GM Olmek's Mummy's Mask (Inactive)

Game Master Olmek


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Menedes takes 10 on the climb down, getting a 12.

At the sight of the fallen grave robber, Menedes proceeds to kneel down next to him, as if offering a prayer.

"We may yet learn from this man's mistakes."


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

Marcus peers into the corridor. "The chamber beyond marks the first room where it is likely that this one," he says, indicating the pile of bones, "Has yet to tread. Be alert for un-triggered traps as we proceed." He shrugs. "And either way, we can send this one ahead of us," he remarks, gesturing towards Darude.

Marcus will take one of the alchemist's fires.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none
Salomae Amsel wrote:
She grimaces as she takes in the shattered legs, obviously a result of having tumbled down the shaft. "Looks like he was a human, maybe a half-elf; I'd guess he's been down here maybe a year or so. Poor soul must have fallen and managed to drag himself over here before he died." She shivers slightly, though there is no chill or draft. "What a sad, lonely death...tomb robber or no."

Ninevekhti's eyes are cold. "He was a grave robber. He sought to despoil the heritage of my people for profit. He deserves no sympathy."

She listens to Marcus' plan. "That is sound thinking, Bale. And if your minion should fall, One has creatures that will perform a similar function; although perhaps not as effectively." The young woman unconsciously veils her face behind a lock of her long black hair for a moment as she speaks, before letting it fall free again.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi picks up the other Alchemist Fire, checking its weight, before speaking in a calm tone.
"Someone with a good throwing arm should take this. I know I will be resistant to its effects." She puts the alchemist's fire back down next to the corpse, nodding at the corpse of the man, before standing.
She then draws her scimitar before moving ahead into the room, checking for traps.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Alayi speaks after taking her first step into the hallway.
"Wow, maybe who ever this person was, maybe he was a soldier of some sort? Just look at the walls in here."


Inactive

"Of course, but you'd be surprised at what some practitioners of the arcane arts will do," Salomae muses. "All book learning and no common sense." As Marcus pockets one of the vials of alchemist's fire, she glances up at the others. "Unless Neve or perhaps Menedes want to hang on to it, I'll take this other vial. I've got a decent throwing arm."

Once the other vial has been claimed, Salomae stands and dusts herself off and seems ready to continue onward, though Neve's sharp words give the redheaded woman pause. "Perhaps..." she murmurs as she gazes back up the shaft. "Though I would say that between the shattered legs and the Lady's judgement when his soul reached her Boneyard, he certainly paid for his mistake."

As Marcus' guardian pushes open the doors leading into the corridor, Salomae carefully peers inside though she does not attempt to cross the threshold. "That certainly seems likely," she whispers to Alayi.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

Throwing up a quick post because I'm very busy with work today.

Marcus insists on sending Darude at least fifteen feet ahead of the group, even when Alayi gives the all-clear.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Updated map.

I'll be keeping a log of all the discovered gear and who is carrying what under the 'Campaign' tab.

GM Screen:
1d20 + 12 ⇒ (19) + 12 = 31
1d20 + 12 ⇒ (3) + 12 = 15
1d8 + 3 ⇒ (5) + 3 = 8

Despite not seeing any traps, Darude marches to the end of the corridor. Marcus's caution is vindicated when a the sand construct steps on a concealed plate. Six-inch darts fire from concealed points in the walls. Alayi is able to leap back in time to avoid the trap, but Darude is not so lucky. Several of the spikes punch through the construct's body, straining the link on Marcus's fetish.

Perception 20:
You hear a faint click under the floor. The trap has reset.

Darude takes 8 damage.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi watches as this guardian walks forward into the hallway, she turns to Marcus to speak, but before she could, she hears a click, she jumps back away from the hallway as the trap activates. She looks back, seeing many darts sticking into the guardian's flesh. She looks at Marcus with stern eyes before speaking.
"You know... Traps don't have to be at the place it triggers. It could activate someplace else." Alayi points back towards the hallway before she continues. "You said you have knowledge of traps, I just hope you know what you were doing when you sent your pet to become a pin cushion in all but name! Almost with me as well! But, I will say thank you since what you did help discover that trap. So please excuse me so I can check the floor for traps again, okay~? Thank you." As she finishes in a huff before turning back to the hallway to find the trigger.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21 + Whatever bonus I might get for seeing the trap activate or something, if not, I don't mind.

If she does see the trigger, she will attempt to disable it.
"I think I see the trigger there, I might be able to disable it."
Alayi gets out her thieves tools before moving softly to disable the trap.
Disable Trap: 1d20 + 6 ⇒ (2) + 6 = 8
I don't think I disabled it. >.<
"Ah, تلخه."

Kelish:

"Ah, Crap."


GM Screen:
1d20 + 12 ⇒ (16) + 12 = 28
1d8 + 1 ⇒ (1) + 1 = 2

Alayi does spot the trigger, a 5x10 hair-trigger pressure plate in front of the stone doors, but her clumsy attempt to disable it only activates the trap again. Metal darts once more fire from the walls, although only a few graze the nimble ifrit.

I actually misread the trap damage. Darude only took 6 points of damage from the trap, not 8. Alayi takes 2 for the botched DD.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi lets out a yelp in pain.
"Ouch!"
She limps back into the room, pulling a dart from her rear.
"So, anyone else good at finding traps?" She tosses the dart away before rubbing where she got shot. She speaks in a mumble, "I am so going to see about masterwork tools as soon as I can. Don't want to get shot in the rear by something worse."


Female Undine Cleric (Wadjet) 1
Quick stats:
AC 14, T 11, FF 13; hp 6/8; F +3, R +2, W +7 (+1 vs. divine magic); CMD 11; Init +1; Perc +4; darkvision 60 ft; resist cold 5

"I am a travelling priestess and papyrus-maker. Traps are not my specialty," Satati points out, mentally reprimanding the Ifrit. "However, should you need it, I can tend to any wounds they inflict. Those are mere scratches, though." Rubbing her chin, she asks, "Could you try again? Perhaps learn from your mistakes?"

Sorry for my silence. Still getting back into the swing of things.

-Posted with Wayfinder


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

Marcus shrugs. "It was not my idea for you to follow him so close. He is expendable, you are not." Turning to Satati, he comments, "I'm sure you won't be surprised to know that your healing arts will not help my guardian. Save them for the living."

He kneels, and inspects one of the darts. "We are fortunate these were not poisoned. Perhaps they were, once, and time has worn it away."

Marcus produces his set of tools. "Perhaps we should work together. I will wedge the plate open. See if you are able to reach the mechanism and jam it." As he begins his work, the rabbit doll on his shoulder hops down to the floor, taking a small mirror from the kit and using it to reflect the torchlight to provide a better view.

Disable Device from the Familiar to Aid Another: 1d20 + 8 ⇒ (2) + 8 = 10 Because you can't take 10 when aiding another.

Marcus takes 10 on Disable Device for an 20 (including the +2 from aid), but he will wait until Alayi gives him an aid another on the check so he can hopefully get another +2.


HP 11/12 | AC 12 (Touch 10, FF 12) CMD 15 | Fort +0 Ref +0 Will +3 | Init +0 Percep +0

The doll on Marcus's shoulder jerks violently when the sand-creature is struck, though, as though feeling the impacts itself.

Darude does not seem to react to the darts, standing still on the far side of the corridor. The darts have punctured large holes in his sandy flesh, but his movements are as relentless as ever. After a moment, Marcus commands him to move to stand between him and the dart-shooters, and he shambles over.

Should provide a +4 cover bonus to AC if that trap goes off again, heh.


Inactive

Salomae shakes her head. "Like Satati, traps aren't exactly my specialty either. Though I suppose learning wouldn't be a bad idea; the more of us that can disable them the better, especially if you or Alayi get injured and can't do it..." she says, looking thoughtful. Careful to avoid getting in the way, she moves to where she can watch Marcus and the ifrit work on disarming the deadly device.

Good to see you back, Satati. Hang in there!


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi sighs before she assists disabling the trap.
"Well, okay, but if I get hit on my rear again, I will be rightly upset. Also, the trap resets.
Disable Device: 1d20 + 6 ⇒ (10) + 6 = 16

I assist.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

Aware that this is not her area of expertise (and certainly not in a position to be hit by even a single dart), the young woman keeps her distance. She looks at the carvings in more detail, trying to understand them.

Knowledge (history): 1d20 + 10 ⇒ (18) + 10 = 28

I have crazy skills, so if history isn't the right skill I probably do have the correct skill. Let me know


Updated map.

Neve:
The carvings on the door leading to the trapped hallway and inside the hallway depict Akhentepi at different times in his life. The ones in the hallway show him riding a chariot and commanding an army, although he still wields the scarab shield and wears the padded armor. You are unsure of the particular battle this scene portrays.

With a click, the trap is disarmed. Opening the doors beyond reveals a foyer with two sets of stone double doors leading to the north and south. A faded tapestry hangs on a wooden frame on the western wall of this chamber. Faded and delicate, the banner depicts a middle-aged Akhentepi, accompanied by a woman and two children, with a small estate in the background. To either side of this are two small pedestals, upon which sit two dead and preserved cats.

Linguistics DC 10:
When studied, the tapestry reveals some information on Akhentepi. There are symbols and hieroglyphs that indicate that some kind of tragedy befell his family, possibly a murder or sickness, and he was left widowed and childless.

Knowledge (local) DC 15:
It is likely that Akhentepi's family is interred elsewhere and that this tomb was prepared much later, possibly after a successful military career later in his life.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi moves up to the doors once the trap is disabled, then peers into the room, wary of any more traps that there may be.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Noticing the tapestry, she tries as best she can to figure out what it means.
Linguistics: 1d20 + 1 ⇒ (8) + 1 = 9
Knowledge Local: 1d20 + 4 ⇒ (8) + 4 = 12
Alayi turns back down the hallway to speak. "The trap has been disabled, but I am not sure about this room. It should be clear. Anyway, we got a tapestry in here that might have something related to Akhept- Akhet- Akhentepi. There are two preserved cats in here too. Kinda creepy."


Inactive

Kn. Local: 1d20 + 5 ⇒ (11) + 5 = 16

Salomae idly studies the tapestry as best as she can from her position in the hallway and though she has no understanding of the language, she is able to determine a little based on the visual clues contained within it. "This tomb seems rather grand and formal to be a family tomb, doesn't it?" she muses aloud. "See all of these military trappings? I get the feeling that this place is dedicated to Akhentepi the military commander, rather than the family man. It wouldn't surprise me if his family is interred elsewhere in another nearby tomb, perhaps."


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi tilts her head a bit to the side when she listens to Salomae explain Akhentepi.
"So this is a tomb for a military person, and not a family tomb? Well, that is good to hear. I would not want to go into a family tomb to loot, would just be wrong."


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

"None of us are 'looting,' Alayi," chides Marcus. "This is an archaeological expedition. The purpose is to learn of this man and the role he played in Osirion's history."

Perception: 1d20 + 4 ⇒ (6) + 4 = 10 Well I see nothing.
Perception (Familiar): 1d20 + 4 ⇒ (3) + 4 = 7

"This room seems clear. Either way..." Marcus once again commands Darude to march forth and stand by the north door, keeping the rest of the group out of the room until Darude has cleared the chamber.

Assuming it is all clear, Marcus takes time to inspect the mummified cats and carvings within, taking notes as he goes.

Linguistics: 1d20 + 8 ⇒ (9) + 8 = 17


"It's eerily calm here. I feel as if we may encounter another obstacle soon."


Inactive

"I hope you're wrong," Salomae replies with a grimace as Marcus gives the rest of them the clearance to enter the room. "That dart trap was a nasty piece of work. I'd hate to think of what else they might have left to trip up would-be tomb robbers."

As the group fans out to inspect the room, the young woman keeps her eyes and ears open for the sounds of trouble.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

"If that was the only defense the ancients thought Akhentepi's eternal rest deserved, I would be quite surprised," remarks Marcus from the other side of the room, crouching down to inspect a particular carving on the wall.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi lowers her head slightly when Marcus chides her.
"Okay, poor choice of a word. But you know what I meant. So, any chance you can tell Mr Sandman to open the doors over there?" As she points to the northern doors. "Might as well see if anything can be lured into this big room. If there is anything." Alayi points with her scimitar tightly as she grimaces, rubbing where she was stuck with a dart.


"Do you suspect there to be something living here?"


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

"Bugs." Alayi shivers a little bit. "But there could be who knows what else could be here. Maybe the original owner of this tomb as well!" Alayi then sighs a bit, looks about the room with the tapestry again before speaking. "There might just be vermin, or a guardian we are not expecting."


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

Ninevekhti is still studying the carvings, ignoring the chatter from the others. Speculation about what might or might not be down here seems idle - either they will triumph, or not.

Eventually, she comes to the end of the hallway. "Interesting; the carvings depict Akhentepi at different times in his life. The ones in the hallway show him riding a chariot and commanding an army, although he still wields the scarab shield and wears the padded armor. It is not clear which particular battle this scene portrays."


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

Roused from his concentration by Alayi's suggestion, Marcus stands. "Yes, of course. Darude's time with us is limited, after all." He turns to the creature. "Open those doors," he commands, gesturing toward the north doors.


Inactive

"I certainly hope Akhentepi isn't mindlessly wandering his tomb," Salomae grimaces. "Or anything else, for that matter. The expected traps will be plenty to deal with as is." Nevertheless, as Marcus sends his guardian to open the northern doors, she draws her rapier and stands vigilant.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

"Er... I agree Salomae." Alayi sighs after making her comment. "But I guess it is what might be expected? We are in the Half-Dead City. The Necropolis. So I wouldn't be surprised if we did see something like Mr Sandman walking around."
Alayi tries to peer around the corner of the room to look down the hallway that Mr Sandman opened.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

"If the power of unlife does disturb Akhentepi's rest, we shall send him swiftly back to it," Marcus intones.


Sorry about the hiccup there, guys. Between the festival and getting my IRL game off the ground, I've been neglecting my pbp games. But I'm here now, so let's get back to raiding tombs.

Salomae:
You find nothing unusual.

Alayi:
You find nothing unusual.

Darude pushes on the stone double doors, revealing a short set of stairs leading down to another set of doors. Behind those is room containing a brightly painted chariot mounted in the center. Beyond the vehicle, a large canvas stretches between two stone columns. The skins of several animals - antelopes, great cats, and crocodiles - now faded and deteriorated with age, are tacked to this fabric. A wooden chest, lacquered white and trimmed with gold inlay, sits in the southeast corner. In each corner of the room, a small stone shield is molded into the masonry at shoulder height. An open hallway leads to the east, ending in a room filled with more objects.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi moves up next to Darude to look down the stairs for traps.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Oh, I crit :P
She crouches low to make sure there are no traps in sight.


Alayi doesn't find any traps.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Yay!
Alayi stands from her crouch and turns to the rest of the party.
"Looks like there are no traps on the stairs. Mr Sandman can go down without having to worry about getting any more darts stuck in it."


Inactive

As the doors swing open, Salomae whistles at the sight of the chariot as well as the old skins tacked to the fabric. "Looks like our man Akhentepi enjoyed a good hunt every now and then as well," she muses as Alayi inspects the stairs ahead of them and declares them to be free of traps. "And was apparently pretty darn good at it, too."


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

Marcus once again sends Darude ahead of the group, only following after once the area seems to have been cleared. He has the sandy creature wait before entering the farthest chamber, though.

Marcus himself inspects the entryway into the chamber beyond the chariot room, but as usual, relies on Alayi's eyesight.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

"That Chariot looks like it would be fun to ride. But I bet time worn it down to a flimsy bunch of wood at best." Alayi says as she moves pass to check the path to the room that Marcus and Darude were standing next to.
"Okay, lets see if there is anything we need to worry about." Alayi looks along the ceiling, walls, and then crouching on the floor to examine for any sort of traps.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Well, with that roll, I would not see anything except the stone in front of me.
Alayi stands up after examining the path ahead and turns to Marcus.
"Looks like it is clear, can you send Mr Sandman ahead again? I really do like it being the one that gets stabbed then me." As she says with a grimace.


"No one is going to be "stabbed", Alayi. A more pressing concern would be being crushed, or impaled. Or perhaps devoured by rats."


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi turns and gives Menedes a stern look before looking forward into the next room. She then looks at Darude, kinda appraising it before turning to Marcus. "So, how long does Mr Sandman stick around for anyway? It does seem very useful for the most part."


Inactive

Sorry folks, been having some writer's block for Salo but I'm still here!

"Yes please, do not try climbing onto that thing," Salomae calls over to Alayi. "I once heard a story about some poor fool who tried such a thing. He's lucky he didn't wind up with a broken neck...or being made into replacement parts. Though I suppose that might be preferable to being crushed, stabbed, impaled, or devoured by rats," she adds wryly.

I was tempted to link to the previous Mummy's Mask PbP I was in where a player did exactly that, but in the interest of avoiding accidental spoilers I decided against it. I will say that it made for some greatly amusing RP at the time :P


Updated map here.

Four funerary masks hang on the north wall in the short hallway between the two rooms, staring as if in judgment of those who pass. The faces portray a bearded man, a woman, a lioness, and another man carved with the beard and crown of a pharaoh. Each of the masks is plated in gold.

Knowledge (religion) DC 10:
The first two carvings are Osiriani representations of Abadar and Pharasma.

Knowledge (religion) DC 20:
The final two masks represent Sekhmet and Osiris, the ancient Osiarian goddess of war and and god of the afterlife, respectively.

Beyond the hall lies a square room containing a table displaying a three-dimensional diorama. With sculpted landscape and wooden statues, it portrays a battle between the forces of Wati and an unknown enemy. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.


Religion: 1d20 + 4 ⇒ (18) + 4 = 22

Menedes examines the masks.

"Abadar and Pharasma, and two of the Old Gods. Sekhmet and Osiris, I believe."


HP 13/13 | AC 18 (Touch 13, FF 15) CMD 13 | Fort +3 Ref +3 Will +2 | Init +7 Percep +4 SM +0 | Focus: Transmutation (5/5), Necromancy (2/3)

Marcus again commands Darude to advance. "Stand by those urns."

Turning to Alayi, he responds. "Depends on how long he is needed. If I devote enough energy to it, I could maintain him for more than an hour. Such a lengthy summons would require much of my concentration, however."


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

"I see..." As Alayi appears thoughtful. She then turns to the room that Darude just went into, and walks into it to check it out for traps or anything unusual.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
She then notices the diorama and walks over to it to check it out.
"Oh, this is cute, little toy soldiers! I wonder how much these might be sold for?" As she looks at the toy soldiers, she appraises them.
Appraise: 1d20 ⇒ 13

Alayi still has her scimitar out while she is checking out the toys.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

Knowledge religion: 1d20 + 9 ⇒ (11) + 9 = 20

Ninevekhti follows the others at a cautious distance. Her gaze sweeps over the brightly painted chariot and the wooden chest. "Is anyone going to try to open that?" She points.

Moving onward, she regards the four funerary masks with some interest. "These first two carvings are Osiriani representations of the new gods Abadar and Pharasma; these last two represent Sekhmet the true Osiarian goddess of war - and Osiris the true Osiarian god of the afterlife."

She studies the diorama and the three shields, trying to decipher what they mean. She keeps a wary distance from the five small chests and the clay urn, uncertain as to what they contain.

Knowledge local: 1d20 + 9 ⇒ (2) + 9 = 11

Knowledge history: 1d20 + 10 ⇒ (20) + 10 = 30


Inactive

Kn. Religion: 1d20 + 6 ⇒ (7) + 6 = 13

Salomae raises an eyebrow at Neve's destinction of Abadar and Pharasma as 'new' gods as opposed to Sekhmet and Osiris, but offers no comment on the matter. "I don't know about opening it, but I'll certainly give it a closer look," she offers in response to the query about the chest.

Carefully, she moves closer to the chest and attempts to look it over for signs of traps or anything else unusual.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


GM Screen:
1d20 + 2 ⇒ (3) + 2 = 5
Sal: 1d20 + 3 ⇒ (16) + 3 = 19
Nev: 1d20 + 2 ⇒ (10) + 2 = 12
Ala: 1d20 + 3 ⇒ (20) + 3 = 23
Men: 1d20 + 1 ⇒ (5) + 1 = 6
Mar: 1d20 + 7 ⇒ (19) + 7 = 26
Sat: 1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 3 ⇒ (15) + 3 = 18
1d3 ⇒ 2

Moments after Alayi asks her question, one of the toy soldiers swivels its head to look at the ifrit. Three others do the same, which is all the warning the Circle gets before they leap off of the table, miniature spears in hand. One stabs at Alayi, punching through her armor with the strength of a grown man.

First combat! Alayi takes 2 damage and the party can now act! (In no particular order)

Neve:
The diorama, before chaos broke loose, likely portrayed Akhentepi's defense of Wati against a rival city-state or one of the nomadic Garundi tribes of the era.

The shields on the wall are likely trophies taken from defeated warlords, although the shield in the center, shaped like a scarab, looks like the shield carried by Akhentepi in every depiction you've seen so far.

Salomae:
Nothing about the chest seems dangerous.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

Blinkig in surprise, Ninevekhti takes a prudent step back from the soldier menacing her, before muttering an invoication to Horus as she does so.

Ancient Osiriani:
"Horus, God of Falcons, protect your bloodline and send aid."

5 ft step, Standard Action to Summon Monster I, using 1 Arcane Reservoir point to do so

A winged creature appears from nowhere in the space now created between her and the nearest soldier: a celestial beast. It claws at the soldier.

Summoning Celestial Eagle

Talon: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 4

Talon: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 3

Beak: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2

In the temporary safety of the creature now protecting her, the arcanist looks at their enemy, trying to study them to determine what they are and any possible weaknesses.

Knowledge arcana: 1d20 + 9 ⇒ (14) + 9 = 23

Using Know (arcana) on the assumption that they are golems/constructs of some sort; let me know if I should use a different Knowledge skill.

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