About Sir Gerard Paschal
1st: Paladin (Hospitaler); Aura of good, Detect Evil, Power Attack, Bludgeoner, Traits (Rich Parents, Ease of Faith)
Sir Gerard Paschal II
Male Diluted Aasimer Paladin 1 Age 26
LG Medium Outsider (Native)
Init +1; Senses Darkvision 60 ft.; Perception +2
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DEFENSE
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AC 20, touch 11, flat-footed 19 (+7 armor, +2 shield, +1 Dex)
HP 13 (1d10+3)
Fort +4, Ref +1, Will +3
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OFFENSE
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Speed 20 ft.
Melee
Longsword +5 (1d8+3 19-20x2) or +4 (1d8+5 19-20x2) or Mace +4 (1d8+3 nonlethal)
Ranged Longbow +2 (1d8 x3) 110 ft. range
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Detect Evil (Sp):At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su):Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
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STATISTICS
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Str 16, Dex 12, Con 14, Int 8, Wis 13, Cha 17
Base Atk +1; CMB +4; CMD 15
Traits:Rich Parents, Ease of Faith
Feats:Power Attack, Bludgeoner
Skills:Diplomacy +8 (1 rank, 2 cha, 3 class, 1 trait), Perception +2 (1 rank, 1 wis)
Racial Modifiers: Human, +2 str, skilled, bonus feat, favored class (paladin)
Languages:Common, Celestial
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GEAR/POSSESSIONS
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Location: On Persons
Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.
Money:177 GP 2 SP
Masterwork Banded Mail 35 lbs. - 250 GP (-6 ACP)
Heavy Wooden Shield 10 lbs. - 7 GP (-2 ACP)
Masterwork Longsword 4 lbs. - 365 GP
Heavy Mace 8 lbs. - 12 GP
Longbow 3 lbs. - 75 GP
Arrows x100 15 lbs. - 5 GP
Signal Whistle - 8 SP
Silk Rope 50' 5 lbs. - 10 GP
Compass .5 lbs. - 10 GP
Total Weight:72.5 lbs.