not picking, but knew you were already in another game. It's going ok, one guy is a little sparse in his posts. Otherwise they are good.

    Yes, you are fun to play through this AP. it's fun to run both, gives me a perspective for running a game for 1 vs a game for 4. Still think I like the game for 1 better, but am asking my folks in the other game to keep to a tweet length of post.

    This gives me the chance to write slightly longer things, and as I have all of the SS AP, I know a bit more about where this is going.

    Sorry for the next post delay, will get you something this evening.


    10th of Arodus - Midday

    Initiative:
    Skeletons
    Jask
    Aaron
    Aerys
    Sasha

    Aerys picks a couple steps forward and readies her fists against the upcoming skeletons.

    Sasha reaches down and tears a chunk of rotting wood from the rail, then steps forward to meet the remaining skeletons

    The skeletons work their way forward, one heading straight for Aerys and Sasha, and Aerys strikes out hard...
    1d20 + 3 ⇒ (20) + 3 = 23, 1d3 + 2 ⇒ (3) + 2 = 5
    ...and her fist obliterates its skull.

    Jask acknowledges your request to hold back, and does nothing at this time.

    Your turn!

    Ally Status:
    [list]
  • Aerys - Unhurt.
  • Jask - Unhurt. Spells Cast: 0. Channel Energy Used: 1/8.
  • Sasha - Unhurt.

  • Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    If I can get to it, I will move to attack the remaining skeleton. If I use the flat of my blade does that count as blunt damage?

    I am going to try. Feel free to apply any deductions as you see fit.
    Attack:1d20 + 7 ⇒ (1) + 7 = 8 For:1d8 ⇒ 8

    If somehow I can get into flank with someone I would try for it even if it were to provoke. +2 to my hit an add 1d6 ⇒ 6 to damage.

    Its not fair. Why so much damage after such a bad hit score. Dice bot did that on purpose. Waaaaaaa!


    10th of Arodus - Midday

    Initiative:
    Skeletons
    Jask
    Aaron
    Aerys
    Sasha

    Unfortunately, even attempting to bludgeon with your sword does not quite work.

    Aerys picks a couple steps forward past Sasha and tries to double down on your idea...
    1d20 + 5 ⇒ (1) + 5 = 6, 1d3 + 2 ⇒ (3) + 2 = 5
    ...however she trips at the last second and nearly goes sprawling on the bone littered deck.

    Sasha steps up with her makeshift club...
    1d20 - 1 ⇒ (4) - 1 = 3, 1d4 + 1 ⇒ (2) + 1 = 3
    ...but does just as poorly.

    The remaining skeleton takes a swipe at you with its 2 claws...
    1d20 + 2 ⇒ (19) + 2 = 21, 1d4 + 2 ⇒ (4) + 2 = 6
    1d20 + 2 ⇒ (8) + 2 = 10, 1d4 + 2 ⇒ (4) + 2 = 6

    Ally Status:
    [list]
  • Aerys - Unhurt.
  • Jask - Unhurt. Spells Cast: 0. Channel Energy Used: 1/8.
  • Sasha - Unhurt.

  • It manages to catch you with one for a pretty deep scratch.

    Jask calls out, "Do you need my assistance?" Otherwise, he holds.


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    I curse as I take the hit. Looking back to Jask for a moment I call out, "Got a club? You could come bash these things with us. I'll let you use your judgement on using the burst you do. Just don't use too much in case we need it later."

    If possible, I step to flank with one of the two girls on the thing.
    Attack:1d20 + 9 ⇒ (20) + 9 = 29 For:1d8 + 1d6 ⇒ (7) + (4) = 11
    "On Second thought, we don't need you to burst Jask.
    Confirm Crit:1d20 + 9 ⇒ (18) + 9 = 27 For additional:1d8 ⇒ 4
    YAY! Dice bot, apology accepted.


    The blow lands solid, and the skeleton is leveraged apart to a mass of bones on the deck.

    Jask looks at your wounds, then applies a hand to your shoulder and speaks a word of power. 1d8 + 3 ⇒ (7) + 3 = 10

    A search turns up no more skeletons, but in the captain's cabin you do find a small leather satchel with four vials inside. Three have green wax over the stopper, and one has a red wax seal. Jask looks at them, intones a word, then shakes his head. "They are alchemical, not magical, but likely quite helpful."

    Sasha steps up, "Most of the rest is rotten through, no food stores to speak of. We wait put the heat here, then where?"


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    I nod to Jask, Thanks for the healing. I learned a new lesson today. Don't let skeletons scratch you. It hurts."

    After examining the ship and collecting the vials I nod to the others. "Okay lets find a shady spot and get some rest. Once the heat passes I want to see that tree. Who know what other neat things we will find on this island." It would be obvious to the others that I seem exhilarated from all the tough battles we have won over the past couple of days


    Sorry for the absence. Went out to the shore for the weekend.

    You spend two hours resting in the shade of the wreck. Jask spends the time attempting to identify the various vials he picked up from the Witch's hut yesterday.

    Potion Checks:
    1 = 1d20 + 9 ⇒ (1) + 9 = 10
    2 = 1d20 + 9 ⇒ (13) + 9 = 22
    3 = 1d20 + 9 ⇒ (9) + 9 = 18
    4 = 1d20 + 9 ⇒ (5) + 9 = 14
    5 = 1d20 + 9 ⇒ (2) + 9 = 11
    6 = 1d20 + 9 ⇒ (3) + 9 = 12
    7 = 1d20 + 9 ⇒ (7) + 9 = 16
    8 = 1d20 + 9 ⇒ (14) + 9 = 23
    Wand Check:
    1 = 1d20 + 9 ⇒ (9) + 9 = 18

    The heat must be getting to him a bit, as Jask states, "I can only definitively identify 4 of the 8 potions. 2 cure wounds, though mildly, and 2 will restore your health - again, mildly. I believe the other 4 will cure wounds, but I am not sure. It would be an unsafe conjecture. The wand," he sneers at it, "is clearly of vampiric properties, but I cannot discern the command phrase for it today. I can tell that I am close, but until then it is useless to us."

    As you recline in the shade, Sasha pipes up, "So, we've a bit of spoils now from our combing of this isle, Aaron. What say you? Do you have a plan for your share?"


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    I ponder for a moment. I reach into my pack and pull out the model of the Jenivere out and look it over with an appraisal. I nod. "I'm going to build my own ship. It will cost a bit money but with the spoils I am sure to make it. Then the next thing will be to sail it. I do not plan on being captain, no no, I'm not a people person like that. I just want to be an honest sailor and shipwright working aboard the ship I built. I will find a good crew to care for it. Well that's what I had in mind. I dunno, maybe I will wander for a bit, but I do plan on returning to the sea soon, it is where I belong." I sit there with a dreamy far off look in my eye as I hold the model.


    Aerys nods in agreement. "We share a dream. I have not sailed long, and this last voyage - though marred by our present surroundings - was thrilling enough. You should join me in Eleder in seeking out my...friend, Kassata. She and hers are always looking for good sailors and shipwrights."


    Male Half-Elf Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1

    I look at Aerys with interest. "Really? Huh, well it would be nice to find a new crew. I like that you and I seem to be very like minded. I must say I have grown quite fond of you since our time spent on this island. I think I will join you in Eleder after all."
    I look out from the shade. "In the meantime I do not expect to leave this island without at least seeing everything it has to offer. Aside from the occasional storm, this is actually the most excitement I have ever had on a voyage. I'd like to be able to visit and explore more islands like this.....…so long as the captain doesn't go insane and sink the whole ship again." A solemn expression creeps across my face. "Still can't swallow what he did to us. That was just cruel. Never would I have imagined a good man like him doing anything that aweful. All those good men, and us if not for first mate." I sit there obviously slightly traumatized by what had happened to the sJanivere. I sit there hugging my legs in like a frightened child.

    1 to 50 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Weynolt's Serpent's Skull - Part 1 All Messageboards

    Want to post a reply? Sign in.