GM Tektite's The Dragon's Demand (Inactive)

Game Master Hawkwen Agricola

Only map that matters


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Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Will: 1d20 + 6 ⇒ (1) + 6 = 7
Kaelic's mind wanders away from him as he is attacked by the awful brain.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Will: 1d20 + 6 ⇒ (7) + 6 = 13

....


Dagon fires his crossbow, hitting the brain!

Juma and Kaelic are dazed!

1d20 ⇒ 18

Attack 1: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10

Attack 2: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8

Confirm 2: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Maffei steps up and lands a blow against the brain.

Attack vs Maffei: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d6 ⇒ 3
Miss: 1d100 ⇒ 39
1d20 ⇒ 10
1d6 ⇒ 1
1d4 ⇒ 2

The brain moves over and attacks Maffei!

Party up!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Hurrrr..."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Wha...?"


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Look alive, people!"

Maintain inspire +2. Load and fire.

Attack: 1d20 + 7 + 2 + 2 - 4 ⇒ (5) + 7 + 2 + 2 - 4 = 12
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

-Posted with Wayfinder


Juma and Kaelic stand dazed, while Dagon fires a bolt, missing.

Attack: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
Damage: 1d6 + 6 + 2 + 1d6 ⇒ (4) + 6 + 2 + (1) = 13

Attack 2: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Damage: 1d6 + 3 + 2 + 1d6 ⇒ (6) + 3 + 2 + (1) = 12

Maffei steps back and swings twice, missing both times!

Attack vs Maffei: 1d20 + 13 ⇒ (2) + 13 = 15
Miss: 1d100 ⇒ 39

The brain follows Maffei, but its tentacle misses!

Party up!


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"For crying out loud, snap out of it!"

Load crossbow, switch performance to Countersong. No lingering.

Perform: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17


1d20 ⇒ 15

I just noticed I mistyped Maffei's attack bonus. She would have hit twice and confirmed a crit.

The creature's myriad wounds catch up to it as it shakes violently, then falls to the ground, motionless.

Out of Combat


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic unsprings his wand and starts trying to get his brain back. He then tends to Dagon in the same way.
"That cabinet was awful."


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Just like... uh... I mean... I'm trying to make a joke about Andoran politics, but it's just not coming. Is it gonna be like this forever?"


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"What, with Juma smelling like that? Yeah, probably." Kaelic says before summoning up some magic within himself. "Ah, tingly."
Recharge Innate Magic (forgot to do that since last time)


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Juma looks around at the broken furniture and his wounded companions, then says, "Let's all agree never to speak of this to anyone."


Searching the chamber, you find there actually two cabinets. The first, eastern cabitet, now in splinters, has a barely legible message, in Commom, on the front door. Herein lies safety-but know that to rely on such crutches is to fall from the Path. Among the debris, you notice three silk cushions.

The western cabinet also has a message on the front; Return what is no longer needed here, lest it weigh you down.[i] Inside this cabinet, you find three [i]beads of force sitting on silk cushions.

Going through the western door, you find a corridor that leads back to the southwest. At the end you find a secret door that leads into the room with the training dummies. Nothing of interest is found.

Back to the eastern door?


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Detect Magic on the cushions. And I suppose we each take a Bead of Force.

Spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge(arcana): 1d20 + 10 ⇒ (1) + 10 = 11


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic sees what Dagon is trying to do and, realizing Dagon is going to fail as Dagon does, he does it better.
Detect Magic, same
Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge(arcana): 1d20 + 2 ⇒ (9) + 2 = 11
But maybe not quite as better as he would've liked.


Kaelic and Dagon detect no magic pillows, nor magic anywhere else, other than the beads.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Moving on, then"

-Posted with Wayfinder


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"So we're taking the beads? I feel like this is some kind of test."


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Dagon fidgets at the door.

-Posted with Wayfinder


Opening the door to the east, you see a tiled pool dominates this chamber, which has a fifteen-foot high barrel vault ceiling. The waters are clear and look to be about three feet deep. Three marble platforms featuring the same mosaic design found in the monastery above rise along the pool's center, protruding six inches above the surface. Four octagonal, domed alcoves in the corners each hold a marble pillar. Near the southeast alcove, a large hole has been dug in the wall. You also spot two bat-winged creatures, in the south end of the chamber, who look up as you enter.

Rolls:
D: 1d20 + 9 ⇒ (4) + 9 = 13
J: 1d20 + 5 ⇒ (18) + 5 = 23
K: 1d20 + 3 ⇒ (13) + 3 = 16
M: 1d20 + 8 ⇒ (3) + 8 = 11
G: 1d20 + 3 ⇒ (20) + 3 = 23

Initiative:
Juma
Grioths
Kaelic
Dagon
Maffei

Juma is up!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"Cripes, I feel like pest control," Juma says as he moves forward and takes a swing.

Staff (2HPA): 1d20 + 12 ⇒ (2) + 12 = 14, Damage: 1d6 + 17 ⇒ (4) + 17 = 21/Fire: 1d6 ⇒ 6


They are 65' away from you, Juma. Just out of charging range.

Juma moves closer?


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Hm, in that case, maybe move once and then go total defense for AC 32.


Juma moves a little closer and takes a defensive stance!

The northern grioth flies over to the middle platform in the pool. Grasping an icon hanging from its neck, Juma feels dark energy wash over him!

Neg. Energy: 2d6 ⇒ (5, 4) = 9 DC 13 Will for half

The other grioth strides forward muttering a chaotic language, then points at Juma.

DC 14 Will or confused for a round.

Party up!


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Can I squeeze both of those guys into a burst of radiance? Ideally before Juma gets too close?


Kaelic wrote:
Can I squeeze both of those guys into a burst of radiance? Ideally before Juma gets too close?

No, they are about thirty feet apart, on a diagonal.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Dagon advances and begins to sing.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft
GM Tektite wrote:
Kaelic wrote:
Can I squeeze both of those guys into a burst of radiance? Ideally before Juma gets too close?
No, they are about thirty feet apart, on a diagonal.

I could swear the map changed since I started writing that post...

Kaelic moves forward and casts a spell, seeking to blind one of the Grioths.
Burst of Radiance, blinded or DC 16 Reflex dazzled: 1d4 ⇒ 1 rounds
Damage to Evil Creatures: 5d4 ⇒ (1, 2, 1, 1, 1) = 6

Um.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Will vs NegEn: 1d20 + 6 ⇒ (19) + 6 = 25
Will vs Conf: 1d20 + 6 ⇒ (3) + 6 = 9
Confused!: 1d100 ⇒ 60
Herp Derp: 1d8 + 5 ⇒ (6) + 5 = 11


Dagon begins to inspire his party!

1d20 ⇒ 5

Kaelic fires off a burst of light, injuring and blinding one of the grioths! The one in the pool, or the one near Juma?

Juma finds his mind confused and punches himself!

RTA: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 4d6 ⇒ (2, 6, 3, 5) = 16
1d20 ⇒ 10

Maffei moves closer and fires a shadowfire ray at the southern grioth, hitting it, but it doesn't seem to damage it fully.

Which grioth?


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Oh sorry, though I mentioned I was targeting the one on the platform.


Kaelic blinds the one on the platform!

The southern grioth moves closer, grasps its icon and points. Suddenly, a thunderclap sounds next to Kaelic, Dagon, and Maffei!

Sound Burst!: 1d8 ⇒ 7 DC 15 Fort to avoid being stunned for a round.

The other grioth, in a blind fury, channels negative energy, catching its companion and Juma!

Neg Energy: 2d6 ⇒ (6, 5) = 11 DC 13 for half

Grioth Will: 1d20 ⇒ 10

The southern grioth shriek in anger at its blind companion!

Party up!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Will vs NegEn: 1d20 + 6 ⇒ (11) + 6 = 17

"Oh wait, hit THEM, not ME! That's right!"

Juma goes after the nearest grioth and takes a swing:
Staff (2HPA): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18, Damage: 1d6 + 17 + 2 ⇒ (5) + 17 + 2 = 24/Fire: 1d6 ⇒ 6

EDIT: Added in Inspire Courage.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

Dagon takes a shot at the grioth on the platform, while continuing to sing.

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Fort: 1d20 + 5 ⇒ (8) + 5 = 13
Kaelic stands, hands over his ears, wondering why no one else is stopping to emphasize how painful that explosion was.


Juma steps up and slams his flaming staff into the grioth! It falls to the ground in a heap!

Dagon fires his crossbow, but misses!

Kaelic is stunned by the loud noise!

1d20 ⇒ 11

Maffei manages to shake off the noise and moves closer, firing another shadow ray!

RTA: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 4d6 ⇒ (5, 1, 3, 1) = 10
1d20 ⇒ 18

As before, she hits a grioth, but it seems to resist!

Neg Energy: 2d6 ⇒ (4, 5) = 9 DC 13

Shrieking in blind fury, the grioth channels more foul energy!

Party up!


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

The grioth should have only been blinded one round, right?

Dagon reloads and fires at the grioth on the platform, while singing.

attack: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Not wanting another situation like the last pool, Juma decides not to cross the water to the grioth on the platform and instead chucks a chakram at it.

Chakram: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30, Damage: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15


It would have channeled anyways.

Dagon fires a crossbow bolt, but misses!

Juma chucks a chakram, striking the grioth!

RTA: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 4d6 ⇒ (2, 3, 5, 2) = 12
1d20 ⇒ 16

Maffei evokes another ray, hitting the grioth, but it resists!

Kaelic


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Kaelic runs around to get a better angle, pulling out his crossbow and popping off a shot.
Crossbow: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31, Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Confirm: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
That was interesting.


Kaelic fires his crossbow, hitting the grioth and dropping it.

Out of Combat

Each grioth carried a scroll of deeper darkness, scroll of speak with dead, scroll of sound burst, mwk voidglass breastplate, and mwk voidglass dagger.

If you detect for magic:
You note that the pool radiates faint transmutation magic.

If you detect magic, Spellcraft DC 26:
You realize that spending an hour bathing in the pool will grant the bather the benefits of heroes feast and restoration (CL 11). You can only gain the benefits once a month.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15

"Huh. Creepy."


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"This pool is magical, but I don't really get it."
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

"You guys suck at magic."


Maffei peers into the pool and shrugs.

After looking around, you find that you havce explored the entirety of the monastery, but have not found the Dark Window. Going back over all the floors, you eventually find a concealed door in the library on the second floor. The iron door is covered in complex sigils and runes painted in delicate black lacquer—a message repeated over and over in several languages, including Common: “Beware! Dark Oblivion Lies Within!”

You find the door locked, but key given to you by the mummy opens the lock. Inside, a drone, like the sound of a vast wind,fills this room, yet the air is cold and still. A fifteen-foot square of arcane symbols is inscribed on the floor. Two five-foot-square areas of similar writing sit to the northeast and southeast of the larger one.

Above the larger square hovers what appears to be a vertical hole in reality—a window that looks out into a night sky in which only a few tiny stars are visible. The window itself is fifteen feet square, running from the north and south points of the symbol below. It’s suspended a foot off the ground, and comes within three feet of the ceiling above.


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"This must be that thing." Kaelic says of the almost certainly magical window.


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

"Well, let's get to studying then, shall we?"

Has my heroism worn off by now? I'm not sure how long it took us to find the secret door. If so, I'll recast on myself for the +2's.

Detect Magic, Read Magic on the runes and whatnot. Then study the Dark Window itself.
Linguistics: 1d20 + 13 ⇒ (16) + 13 = 29
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
Arcana: 1d20 + 12 ⇒ (5) + 12 = 17
Planes: 1d20 + 12 ⇒ (19) + 12 = 31
UMD?: 1d20 + 20 ⇒ (8) + 20 = 28


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

You are so going to die.


1d20 ⇒ 17

Dagon:
As you study the Window, you see strange shapes looming somewhere in the darkness looking back at you—shapes that are unsettling and alien in outline.

[spoiler=Dagon]DC 20 Will or be shaken for one minute.

Dagon realizes the Window is essentially an immobile, magical effect of a strong magic. (CL 17) He believes casting dispel magic would close the Window for a few seconds, or the Window could possibly be destroyed. Figuring out how to destroy it would take some time studying the runes and squares in the room.

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