GM Endless Forms' PFS 05-22 Scars of the Third Crusade (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 subtier (4 player adjustments).

combat map | Dawnton


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Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Lying to a paladin? For shame, lol...


The Flaxseed Pathfinder Lodge

The woman frowns at the party's response. "Hmmm. Well the Voice of Iomedae has told me that the Pathfinders in town and the entire Pathfinder Society are engaged in villainy. I have no interest in letting such run around mucking up the proceedings here. Just carry on and try not to joke of such things...." With that she turns away but not before giving the group a suspicious look up and down.

---

Ok, let's start the afternoon phase of Day 2! Just as a reminder, here are a few suggested locations you can try out: Fairgrounds/Tent City, Otto's Farm, General Store, Beer Garden, or anyplace else in the city (hitting up the streets, etc).

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik will attempt to hit the streets and see what the common folk are saying, or perhaps find someone that saw something.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Ryskovich will head over to the beer gardens. He needs a good ale after just meeting uptight woman.

perception, gather info: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (19) + 5 = 24

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

[b] Ah a familiar face, Ryskovich. It has been a while my friend. Good to see you again. Drink with me and talk. ]/b]

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Thanks, need one after a rough couple days, as he takes a seat with Avarus.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Wadreskus gives a slight nod to Ryskovich as he sits down.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess decides the head to the Farm this time, wanting to see if anything interesting had happened near Otto's.

Diplomacy 1d20 + 2 ⇒ (15) + 2 = 17


The Flaxseed Pathfinder Lodge

1d20 ⇒ 10
10d8 ⇒ (3, 1, 1, 7, 7, 8, 7, 7, 6, 5) = 52

On the Streets

Jerrik learns from the people on the street that another stranger, this one tall and quiet with a patch of hair missing from the back of his head, has been in town for about as long as the Pathfinders have. He sometimes asks more questions about the accused than is considered seemly in these parts.

Beer Garden

Those at the Beer Garden hear from one of the bartenders, "Now I've heard tell that two small children saw one of the Pathfinders mutilating the body of the second victim. They barely escaped when the Pathfinder chased them. But I know for a fact that that's a bunch of hogwash. My wife works at the school and knows just about every child in this town and she says there ain't a lick of truth to that."

"Course, there's lots of people claiming it was possession by demons too, and that can't be the case. There ain't no way the demons' magic could have reached that far into the city without an invasion. Sure, there was possession at Kenebres, but only after the demons were wandering the streets!"

Otto's farm

Tessara heads to Otto's farm: Otto’s farm covers 10 acres of land that are presently unplanted and a farmhouse at the center of the fields. A line of trees along the west side of the house forms a windbreak. The property is five miles down the main road from Dawnton, and you can recognize it by its distinctive yellow hexagonal sign. Although hundreds of people have passed the farm in the past week, Otto is a private and imposing sort who has kept his farm clear of interlopers and the crime scene largely undisturbed.

Otto is a powerfully built, clean-shaven man in his late thirties. He calls out to Tessara as she approaches, accusing her of being a trespasser and insisting she leave. Tessara is quick to calm his nerves though and after a moment Otto apologizes for his behavior and agrees to show Tessara around.

As he walks Tessara around his property, he relates that he had come out before dawn to feed his chickens when he spotted the victim (a young man) hanged and swinging from a tree. Otto is very insistent about the man having been naked, though he clarifies a moment later that the corpse wasn’t simply without clothes. It had been skinned—skinned alive, according to Otto’s somewhat imaginative estimation.

For Tessara:

DC 17 Survival:
You discover Medium humanoid tracks that come and go to Dawnton. In addition, you spot places where blood has stained the soil.

DC 22 Survival and DC 15 Heal or KN (nature):
You can also determine that there is not nearly enough blood present for the victim to have died here. It appears that he was killed elsewhere and then carried here, which would have taken considerable time and possibly occurred before the trio of Pathfinders had even come to Dawnton.

DC 21 Perception:
You find an obsidian button nearby.

(after the Perception) DC 12 Appraise or KN (local):
Such a button is quite atypical for the region, suggesting whoever lost it is not originally from Dawnton.

As Tessara searches the scene, Otto continues to share what he has heard about the situation: "Ya see, some folks are up in arms about some witch who's going to turn the dead against the town, but don't be listening to that, it's just a bunch of people causin' fear where there ain't cause to be afraid. Just like them people going around saying the victim was left out on my farm 'cause I worship demons. There ain't no sense in that talk and I hope you're not listening to it."

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

If he can, Jerrik would like to probe for more information on this mystery man.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Thought I posted last night. Hmm

Niko strolls the street listening for the latest rumors.

Inspired Diplomacy: 1d20 + 5 + 1d6 ⇒ (18) + 5 + (4) = 27

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Survival 1d20 + 1 ⇒ (10) + 1 = 11
Know. Nature 1d20 + 7 ⇒ (19) + 7 = 26
Perception 1d20 + 10 ⇒ (11) + 10 = 21
Appraise untrained 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tessara bends over and scoops up the button. "Otto, have you ever seen a button like this before? I haven't seen any like it in town since I've been here. It's pretty fancy."

Tess makes her way back to find the others and show them the button.


The Flaxseed Pathfinder Lodge

Otto's Farm

The old farmer responds to Tessara, "No, I can't say I've seen anything of that make around these parts. Not quite the style of anyone I know. But then again I don't get out much."

On the Streets

Nikomedes spends the afternoon on the streets and catches up with an interesting personality: an older woman who was present at the arrest of the halfling Pathfinder, "Nah, he wasn't covered in blood or anything, that's just some wild tale going about. I was there, I saw it: he came along nice and cooperative, no big fuss or nothing. And there wasn't no devil circle they was dancing in neither!" Her voice lowers a bit and she whispers, "Now I think you ought to be careful though. There's been this fella with black hair and little patch of fuzz on his chin that's been taking an interest in some of you new folks going around and asking about the murders."

---

For everyone:

DC 24 Perception:
During the afternoon, you noticed an inquisitive stork watching you from a nearby rooftop, following you for quite some time.

---

[ooc]Ok, I think that's it for the afternoon! Night actions!

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Perception 1d20 + 10 ⇒ (10) + 10 = 20

Tess heads to the largest congregation of her teammates for the night, eager to show the button and tell what she discovered at the farm.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

perception: 1d20 + 5 ⇒ (1) + 5 = 6

Avarus looks to all the party remaining in the bar. "How much of this do we really believe that the bartender spoke about?

I mean demons controlling the pathfinders... it is more likely that someone is playing with magic here in town somewhere. Maybe they are bringing in demons?"

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

I think for my night activities I'll go to wherever the drinking is.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Perception Wadreskus: 1d20 + 8 ⇒ (16) + 8 = 24
Perception Familiar: 1d20 + 14 ⇒ (3) + 14 = 17

Wadreskus notices the stork. I think that bird has been watching us all day.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess heads to the bar and tells the others what she had found.

Diplomacy 1d20 + 2 ⇒ (17) + 2 = 19

She shows off the button as she describes the scene. "It was spooky out at the farm. Maybe one of you should go check it out. I might have missed something. Otto was very nice and might say more to one of you."


The Flaxseed Pathfinder Lodge

They telling-each-other-what-you've-found stuff can happen inbetween the 'phases'. So you can all still roll for night actions. I've got Tessara's and Jerrik's. Are you all just hitting a bar or going to the beer garden?

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

That's my understanding.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko finds his way to the Heath and Harvest to meet up with the others. He orders a drink and settles in to listen to the evening rumors.

Inspired Diplomacy: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Chief where we off to next?

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Ryskovich will stay and have drinks with the others.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Wad, it seems my intuition has carried us to the wise thoughts of a bartender and a belly full of spirits. Let me follow your old wise steps for a bit.


The Flaxseed Pathfinder Lodge

That night the party stays in and has drinks, sharing information and theories but overhearing nothing new or interesting from the crowd at the inn.

Nothing found that phase. You sleep soundly at the inn tonight. . .

---

@Tessara:

DC 20 Perception:
The next morning you notice that your dagger is missing.

Just after dusk, a cry brings a crowd to the alley just north of the Hearth and Harvest. The party stumbles out of the inn to find a crowd gathered around the bodies of two murdered men with a dagger sticking out of the chest of one of the men. From the crowd, someone shouts, “The dagger! It belongs to that one!” The crowd scowls at Tessara and begins to surround her to await the Sheriff's arrival.

Sheriff Luin arrives a few seconds later. "What is going on here?" After hearing the accusation, he turns to the party. "Well? What have you got to say in response?"

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Perception 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"That's ludicrous...my dagger is right, um, here. Isn't it," she mumbles as she checks for her blade. Not finding it, she begins to worry a little. "My blade must have been filched during the night. If I were going to do something like that, wouldn't I have been smart enough to hide the weapon? Another set up in this town, it seems."

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Only a dolt would leave their own weapon to be found. And could a dolt have pulled off all these murders? It was probably meant to frame the owner.

heal to determine if knife caused all of the wounds: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

This was unexpected. Somebody doesn't like the fact that we are here. Jerrik frowns at the situation. Who are these men anyway? Jerrik will search the bodies.


The Flaxseed Pathfinder Lodge

@Wad: Yep, the knife did them in.

1d20 ⇒ 2

The crowd seems unconvinced but Tobias Luin is able to calm the onlookers and convince everyone to move along and leave it to him. As the crowd disperses, he informs you that he’s not ready to arrest you, but he’s not ready to let you traipse about unwatched either. He then takes his leave, ensuring you that you will be under watch from now on.

---

Ok, you can now take your morning actions for Day 3!

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Anything found on the bodies at all?

Jerrik will attempt to figure out where the men came from and try to retrace their steps either by asking around or by looking for physical evidence.

Would Tess have an idea of when the last time she knew she had her dagger would be?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Well, someone's clearly out to get us in the same pickle as the first group of Pathfinders. Could it be that paladin we saw earlier? She might not have believed the rest of you when I admitted being a member.". Tess was frightened to head off on her own after the dagger incident, so she chooses to follow the largest contingent of e group this morning.

Diplomacy 1d20 + 2 ⇒ (20) + 2 = 22

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

I will tag along with Tess watching the surrounding area for tails and usual followers paying attentionto us.

perception: 1d20 + 5 ⇒ (18) + 5 = 23

Tess I will watch your back.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

has anyone gone to otto's farm during the day?


The Flaxseed Pathfinder Lodge
Jerrik Payne wrote:

Anything found on the bodies at all?

Would Tess have an idea of when the last time she knew she had her dagger would be?

Nothing beyond the dagger. Tess remembers having the dagger yesterday.

No one besides Tess has gone to the farm yet.

---

Jerrik finds out that the men had been out drinking at at least two different establishments that night and must have been heading home when they were attacked.

The party notices that plainsclothes officers occasionally watch the party for a few moments before moving along.

You can still take 'actions' talking to people, checking out the farm, etc, if you wish.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

It was the dagger that did them in, that much I am sure of. But who placed it there I can not tell. What do you all think of checking out the farm?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"I do think a more trained eye might do better at the farm than I did. It might be worth our time to go look one more time."

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko nods and heads out to the farm.

"Good day to you, noble worker of the soil! I've heard there was some unseemly events that transpired at your homestead. Can you tell me anything of them?

Inspired Diplomacy: 1d20 + 5 + 1d6 ⇒ (18) + 5 + (3) = 26

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

26 and 22 on Diplomacy, lol! Otto LOVES us!

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik will head out to the farm with the others, figuring that the party may want to stay together from now on.


The Flaxseed Pathfinder Lodge

Otto greets Nikomedes and Jerrik pleasantly and although he has no new information to offer, he lets the two examine the crime scene (and anyone else who came with them to the farm):

DC 17 Survival:
You discover Medium humanoid tracks that come and go to Dawnton. In addition, you spot places where blood has stained the soil.

DC 22 Survival and DC 15 Heal or KN (nature):
You can also determine that there is not nearly enough blood present for the victim to have died here. It appears that he was killed elsewhere and then carried here, which would have taken considerable time and possibly occurred before the trio of Pathfinders had even come to Dawnton.

DC 12 Appraise or KN (local):
Such a button as the one Tessara found here is quite atypical for the region, suggesting whoever lost it is not originally from Dawnton.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Do I need to be trained or can I still get them even tho I have 0 ranks?

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

As I followed Tess back I believe I will help examine the area.

survival: 1d20 + 5 ⇒ (17) + 5 = 22

Look. Hmmm it appears there are humanoid tracks that come and go to Dawnton and there are spot places where blood has stained the soil.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Local: 1d20 + 6 ⇒ (17) + 6 = 23

Perhaps we should take the time to follow these tracks? Is that possible? This button that was found didn't come from here.


The Flaxseed Pathfinder Lodge

Knowledge checks can only be attempted untrained if the DC is 10 or lower but Survival, Perception, and Appraise can be used untrained.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Inspired Survival: 1d20 + 1 ⇒ (17) + 1 = 18

KN: local: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (1) = 15

Niko points to the ground. "Look here! Tracks on ther ground. Humanoid. Coming to and from Dawton. And what's this...blood stains in the soil!" He says, pacing the area.

Stopping to look at the button, he points out. "This is quite atypical for the region, suggesting whoever lost it is not originally from Dawnton."

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Survival: 1d20 + 8 ⇒ (1) + 8 = 9
Know Nature: 1d20 + 7 ⇒ (15) + 7 = 22 Not sure if we can work together on the combined Knowledge Nature/Survival check if so Wadreskus and Chief would have made it.


The Flaxseed Pathfinder Lodge

Sure, I'll let you work together on this.

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