GM Cap'n Jackson Sparrowshank's S&S, Group A (Inactive)

Game Master Divinitus


Google Drive Document for Sidequests, Rumors, NPC Details, Current Mission Objectives, Attitude Tracking, ect. https://docs.google.com/presentation/d/11FQLhlzICTTblWU9DVXdXJJxZPMSKHi4BQn K24m69nE/edit?usp=sharing

Ship Actions:
Daytime Ship Actions
Work Diligently: Gain a +4 bonus on any one check for a
job’s daily task
Influence: Make normal checks for a job’s daily task and
attempt to influence a single NPC
Sneak: Make normal checks for a job’s daily task and
briefly explore one area of the ship (the PC can make a
single Perception check or other skill check with no chance
of detection)
Shop: Take a –2 penalty on all checks for a job’s daily task
and visit the quartermaster’s store (area A9)
Shirk: Take a –2 penalty on all checks for a job’s daily task
and take time exploring one area of the ship. The PC can
take 10 on a single Perception check or other skill check, but
must make a check to avoid being discovered (see below).
Nighttime Ship Actions
Sleep: Go to bed early and sleep through the night
(automatically recover from fatigue)
Gamble: Play or gamble on a game of chance or pirate
entertainment (see page 67)
Entertain: Make one Perform check to entertain the crew
(see page 67)
Influence*: Attempt to influence a single NPC
Sneak*: Take time exploring one area of the ship. The PC
can take 20 on a single Perception check or other skill
check, but must make a check to avoid being discovered
(see below).
Steal*: Attempt to open a locked door or locker. The PC
must make a check to avoid being discovered (see below).