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A short human man informs the group that Lady Gabrielle d'Apcher is currently unavailable this morning. She is quite busy surveying Amara Li's old space in Absalom.

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Perform(act): 1d20 + 10 ⇒ (2) + 10 = 12
Perform(act): 1d20 + 10 ⇒ (10) + 10 = 20
Perform(act): 1d20 + 10 ⇒ (13) + 10 = 23
Perform(act): 1d20 + 10 ⇒ (13) + 10 = 23
Perform(act): 1d20 + 10 ⇒ (4) + 10 = 14

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Perform (dance): 1d20 + 8 ⇒ (20) + 8 = 28
Perform (dance): 1d20 + 8 ⇒ (10) + 8 = 18
Perform (dance): 1d20 + 8 ⇒ (8) + 8 = 16
Perform (dance): 1d20 + 8 ⇒ (7) + 8 = 15
Perform (dance): 1d20 + 8 ⇒ (11) + 8 = 19

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Before departing, Lady Gabrielle invites the party to tea.
snow white fey blossoms
tremble tranquil warming wind
dance over cool waters
The party has one hour to contemplate its meaning, while engaging in conversation and gossip with the Lady.

DM Feral |

This domed chamber is nearly two hundred feet across. A large pool of bubbling prismatic liquid occupies the center of a raised dais in the middle of the chamber. The spiky flanges of the seven-pointed Sihedron are engraved into the marble floor. Each tip of the enormous rune points at a twenty-five-foot-tall statue facing the pool with its back approximately ten feet from a partially concealed arched opening in the wall directly behind it. Each statue depicts a different figure, but all are imperious and finely detailed.

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Knowledge (arcana): 1d20 + 33 ⇒ (19) + 33 = 52 to remember which Runelords are associated with which schools.

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Knowledge (Arcana) taking 10: 10 + 33 = 43 to identify an effect that is in place.

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Fortitude: 1d20 + 17 ⇒ (4) + 17 = 21
rerolled: 1d20 + 17 ⇒ (6) + 17 = 23

DM Feral |

This chamber is paved with ivory tiles, each one engraved with a silver rune depicting what appears to be a claw gripping a gemstone. The walls and ceiling are of polished marble. A large silver basin in the center of the room contains an icy sculpture of a whale spraying crystal-clear water from its blowhole. The water cascades around it to keep the basin full, but never quite overflowing.

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Another Fortitude: 1d20 + 17 ⇒ (7) + 17 = 24

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Knowledge (planes): 1d20 + 19 + 4 ⇒ (16) + 19 + 4 = 39 to identify Gabi's description of the creatures.

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Third Fortitude: 1d20 + 17 ⇒ (8) + 17 = 25

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Fortitude: 1d20 + 19 ⇒ (14) + 19 = 33 versus the outlandish effect.

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Diplomacy: 1d20 + 33 ⇒ (2) + 33 = 35

DM Feral |

A fountain sprays water toward the ceiling, thirty feet above. The water cascades back into a pool in which colorful goldfish swim. The fountain features a ninefoot-tall stone statue of a human wizard holding a staff in one hand. The other hand is raised over his head, and it’s from this hand’s palm that the water issues.

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Trip the golem: 1d20 + 24 ⇒ (17) + 24 = 41
If successful, AO: 1d20 + 24 ⇒ (11) + 24 = 35 for
sneak damage: 1d4 + 12 + 6d6 ⇒ (1) + 12 + (6, 5, 4, 5, 6, 3) = 42, not adamantine
AC currently 31 due to Crane Style.

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Draw Spirelight, move 30' to threaten #4, then attack with Power Atack:
Power Attack, Spirelight: 1d20 + 28 - 3 ⇒ (7) + 28 - 3 = 32 for Damage: 1d8 + 24 ⇒ (2) + 24 = 26.
Done.

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Attack of Opportunity: 1d20 + 28 - 3 ⇒ (13) + 28 - 3 = 38 for 1d8 + 24 ⇒ (2) + 24 = 26 damage.

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Full attack on #1, Power Attacking with Spirelight, 5' stepping up to join Farak in melee to threaten.
Primary: 1d20 + 29 - 3 ⇒ (13) + 29 - 3 = 39 for 1d8 + 24 ⇒ (3) + 24 = 27 damage.
Primary: 1d20 + 29 - 3 ⇒ (11) + 29 - 3 = 37 for 1d8 + 24 ⇒ (2) + 24 = 26 damage.
Primary: 1d20 + 24 - 3 ⇒ (7) + 24 - 3 = 28 for 1d8 + 24 ⇒ (3) + 24 = 27 damage.
Primary: 1d20 + 19 - 3 ⇒ (19) + 19 - 3 = 35 for 1d8 + 24 ⇒ (4) + 24 = 28 damage.
Done.

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to confirm: 1d20 + 18 - 3 ⇒ (8) + 18 - 3 = 23 for 1d8 + 24 ⇒ (7) + 24 = 31 additional damage.

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Acrobatics to the square west of Golem 3 (Mastery = 42)
Fan with flank: 1d20 + 24 + 4 ⇒ (11) + 24 + 4 = 39 for
sneak damage: 1d4 + 12 + 6d6 ⇒ (3) + 12 + (1, 2, 5, 3, 3, 4) = 33, not adamantine
AC currently 31 due to Crane Style.

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Opportunist:
Fan with flank: 1d20 + 24 + 4 ⇒ (10) + 24 + 4 = 38 for
sneak damage: 1d4 + 12 + 6d6 ⇒ (3) + 12 + (6, 3, 2, 4, 3, 5) = 38, not adamantine