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Fortitude: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23.
Spell Penetration: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35, if successful the creature is struck by ear-piercing scream, DC 21, for 5d6 ⇒ (1, 5, 3, 6, 2) = 17 damage (Fort half) and the creature is dazed if it fails the save.
Use a move action to move to the space Farak vacated.

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Gabi does not avert her eyes this round.
Fortitude: 1d20 + 17 ⇒ (6) + 17 = 23 if needed.
Spend a ki to use Forgotten Trick for Gang Up, then full-attack:
Fan with flank: 1d20 + 27 ⇒ (12) + 27 = 39 for sneak damage: 1d4 + 12 + 6d6 ⇒ (1) + 12 + (1, 3, 1, 2, 4, 6) = 30
Fan with flank: 1d20 + 27 ⇒ (13) + 27 = 40 for sneak damage: 1d4 + 12 + 6d6 ⇒ (4) + 12 + (5, 5, 1, 2, 6, 2) = 37
Fan with flank: 1d20 + 22 ⇒ (14) + 22 = 36 for sneak damage: 1d4 + 12 + 6d6 ⇒ (3) + 12 + (4, 3, 4, 5, 1, 2) = 34
Fan with flank: 1d20 + 17 ⇒ (15) + 17 = 32 for sneak damage: 1d4 + 12 + 6d6 ⇒ (2) + 12 + (4, 1, 1, 5, 5, 3) = 33
Then Opportunist:
Fan with flank: 1d20 + 27 ⇒ (3) + 27 = 30 for sneak damage: 1d4 + 12 + 6d6 ⇒ (4) + 12 + (6, 6, 3, 1, 4, 6) = 42
AC 34

DM Feral |

AoO vs Farak: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Slam: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Slam: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Bite: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16
Tentacle: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Tentacle: 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

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Extra d20 to start turn 1d20 ⇒ 19
fortsave: 1d20 + 20 ⇒ (19) + 20 = 39
Crossbow Attack: 1d20 + 13 + 2 - 2 + 9 - 3 ⇒ (11) + 13 + 2 - 2 + 9 - 3 = 30
Damage: 1d10 + 7 - 3 ⇒ (3) + 7 - 3 = 7 Breaks all DR
Crossbow Attack: 1d20 + 8 + 2 - 2 + 9 - 3 ⇒ (9) + 8 + 2 - 2 + 9 - 3 = 23
Damage: 1d10 + 7 - 3 ⇒ (1) + 7 - 3 = 5 Breaks all DR
Provokes (Twice), AC 37

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Fortitude: 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 28 versus the gaze.
Glitterdust striking the creature, DC 23 Will save negates the blindness effect. Glitterdust does not allow SR.
Move 15 feet forward and then use Shift to teleport to the opposite side of Morgrym from Gabi.

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Rushed Diplomacy: 1d20 + 36 - 10 ⇒ (17) + 36 - 10 = 43

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Filraen casts Echolocation on himself and walks through the hallway using Blindsight, closing his eyes to avoid looking at the mirrors.

DM Feral |

This brightly lit corridor is lined with floor-toceiling mirrors. The reflections give the dizzying impression that the corridor opens up to each side, extending infinitely into the distance.
The party deals with the mirrors via closing their eyes and invisibility.
The corridor opens into an immense cathedral of polished ivory flagstones. Mirrored walls rise to a height of nearly a hundred feet, where the vaulted ceiling arches majestically. Four immense chandeliers hang from golden chains and brightly illuminate the entire room. At the center of the cathedral, a three-step dais of polished wood supports a peacock the size of a wyvern, its feathers spread regally behind it. The creature’s eyes seem to hold a great depth of wisdom and intelligence.

DM Feral |

Bookcases full of tomes and scrolls line this cozy chamber’s walls and a reading table with several matching chairs sits atop a thick rug in its center. A peacock made of gold sits upon the table, holding a single stick of incense cleverly positioned in its tail feathers. A heavy wooden door exits the room through the wall to the northwest. A figure lies slumped in the chair in the far corner—the body of a man wearing rich robes and a cloak made of peacock feathers. An elegant mirror is clutched in his hand, and a book and quill sit on the table before him.

DM Feral |

Once a fine library, the books held in this large chamber—along with the bookshelves that once held them—have been destroyed by fire and force. The devastation seems complete—although it’s possible something may survive somewhere under all of the ruin. To the north, a sizable alcove extends from the room into what may have once been a large reading area, but this too has been ruined.

DM Feral |

The Ravenous Crypt is exquisitely crafted. Arches are elaborately carved with stunning artistic patterns. Ceilings are 10 feet high in corridors, all of which are adorned with decorative moldings inlaid with silver angels. Chambers are usually arched or domed to a height of 20 feet and covered with beautiful frescoes and mosaics depicting sleeping men and women tended by cherubim and soothed by angelic singers and musicians. The floors are covered in smooth, fitted flagstones with inlaid ceramic tiles in various decorative patterns.

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Knowledge (religion): 1d20 + 25 ⇒ (19) + 25 = 44 to identify the creepy undead.

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Click boots of speed then Dimension Dervish to attack M6:
Primary: 1d20 + 28 ⇒ (10) + 28 = 38 for 1d8 + 7 + 4 + 9 ⇒ (2) + 7 + 4 + 9 = 22 damage.
Hasted: 1d20 + 28 ⇒ (17) + 28 = 45 for 1d8 + 7 + 4 + 9 ⇒ (3) + 7 + 4 + 9 = 23 damage.
Secondary: 1d20 + 23 ⇒ (15) + 23 = 38 for 1d8 + 7 + 4 + 9 ⇒ (6) + 7 + 4 + 9 = 26 damage.
Tertiary: 1d20 + 18 ⇒ (18) + 18 = 36 for 1d8 + 7 + 4 + 9 ⇒ (3) + 7 + 4 + 9 = 23 damage.
Done.

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Step up and pound on M5, no Boots of Speed, with Arcane Strike.
BAB 11, Dex 7, Weapon 4, Competence 1, Focus 1, Morale 6, Power Attack -3
Primary: 1d20 + 27 ⇒ (15) + 27 = 42 for 1d8 + 7 + 4 + 9 + 4 ⇒ (5) + 7 + 4 + 9 + 4 = 29.
Secondary: 1d20 + 22 ⇒ (2) + 22 = 24 for 1d8 + 7 + 4 + 9 + 4 ⇒ (7) + 7 + 4 + 9 + 4 = 31.
Tertiary: 1d20 + 17 ⇒ (15) + 17 = 32 for 1d8 + 7 + 4 + 9 + 4 ⇒ (8) + 7 + 4 + 9 + 4 = 32.

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Full-attack M5:
Full attack with fan, with flanking:
Fan with flank: 1d20 + 32 ⇒ (17) + 32 = 49 for sneak damage: 1d4 + 12 + 6d6 ⇒ (1) + 12 + (6, 1, 2, 5, 2, 5) = 34
Fan with flank: 1d20 + 32 ⇒ (10) + 32 = 42 for sneak damage: 1d4 + 12 + 6d6 ⇒ (1) + 12 + (6, 3, 4, 3, 3, 3) = 35
Fan with flank: 1d20 + 27 ⇒ (18) + 27 = 45 for sneak damage: 1d4 + 12 + 6d6 ⇒ (4) + 12 + (1, 5, 4, 6, 4, 2) = 38
Fan with flank: 1d20 + 22 ⇒ (8) + 22 = 30 for sneak damage: 1d4 + 12 + 6d6 ⇒ (4) + 12 + (3, 2, 2, 2, 3, 5) = 33
Opportunist:
Fan with flank: 1d20 + 32 ⇒ (5) + 32 = 37 for sneak damage: 1d4 + 12 + 6d6 ⇒ (2) + 12 + (6, 1, 5, 6, 1, 5) = 38

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Readied attack for if a creature steps within my melee range *(if necessary):
Readied Attack: 1d20 + 27 ⇒ (20) + 27 = 47 for 1d8 + 7 + 4 + 9 + 4 ⇒ (5) + 7 + 4 + 9 + 4 = 29 damage.

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Readied action:
Trip: 1d20 + 29 ⇒ (8) + 29 = 37
AO if successful: 1d20 + 28 ⇒ (11) + 28 = 39
for: 1d4 + 12 ⇒ (2) + 12 = 14
then step to G25.

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AoO on M2.
Primary: 1d20 + 27 ⇒ (4) + 27 = 31 for 1d8 + 7 + 4 + 9 + 4 ⇒ (7) + 7 + 4 + 9 + 4 = 31 damage.

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To confirm on M2: Primary: 1d20 + 27 ⇒ (4) + 27 = 31 for 1d8 + 7 + 9 + 4 + 4 ⇒ (1) + 7 + 9 + 4 + 4 = 25 damage.
Mummy Rot save: Fortitude: 1d20 + 15 + 6 ⇒ (20) + 15 + 6 = 41.

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Click boots of speed (2 rounds), full attack on M2, switching to M3 if it drops:
BAB 11, Dex 7, Weapon 4, Competence 1, Haste 1, Focus 1, Morale 6, Power Attack -3
Primary: 1d20 + 28 ⇒ (12) + 28 = 40 for 1d8 + 7 + 4 + 9 + 4 ⇒ (8) + 7 + 4 + 9 + 4 = 32 damage.
Hasted: 1d20 + 28 ⇒ (11) + 28 = 39 for 1d8 + 7 + 4 + 9 + 4 ⇒ (2) + 7 + 4 + 9 + 4 = 26 damage.
Secondary: 1d20 + 23 ⇒ (4) + 23 = 27 for 1d8 + 7 + 4 + 9 + 4 ⇒ (2) + 7 + 4 + 9 + 4 = 26 damage.
Tertiary: 1d20 + 18 ⇒ (14) + 18 = 32 for 1d8 + 7 + 4 + 9 + 4 ⇒ (7) + 7 + 4 + 9 + 4 = 31 damage.