Character Level 3 Class Levels: Rogue lvl 1/Fighter lvl 1/Bard lvl 1
Gender
Male
Size
Medium
Age
22
Special Abilities
Swimming and swordplay.
Alignment
Neutral Good
Deity
None
Location
Mwangi Expanse
Languages
Common, Dwarven, Elven, Aquan, Alko, Azlanti
Occupation
Sailor and Scholar.
Strength
10
Dexterity
16
Constitution
10
Intelligence
14
Wisdom
12
Charisma
14
About Aaron Tallarn
Items on Aaron:
Ring of Keys
Maps
Seacharts
Captain’s Logbook
Chelaxian Brandy
Darkwood Jenivere
Coffer with coins
Sachel with a dozen vials marked with religious symbols.
Other things stored on the beach:
A footlocker with a Cleric’s gear
24 Rations
Tools and some lumber
Block and Tackle
Three large canvas sheets
Two fishing nets
Grappling hook
Two Bullseye Lanterns
12 Flasks of Oil
150 feet of rope
5 Shovels
Aaron's statblock:
Aaron Tallarn
Male Half-Elf Bard (Archaeologist) 1 Fighter (Free Hand Fighter) 1 Rogue (Swashbuckler) 1
NG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 12 (+3 armor, +3 Dex)
hp 22 (1d10+2d8)
Fort +2, Ref +7, Will +3; +2 vs. enchantments
Immune sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Masterwork Sword, Aldori dueling +6 (1d8/19-20/x2)
Special Attacks sneak attack +1d6
Bard (Archaeologist) Spells Known (CL 1):
1 (2/day) Silent Image (DC 13), Cure Light Wounds
0 (at will) Open/Close (DC 12), Mage Hand, Detect Magic, Prestidigitation (DC 12)
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Statistics
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Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 14
Feats Dazzling Display (Sword, Aldori dueling), Weapon Finesse, Weapon Focus (Sword, Aldori dueling)
Traits Heirloom Weapon (Proficiency) (Sword, Aldori dueling), Jenivere Crew (Survival)
Skills Acrobatics +7, Climb +4, Craft (carpentry) +8, Diplomacy +8, Disable Device +11, Intimidate +6, Knowledge (engineering) +7, Knowledge (history) +8, Knowledge (local) +7, Linguistics +8, Perception +8, Profession (sailor) +6, Stealth +7, Survival +6, Swim +4
Languages Aklo, Aquan, Azlanti, Common, Dwarven, Elven, Polyglot
SQ archaeologist's luck +1 (6 rounds/day), bardic knowledge, elf blood
Other Gear Masterwork Studded Leather Armor, Masterwork Sword, Aldori dueling, Artisan's tools, masterwork (Craft [carpentry]), Earplugs, Flint and steel, Ink, black, Inkpen, Thieves' tools, masterwork, Waterskin, 45 GP, 8 CP
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Special Abilities
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Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.