Shilyn DeSable |
"What do you think h'elf? These ones still breathing?"
Sheathing her dagger, she begins to follow the others out, taking her spot next to Amnur as they go further into the ruins. "Zombies don't breathe do they? I figured, if it moved, it's either one of the members of Maurit's party, or someone freshly caught," she says quietly. "Either way, it'd move.. right?"
Mace in hand, mainly to keep it from banging on her already sore thigh, she turns her attention back to the hallways ahead.
perception: 1d20 + 10 ⇒ (16) + 10 = 26
Amnur Roanock |
Amnur purses his lips at Shilyns observation before nodding in agreement, "Sounds good to me." He adjusts his heavy armor on his shoulders and focuses on the path ahead.
GM Beman |
To the next room!
A mournful howl comes from a stone well in the room's center. This large chamber's walls, once painted with vermilion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.
Amnur Roanock |
Amnur cocks his head and grimaces, "Do you all hear that screaming amid the howl?" and walks over to the stone well. With weapon raised he takes a peak inside to see what's causing all the ruckus.
Lauranna Stormblessed |
"Amnur, wait! Damn it all, dwarf! Don't you know not to be just leaping into a thing like that?" She peered down into the opening after the dwarf, hoping that her murky vision didn't obscure everything.
Perception 1d20 - 1 ⇒ (10) - 1 = 9
will 1d20 + 1 ⇒ (19) + 1 = 20
Shilyn DeSable |
perception: 1d20 + 10 ⇒ (8) + 10 = 18 need to avoid the failure..
Running the few steps over to the well, Shilyn looks down after watching Amnur take a leap. "Well, I didn't hear a splash or a thump.. so he's either ok.. or it's pretty far down."
Lorelendral Teklet |
perception: 1d20 + 10 ⇒ (6) + 10 = 16
will save: 1d20 + 5 ⇒ (11) + 5 = 16
Lore goes over to see where Amnur went and peers down into the well.
"Amnur, what are you doing?"
She starts uncoiling the rope hanging from her pack and lowers one end down into the well... "Can someone help me anchor this and haul him up if he'll take the end of the rope? I have very little strength to do so myself."
Mylvwara Elberion |
After being distracted by the pearl I rush after the group, clutching the precious thing, What on Golarion is going on?
perception: 1d20 + 4 ⇒ (6) + 4 = 10
Shilyn DeSable |
Shilyn turns to help Lore secure the rope, looking around for something to anchor it to. "I'll help you Lore. Hopefully, the two of us will be enough."
Amnur Roanock |
"There's a blasted skelington down here!" He shouts up to the others, raising his voice as loud as possible to be heard above the howling, before turning to inspect the rest of the well for anything he may have missed.
Perception: 1d20 ⇒ 20
Lorelendral Teklet |
"Why don't we bring up the remains and give him a proper burial? Or at least let me bless the remains some words of comfort. Bones shouldn't be making moaning sounds."
Amnur Roanock |
Amnur gives the bones a distasteful sniff, "Agreed." and ties the rope they lowered to the bones themselves and starts to haul himself out, intending to pull the bones up after him.
Climb1: 1d20 + 2 ⇒ (8) + 2 = 10
Climb2?: 1d20 + 2 ⇒ (19) + 2 = 21
Climb3?: 1d20 + 2 ⇒ (16) + 2 = 18
GM Beman |
Moving west...
This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon's other rooms.
Four kobolds are huddled in a defensive posture in the middle of the room. I'll get them on the map in a little bit... One of them attempts to hail the party. "Ach sheng thoo picth j'aroo?"
Anyone speak Draconic?
Amnur Roanock |
As the moaning stops Amnur breathes a huge sigh of relief, "Thank the gods, I thought I was going to have to rip my ears off!"
When they come upon the kobolds, Amnur shifts into a defensive posture of his own, "Anyone speak monkey or shall I start cutting off heads?" There is a sense of longing in his words, as if the holy dwarf is hoping for a particular answer.
Shilyn DeSable |
Seeing the creatures before them, Shilyn Tries to slip quietly to the side into more shadow as she hooks the mace back onto her belt and carefully draws her more familiar rapier.
stealth: 1d20 + 7 ⇒ (4) + 7 = 11
GM Beman |
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (9) + 5 = 14
Three of the kobolds notice Shilyn skulking about. The one who addressed you as you entered is clearly too involved with an intellectual struggle to pay Shilyn any mind. As the kobold in question begins to speak, it becomes clear that he was attempting to recall what he knows of the common tongue.
"How you stop noise in hole?"
Amnur Roanock |
Amnur's eyes widen into saucers and he stares at the kobold with facination, "I can speak monkey..." he declares with soft wonder to no one in particular. Turning his attention back to the kobolds he tries to communicate with his newfound power, "We... not bad. We... lift bones from well." He points in an exaggerated fashion over his shoulder towards the well. "We... make bad noise stop!" All of these words of wisdom are accompanied by big deliberate hand gestures.
Amnur Roanock |
Amnur hesitates, apparently his new god-given power didn't include the word for fire-speaker, Finicky gods! "Uhh...Sure! We be here for big fire-speaker!" Amnur spreads his arms wide in an all encompassing gesture, hoping they're talking about gold or something.
Lorelendral Teklet |
Ooooh, fire-speaker? that sounds promising... Blessed fire...
Lorelendral Teklet |
Of course we're not foes... doesn't that make us friends then? Can you introduce us to this fire-speaker?
diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Amnur Roanock |
Oh great. "Uhhh, I don't know." He turns in appeal to the others, "Are we friends or foes?"
Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
Shilyn DeSable |
Stiffling a giggle at Amnur's antics while he gibbers at the creatures in front of them, Shilyn relaxes just enough to sheath her rapier. Her hand hovers over its hilt as she watches the antics of the two doing the talking.
"Depends on them. As long as they play nice, I promise not to stick one."
Orion O'Connor |
Hmmm... This fire speaker sounds as if he speaks with fire. We better be careful not to get in the way of the fire, if indeed he speaks ... with fire.
I'm purposely typing this obtuse. It isn't from lack of sleep. Don't worry everyone... No permanent brain damage from Black Friday retail :)
Amnur Roanock |
Is it one of those 24 hour brain damages? I hate those.
"Ok, go get fire speaker!" Amnur seems to realize something, "Hey! we're all speaking monkey-speak! Surely the gods have blessed us this day." After this exclamation he falls silent, thinking intensely. A few moments later he turns to the others, "So, 'fire-speaker'. I'm betting dragon, any takers?"
Lauranna Stormblessed |
diplomacy, aid another: 1d20 + 7 ⇒ (5) + 7 = 12
Lauranna, still somewhat distracted from the noise and Amnur's inexplicable leap into the well, looked up finally to see the kobolds.
"Please forgive my stumpy friend here. Sometimes his tongue begins speaking before checking in with his brain. Still, he's a good friend, and not one I would care to lose. As for friends, of course we are. Or, at least we are companions, which should should count for something. Perhaps this fire-speaker would like to be our friend as well?"
Shilyn DeSable |
Looking at the others, Shilyn asks, "You think this fire speaker could be part of Maurit's lost party?"
She glances around the room looking to see if there's enough shadows to hide in before the fire speaker enters.
perception: 1d20 + 10 ⇒ (8) + 10 = 18
Seeing what she hopes is the best spot, she draws her rapier and waits.
stealth: 1d20 + 7 ⇒ (16) + 7 = 23
hopefully..it's a good spot.. and my training is up to the task..
Shilyn DeSable |
Muttering several Kelish expletives about kobolds and their lineage, Shi shoots the creature a scowl. "Fine," she grumbles, "I'm coming." and follows the creature through the doorway.
Mylvwara Elberion |
I begin to giggle, then control myself, "That is the strangest form of draconic I have ever heard!"
For future reference, as a good little researcher, Mylvwara speaks Celestial, Common, Draconic, Elven, Osiriani, Tien, and Vudrani
GM Beman |
You enter a room that was once two separate rooms; with a door taken off and a wall partially collapsed offering a view of a statue in what was once the next room.
1d20 ⇒ 15
1d20 + 10 ⇒ (11) + 10 = 21
1d20 - 1 ⇒ (8) - 1 = 7
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 4 ⇒ (14) + 4 = 18
1d20 ⇒ 5
xxxxxxxxxx
1d20 + 17 ⇒ (3) + 17 = 20
Shilyn and Lore notice a humanoid figure hiding in the shadows by the statue.
Shilyn DeSable |
Rapier held loosely in her hand, Shilyn steps to the side of the group slightly and looks at the crouched figure. With a whisper, she lets those behind her know. "Someone's in shadow by the statue. Be wary.. and keep an eye on these monkeys. I don't trust them."
Shilyn DeSable |
Seeing the flames suddenly shoot from the statue's mouth, Shilyn takes a quick step back, sheathing her rapier. Deft hands slip the bow from her shoulder as she quickly steps a leg through the string and pulls the bow taught.
"I think I'll stay back a bit. Roasted half-elf is not my idea of a good day," she quips as she sets an arrow to the string.