GM Enchanter's #5-08: The Confirmation (Inactive)

Game Master Enchanter Tim

Init:
[dice=Ragnar]1d20+5[/dice]
[dice=Kaneka]1d20+2[/dice]
[dice=Brayden]1d20+2[/dice]
[dice=Ford]1d20+2[/dice]
[dice=Draylan]1d20+4[/dice]


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Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Draylan almost drops his weapon in amazement.

Thinking to himself, "Wow! I was NOT expecting that, I was expecting this to get ugly"

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Taking Uori's use of 'Low Azlanti' to mean the gillmen, Brayden continues, "Thank you for your welcome Uori. Truth be told we have come as explorers hoping to learn why you, and other Low Azlanti, would journey so far inland then into a cave in Mount Kortos. Prior to five minutes ago we had no knowledge of Aroden's connection to this site. Pardon my lack of understanding, but is this place sacred to you because it was a temple to Aroden, or for another reason?"

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Draylan takes a seat on the ground, within earshot. Pulls out his crumpled group of pages, and waits to take notes from the gillman as he explains their purpose here.


You Only Die Twice Slides **Maps**

"The waters are sacred to us. We hold no reverence for the human god, though we have noticed the remnants of his worship here." He points to the miniature city filled with various trinkets.

"We do feel some of the remains of his worship here, but this place has now been overrun by other creatures. But no, our god speaks to us though the sacred waters. I have made the journey here to listen to them." He motions to the pool where he's standing.

"By all means, you may engage in your own prayers, but please do not defile the waters."

Grand Lodge

Male Human Cleric/2 HP: 14/14 (9/9) | AC: 17/12/15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 |Perc: +7 | CMB: +1 | CMD: 13

Ford seems somewhat relieved at the gillman's welcoming nature, clapping a fist to his chest and bowing back. "Well met, Uroi. My name is Ford Benett, future successor to Aroden. As Brayden says, we were curious as to why you were here. A friend of ours noticed you entering here every full moon... I suppose because the waters here are at their holiest during this time?"

Making a knowledge check to see if I can't rack my brain as to why a gillman would be praying here for any reason... I suspect most likely to Aroden, so I'm hoping that sheds some light on things.
Knowledge (Religion): 1d20 + 4 ⇒ (2) + 4 = 6
And an appropriate fail on my part...

Ford looks up at the rest of the caverns, scowling a little at the mention of other inhabitants. "Other creatures defile this twice holy ground? Not while I draw breath. What lurks down here that would ruin such a sacred spot?"

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Knowledge religion. 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

"Are you familiar with the nature of these other creatures? Would you appreciate a little help in evicting them from your place of worship?"


You Only Die Twice Slides **Maps**

Uori shrugs. "The normal things which dwell in caves like this. Insects, fungus." He points to one of the centipedes around the cave, but then pauses and frowns. "A few pilgrims have disappeared on their journey here. I fear something is taking them. If you can help, I would be grateful."

"The waters are no more holy at full moon, but it is a special time for us to come and listen to them."

The explanation seems to agree with what little Kaneka knows of the gillman religion. She also notes the same feeling as she had at the carvings when she gazes on the city shrine. Whatever worship of Aroden was done here previously is definitely centered on the shrine.

The shrine is marked by the cross on the map. Sorry I didn't mention it before.

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

"We should check out the fate of these pilgrims, could you point us in the direction of their last known whereabouts?"


You Only Die Twice Slides **Maps**

Uroi shakes his head. "No one knows. Pilgrims come alone to worship." He points to the left and right. "But the caves do go deeper in both directions."

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Looking to the others then back to Uori, "Then we are in agreement. Whatever horrors defile this sanctified place, they must be stopped. Shall we to arms?"

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

Ragnar prepares to explore the other parts of the cave.

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

"Someone wanna flip a coin? Heads left, tails right? It's a little more scientific than I'm used to, but same results."

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will produce a coin and flip it in the air
1 left 2 right
1d2 ⇒ 1

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

"So, left we go." Ragnar says and heads to the entrance to the tunnel on the left side of the cave.

Grand Lodge

Male Human Cleric/2 HP: 14/14 (9/9) | AC: 17/12/15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 |Perc: +7 | CMB: +1 | CMD: 13

"I will not have humble pilgrims attacked at their place of worship. Especially if such a place is sacred ground to Aroden. Please continue your prayers, Uroi. We shall see to it you and no others are distrubed here." Ford says with authority, stamping his spear into the ground before moving alongside Ragnar to seek out the dangers of the cavern.


You Only Die Twice Slides **Maps**

Uori bows his head. "May you find what you are searching for as well." He returns to his position in the pool.

Next part to come later today. That was left on the map, correct?

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

I put my token where I think is left. Left when looking at Uori and the pond from north. But maybe Kaneka meant left on the map :D

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

it was a random choice for direction, so let's say... left as our characters are facing south, talking to the gillman... therefore RIGHT on the map as the players view it. I also moves my token to the side with Ragnar.


You Only Die Twice Slides **Maps**

The cave’s damp air becomes increasingly stale as the group continues down through this tunnel, and as they approach this area, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. A body lies facedown toward the back of the cavern. Surrounding him are two skeletons and a pair of zombies. They look at you with hunger.

New Map and we're in combat!

Initiative:

Ragnar: 1d20 + 5 ⇒ (14) + 5 = 19
Kaneka: 1d20 + 2 ⇒ (5) + 2 = 7
Brayden: 1d20 + 2 ⇒ (3) + 2 = 5
Ford: 1d20 + 2 ⇒ (14) + 2 = 16
Draylan: 1d20 + 4 ⇒ (2) + 4 = 6
Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9
Zombies: 1d20 + 0 ⇒ (6) + 0 = 6

Initiative
Ragnar
Ford
Skeletons
Kaneka
Draylan
Zombies
Brayden

Ragnar and Ford are up!

Grand Lodge

Male Human Cleric/2 HP: 14/14 (9/9) | AC: 17/12/15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 |Perc: +7 | CMB: +1 | CMD: 13

Ford gave a small curse under his breath as he saw the undead creatures. "It had to be the undead... of course. It can't be helped..." Stepping forward, Ford reached up and placed his hand on Draylan's shoulder, shimmering with divine energy as it spread to the rest of Draylan. "When the forces of darkness rise, so too shall good select it's own champion. For now, you are that champion..."

Using a use of Bit of Luck on Draylan. Be sure to use it to kick their butts.

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

Ragnar draws his heavy mace while moving into the room. He swings his weapon against zombie 4.
I marked Ragnar's steps with a line, should not provoke an AoO.

Attack Heavy Mace: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


You Only Die Twice Slides **Maps**

BTW, the burning silhouette is the corpse.

Ragnar's strike slams into the zombie's body, but the walking corpse doesn't seem to be hurt in the same way a living creature would be. It snarls at the ranger.

The skeletons moves quickly up to Ragnar, sensing his life. They try to tear at him with sharp bony claws, but they cannot get through his armor.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Ragnar
Ford
Skeletons
Kaneka
Draylan
Zombies
Brayden

Kaneka and Draylan

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

If Kassi can charge she will, if not move up and attack the zombie.
1d20 ⇒ 191d6 ⇒ 3
+2 if charge is applicable


You Only Die Twice Slides **Maps**

She'll draw an AOO from Skeleton #1 if she moves to hit a zombie.

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Draylen will move to location (I already moved token) then attempt to trip zombie 4 with guisarmee, hoping to provoke aoo's from all around when it stands, if successful.

trip #4: 1d20 + 6 ⇒ (6) + 6 = 12

please add bit of luck from Ford, not sure what that does at this time

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

looked it up, if 1st roll doesn't hit, please use this roll. If 1st roll succeeds with trip, please use this roll for any aoo as a trip against that enemy.

bit of luck: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Since Ragnar's hit didn't seem to do as much damage as expected. does anyone have a knowledge check to see what's going on. knowledge: religion is probably the best choice... Hint, Hint... Clerics!


You Only Die Twice Slides **Maps**

Skeleton, AOO: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Kaneka moves in swiftly to strike at the zombie, but receives a nasty gash in the shoulder from the bony skeleton. She slams the zombie in the face with her fist, but it doesn't seem to faze it.

Draylan moves up and swings his polearm at the feet of one of the zombies. The walking corpse is no where near agile enough to avoid it and it comes crashing down!

The one zombie tries to regain its feet, providing an opening. The other one attacks Kaneka, slamming her in the ribs. The cleric slumps to the ground.

vs Kaneka: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

AOOs for Draylan and Ragnar. And since Draylan mentioned it:

Kn Religion DC 10:

Zombies can be hurt better by slashing weapons. Skeletons by blunt weapons.

Ragnar
Ford
Skeletons
Kaneka
Draylan
Zombies
Brayden

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Did my 1st attack hit? Just wondering if you need another roll for the aoo? Here it is, in case the "bit of luck" was used on the 1st trip attack roll.

aoo trip: 1d20 + 6 ⇒ (8) + 6 = 14

"KANEKA! Let's get these things dispatched, so we can help her!"

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

Stepping into the chamber and past Draylan, Brayden turns toward the skeletons and throws a bomb just past them, hoping to damage them while protecting his allies.

target intersection directly behind skel #1 and skel #2, hitting both with splash fire damage if successful.

bomb - ranged touch vs AC 5: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
splash damage, refl 14 for 1/2: 1d1 + 3 ⇒ (1) + 3 = 4


You Only Die Twice Slides **Maps**

Draylan, you did need the reroll to trip him. Also, the AOO you're taking right now is against him prone, so tripping him again doesn't really do too much. AOOs resolve before the action which provoke them, so your AOO is before he actually stands. You can take a normal attack if you wish.

Reflex 1: 1d20 + 2 ⇒ (8) + 2 = 10
Reflex 2: 1d20 + 2 ⇒ (14) + 2 = 16

Fire explodes behind the skeletons scorching their bones. One of them looks more charred than the others, but both still stand.

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Thanks, here is damage... if the previous roll (+2 for being prone) hits.

damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12 slashing damage


You Only Die Twice Slides **Maps**

As the zombie struggles to rise, Draylan neatly decapitates it, the rotting head bouncing off the cave wall.

Ragnar and Ford are up, and Ragnar still has an AOO from last round.

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

AoO
Ragnar turns around an tries to hit the skeleton 2 with his heavy mace.

Attack Heavy Mace: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

normal turn
And another swing with his mace.
Attack Heavy Mace: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


You Only Die Twice Slides **Maps**

Hmm, seems like I can't run maps from a phone. This might be interesting for the rest if the week. Can someone delete Skeleton 2?

Ragnar turns and destroys the skeleton with his mace. It shatters and the bones collapse.

-Posted with Wayfinder

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

I did remove it. If you need help with putting another map or something, just tell me. I have everything prepared :)

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will draw her wand of cure light wounds and attempt to "heal" the zombie with the positive energy held in the wand
1d20 ⇒ 121d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Cleric/2 HP: 14/14 (9/9) | AC: 17/12/15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 |Perc: +7 | CMB: +1 | CMD: 13

Ford spies Kaneka take a nasty blow from one of the undead scourge, and frowns. Not necessarily in disappointment, but perhaps the closest he could display to worry. Walking calmly through the fray, Ford drew his wand of healing and knelt down beside her. "Save your strength, and your wand. I shall take care of such concerns, milady." he says, tapping the wand to Kaneka's skin.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Totally worth that AoO!

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

I believe the undead are up before me; assuming I am still standing after they go, below is my action

Brayden draws his sickle and slashes at the zombie in front of him.

sickle: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8


You Only Die Twice Slides **Maps**

Kaneka, you're unconscious and prone right now, though Ford is just about to change that.

The skeleton claws at Ford as he moves and then claws at him again. His armor turns two of the blows but the skeleton is able to tear a large chunk of his skin.

AOO: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

His healing, however, does work and Kaneka opens her eyes.

Ragnar
Ford
Skeleton
Kaneka - Prone
Draylan
Zombie
Brayden

Kaneka and Draylan are up. Kaneka if you want to revise your action, you can. You are still prone.

-Posted with Wayfinder

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

how I've taken 14 damage out of 17?

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

Draylan will try to trip the last zombie. (almost everyone gets an aoo, if he stands)

trip: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

male Angelkin (aasimar) Summoner / 1, HP 12/12, Init +2, Perc +4, AC 17, T 12, FF 15, Fort +2, Ref +2, Will +1

@Kaneka: Your short stat thread above your avatar lists your total HP at 13. I would assume that is 1st lvl - 8, 2nd lvl - 5 = 13 (no Con bonus).


You Only Die Twice Slides **Maps**

As Brayden says, it shows you have only 13 hps. If that's wrong we can take a second look.

-Posted with Wayfinder

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

ah sorry, playing two confirmations. Got my characters mixed up. Apologies.

Kassi will channel energy against the undead. Feeling the crushing grip of their opponents the undead begin to bruise and crack.
1d6 ⇒ 4


You Only Die Twice Slides **Maps**

Skeleton vs DC 13: 1d20 + 2 ⇒ (2) + 2 = 4
Zombie vs DC 13: 1d20 + 3 ⇒ (7) + 3 = 10

Holy energy surrounds Kaneka and washes over the undead. The skeleton crumples under its power but the zombie seems to withstand it.

Some please remove the skeleton.

-Posted with Wayfinder


You Only Die Twice Slides **Maps**

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The zombie lunges at Brayden, but he deftly avoids its arms. In return, the alchemist sends his sickle deep into the corpse and then rips it out, dropping several organs to the ground. The zombie collapses.

Combat over.

-Posted with Wayfinder

Dark Archive

Male Human (Ulfen) Ranger (Shapeshifter) 7 HP 39/60; AC 20; TCH 15; FF 16; F +7; R +10; W +4; CMB+9; CMD 24; Speed 30FT; Init +6; Perception +9; Boomer HP 26/26

Removed zombie and skeleton

Ragnar starts searching the room for any evidenct what could have killed the creature lying on the ground.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Male Human Cleric/2 HP: 14/14 (9/9) | AC: 17/12/15 | Fort: +3 | Ref: +2 | Will: +5 | Init: +2 |Perc: +7 | CMB: +1 | CMD: 13

Ford winces a little as he feels where the skeleton had wounded him. Turning his wand to himself, he inhaled and concentrated, restoring himself to a less critical condition. "Does anyone else need my might? I shall see to it that you're all restored."

Turning to Kaneka, he says a little quieter. "Are you alright? I was worried when I saw you so badly wounded..."

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

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