| Big OM |
As Vaslo channels his primal powers the grass surrounding orcs and goblins grow and tries to catch the creatures, two orcs manages to escape the graps.
@ Sir Gerard - Of cause I was just thinking you didn't have the option to attack and excluded you because of that, feel free to take a move action.
All right from now in initiative order. What would Logen do charge or wait?
Goblin 1 save vs. entangle: 1d20 + 2 ⇒ (3) + 2 = 5
Goblin 2 save vs. entangle: 1d20 + 2 ⇒ (8) + 2 = 10
Orc 1 save vs. entangle: 1d20 ⇒ 6
Orc 2 save vs. entangle: 1d20 ⇒ 18
Orc 3 save vs. entangle: 1d20 ⇒ 19
Orc 4 save vs. entangle: 1d20 ⇒ 13
| Big OM |
I am gmpcing Vaslo for this action.
Taking careful aim Vaslo fires an arrow at one of the orcs, which isn't affected by the spell. The arrow hits it mark and the orc falls to the ground.
The last orc is still unaffected by the spell.
Attack on Orc 2: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg: 1d8 ⇒ 8
Save Orc 3: 1d20 ⇒ 17
| Big OM |
I'm sorry I forgot that it was the goblins turn to act.
Both goblins try to escape from the grappling grass but fail. Deciding that it's in vain they take aim with their short bows and fire at Zeke and Logen hitting both. 2 damage each
Escape artist goblin 1: 1d20 + 2 ⇒ (10) + 2 = 12
Escape artidt goblin 2: 1d20 + 2 ⇒ (1) + 2 = 3
Short bow at Zeke: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d4 ⇒ 2
Short bow at Logen: 1d20 + 4 ⇒ (16) + 4 = 20
Dmg: 1d4 ⇒ 2
| Darius Wright |
Darius keeps up his Performance of congradulating his allies on doing good in combat.
Please remember the +1 to your dice rolls during your turn. Since I started last turn, all of your attacks had a +1 to hit and to damage, so please remember it.
| Big OM |
Sir Gerard's arrow graces the arm of the orc, but doesn't seem to do much harm.
The orc Orc 3 Sir Gerard hit moves towards you and is now 30 ft. away, but still 10 ft. within Vaslo's spell. One of the other orcs Orc 1 also moves closer to you and is now 45 ft away. The last orc flings a javelin at Vaslo, but misses.
Round 2 begin
Intiative:
Logen 21
Vaslo and Zeke 17
Goblins 15+
Sir Gerard 15-
Darius 11
Orcs 1
Orc 3 dmg.
Str. check Orc 1: 1d20 + 3 ⇒ (15) + 3 = 18
Str. check Orc 4: 1d20 + 3 ⇒ (3) + 3 = 6
Javelin at Vaslo: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
| Big OM |
Vaslo returns fire at the orc which flung a javelin at him, hitting it in the stomach, the beast roars in pain.
The goblins tries once again to escape the entangling grass and one of them succeeds. It moves 10 ft. to the left while the other fires yet again at Logen this time wounding his leg. 2hp
Firing at orc 4: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg.: 1d8 ⇒ 4
Escape artist goblin 1: 1d20 + 3 ⇒ (5) + 3 = 8
Escape artist goblin 2: 1d20 + 3 ⇒ (15) + 3 = 18
Firing at Logen: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg.: 1d4 ⇒ 2
Orc 4 - 4 hp damage
| Big OM |
The Elven magic seems to have lost it's grip on the orcs and they both close in on you struggling through the wild grass.
Orc 1 is now 15 ft. away and out of the spells aoe, while Orc 4 is 30 f.t away and within the spells effect.
Round 3 begin
Intiative:
Logen 21
Vaslo and Zeke 17
Goblins 15+
Sir Gerard 15-
Darius 11
Orcs 1
Orc 4 - 4 dmg.
Orc 1 save: 1d20 ⇒ 14
| Sir Gerard Paschal |
Gerard will drop his bow, and draw his longsword readying himself for a two-handed attack on the first orc to approach him.
Free action, drop bow.
Move action, draw longsword.
Standard Action, ready an attack against any enemy that enters melee with him.
Attack (Power Attack) 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d8 + 8 ⇒ (4) + 8 = 12
| Big OM |
Finishing what he started last turn Vaslo fell the orc Orc 4 furthest away aided by Darius' inspiring performance.
The goblin already heading away Goblin 2 manages to evade the magic and continues to flee to the left reaching barely leaving the zone. Its companion Goblin 1 weaves itself out of the entangling grass and follows its companion 15 ft. to the left.
Sir Gerald patiently awaits the charge of the remaining orc. Darius Standing clear of a possible attacks continues to inspire the band of crusaders.
As expected the orc charges. When it reaches the intended target Sir Gerard steps forward and thrusts his blade into the chest of the orc, impaling it on the sword. The monster sinks lifeless to the ground.
All the orcs are down and the two goblins are fleeing, Logen your turn
Round 4 begin
Initiative:
Logen 21
Vaslo and Zeke 17
Goblins 15+
Darius 11
Sir Gerard 2
Vaslo firing at Orc 4: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg.: 1d8 + 1 ⇒ (3) + 1 = 4
Goblin 2's save: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin 1's Escape artist: 1d20 + 3 ⇒ (16) + 3 = 19
| Big OM |
@ Logen - Run action? Couldn't you move and then charge for a total of 90 ft.?
Vaslo yet again lets an arrow fly this time at the goblin furthest away, he finds his mark again. The goblin staggers on.
I know it's the goblins, now I just want to be sure I understnd Logen correct.
Vaslo firing at Goblin 2: 1d20 + 4 ⇒ (16) + 4 = 20
Dmg.: 1d8 + 1 ⇒ (2) + 1 = 3
Goblin 1's save: 1d20 + 2 ⇒ (10) + 2 = 12
Goblin 2 - 3 dmg.
| Big OM |
Taking careful aim and guided by Darius' song he finds his target yet again, this time hitting the closets goblin in the chest, the poor creature barely left standing.
Scared by the crusaders both goblins takes off, the one close to Logen still has enough sense to disengage him before hurrying away.
The goblin already running adds another 120 ft., placing him 240 ft. from Logen, the goblin close to Logen takes a 5 ft. step away and move 30 ft. away.
Vaslo firing: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg.: 1d8 + 1 ⇒ (4) + 1 = 5
| Sir Gerard Paschal |
"the goblin close to Logen takes a 5 ft. step away and move 30 ft. away."
You can't really do that, but he can take a Withdraw action to avoid the AOO.
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
You may not withdraw using a form of movement for which you don't have a listed speed.
| Sir Gerard Paschal |
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can't also take a 5-foot step...
That's why the withdraw action exists. You can't move and 5' step in the same round. If you could, you could 5' step out of melee, move your speed and then cast a quickened spell. Or other broken combinations of actions.
Edit:Also, weren't we gonna try to take one alive?
| Big OM |
Logen charges the goblin which withdrew from him, his blow fails to connect as he tries to use the flat side of his blade.
Vaslo refrains from shooting at the little creature and cancels his spell.
The goblin withdraws from Logen once again now out of sight for the rest of the party.
Could you give me some pointers in the discussion thread on how you would like to proceed, should we end combat or ?
| Big OM |
Combat is over, 1 goblin got away
Logen charges the goblin that just withdrew from him and this time his blade connects. The flat side of the blade come down on the golin's head like a sap and the creature is knocked out. Logen drags the goblin back to the others.
203 xp each, I'll get the loot up later on
| Big OM |
As you search the orcs and the goblin you don't find any items besides their own equipment. However as one of you searches one of the orcs satchels you uncover a parcel. Opening it you discover it contains a piece like the one you already have a drawing of but with a different pattern and it does not seem to align with any of the sides of your drawing.
16x javlins 16x1gp
4x Studded leather armours 4x25gp
4x Falchions 4x75gp