| Pellius Fullonna |
Where are the two ghouls that went up the rope? Are they still going up or did they jump down? Is Pellius paralyzed, prone, and surrounded by one ghouls or three ghouls? Quite frankly, paralyzed and prone with only one ghoul may be too easy. :)
| Pellius Fullonna |
The magus falls as if in slow motion, his limbs cold and stiff. Images pass through his eyes in rapid succession. The cave floor breaks the eternal fall.
Bloodied and bruised, he hears one of the snarling humanoids next to him but cannot see him as his eyes are flooded with the image of the Lady.
Before he knows what he's doing, a prayer rises to his lips but it dies there as the poison barely allows him to breathe.
Suddenly his eyes are flooded with light and Iomedae's words soothe his limbs. "Rise warrior. Your time has not yet come... The light slowly recedes from his eyes and thaws out his entire body. How's that for a hero point use? :)
Then it all happens too fast. The ghouls rising up the rope and the one ready to sink his teeth and claws in him. Pellius knows he's only been given one shot and that he must end this fight quickly.
The magus instinctively reaches for his spell pouch and his fingers pull up colored sand.
Carefully to avoid any attacks before his spell is completed, Pellius rolls slightly on the ground so that he faces both his attacker and the ghouls careening up the rope.
He thanks the Lady proper and utters the arcane words that transform the sand in a multi-color spray...
color spray DC=14, trying to catch the ghoul on ground and maybe others up the rope
color spray, cast defensively, DC=17: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
| Delkaneth |
Knowledge (Rel) untrained: 1d20 + 2 ⇒ (4) + 2 = 6
While the creatures are clearly not living, Delkaneth's knowledge isn't deep enough to know exactly what type they are and the best way to fight them. What he does know is that Pellius is in trouble. He sees the arcane energies the magus unleashes but knows the man will be hardpressed in those tight quarters.
Since he was already at the rope starting his descent, Delkaneth pauses for a moment as the creature begins scaling up the rope. With a quick appeal to his luck and taking a moment to aim himself, he positions himself above one of the creatures and lets go of the rope to crash into the creature and down to the floor below.
Swift Action Activate Arch Luck
Acrobatics Check: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
CMD Check: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Going to climb as close as possible to the ones on the rope then drop to the floor, hoping to catch the thing in the face and carry it down with him. If he's 10' below the top I fall 15', hoping that if I catch on it will take the falling damage too....but thanks to the AWESOME dice roller I probably missed him and Im definitely taking the damage, but since I jumped its all non-lethal except for the first d6.
the price I pay for trying to be heroic....
| Pyotr |
With no other weapons to hand, Pyotr grabs the heaviest object close-by, heaves it over his head and drops it on the two ghouls hanging from the rope. The bundled armor and glaive make an unholy racket in the close confines of the cave as they collapse to the floor in a heap with the ghouls.
Delkaneth got his post in first, but maybe with my initiative I can get this action in before he jumps???
Ranged touch attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage to ghouls: 3d6 ⇒ (5, 2, 5) = 12 / 2 = 6
Damage to armor: 3d6 ⇒ (4, 1, 6) = 11 / 2 = 6 (if rounding up)
The armor should have hardness 10, but I think that is waived for falling objects, so that they automatically take damage. Full plate has 45 hp, so it is not close to broken condition, yet...
Throwing a two-handed object is a full-round action.
| Bonegrit |
Bonegrit curses silently and peers over the ledge to unleash a quick arrow into the neck of the ghoul that succeeded in dragging Pellius to the bottom of the tunnel. Much to the ranger's dismay, the creature shows no signs of stopping despite the shaft protruding from its throat.
Attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 (-4 from firing into melee)
> Damage: 1d8 + 1 ⇒ (2) + 1 = 3
>> Confirmation: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 (Miss)
| Alagor Faelan |
Following half-orc's lead, Alagor is quick to retrieve his weapon. Delkaneth's unconventional descent adding to the already existing chaos in the room bellow, Alagor is more than aware that he can not attack with a ranged weapon without the possibility of hitting one of his own friends. At the same time, the speed which these creatures demonstrated in scaling the rope foretells bad things to come. After both Bonegrit and Pyotr released their projectiles, Alagor nudges his way in front of them, with his large sword ready to decapitate any monster appearing from bellow.
Ready action to attack ghoul, should he climb up
Greatsword: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
| DM Tadpole |
With a herculean effort, Pellius wills his body into obedience; rolling across the floor and casting his spell. Rainbow colours explode into life and briefly banish the gloom from the bottom of the pit, but they wash over the ghouls with no effect.
Being undead, they’re immune to such spells!
Above him, Pyotr embarks on a much cruder tactic. Taking his bundled armour, he hauls it over the lip of the pit at the foes below. The falling object crunches into one of the ghouls, nearly knocking it from the rope, then past to crash to the floor with an unholy clatter of plate and the sweet chime of Tanerit’s glaive.
Fun move Pyotr, although I’m going to rule that it only strikes one foe, allowing Delkaneth something to do. As a trade-off, I’m not permitting the ghoul a Reflex save for half damage. With its climb skill, the ghoul can auto-pass the check to prevent falling.
Delkaneth releases the rope, hoping to drop directly onto the other ghoul. However, as the Chelaxian falls towards it swings swiftly to the other side of the rope, leaving Del plunging hopelessly past it to the floor below. He tries his best to land with some grace, but turns his ankle as he falls, landing in flat on his arse before the ghoul that bit Pellius.
nonlethal damage: 1d6 ⇒ 1
lethal damage: 1d6 ⇒ 5
Delkaneth is now at 11 hp (10 including non-lethal damage).
Agtharda steps into the place vacated by Delkaneth and pulls a battered old knife from one baggy sleeve, which she hurls at the ghoul already wounded by Pyotr’s falling armour. The blade scratches past the monster’s sternum, though the ghoul doesn’t pause climbing up.
Agtharda attack roll: 1d20 ⇒ 18
damage: 1d4 ⇒ 1
Meanwhile, Bonegrit’s arrow finds its mark in a ghoul’s throat but fails to stop the creature as it looks from one prone man to the other, trying to decide which to feast on first. It finally opts for the freshest prey, and tears into Delkaneth.
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Delkaneth flails back and forth, trying to keep the savage ghoul at bay, but one of its claws punches through the studded leather at his shoulder and finds flesh. Like Pellius, Delkaneth is paralyzed by the monster’s vicious caress.
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Del’s Fort. save: 1d20 + 2 ⇒ (3) + 2 = 5
Delkaneth down to 2/3 hp, prone and paralyzed. This isn’t going well is it?
Behind Alagor can be heard Khozin’s excited yipping; “Hey, what’s happening you big oaf, I can’t see!”
More (misery?) to come shortly . . .
| DM Tadpole |
Climb check: 1d20 + 6 - 5 ⇒ (6) + 6 - 5 = 7
Climb check: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
“Yikes!” cries Khozin as a ghoul scrambles over the edge, only to be immediately sliced in twain by Alagor. The separate halves tumble back into the pit, narrowly avoiding those battling below. The third ghoul has yet to reach the top, but is close enough for those gathered there to strike.
A map of the bottom of the pit can be found here.
Actions for Round 2 please.
| Delkaneth |
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Delkaneth down to 2/3 hp, prone and paralyzed. This isn’t going well is it?
I love the concept of this character, and he's fun to play, but MAN the dice roller disagrees with me. If I was at a real table, Id throw this d20 across the room and grab another one out of my bag ASAP.........Im off to work, will get a proper post (with perhaps a better plan attached to it) in a little while.
| Pellius Fullonna |
Cursing himself for wasting the spell, the magus manages to get up from the floor. Not wanting to get close to the claws or bite of the foul undead, the magus utters another arcane phrase. This time, his hand starts to glow a bright yellow, almost golden. Pellius opens his hand and wills the light into a beam that strikes the undead square in its chest. Where the light strikes, it leaves burnt, withered flesh behind.
to hit ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17
disrupt undead damage: 1d6 ⇒ 4
Given my position and having to use my move action to get, there was no way for me to use spellstrike, was there?
| Alagor Faelan |
Trying to make some sense of the bedlam happening bellow, Alagor tries to somehow explain the situation to Khozin: "Pellius was attacked by some undead creatures and pulled bellow. Del jumped in to help him. A mess."
Spotting that the next creature is just within arms reach, Alagor pulls even closer as he tries to strike the climbing ghoul, only to fumble in the most foul way.
Greatsword attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
| Pyotr |
Pyotr hefts his shield into the most defensible position he can manage, while his armor lays strewn across the cave floor. He removes a flask from his belt, hurling it at the ghoul savaging Delkaneth.
Move Action to remove a flask of holy water.
Fighting Defensively - Ranged Touch Attack (bonus for blessing, penalty for range): 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14
Damage: 2d4 ⇒ (3, 4) = 7
The flask explodes against the creature's dessicated skin, just as a golden beam from Pellius strikes it from the other side.
Fighting defensively, with the shield, Pyotr's AC is 14, if the last ghoul clears the climb.
| Pyotr |
DM Tadpole wrote:It would help me quite a bit if you were to give us an idea of the opponents health whenever you wrap up a round. Thanks.Actions for Round 2 please.
Nobody's managed a decent Knowledge check on these guys, yet. Probably, until they fall dead, they always look like they're dying. Fog of War, my friend.
| DM Tadpole |
Pyotr's flask explodes against the ghoul's dessicated skin, just as the golden beam from Pellius strikes it from the other side. The creature is blasted into dust.
Alagor, make a second attack roll to confirm your fumble (another miss would be a confirmation).
It would help me quite a bit if you were to give us an idea of the opponents health whenever you wrap up a round. Thanks.
It's normally my intention to indicate when a creature is below 50% hit points. At the moment though, I've so little time and so little Internet access it's just a race to blast off a post before the opportunity disappears, so apologies if anything gets missed. Really hoping I should have some kind of Internet in my house on Saturday. The remaining ghoul is at full health.
I'll give Bonegrit another 24 hours to post then DMPC him and move things on to the next round as necessary.
| Bonegrit |
Bonegrit retrieves another arrow from his quiver and draws it back quickly, releasing it at the only remaining creature. Given the cluttered nature of the confines below, the shot flies errant. He snarls in frustration momentarily before dropping his bow and retrieving the axe that is strapped to his back..
Attack: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Arrow Recovery (50%): 1d100 ⇒ 97
| Pellius Fullonna |
Emboldened by his spell, the magus first makes sure that no one else is around the bottom of the pit. Hoping Del will be fine, he tightens his fist once a again and loosens another concentrated beam of light at the ghoul up the slope. He virtually screams, "By the Lady's light, you shall burn!"
The ray hits, once again leaving burnt, darkened flesh in its wake.
to hit ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17
disrupt undead damage: 1d6 ⇒ 3
| Delkaneth |
It happens so quickly: a friend in trouble forms a rash plan .... a plan that fails .... and the price of that failure is the pain of slamming into the ground married with the corrupted touch of the creature in front of him.
Is this how my story ends? In some unknown pit in the mountains, not with some tale of high adventure but lying paralyzed in the dirt?
No minstrels will be singing about THAT. I have too much more to do, I'm not ready to go, not like this.........
if Im understanding the situation correctly, even if I heropoint to break the paralysis Im still prone and getting up will provoke an AOO? Based on that, no action for round 2. If I do not have the scenario right for this round let me know so I can better react to whats going on.
| DM Tadpole |
Bonegrit’s arrow flies errant, ricocheting off the walls of the pit. The last ghoul, having seen its companion so easily dismembered, concludes descent a better option, and mirrors Delkaneth’s move, releasing its grip on the rope and plunging down on those below.
Acrobatics check: 1d20 + 4 ⇒ (12) + 4 = 16
Although the fall would have hurt a mortal man, the ghoul’s supernatural agility and already dead flesh allow it to shrug off the drop. It lands heavily beside the prone Delkaneth, swiping wildly at him with his claw. The talon goes through Del’s throat, and his heartsblood begins jetting into the air.
Claw attack: 1d20 + 3 ⇒ (12) + 3 = 15
Claw damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sorry guys, Del’s dice can’t get a break and mine won’t stop burning. The ghoul made its acrobatic check, so would have only taken nonlethal damage, except undead a not subject to nonlethal damage. Del’s now at -4 hp. Locations wise, assume that the ghoul’s in the same place as the previous one on the map already provided.
Gimme some actions for round 3. Pellius already did so, but may wish to revise these actions in light of events.
Initiatives:
Ghoul already acted
Pellius
Khozin & Pyotr
Agtharda
Bonegrit
Delkaneth
Alagor
| Alagor Faelan |
Missing the ghoul with his attack, Alagor understands that it was probably the number of the defenders on the ledge that made the ghoul to simply give up and turn to "softer" target. Not realizing that Delkaneth was paralyzed, he shouts in frustration: "Del, get up! Get up damn it!" as he drops his sword nearby and reaches for his newly acquired bow. Remembering what Bonegrit has shown him, he steadies his breath, tries to focus his mind only at the target and releases an arrow. Strange as it may be, fact that Del was not moving was actually helping him at this moment, since Alagor was not a very good shot with a bow.
Longbow attack: 1d20 + 2 ⇒ (15) + 2 = 17 No -4 for shooting into melee since Delkaneth is paralyzed, and is not threatening his opponent
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
| Pellius Fullonna |
Yes, Pellius will revise his action. More damage in melee range
Seeing fresh, arterial blood from Del was the last thing the magus wanted to see. Another monster had jumped down. Not wanting to waste another spell, Pellius imbues his sword with part of his arcane might.
The magus grips his longsword in two hands and strikes a vicious cut at the ghoul's head.
longsword, two handed, arcane strike: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
| Delkaneth |
Sorry guys, Del’s dice can’t get a break and mine won’t stop burning. The ghoul made its acrobatic check, so would have only taken nonlethal damage, except undead a not subject to nonlethal damage. Del’s now at -4 hp. Locations wise, assume that the ghoul’s in the same place as the previous one on the map already provided.
Hehe....no worries, the dice giveth and the dice taketh away!
"gurgle gurgle gurgle........."
| Pyotr |
Pyotr can only watch in horror as the creature drops back to the cavern floor tearing Del's throat with its disease-ridden claws.
"Help him, priest!" he shouts at Khozin.
He pulls another vial of holy water from his pouch, throwing it at the undead monstrosity.
Move Action: retrieve another flask of holy water.
Ranged Touch Attack (penalties for range and melee with Pellius): 1d20 + 3 - 2 - 4 ⇒ (19) + 3 - 2 - 4 = 16
Damage: 2d4 ⇒ (3, 1) = 4
"Get down there," he urges the cleric. "I will be right behind you."
| Bonegrit |
Bonegrit quickly replaces an arrow and lets loose against the rotting terror below. Delkaneth's situation looks dire, and he hopes he can fell the beast before it continues its onslaught. His aim proves truer than his previous shot, the arrow streaking unerringly into the ranger's prey. "Hang on, Delk!"
Attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
| DM Tadpole |
With Delkaneth down (once more!) and bleeding, Pellius grips his longsword with two hands and strikes a vicious cut at the ghoul’s head. His blade smashes through the monstrosity’s temple, cutting all the way down to the jawbone, yet incredibly it still does not fall.
Then Pyotr’s ceramic vial bursts over it, and mercifully the final ghoul dissolves into dust. The desperate fight is over.
Alagor and Bonegrit need not launch their arrows.
"Get down there. I will be right behind you."
Galvanised by the paladin’s words, Khozin squeezes past the warriors, grabs hold of the rope and shimmies down in short order. He darts to Delkaneth’s side, laying his slender hands on the dying Chelaxian’s throat and praying ”Alseta, these doors into this man’s frail flesh have been opened too soon. Contain the life that boldly seeks exit and seal them once more.” The blood ceases to leap from Delkaneth's savaged throat.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Climb check: 1d20 + 1 ⇒ (15) + 1 = 16
Del's back to 3 hp
For those still at the top of the entrance, climbing down to their companions is a DC 5 Climb check. No need to roll if you would auto-pass this check.
Unlike the natural walls, the floor of the pit is worked stone, carefully levelled. A great portcullis bars the way deeper into Taxathar’s Bane. Each bar of the gate is barbed and ridged sharply, so that any hands gripping them would be flayed.
Worked stone though the floor of the pit might be, you see no evidence of the hand which so worked it. There’re no marks of tools, no laying of flagstones. Perhaps magic levelled the floor so precisely.
Something seems odd here. Ghouls are notoriously ravenous, craving rotting flesh, and as such their lairs are filthy places littered with the detritus of the corpses they devour (no doubt ideal places for a rotcrown fungi to take hold). Yet the bottom of pit is clean, with not even the smallest scrap of bone evidence of the ghoul’s hunger.
| Pyotr |
Pyotr dives for the rope after Khozin. The last ghoul collapsed under the barrage even as Pyotr repelled to the cavern floor. Khozin's power reduces Delkaneth's hemorrhage to a bloody gash. Pyotr claps the cleric on the back as it becomes clear that Del will survive the attack.
Pyotr begins piecing together the scattered suit of mail, grimacing as he discovers several new dings from the impromptu fall. After several minutes work, he manages to tie down all the straps, and stands once again armored head to toe, the missing right gauntlet conspicuous by its absence. He straps the heavy shield across his back, and retrieves his glaive and a dagger.
"A fine throw at that distance," he says as he returns the dagger to Agtharda. "Does it strike you as odd... this place, as a ghoul lair? There are no bones. No remnants of clothing or armor. I can not imagine a pack of ghouls that do not feed."
Knowledge (religion): 1d20 + 6 ⇒ (16) + 6 = 22
| DM Tadpole |
With all the confusion I forgot to apply the damage to Pyotr’s new armour.
armour damage: 3d6 ⇒ (4, 4, 3) = 11 The armour has 34 hp left.
Agtharda slides nimbly down the rope like a rigging monkey on a ship at full sail.
Climb check: 1d20 + 1 ⇒ (20) + 1 = 21
The half-orc speaks to her, but she waves away his question, taking back her dagger and plucking up the wand from her belt. She looks at Pyotr, points at the wand and then at fallen Delkaneth, apparently asking for permission to make use of it.
| Pellius Fullonna |
k.religion: 1d20 + 4 ⇒ (3) + 4 = 7
Panting at the close call, Pellius is happy that Del is out of danger. He nods towards Agtharda, "Aye, please do use it. Both Del and I could use some healing."
[oov]later[/ooc]
He then takes a closer look at his bitten leg. The wound looked foul and the magus thought it was already smelling bad. He grabbed water and bandages and tried his best to clean the bite area.
heal: 1d20 ⇒ 5
"I wouldn't mind if someone more savvy would take a look at our wounds." He chuckled to interrupt his own worried train of thought, "I don't think these undead brush their teeth often, you know?"
| Alagor Faelan |
Seeing that Pellius and Pyotr were able to put down last of the ravenous creatures, Alagor casts a glance overhis shoulder, towards Bonegrit who also held his bow nocked with an arrow waiting to released. While Khozin squezees past them, Alagor lets a small sigh of relief before he puts his arrow away. Placing the bow on his back, he picks up his sword, checks up all his equipment and slowly, but carefully descends bellow.
Climb: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Once down, he notices with satisfaction that Khozin was able to heal Delkaneth on time. With so many of thm around, and not having almost any knowledge on how to mend people (unlike how to hurt them, he knew that very well), Alagor pays attention to his surrounding, taking great deal of time and care studying the portcullis and hoping to find some way to open it.
If possible Take 20 (10) on Perception, if not then Perception: 1d20 ⇒ 5
| Delkaneth |
I can not imagine a pack of ghouls that do not feed."
"Seems to me they were feeding just fine."
Delkaneth slowly gets to his feet, his eyes fixated on the gory mess still dripping down the front of his armor. He tries in vain to remember the last few minutes, but there is nothing: no bright light, no flashes of his life before this, no celestial voices raised in song.....just the cold stone under his back and the heat of blood at his opened throat. A mystery for another day perhaps.
He takes a shaky step forward, pauses a moment to steady himself, then moves toward the portcullis looking for a way to open it.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11 any access to the mechanism from this side for a Disable Device check?
and yes, he refuses to dust himself off so he's a bloody mess.
| DM Tadpole |
"Aye, please do use it. Both Del and I could use some healing."
At Pellius’ words, Agtharda shuffles over to Delkaneth as the battered man drags himself to his feet. She raises the wand and touches it to his throat, the bloody gash still apparent as a grave wound. The wand’s an arrow-straight shaft of black hickory, shod neatly in silver, tipped with a pale stone of quartz bound in electrum mesh. Much impeded by her missing tongue, Agtharda pronounces the command word.
“Gooo-gurn-threee.”
“Goo-gam-tee.”
“Guuugant-tun-tee.” The stone at the wand’s tip flickers softly.
“Gooougan-friiie.” The light at the end of the stone dies, and Agtharda’s shoulders slump in defeat and sigh passes her warty lips. She waves her hand in a helpless gesture, and returns the wand to its place beside the scroll case dangling from her belt.
Meanwhile, Alagor, Pellius and Khozin press their attention to the matter of the portcullis. The struts run both vertically and horizontally, each one wrought of twisted, barbed iron as thick as a pikeshaft. The square spaces between the bars are barely wide enough for a man to thrust his hand through. The whole portcullis is a full twelve feet wide and rises in an arc fifteen feet high.
Pellius’ glimmering feather illuminates little of what lies beyond. However, there’s a sense the gate enters into a cavern or room or some size by the cool, freshness of the air and echoing dripping of water plopping steadily. They can see a wide, paved walkway - or could it be a bridge? - extending away into the gloom.
As to a way of opening the portcullis, nothing reveals itself, but on this matter, Khozin is able to offer some counsel.
“My mentor Ohrim spoke a little of such fell entrances as these,” he says, stroking his wispy, blonde goatee “And many such barred entry to the dark bastions of Tar-Baphon. He named them as Fanggates, imbued with wicked sorcery and devilishly strong. With no key it will difficult to bypass, but though I’m sure you’ll all be very disapproving, I do have some skill in managing without. But first the lock must be revealed, and for a Fanggate, there is only one means. Blood smeared upon the bars. And not just any blood. The blood of a man yet to lay with a woman, or of course, the reverse. Does anyone qualify?”
| Pyotr |
In the dim light, it is hard to see the deeper shade of green on Pyotr's cheeks. It is hidden even more effectively as he dons his helm, leaving only eyes exposed... eyes that do not seem to meet any others, even neglecting to scowl at the thief as he steps next to him.
"Anywhere?" he queries the cleric as he reaches out his gauntlet-less hand. At Khozin's indication, he grasps one of the bars and watches as a small trail of blood leaks down the ridged surface.
| DM Tadpole |
At Khozin’s direction, Pyotr grasps the first of the bars. The razor-sharp ridges crease, then cut his palm. A small trail of blood leaks down the surface and Khozin watches carefully. After a couple of moments he shakes his head and points to the adjacent strut, bidding Pyotr repeat the process, but still to no avail.
“Again,” instructs Khozin, tapping the next bar and making little effort to conceal some small amusement as the half-orc’s discomfort.
“There!” adds the half-elf. On the third strut anointed with Pyotr’s innocent blood, a keyhole can suddenly be seen. Quite invisible but moments before, now the narrow slot is quite plain to all.
“Okay. My turn. Alseta guide my hand. Bring the feather closer.” Suddenly, a pair of lock picks rest between Khozin’s fingers. His eyes narrow with concentration as he slides them into the keyhole. It only takes a couple of deft turns, then with a might CLANG!, a greater CLANK! and a long, drawn-out grinding of gears, the portcullis rises up into the ceiling.
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28
Looks like the DM gets all the natural twenties these days.
Ahh, thanks for the correction there. I’m clearly as blind as a bat, it’s right there beneath your other rolls. Still, I didn’t know about the half damage thing, so thanks for the heads-up. 39 hp it is. Also, got your PM, no time for a response as of now, but I’ve got a few things to say on the matter at a later point.
| Bonegrit |
"Hope the guardians beyond are a bit more accommodatin' than this lot," Bonegrit mutters, kicking one of the felled ghouls as he steps past. This place frightened him, not that he'd let the others catch on to that. Mountains he preferred, but this bunch's propensity for tangling with rot-and-death that still moved is starting to get the better of him. They are not something he is terribly familiar with, even in spite of his many caravan trips into and out of Ustalav. Now, he has to tread directly into the domain of the Whispering Tyrant and the shadow of his unholy tower. Bonegrit shivers a bit.
"And let's hope the next door ain't locked any tighter."
| Pyotr |
"Hope the guardians beyond are a bit more accommodatin' than this lot, and let's hope the next door ain't locked any tighter."
"I agree." Pyotr presses the wound on his hand. Flashes of the day he was captured and dragged to Lastwall pass through his mind. He sucks the wound, the same as he did as a child, and momentarily feels the same flash of fear. "At least there are no dogs..." he mutters to himself.
Pyotr draws the wand and hands it to Delkaneth. "I had nearly forgotten this. Let us find out if the price we paid was worthwhile."
I actually did not remember that Pyotr had the wand. It's not on his inventory. Either way, Delkaneth has it now. =)
| Delkaneth |
Much impeded by her missing tongue, Agtharda pronounces the command word.
“Gooo-gurn-threee.”
“Goo-gam-tee.”
“Guuugant-tun-tee.” The stone at the wand’s tip flickers softly.
“Gooougan-friiie.” The light at the end of the stone dies, and Agtharda’s shoulders slump in defeat and sigh passes her warty lips.
Delkaneth smiles at the silent guide. "Later, maybe you write that word down? We can figure out how to say it together."
He begins to make his way over to the priest to offer thanks just as Khozin is describing how to reveal the lock. The wounded man cannot help but smirk. Finally, something in this place that doesn't want my blood.
He watches with scholastic curiosity as the strange ritual finally reveals the lock, and he cannot help but be impressed with the speed and ease with which Khozin overcomes the lock. Acknowledging that the priest is probably better than he is, Delkaneth makes a note to ask him about it at another time.
He takes the wand from Pyotr, his gaze lingering on the warrior's bleeding hands. "Lets."
Wand, Pyotr: 1d8 + 1 ⇒ (2) + 1 = 3 that's right, he heals you first cuz he's all selfless and stuff (doesn't say you need it but if youre bleeding he'd probably try it)
Wand, Delkaneth: 1d8 + 1 ⇒ (5) + 1 = 6 cuz he's selfless, not stupid
Current HP: 3+6 = 9. CLW is on the Bard list so no UMD roll, correct?
| Alagor Faelan |
It took a few moments before Alagor was able to comprehend what Khozin was saying (asking for). Just about when he was to react, Pyotr steps forward and provides the group with a solution, which furthers Alagor's bewilderment. Well, this is good, very good, if a bit unexpected. I was already fearing that we'll have to go back to Freedom Town in order to scour the orphanages...
Noticing once again Khozin's deftness with the lock, he advances towards the head of the column. In a low voice he addresses Pyotr "Do you want us armored types to go ahead, or would you like stealthier breed to go first?"
| Pyotr |
Pyotr quickly waves off Delkaneth's offer of healing, pointing to the wounded Pellius. "I am fine," he says, though he continues to apply pressure to his hand. "See to Pellius. The ghouls were nearly as deadly to him as to you."
Unless DM specifies, Pyotr only has a boo-boo, not a wound. While I appreciate it, as far as I know, I'm still at full hp.
"... scour the orphanages..."??? <_< , >_> Lol!
Pyotr stares into the darkness as far as his vision will allow. "Bonegrit and I can see in this darkness. But, he is much more skilled at sniffing out dangers than am I. And I would much prefer taking them unawares, rather than the reverse. Would you like the vanguard?" he asks the ranger. "Alagor and I will be close upon your heels should you find trouble."
I'm up for any marching order you all would like. If Bonegrit wants to lead, Pyotr would follow 40 or so feet behind (i.e. charging distance).
| Bonegrit |
Bonegrit nods sedately. "It's why I'm here, yeah? You hear a cry or a gurgle, light a fire under yer rears."
Sparing no more words, Bonegrit slinks forward at a half crouch, following along the wall of the passage ahead and keeping a wary eye forward. The hairs on the back of his neck remain standing at attention.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 9 ⇒ (10) + 9 = 19 (20 to avoid being surprised)
Survival (Tracking): 1d20 + 9 ⇒ (11) + 9 = 20 (Just in case!)
| DM Tadpole |
No time for a full post at this present juncture, but I've uploaded a map of what can be seen beyond the portcullis from those standing at the bottom of the pit. Find it here.
After using your wand, Delkaneth now stands at 9 hp and Pellius at 12 hp. As for Pyotr; 'tis but a scratch.
| Pellius Fullonna |
Feeling better but still well-bloodied by the ghouls, the magus pulls out his longsword and follows along.
His gaze goes to his calf and the teeth marks left by the undead. The magus remembers hearing about an unfortunate scout who had to be put down while on duty when his bite wound festered and his head burned with fever.
Trying to shake the unfortunate vision from his mind, the magus concentrates on the feel of sword. one step at a time
| Delkaneth |
Even in his wounded state Delkaneth starts to step forward to take point, but cannot deny the wisdom of Bonegrit's vision giving him an advantage.
He moves to the rear of the group with the rest of the humans. Realizing that their position will not impede the ranger's stealth Delkaneth reaches into a pouch and pulls out something wrapped in a dark cloth. Unfolding the cloth reveals a small stone. Impossibly, the stone appears to be on fire even though the cloth shows no burns and the young man seems able to hold it without discomfort.
With a lazy flick of his wrist Delkaneth tosses the stone into the air. It rises gracefully for a moment but instead of falling to the ground it begins to fly around the man in a wide orbit. The area is suddenly filled with torchlight revealing the scene around them but not so much that the hidden Bonegrit is revealed.
Satisfied, Delkaneth readies two axes and follows his companions through the now-open portcullis.
The Ioun Torch is equivalent to torch light, so he will stay toward the back to make sure it does not affect the stealthy vanguard.
| Alagor Faelan |
Bonegrit nods sedately. "It's why I'm here, yeah? You hear a cry or a gurgle, light a fire under yer rears."
Chuckling slightly under his breath at half-orc liberal choice of words, Alagor nods giving a signal to Pyotr that he is ready and then falls in step next to the paladin. Mimicking Pellius, he draws he great sword finding some strange solace in the soft sound of blade leaving it's sheath. The soothing touch of cold tempered metal brings some distant images into his mind, if only for a briefest of moments, and Alagor feels that his senses are heightened, and that he and the sword are one, as always.
The sudden appearance of the flying source of light behind their back surprises him for a second, but also precludes the question that he was about to ask. Elated, Alagor sludge's forward illuminated by the dim light of Del's magical trinket.
| DM Tadpole |
Marching order Adjust as you see fit.
Bonegrit
Pellius
Delkaneth
Khozin
Alagor
Agtharda
Pyotr
Bonegrit slips off into the darkness, then the rest of the party ventures after him, encircled by the flickering glow of Del’s ioun torch and the cool light of the feather touched behind Pel’s ear. Passing under the fanggate, it swiftly becomes apparent that it is indeed a bridge beyond.
As they pass beneath the portcullis, Khozin nudges Alagor and whispers “Of course, in truth, the blood needn’t really be from a virgin.” The half-elf winks.
Pyotr may hear this whisper on DC 15 Perception check.
The bridge is a level, flat span, carefully paved with flags of stone. Twenty foot wide, thick parapets of stone flank each side to knee height. Massive pylons of black basalt support the structure, which stands in a subterranean lake of considerable size. The exact dimensions are hard for the band to judge; their lights cannot encompass its full extent. The surface is only a few feet below the bridge. Concentric ripples continually drift across the water and collide with each other as dozens of stalactites drip into the lake. The plopping sound is continuous and echoes eerily.
The roof of the cavern is low; the tallest among the group easily able to reach up and touch the lowest hanging stalactites.
Like the bottom of the pit, the bridge is unusually clean, without the dust, mould and detritus one would expect to build up over the passing of centuries.
Outside the bounds of the magical torchlight cast by his companions, Bonegrit creeps the gloom alone. The hairs on the back of his neck stand to attention as the wall of the passageway gives way to the open cavern beyond. Exposed upon the bridge, he nonetheless presses on in a half crouch, his darkvision seeing his subterranean surroundings in colourless shades.
He hasn’t gone far when his eyes pick out a pair of motionless figures ahead of him, and he shivers once more on realising they are too gaunt and still to be living men. The skeletal figures are clad in scraps of armour, bear small round shields without emblem and battle axes of crude, likely orcish, design. At this range Bonegrit cannot be sure, but he thinks there might be more standing behind the pair.
However, a stranger sight bears more of his attention than the skeletons standing sentinel. Before the two undead guards hops a tiny, vaguely humanoid creature that looks to be an animated accumulation of tomb litter, as if all the detritus of the Garrison of Arith-Zind has coagulated and taken form as a pixie-like incarnation of bone shards, desiccated shreds of skin, fragments of decaying cloth, stone dust, dirt and fungi. It’s the last feature that alerts Bonegrit’s senses even more than the bizarre monster they sprout from, for they are small, dark to his eyes, with two caps on a single stalk . . .
| Pyotr |
Place Pyotr second in marching order, approximately 40 feet behind Bonegrit.
Perception Check: 1d20 + 1 ⇒ (3) + 1 = 4
Pyotr moves through the menacing overhang of the portcullis wary of his surroundings. He glances along the walls and ceilings for the telltale signs of murderholes and other menaces to the keeps invaders, ignoring the murmurings between Khozin and Alagor.
Bonegrit moves in his loping crouch across the bridge without hesitation. Pyotr places his hand over the bell hanging from the glaive's hilt, and follows less certainly. Stealth Check: 1d20 - 7 ⇒ (8) - 7 = 1 At the edge of the bridge, he hesitates. "This keep is well designed to repel invaders." He gestures towards the drop-off where they were ambushed. He keeps his voice in a low growl to avoid spoiling Bonegrit's position. "We should not all expose ourselves on this bridge simultaneously. Shall we cross by pairs?"