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Game Master Barvo Delancy

Deadlands: Reloaded
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Nope, even worse - it's a d4-2 so you're trusting entirely to aces or your d6.

GM rolls:

Pembleton's Intimidate: 1d4 - 2 ⇒ (1) - 2 = -11d6 ⇒ 2
Mean Lady: 1d8 ⇒ 21d6 ⇒ 6
Ace: 1d6 ⇒ 1
Captain Attack: 1d8 ⇒ 51d6 ⇒ 1
Damage: 2d6 ⇒ (1, 3) = 4
Scary Run: 1d10 ⇒ 2
Run: 1d6 ⇒ 21d6 ⇒ 3

"TOUCH YOUR WEAPONS I'LL RIP YOUR SPLEENS OUT!" roars the woman. They believe her over the two of you, and the crew scream, scattering. The captain mutters something about really needing Vada at this point, but is made of sterner stuff than his crew and he levels his pistol, firing - occasionally checking over his shoulder to ensure the ship remains on course since it is literally not being steered right now. His bullet wings her in the arm, but she barely notices.

"Kill them, they're interfering." she snarls, turning towards the two of you she can spot. Grabbing her maul, she roars, charging for Simon! However, as she runs she trips into a bit of furniture and roaring, she grabs a chair and flings it with incredible power into the electronic barrier at the side of the ship where it slows before falling to the very distant ground below which is in France. Probably.

Initiative:

Drawn: 5D, 7H, 4S, QS, AC
Simon - AD
Eileen - QS
Pembleton - 4C
Boss - 7H
Pirates - 3D
Captain - JS

Round Three:

Simon
Eileen
The Captain
The Grey Woman
Pembleton
Pirates

Eileen and Simon are up! Pembleton you can frontload your action if you want.


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Simon remains at the top of the stairs, casually firing off another two rounds at the Grey Woman before holstering one pistol and drawing his rapier.

Pistol 1: 1d10 ⇒ 2
Wild 1: 1d6 ⇒ 1
Damage 1: 2d6 + 1 ⇒ (5, 1) + 1 = 7

Pistol 2: 1d10 - 2 ⇒ (10) - 2 = 8
Ace!: 1d10 ⇒ 10
Ace!!: 1d10 ⇒ 4
Wild 2: 1d6 - 2 ⇒ (1) - 2 = -1
Damage 2: 2d6 + 1 ⇒ (4, 2) + 1 = 7

WOOHOO!! That's a 22 to hit! I'll assume that's a Raise, so tack on an additional: Bonus Damage: 1d6 ⇒ 1
(the rulebook doesn't say if multiple raises give you multiple bonus damage rolls, so I'll leave it at that.)


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Front-loading my action. I'm going to assume that Palamedes has sufficiently pacified his target as his rolls were pretty darned good, but if he hasn't please let me know and attack again for him, GM.

Palamedes charges across the deck once more, this time to assist Simon. He launches over the railing of the aft deck and onto the bar near Eileen before bolting onward, the red orbs that serve as his eyes focused entirely on the Grey Woman.

Fleet-Footed: 1d10 ⇒ 5
Palamedes moves 13 paces. I have re-positioned him on the map.

Pembleton levels his weapon at the same target, ramping up the energy again and shooting a single bolt of energy at the Big Bad Grey Woman through crackling electricity.

Sir Pembleton's Rail Gun: 1d8 ⇒ 5
Wild: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 1
Damage: 3d6 ⇒ (1, 3, 4) = 8


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

So on a spectrum from "discuss openly" to "only what you can convey in-character", I'm not sure how much coordination is appropriate here. But:

Eileen is holding her action, especially since, with the current positioning, it would be very hard for her to attack the boss unnoticed. Her plan is to wait for the boss to pass, presumably on the way to attack Simon, and then intercept her.

Here, she has two options - try to interrupt the boss's attack with an opposed agility roll and get in a hit first, maybe still getting the +1 ganging up bonus and the +2 surprise damage, plus another +2 to hit and damage from an all-out attack.

OR she could wait until after the boss goes, have someone try to pull a wits-based trick on the boss (who doesn't seem like the thinky type), and then jump in with an additional +2 net to hit (because -2 on the boss's parry) and a possible bonus to wound if there's a raise on the trick. If Palamedes has joined in by that point, that's another +1 from ganging up.

Anyway, right now, her goal is to wait for her opening, maximize the element of surprise, and preferably end the fight with a single devastating hit before the boss knows what's happening.

Anyway, sorry for the lengthy mechanics blather. We now return you to your regularly scheduled airship pirates.


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

I don't think Eileen should expect any wits-based tricks coming from Simon. Also, he looks like he should be tough enough to handle her attacks (assuming she hasn't already gone down from our recent hits). Waiting until the right moment to strike with a sneak attack seems like your best move.


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

From a strictly cinematic point of view, it would be great to see Simon, Pembleton and the dog ganging up on her to give Eileen the chance to back-stab as she passes. From a tactical viewpoint, it looks better to let the boss go and then make Eileen's move. Either way, fun stuff!


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Gotcha. Well, Eileen will be holding her action until after the boss goes - unless it appears the boss is veering off to attack Pembleton instead of Simon, at which point she'll attempt to interrupt (feel free to go ahead and roll the opposed agility test if it'll speed things up).


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Does SW have bonus damage on Raises? If so, I may be owed and extra d6.


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

It does! If you get a raise on an attack roll, after range modifiers/whatever, you get 1d6 bonus damage - but only for the first raise. Any additional raises don't do anything.


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GM rolls:

1d8 ⇒ 51d6 ⇒ 4
Damage: 2d6 ⇒ (3, 6) = 9
Arcane: 1d8 ⇒ 61d6 ⇒ 6
Ace!: 1d6 ⇒ 5
Simon's Strength Roll: 1d6 ⇒ 51d6 ⇒ 5

Simon fires twice, and one shot takes her straight in the head, almost knocking her prone. However, she leans back on her maul and is standing soon enough, completely ignoring the hit. She ignores a shot from the captain that takes her in the back. The bullets aren't quite glancing off of her, but it is clear she is formidable.

She roars, and as Eileen predicted, charges straight for Simon, but then stops short at the base of the stairs. She brings her maul down with incredible force, and eletricity crackles before it slams into the deck, causing a huge reverberation up the stairs. Simon is sent flying, crashing his prodigious bulk onto the deck. Finally, Pembleton charges up his railgun, but the blast doesn't manage to hurt her.

Round Three con't:

Simon
Eileen
The Captain
The Grey Woman
Pembleton
Pirates

Eileen is still holding. Only the pirates are left on this initiative so if you want to use your action do so now.


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Eileen stifles a curse as the maul slams against the deck, the vibration causing a few of the bottles on the bar to rattle slightly. Rather than giving herself a chance to second-guess the incredibly dangerous thing she's about to do, she slips out from behind the bar with the practiced speed and quiet of a street thief who's managed to survive as long as she has.

Having long since abandoned her shoes as loud and impractical, she quickly approaches the woman on bare feet, moving too quickly for the henchmen to react. Throwing caution to the wind, she practically hurls herself at the woman's back.

Wild attack!: 1d8 + 2 ⇒ (8) + 2 = 10
ace!: 1d8 + 10 ⇒ (5) + 10 = 15
wild: 1d6 + 2 ⇒ (5) + 2 = 7

damage: 1d6 + 1d4 + 1 ⇒ (2) + (4) + 1 = 7
ace!: 1d4 + 7 ⇒ (2) + 7 = 9
Sneak attack bonus: 9 + 2 = 11
Wild attack bonus: 11 + 2 = 13
Attack ace: 1d6 + 13 ⇒ (2) + 13 = 15


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

I just realized I probably should've included a stealth roll there for good measure, just to make sure the sneak attack thing would apply.

Stealth: 1d8 + 2 ⇒ (1) + 2 = 3
Wild: 1d6 + 2 ⇒ (2) + 2 = 4

...well, that's pretty bad, but the 4 should do it, I guess?


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Sweet Jesus. And nah, you spent a long time hiding there, you were properly unseen.

Bullets fly through the air as Eileen springs out from behind the bar and launches herself towards the grey woman, knife first. With all of her effort, she plunges her knife down where the neck meets collarbone. The blade goes deep, and there is a horrific scream. Eileen is flung off of the grey woman's back as blood sprays into the air. She is very much still in the fight, but has been badly wounded.

Initiative:

Drawn: AC, AD, QS, JS, 7H, 5D, 4S, 3D
Simon - 2D
Eileen - JC
Pembleton - 8D
Boss - 3H
Pirates - 9C
Captain - 3C

Round Four:

Eileen
---
Pirates
----
Pembleton
---
Boss (wound 1) (shaken)
---
Captain
Simon (prone)

Eileen drew highest and can act again!


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Urgh, I tried writing this post twice already. Third time's a charm?

Undaunted, Eileen lands nimbly, using the momentum to launch herself towards the hulking woman, attempting to land on her back again and wrap her arm around the woman's neck.

Grapple!: 1d8 ⇒ 5
wild: 1d6 ⇒ 1

This is an opposed test which, uh...I expect she'll probably win!


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Spiderbeard, did I get a raise on the damage roll? I got a 13 to hit and I thought the target was 9. Could be wrong.


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For a ranged attack, the taret is always 4 actually so you absolutely got your one raise!

GM Rolls:

Pembleton's Raise: 1d6 ⇒ 3
Shoot @ Eileen: 1d8 ⇒ 5 Damage: 2d6 ⇒ (5, 6) = 11 Raise: 1d6 ⇒ 5
Shoot @ Pembleton: 1d8 ⇒ 5 Damage: 2d6 ⇒ (4, 5) = 9

The bestial woman groans as she weakly thrashes about with Eileen on her back, grabbing her in a choke hold. However, things suddenly go very badly as both Pembleton and Eileen are shot with Eileen's bullet going straight into her back while Pembleton takes a bullet to the left arm!

Eileen slips off of her target to the ground, and she does so she sees the woman begin to slowly shrink.

As everyone bleeds everywhere, the sounds of Vada and her small milita are incoming as she finally seems to have sorted out the remaining crew. People start to burst forth from the stairs downwards with Vada in the lead clutching a very large gun.

Round Four:

Eileen (wound 1) (shaken)
---
Pirates
----
Pembleton (wound 1) (shaken)
---
Boss (wound 2) (shaken)
---
Captain
Simon (prone)

For being absurdly heroic and probably saving Simon's life, Eileen can get a benny. She's gonna need it since she was shot with two raises and is now at Wound 2 and shaken! Pembleton is shot with a raise and is at wound 1 and shaken!

Pembleton is up!


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Yeah, I'm gonna go ahead and spend one to soak what I can of that damage.

Vigor: 1d6 ⇒ 5
Wild: 1d6 ⇒ 2

Well, that'll take care of 1, but that leaves 1 and shaken.

Eileen slumps to the ground, letting out a small cry as she lands.


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

I have -2 to be hit with my Magnetic Deflection Vest, which I think turns that 5 into a 3. Let me know.


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Good call, you're fine!

The bullet that -should- have hit Pembleton is deflected into the side of the airship. Eileen is still shot but good.


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Pembleton stands undaunted as the bullet is pushed away from him, targeting the now-shrinking Gray Woman with a solid metal slug. He aims for the head, looking to finish this.

Sir Pembleton's Rail Gun: 1d8 ⇒ 4
Wild: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 1
Damage: 2d6 ⇒ (4, 5) = 9
Raise Damage: 1d6 ⇒ 6

Under orders from his master to kill the leader, Palamedes pivots port-side and leaps the rail beside Eileen, targeting the Gray Woman with his jaws.

Palamedes' Bite: 1d6 ⇒ 5
Ace!: 1d6 ⇒ 4
Damage: 1d6 + 1d4 ⇒ (5) + (2) = 7

GM, can you confirm Palamedes killed the pirate who was starboard-stern?


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Just a note - your Raise damage aced, but Palamedes's bite didn't, so:
Pembleton Attack: 13; Damage: 20
Palamedes Attack: 4; Damage: 7
(I think)


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

I think I know what happened. I went back and edited when I realized I had a damage ace but had already written Palamedes' bite, so it used Palamedes' d6 roll for Pembleton's damage. Anyways, good catch but that doesn't sound entirely right. Wouldn't it be Pembleton Attack 13, Damage 14; Palamedes Attack 5, Damage 7..?


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Your raise damage roll also aced, so I think the assumption being made is that you'd just use your next d6 roll (the one for Palamedes' attack) to stand in for that roll, and the ace for his attack.


.

Sweet Jesus Pembleton. I'm spending a benny.

Soak: 1d12 ⇒ 2

And another benny.

Soak: 1d12 ⇒ 1

Who am I to argue with fate?

Pembleton levels his railgun, and with the measured aim of a lifelong marksman, he blasts a projectile of steel right between the eyes of the grey woman. Her head snaps back, and she is killed instantly.

The entire mood of the fight changes as crewmen pour out from the stairs. The pirates just throw down their weapons, surrendering instantly. Before your eyes, the grey woman shifts before you, shrinking, her features becoming fair and lovely. Once the transformation is complete a normal, if severe-looking woman is before you. Still very much dead.

Pembleton's Weird Science: 1d10 ⇒ 7

Pembleton recognizes her immediately. She is a noted savant, Theodosia Sparks. Famous for her ferocious temper, brilliance, and strange experimentation on herself.

A circle of crewmen gather around her as Vada takes some control of the situation, apprehending the two surviving pirates who throw their weapons down quickly enough.


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Still prone on the deck, Eileen grits her teeth and lets out a pained hiss as she tries to rise. The back of her green dress is gradually turning a blotchy red-brown.

Being shot is a novel and decidedly unwelcome experience for Eileen, who is much better acquainted with the world of fists and feet and rocks and, should things turn serious, knives and clubs. Her legs wobble a bit as she tries to get up, not entirely willing to support her just yet. After a couple of attempts, she compromises by half-sitting, half-leaning against the base of the stairs, too distracted by her own efforts to pay much attention to the events around her beyond the recognition that the fight seems to have died down.


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Scrambling to his feet in time to see Pembleton's incredible shot, Simon gapes in momentary awe, fighting down his envy. Spotting Eileen scours these thoughts from his mind, however, and he rushes to her side. Producing a clean cotton handkerchief, he presses it to her wound, murmuring: "Alright, child - you'll be fine. Not to worry. I don't know what you were thinking, charging in like that - you are very brave..." and, taking a shuddering breath as the adrenaline of battle starts to ebb, Simon pulls out his flask, takes a swig, and hands it to Eileen: "or just stupid. Either way - well done."


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

CRAAACK...!

Pembleton stares down his gun sight a moment as the woman falls, lowering it slowly only when Vada arrives and the pirates begin surrendering their weapons. His flat, emotionless countenance turns grim when he recognizes Sparks. He finally clears his throat and calls Palamedes to his side as the crowd begins to form.

Seeking out a first aid kit, Pembleton joins Simon at Eileen's side and assists with tending to her wound. "Well done by both of you. Now, Simon... let's have a look at your own wound, and see if Mrs. Wandsworth can't be located."


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Eileen hisses again as the cloth presses against her back, accepting the flask after only a moment of hesitation. She eyes it skeptically for a moment, then takes a small swig and immediately begins coughing, the sudden redness in her cheeks counteracting her previous loss of color.

"There a doctor on this...thing?" she asks once she's mostly regained her composure, making a vague, sweeping gesture with the hand holding the flask.


.

Sorry guys, BAD day. POst tomorrow.


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Pembleton turns his face away from Eileen's. His voice generally targets the Captain's men.

"MEDIC! YOU THERE, DO SOMETHING USEFUL AND GET A DOCTOR!"


.

The captain is ashen-faced and suitably shamed considering the horrible performance of him and the hand-picked crewmen he had on board. Vada, however, is here with what looks like a small army. She points a rifle at Captain Ainsworth, her voice ringing out as she calls out.

"THIS IS A MUTINY! Ainsworth your time is up and we're taking this ship to Morocco. You can go hide in your quarters with your useless savant or we're leaving your corpse on the top of Mont Blanc. Ellsworth, take the wheel!"

She looks to the rest of you, crowded around Eileen. "Do you have any complaints?"

Eileen:

During the carnage and death your ring has felt warm and active, although too perceptible to notice. As Vada calls out that the ship is being taken to Morocco the ring flares into life and you hear the voice crying 'no no no' over and over again in your head. It's kind of annoying.


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Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Apparently to no one in particular, Eileen quietly snarls, "Shut it."

Turning to regard Vada, she half-speaks, half-hisses through gritted teeth. "Ya might...have noticed that we just...saved yer arses, so spare us...the threats. Is a doctor...too much ta ask?"

Sucking in a pained breath, she leans heavily against the railing as she forces herself to her feet, her face drained of what little color it usually possesses. Her hand, however, still grips the wicked-looking knife, now slick with the grey woman's blood.


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Pembleton helps Eileen up to her feet, giving her that look of admiration that the elderly occasionally reserve for the young who truly impress them. Opening his waistcoat as he faces her, he reveals a long curved kukri in a sheath at his side. Holding her gaze, he gives her an almost imperceptible nod to take it.

His eyes flick sideways to Simon's, who he expects will be ready to continue to fight should it need to. As he does, he unstraps his weapon once more, fires up the electrical power to full, and turns to stand between his companions.

"Achtung, Palamedes," he says calmly. "Defend Miss Gallagher."

The dog stands, takes one step in front of Eileen, and snarls with a metallic ring at Vala.


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Sighing before levering himself to his feet: "I like you, Vadasseri, but we've been entrusted with the security of this ship. Lock up your captain if you wish, but our destination must be Constantinople."


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GAH! I thought I posted. I'll need some rolls guys, diplomacy, intimidate, or something else if you want her to compromise.


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Sorry, I should have included this with my post

Persuasion: 1d6 ⇒ 3
Wild: 1d6 ⇒ 2


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

I'm holding a BFG, so I'll go Intimidate.

Intimidate: 1d4 - 2 ⇒ (4) - 2 = 2
Wild: 1d6 ⇒ 4


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Persuade: 1d4 - 2 ⇒ (4) - 2 = 2
Ace: 1d4 ⇒ 4
Ace again: 1d4 ⇒ 1
Total - 7
Wild: 1d6 - 2 ⇒ (1) - 2 = -1


.

Eileen, being the tough, no-nonsense street rat she is manages to just fix a single stare at Vada. The stare communicates something fairly clear, and the newly self-appointed captain lets out a loud groan.

"We'll talk more about this but I don't want more people to die. Stay the course! Get this bastard under arrest."

Ainsworth shoots you all a murderous glare as the ousted captain is lead off. Vada seems unsure of herself in her mixed victory, but quickly takes charge. "Get that poor girl the medic and clean up the deck. The passengers need to know what happened. I'll announce that the Captain is sick shortly."

She sighs miserably as she crouches by the woman and looks at the two captured pirates. "I'm sure you understand. We all have our own to look after. What do you know about this lot?"

One of the pirates, held tight by the crew calls out. "She's a freak that's what she is! Did y'see her change there?! That's not the woman what hired us!"


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

Eileen waits until Vada's attention is directed elsewhere before she lets herself sag, barely remaining upright against the railing. The knife dangles loosely from her fingers as she blinks a couple of times, trying to maintain her focus. She gives Pembleton a brief, slightly woozy smile before somewhat ungracefully sliding into a sitting position.

"Mm just gonna...wait here," she mumbles. "Better go'n see what they're on about."


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

"If it's all the same, I'll stay here with you, my dear," Pembleton replies to Eileen, helping her back down to a sitting position and re-slinging his once again dormant weapon. "Like Vada says, we all have our own to look after. The doctor will be here shortly, and if he or she is not, Simon will drag them here." He pats her hand uselessly a moment before applying his handkerchief to her wound to staunch the blood.

Turning his head a little, he speaks louder to Vada. "I suspect Parkes could tell us more, but her name is Theodosia Sparks. She was a savant known as much for her self-experimentation as her temper." He broods momentarily, always finding killing sobering, and mutters as he turns his attention back to Eileen's wound.

"Worse ways to go than a shot through the eyes, if one has to go." He sniffs once. "Though I doubt Parkes was worth it."


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Glaring at the pirate, Simon bursts out: "You just watched her change - of course, it's the same bloody woman!"

He takes a woozy half-step backwards before recovering.
"I'm fine. Let's get Eileen to the infirmary below - perhaps Parkes and Mrs. Wandsworth can be located as we make our way down."


.

You maaayyy have noticed Lottie not posting much. Chaos and bedlam for poor Tracy - so GMPC for now.

The prisoners and Captain are bundled off while Theodosia's body is gathered up. Vada looks at all of you. "I'm going to take control of my ship and we're going to have a talk about pirates and bombs. Once I figure out what these cretins were here for."

You take Eileen to the ship's medic who operates in a small infirmary in the lower decks. The medic is a short, bristly man with a burusque attitude. He seems suitably impressed at the tale of your valor, and sets to work stitching up Eileen.

Lottie returns from her excursions in the Captain's office, waiting until the medic has wandered off, complaining about what he's going to do with three bodies. She quickly fills you in.

"I found the original note threatening the bomb and... and evidence of something brought to the engine room, signed off with just a dreadful signature. Doesn't match anything else - enough I was curious."

SHe passes over the note.

Mysterious Bomb Threat wrote:


MISTER PARKES. AS A CELEBRATION OF YOUR MEDIOCRITY AND POLITICAL CONNECTIONS AN EXPLOSIVE DEVICE HAS BEEN PLACED ON THE EMMANUEL. TRY TO FIND IT ALL YOU WANT. YOU WILL NOT FIND IT. AND THE SHIP WILL LAUNCH ANYWAYS BECAUSE OF YOUR DAMNABLE PRIDE. AND IT WILL EXPLODE, AND YOU WILL DIE IN A FIREY MONUMENT TO YOUR OWN HUBRIS. GO TO HELL YOU BASTARD.


Male Human Savant | Wounds: 0/3 | Parry 2 | Toughness 5 | Shoot 8, 2d6 / Magnetic Vest (-2 to be hit) | Edges: Weird Science, Gadgeteer, Clockwork Friend, Mr. Fix-It | Hindrances: Curious, Doubting Thomas, Clueless

Pembleton blinks at Simon, his hands going through his large pack and producing instruments, gadgets and mechanisms as he sits beside the gurney. "It seems you were right about the Engine Room. What I find strange is that this is note is for Parkes, and yet it was found in the Captain's quarters. That means he knew."

He begins to piece the small equipment together with his hands."Simon, perhaps you and Missus Wandsworth could interrogate the Captain and Mr. Parkes and get some answers? I will stay here and rest... that was quite a bit of action for a man my age. Not what I used to be, wot? Heh. Afterwards, I believe I can make a device of some sort that will heal Miss Gallagher at an alarmingly effective rate and get her back on her feet."

I believe Pembleton is completely out of PP and needs some time to regain them. When he has he will begin making a device that one-shots the Healing power. If Eileen needs to sneak out or something, consider the old man passed completely out in the chair for the resting period, snoring loudly. :)


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

"Good plan, Sir Ian. Come along, Mrs. Wandsworth, let's see if we can find Parkes first - I suspect we'll need Vadasseri's permission to speak to the captain, and I don't think she's too happy with us at the moment."

I guess we'll start with Parkes's cabin? If he's not there, we'll just have to start asking people if they've seen him...


.

@Pembleton - you actually only get one such use of your gadgeteer power per game session. But in a tabletop setting this would probably be two games long, so we'll say we're in a new session. That means bennies refresh to 3 as well.

With a somewhat uneasy truce sorted out with Vada, who has promised to continue to Constantinople rather than pick a fight with you, you set to work figuring out what has been going on here. You have the following to figure out:

- Is there a bomb on this ship or not?
- Who is, or was Theodosia Glass and why did she attack?
- What does Parkes know?
- Is there anything in the engine room, and if so, what was Eustace Pimsoil doing there?

Finding Parkes is extremely easy. He's barricaded himself in his room. As you approach the room you see a frustrated-looking maid standing outside. "You talk to 'im! The blooming idiot still thinks we're under attack."

You hear his voice from inside the room. "GO AWAY! I'M NOT GOING OUT TO SEE THAT AWFUL WOMAN!"


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

"YOU BLOODY FOOL! SHE'S NOT HERE .... you know what - DAMN YOUR HIDE!"

Simon will politely hand his rapier to Lottie for safe-keeping, and then slam his shoulder into the door:

Shoulder vs Door: 1d6 ⇒ 6
Ace: 1d6 ⇒ 3
Wild: 1d6 ⇒ 2


.

A shrill scream echoes down the halls, prompting several -very- nervous passengers to poke their heads out their door, only to see it's Parkes screaming again. They duck into their cabins while Simon sends the door flying open.

Inside Parkes is sitting across from the door, pointing a pistol held by a very shaky hand at Simon. "STAY BACK!"


Female Human Urchin | Wound: 0/3 | Parry: 7 | Toughness: 4

For at least a little while, Eileen is content to stay put, her recent introduction to gunshot wounds providing more than enough motivation to rest.

Before long, though, she begins to feel restless. If there is a bomb, simply lying around won't bring them any closer to finding it, and if there isn't, there's still a conspiracy to unravel and a limited time in which to do it. She sits up from the gurney, brow furrowed.

"That woman, Sparks - ya figure she was the same one what sabotaged the carriage? Why? An' come to think of it, how'd she know to expect us?"


Male Human Seasoned Aristocrat | Wounds: 0/3 | Parry 8 | Toughness 8 | Rapier d10-2, d6+d4 | Shoot d10, 2d6+1 | Bennies: 2 | Edges: Two-Fisted, Quick Draw, Killer Instinct | Hindrances: Overconfident, Stubborn

Simon rolls his eyes expansively: "For heaven's sake, man. That woman - turning to Lottie, "what was her name again? Sparks? Glass?..." Returning his glare to Parkes: "She's been neutralized - no thanks to you. Now, perhaps you ought to lower that weapon and tell us what you know? Who is she and why does she hate you so much? And what do you know about this note about the bomb?"

Persuasion: 1d6 ⇒ 4
Wild: 1d6 ⇒ 3

Ugh, maybe Lottie can try to persuade him...

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