As stated, we'll be starting Monday. This gives you the weekend to make any final touches to your profile/character. I do like having headers. I'm not overly picky as long as you have HP, AC, CMB/CMD, Saves, and Perception modifiers. If you need help with formatting it, I have a link in my profile. Please make sure your profile is complete.
If you have a dayjob, go ahead and roll it now. If there are any special nuances with your character I should be aware of, be it strange combinations or an obscure ability/trait, please share. It's better for us to get any confusion handled ahead of time vs in the middle of the game.
Finally, go to the map link above and fill in your initiative and your preferred location in standard marching order. If you don't fill in these two sections, I'll have you go last in initiative. I do tend to use block initiative format.
I have opened up the Gameplay thread so you can dot in. Any questions, don't hesitate to ask.
M Chelaxian Cavalier 2 | HP 17/17 | AC 19, T 11, FF 18 | F +4, R +1, W +0 | Init +1 | Per +1 | Challenge 0/1 | Glorious Challenge 0 | Tactician 0/1 | Soul Drinker 1/1 | Swift Grey: HP 19/19 | AC 19, T 11, FF 14 | F +5, R +4, W +2 | Per +5
Selling my scale mail for 25 gp, buying a breastplate for 200gp.
Practicing forms with heavy pick waster Combat Maneuver Check, DC 15:1d20 + 4 ⇒ (14) + 4 = 18, +2 bonus to CMD against any maneuver targeting my pick.
Other than that, I don't think there's anything else.
M Chelaxian Cavalier 2 | HP 17/17 | AC 19, T 11, FF 18 | F +4, R +1, W +0 | Init +1 | Per +1 | Challenge 0/1 | Glorious Challenge 0 | Tactician 0/1 | Soul Drinker 1/1 | Swift Grey: HP 19/19 | AC 19, T 11, FF 14 | F +5, R +4, W +2 | Per +5
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Player Name: Blake's Tiger
Character Name: Khardum Pure Iron
PFS #: 230524-24
Faction: Grand Lodge
Day Job: Profession (Blacksmith):1d20 + 6 ⇒ (8) + 6 = 14
Weird Alert: Torag's Divine Fighting Technique counts as combat reflexs and adds Wis bonus to # of AoOs; Protective Faith increased Aid Another AC bonus to +3
Exp: 0
Prestige: 0
Fame: 0
Hello everyone!
Player Name:Cedric
Character Name:Faliana Galina
PFS Number108507-3
Faction:Sovereign Court
Day job:none
Faliana is mostly ready to go. I need to finalize her spirits mostly and finish her equipment. I sadly had her character sheet on a website that has gone down so I'm having to rebuild her. I'll be finishing her up tonight or Sunday.
TN Isgeri Sorcerer 5 | Mods: Shield 5m, Mage Armor 20 Hrs, Barbed Vest | HP 42 (-30) | AC/Tch/FF 14/10/14 18/10/18 | CMD 14 | F/R/W +4/+2/+5 (+1 vs. cont. effects) | Speed 30ft | 2 Star Reroll 0/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 2/7, 2nd 3/5 | Perc +0, SM +0 | Init +0
Faliana, if you chose to channel a priest (which I'm guessing has some healing options) then it might be wise to swap marching order with me so you can be nearer the melee. I would prefer to take a hit instead of the healer if we get ambushed. Plus, my best abilities rely on forcing the enemy to try to get to me. If they have to try to get through the whole group that may prove opportunistic.
Also, if you do channel a priest could you use a wand of CLW?
She's got a fairly good AC, so don't worry too much about her being ambushed, but being closer to the melee fighters is a good one. She does have little bit of healing (2 spells which she can also use for a protection from evil), but the good news is she can use a wand of CLW if one is available.
M Chelaxian Cavalier 2 | HP 17/17 | AC 19, T 11, FF 18 | F +4, R +1, W +0 | Init +1 | Per +1 | Challenge 0/1 | Glorious Challenge 0 | Tactician 0/1 | Soul Drinker 1/1 | Swift Grey: HP 19/19 | AC 19, T 11, FF 14 | F +5, R +4, W +2 | Per +5
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Maybe I'll have to earn a GM star so I can replay this. Seemed interesting.
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
I'm not too worried about telling the truth here. Let's see how things progress. Although not very charismatic, Syndra has an extremely high intellect.
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
That statement confuses me as does Syndra's inexplicable, unilateral decision to toss our cover in the garbage.
Maybe I'll have to earn a GM star so I can replay this. Seemed interesting.
Lucky for you, that's not an automatic fail. ;-)
Oh! And the 5 miles she has allotted for you to go inland, is plenty for where you're going. You know this from the rudimentary map you studied at the beginning
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Oh thank goodness. The Irriseni KOS law had me worried.
M Chelaxian Cavalier 2 | HP 17/17 | AC 19, T 11, FF 18 | F +4, R +1, W +0 | Init +1 | Per +1 | Challenge 0/1 | Glorious Challenge 0 | Tactician 0/1 | Soul Drinker 1/1 | Swift Grey: HP 19/19 | AC 19, T 11, FF 14 | F +5, R +4, W +2 | Per +5
Well, this has been an interesting scenario. Kind of fun watching Syndra butt heads.
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Could we dial down the metagaming by like 10%, though?
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
Air travel issues. Will return tomorrow afternoon.
Quick question, why did Reoris get a surprise round and nobody else? My post said that I fired, but I was waiting for the GM to roll initiative, and Syndra also always acts in the surprise round.
There wasn't a 'surprise round' per say, as the wolf was anticipating you responding by attacking. Reading your post, I was curious as to why you didn't roll the shot.
Go ahead and roll your attack roll for initiating with Rerois.
I didn't roll the shot because shooting starts initiative, and doesn't mean that I'll go first. Since I don't know where in the order I'm going, a lot can happen before that shot would go off. At least, that's how I learned the rules. Every player and GM plays differently, which is why I asked.
I'll throw another roll in there and let the GM decide how they want it to play out.
Free Replay Day: You regain the ability to replay (or earn full credit as a GM) one of the Pathfinder Modules below for which you have already earned credit. This does not allow you to replay an adventure you have already replayed using the replay opportunity granted by GM stars (or similar additional replay rewards), and this does not allow a character to earn credit from the same adventure more than once; you need to use a different PC to replay the adventure (or apply credit to a different PC). Once you use this boon, cross out the titles of the other modules, and include this Chronicle sheet with that character’s records.
M Chelaxian Cavalier 2 | HP 17/17 | AC 19, T 11, FF 18 | F +4, R +1, W +0 | Init +1 | Per +1 | Challenge 0/1 | Glorious Challenge 0 | Tactician 0/1 | Soul Drinker 1/1 | Swift Grey: HP 19/19 | AC 19, T 11, FF 14 | F +5, R +4, W +2 | Per +5
As it just so happens, I was planning on using my first star replay on We Be Goblins 2, so this is perfect.
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---
I do need the RPG day boon. I'm not sure my other GMs noticed the boon. :)
Thanks for a fun game, everyone. Other than the Evergreens, I haven't played much out of Season 8. This was a good one.
John, I think you did an amazing job! I hadn't even realized it was your first pbp.
RePete, I would love to get a copy of the free rpg day boon, though I've only played one of the scenarios. I don't have any other plans or concerns, other than asking for advice about my roleplaying. I had quite a bit of fun with Sasha but I'm not certain what everyone else thought of him/the concept. Also if anyone has any advice in general, I would love to hear it!
Thanks for the wonderful game everyone! Thank you John, for being a sorcerer with the diplomacy, Syndra, for keep things interesting, Khardum for the grumbling and voice of sanity, and Rerois for supporting everyone (and accomplishing what Faliana couldn't *grumble*).
HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---