Diablerie (EverQuest RPG PBP)

Game Master Xenh

In order for the light to shine so brightly, the darkness must be present.


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Cakkarak (Iksar Monk)

Looking around the surrounding of the cave entrance, looks for any advantage that the group could use. Trying to avoid being seen, he keeps low and hides as best as he is able.

"Their is the possibily that the cave has tunnels, so blocking it off might not be the best opition," Cakkarak says quietly. "What about drawing them out and attacking? If they can all be coaxed out, then we can attack them from several angles."

The Monk address the large flaw in his plan.

"That just leaves the problem of drawing them out. Not to mention actual numbers within the cave," Cakkarak glances at the others. "Has anyone had any training at moving stealthfully? Asides from Loki, that is." The Iksar asks of the others.

checks:
Hide Check:1d20 + 5 ⇒ (15) + 5 = 20


Teir'Dal Necromancer

Loki measures the distance between the dark group and the cave, tries to determine how many goblins are within, how large the fire is, whether there are sentries, movements in/out of the cave, and how easy it would be to get some of their force above the cave entrance.

"How long until the storm hits in full?"


Iksar Shadow Knight

Having pondered all of the proposals, Zaruksis addresses each. "Blocking the entrance would keep us outssside in deadly sleet. Drawing them out would enable them to bring their greater numbers to bear on us, concentrating many on one to drop him fast, then moving on to drop the next. I don't like the idea of waiting out here any longer -- but I also don't like the idea of any of them getting away to come back later, and I have to admit that the storm would make that unlikely. We have about half an hour, I think?"

The tactically-minded shadow knight continues. "I think that our best bet is to force them to attack us right at the entrance, whether right inside or right outside. If we have equal numbers facing each other, then our greater strength will kill them faster, and their greater numbers will be for naught. And if they get smart and fall back, trying to draw us into the cave, then whatever it was that killed the last slaver could make them change their minds."

Ooc:
Never rolled to see if he identified Loki's disease cloud.

Spellcraft (DC 16): 1d20 + 6 ⇒ (6) + 6 = 12 Failure


Teir'Dal Necromancer

Loki considers the shadowknight's words for a moment. Such choke point tactics were wise, especially since it placed the goblins within the smoke billowing forth from their fire.

"Are any of you experienced with creatures such as these? I imagine that our tactics will change significantly, especially in terms of target acquisition, if they have healers or arcane spell casters within their midst."

The necromancer scratches his chin. If they could cut a goblin free of the others, without alerting the others, they could extract a great deal of information in short order.


Ogre

Kur'Plugh says " I've thunked a coupla of goblin heads before that's about it, they sleep during the day for the most part." Clenching his fists he gives a cruel smile, then shivers a bit as the wind picks up reaching almost gale levels.


Teir'Dal Necromancer

Time was on their side, for it was late morning at the most. Nocturnal creatures would give them crucial moments to strike before they could mount proper defences.

Stealth was not something they would need to employ with the storm covering their movements.


Game master

The storm gives the group a perfect cover, non of the goblins have heard anything at all and the goblins will be taken completely off guard. The sheet storm has started as everyone get's into position and the first light rain starts, now would be just about the right timing or in the next 10-20 minutes. The wind picks up and everyone feels the chill cut into everyone's bones


Cakkarak (Iksar Monk)

The Iksar twitches as the chill wind pierces his scales, working it's way inwards. Cakkarak was not looking forward to being out in the storm. The plan seemed solid, they just had to wait a few more minutes to start their assault.

Cakkarak's nostril slits twitch as he breathes in slowly and deeply. The monk silently exhales, breathing out the excitment that threatened to disrupt his sense of calm.

It was a good thing that shelter had being found so quickly, given how close the storm was moving in. After cleaning it of it's infestation of goblins, it would serve as decent shelter. Presuming that they all could fit. For all any of them knew, the goblins were just crammed together in a hole next to a fire pit.


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Piter listens to all the plans, and finally asks, "So the plan is to stand to the sides of the hole so any casters can't see us; draw them out by calling or blocking the hole; then, hopefully, cut them down one at a time as they emerge? I suggest letting two at a time out before striking. Loki would be safe behind us, using his spells where necessary? Of course, in all likelihood the plan will last for a few goblins at most, and some chaos will replace it. Let's do it now if we're ready... Our gods be with us!"

He hefts his new sword, happy to have a usable weapon in his hand.


Teir'Dal Necromancer

Loki pads through the snow, in a line that takes him away from casual observation from the cave entrance and places his back against the solidity of the rocks the cave is hewn out of.

Skulking forth he peeks around the corner seeking out information on whether each member of their party could easily fit into this cave, which was a feat considering one of their number was as large as they mountain itself, and remain combat effective.

Sneak: 1d20 + 0 ⇒ (15) + 0 = 15

His perfect vision sweeps about the chamber looking for any signs of a spell caster, and a general idea of what the cave looks like inside.

If he finds none awake plans will possibly change. For if they could get in an disarm the goblins then they will have a force of slaves. They have the shackles for it.


Game master

The necromancer, sees that three are awake, one of the goblins is cooking food for the rest of them, as it looks like half of a horse is being roasted (poorly as goblins aren't the best of cooks.) The cave itself ten feet high by 10 feet wide, and appears to stretch past your vision, at least 80 ft is your best guess.
You see a goblin with a feathered headdress on, huddled close to the fire in a white bear skinned cloak, the cloak is longer then the goblin, as it is trailing past the goblins body. The cloak looks like it would fit Kur'Plugh, you also see a few other chambers that are connected to the main area that the goblins are in.


Teir'Dal Necromancer

Ensuring that Piter can properly see him he holds up 3 phalanges and points into the cave. Holding his hands up to his head with finger splayed, and then running down his back and trailing further, he then draws a finger across his throat. The goblin shaman was their first priority to send to the afterlife.

Waiting for the others to get into position, the necromancer launches the first strike at the one wearing the feathered headdress (disease cloud, DC 18 fort save to resist, 1 disease damage followed by 1 additional damage every second round thereafter for 21 rounds, 12/14 mana), and then sacrifices his position to let the party's beef move in while he uses the rocks for cover.


Game master

Party post your actions as you will be going first, Loki acted first, after everyone has posted I will post the goblins round.

fort save:
1d20 + 3 ⇒ (4) + 3 = 7

Good job the goblin shaman failed his fort save so he takes 1 damage

Goblin Shaman's HP:

12/???


Iksar Shadow Knight

While Loki waits, Zaruksis chooses a nice, big rock -- at least as heavy as a club -- and then draws his longsword while moving into position. When Loki casts his spell and moves out of the way, the muscular shadow knight takes his place and throws the rock at the goblin in the fancy headdress, as hard as he can. It's a savagely primitive attack; but true to his race, the iksar doesn't care at all about looking civilized.

Ooc:
Ranged attack on sitting target with improvised thrown weapon: 1d20 + 2 - 2 - 4 ⇒ (15) + 2 - 2 - 4 = 11 vs. flat-footed AC?
...for 1d6 + 6 ⇒ (4) + 6 = 10 damage.


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

As Piter observes Loki and Zaruksis launch their attacks, Piter's heartbeat rises quickly and his excitement mounts. From his position at the side of the cave, he takes up his sword in two hands and moves in to attack the one with the headdress, relying on the other goblins to be unready and unarmed. He simply runs past the others to his target, and without any voice or ceremony, chops at the decorated goblin.

Attack:

Attack with sword, two handed
1d20 + 5 ⇒ (14) + 5 = 191d8 + 6 ⇒ (1) + 6 = 7

Cleave if the first one drops
1d20 + 5 ⇒ (10) + 5 = 151d8 + 6 ⇒ (2) + 6 = 8


Cakkarak (Iksar Monk)

Using the noise of the howling wind as a cover for his steps, Cakkarak moves forward like scaled phantom.

It takes the Iksar monk almost no time at all to close the distance. The dark elf had indicated the goblin in the cloak was a threat. Their shaman would be the monk's best guess. That made chosing his target, that much easier.

rolls:
Attack and Damage:1d20 + 4 ⇒ (5) + 4 = 91d3 + 3 ⇒ (3) + 3 = 6


Ogre

Kur'Plugh gives a growl and then moves to closer to the entrance of the cave, not wanting to into the fray. Letting others do his dirty work for a change felt right, still the spirits would want blood and soon, and they would want to feel his the impact of his fists hitting flesh.


Game master

The goblin shaman, goes down before he even get's off a scream, his blood sprays everywhere, getting into the fire and on Piter, and the monk. Pieter your blow killed him, and your cleave attack cut into the goblin, Cakkarak your blow breaks the same goblin's neck. The rest of the goblins start to get wake up, and draw weapons, even though you surprised the goblins, they are still going to fight you. It seems that the goblins have something more to fight for, of course it could be that this is their home.
Cakkarak you will get an Attack of Opp on the goblin on your right, as he get's up from prone, as will Piter from one on left. The rest of the goblins start to surround the only two foes that they can see. Due to the size of the fire only three will be able to swing on the two in the cave. The stench of blood hitting the fire, foul smelling as it was, barely covers up the smell of a freshly dead body releasing it's bowels hits everyone's nose.

attack rolls from goblins:
first attack (Piter) 1d20 + 4 ⇒ (5) + 4 = 9 damage (Piter) 1d4 - 1 ⇒ (4) - 1 = 3 second goblin with an axe 1d20 + 4 ⇒ (14) + 4 = 18 damage 1d6 + 1 ⇒ (6) + 1 = 7 Third attack with small scimitar (Cakkarak) 1d20 + 3 ⇒ (12) + 3 = 15 damage 1d4 + 1 ⇒ (1) + 1 = 2

Everyone give me their new Hit Point total, if they took damage.


Iksar Shadow Knight

Zaruksis chuckles as he enters the chamber behind the others. "Do you always plan one thing and do another?" Observing Piter take a hard blow from one of the goblins, the cold-blooded shadow knight ups his estimation of their dangerousness and keeps his back to the wall, just inside the entrance. "Over here, little onesss!" He beckons mockingly, ready to lash out at the first enemy to approach him, while also threatening any that might try to flee out of the cave.

Ooc:
Readied action: two-handed attack with longsword: 1d20 + 7 ⇒ (11) + 7 = 18
...for 1d8 + 9 ⇒ (6) + 9 = 15 damage.


Teir'Dal Necromancer

Loki backs up enough to be able to just peek around the edge of the cave, spies a target out of the line of fire from his melee companions and releases another cloud of putrescence (disease cloud, DC 18 fort save to resist, 1 disease damage followed by 1 additional damage every second round thereafter for 21 rounds, 10/14 mana).

His skeletal minion follows him and prepares to launch itself bodily at any that wander too close.

The others were fine companions indeed.


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

"I didn't think the shaman would come out on his own," responds Piter to Karuksis. "And we needed to silence him quickly."

He instantly counts how many are living between himself and the cave entrance, and begins moving in that direction, mowing down goblins as much as he can (5' step taken). His companions also see him reach out and touch an injured one (or an uninjured one if there are no injured ones near), his hand transferring a black neffervescence of energy to the small monster.

Attack:

Attack with sword
1d20 + 5 ⇒ (3) + 5 = 81d8 + 6 ⇒ (4) + 6 = 10

Cleave if the first one drops
1d20 + 5 ⇒ (1) + 5 = 61d8 + 6 ⇒ (3) + 6 = 9

Harm Touch (touch attack)
1d20 + 5 ⇒ (1) + 5 = 6, damage 3
Fort save (DC 14) for half damage.

OOC: don't know for sure yet if Piter is injured.


Cakkarak (Iksar Monk)

The feeling of breaking bone traveling up Cakkarak's arm, the Iksar turns his attention to his next foe. Movement out of the coner of his eye snaps a clawed foot out. His kick aims to stop a goblin from rising permentately.

The Iksar monk spares a glance to see if his corner of the eye kick was enough to stop the gob, or if more blows would be required. Clamly his eyes look to his next foe.

Moving with the speed of a viper, the Iksar's cruel claws lash out again, eager to rend goblin flesh.

rolls:
AoO:1d20 + 4 ⇒ (20) + 4 = 241d3 + 3 ⇒ (3) + 3 = 6Confirm 20 and crit damage:1d20 + 4 ⇒ (13) + 4 = 171d3 + 3 ⇒ (3) + 3 = 6
Attack #1:1d20 + 4 ⇒ (4) + 4 = 81d3 + 3 ⇒ (3) + 3 = 6
Attack #2:1d20 + 4 ⇒ (9) + 4 = 131d3 + 3 ⇒ (3) + 3 = 6


Game master

Sooo, Paizo went down just as I was posting so the enjoyable post I put up didn't go through. I'm not to thrilled at the moment so I will try to re-post what I just put up:

Piter, I can understand why there is some confusion in seeing who got hit and taken damage, so looking over the dice rolls I will start to make the damage and dice rolling like this:

First attack, from creature so like this: Goblin attack with fist (Piter) dice roll, damage: so here:
first attack (Piter) 1d20 + 4 ⇒ (5) + 4 = 9
Here is what the new format will look like this:

Goblin attacks with weapon against this PC (PC Name)
Confirm crit with weapon against this PC (PC Name)
Damage from goblin with weapon x against this PC (PC name)

Goblin #2 attacks with weapon against this PC (PC Name)
Damage from goblin with weapon y against this PC (PC name)

Goblin #3 attacks with weapon against this PC (PC Name)
Etc, I might do a bit of short hand on the damage to help me out a bit.

Here to clear up who got hurt with the new format which will be quoted

Goblin #1 attacks with his fist (Piter) 1d20 + 4 ⇒ (5) + 4 = 9
Damage from Goblin #1 fist (Piter) 1d4 - 1 ⇒ (4) - 1 = 3
Goblin #2 attacks with an ax (Piter) 1d20 + 4 ⇒ (14) + 4 = 18
Damage from Goblin #2 ax (Piter) 1d6 + 1 ⇒ (6) + 1 = 7
Goblin #3 attacks with small scimitar (Cakkarak) 1d20 + 3 ⇒ (12) + 3 = 15
Damage from Goblin #3 s. scimitar (Cakkarak) 1d4 + 1 ⇒ (1) + 1 = 2


Game master

Cakkarak, you blow lifts the goblin up into the air and then he lands into the fire, dead before he is burned up. The stench of burning hair, blood, and other fluids hit the fire, and to add more insult to your ability to smell, the roasting meat falls from the spit onto the burning goblin.
Piter, your attacks are well timed, but the goblin seems to be too quick for your blade. You just can't get a clear timing on the how quickly it moves, you still have the charge on your touch attack for next round.
Loki nothing moves close to your pet or the entrance so you get to see the goblins start to surround the only two in combat, and see's his disease cloud hits the same goblin that Piter is fighting and it stumbles off balance for a moment.
One goblin charges Zaruksis, you will be able to get your readied attack as it comes into your reach, screaming with a high pitch screech. She is wielding a small tree, the muscles in her arms and her neck are sticking out by a mile.


Iksar Shadow Knight

Based on the rolls in a previous post linked here...

Zaruksis solidifies his grip on the longsword, using two hands for maximum power. As the berserk female goblin runs at him, he prepares his swing, visualizing it in his mind. She comes into range and his muscles perform exactly as he had pictured: swinging sideways at her torso, the sheer force that he applies to an ordinary weapon causes it to cut deep.

Indeed, the strength of Zaru's blow pivots the muscular goblin around to slam into the cave wall, and then cuts deeper with something to push against. Her charge stopped in a most shocking way, the goblin's bulging muscles relax as her face melts into confusion and the large club falls from her lifeless grip. Nearly split in twain, the dead goblin's corpse clings briefly to the callous iksar's sword until he testily pushes it off with one foot.


Teir'Dal Necromancer

Leaning against the frozen outside of the cave, swallowing a bit of his jealousy that some of their group had altered the tactics and were now in closer to the fire, the necromancer savours the excitement of combat; momentarily distracted by the rapid beating of his cold heart.

Speaking loud enough for all within to hear he says, "On your knees, and yield, or we will most brutally escort you to whatever fell god you worship!"

Loki peeks around the corner to see what affect his words had on the goblins.


Ogre

Kur'Plugh strides forward, then slams right into another goblin sneaking around to get a flank on Zaruksis. His eyes seem to be radiating heat, and his lips are twisted into a cruel smile, he brings all of his mass into the blow.

slam attack:
slam goblin # 6 1d20 + 5 ⇒ (7) + 5 = 12
Slam damage goblin #6 1d6 + 3 ⇒ (4) + 3 = 7


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Piter sees a goblin standing up next to him, and he tries to keep him down with a touch of death.

Attack of Opportunity:

Harm Touch (touch attack)
1d20 + 5 ⇒ (8) + 5 = 13, damage 3
Fort save (DC 14) for half damage.

HP: 6/13


Cakkarak (Iksar Monk)

A line on sudden pain draws the Iksar's instant attention. 'I need to work on my guard,' Cakkarak thinks, glancing at the blood leaking from his leg. His blood glowed brightly in his infravision.

The Iksar monk's cold eyes narrow as he shifts his attention to the scimitar wielding goblin. It was successful at landing a blow. Cakkarak wan't about to let the goblin land anymore blows. One slash was one too many.

rolls:
:Attack #1:1d20 + 4 ⇒ (1) + 4 = 51d3 + 3 ⇒ (2) + 3 = 5
Attack #2:1d20 + 4 ⇒ (14) + 4 = 181d3 + 3 ⇒ (1) + 3 = 4


Game master

The rest of the goblins, start to attack the only real targets that they started to move to, Piter and Cakkarak you are going to be flanked bys a total of 5 goblins. Only one is away from the two of you, that one is currently being slammed against the wall by a 500 lb angry ogre, Piter the one that you touched didn't make it's save, but it is still alive and looking to gut you like a fish.

goblin's attack:

Goblin #7 attack with small longsword (Piter) 1d20 + 5 ⇒ (9) + 5 = 14
Damage with small longsword (Piter) 1d6 - 2 ⇒ (2) - 2 = 0
Goblin # 8 attack shortsword (Cakkarak) 1d20 + 3 ⇒ (13) + 3 = 16
Damage with shortword (Cakkarak) 1d4 + 1 ⇒ (4) + 1 = 5
Goblin # 9 attack with dagger (Piter) 1d20 + 2 [/dice]
Damage with dagger (Cakkarak) 1d3 - 1 ⇒ (3) - 1 = 2
Goblin # 10 channeling against DC 18 1d20 + 3 ⇒ (7) + 3 = 10
Goblin # 10 healing (Goblin # 7) 1d10 + 0 ⇒ (4) + 0 = 4
Goblin # 11 with small scimitar (Cakkarak) 1d20 + 4 [/dice]
Damage with s. scimitar (Cakkarak) 1d4 - 1 [/dice]
Goblin # 12 attack fist ((untrained)) against (Kur'Plugh) 1d20 -4 AoO
Damage with fist (Kur'Plugh) 1d3 - 1 ⇒ (1) - 1 = 0

Everyone hears another voice chanting and mystic energy starts to build, and another goblin shaman hands' starts to glow with a golden energy.


Game master

whoops I forgot some code :)

To hit 1d20 + 2 ⇒ (4) + 2 = 6 (dagger) ((Piter))
damage 1d3 - 1 ⇒ (3) - 1 = 2 ((Piter))
To hit 1d20 - 4 ⇒ (4) - 4 = 0 (fist) ((Kur'Plugh))
To hit 1d20 + 4 ⇒ (19) + 4 = 23 (scimitar) ((Cakkarak))
damage 1d4 - 1 ⇒ (1) - 1 = 0 ((Cakkarak))


Iksar Shadow Knight

Zaruksis attempts to discern where the chanting and glowing is coming from, how far away it is, and how many other goblins might be in his way.

Ooc:
Spot (infravision): 1d20 + 1 ⇒ (8) + 1 = 9


Teir'Dal Necromancer

Loki frowns when he realizes that his words were as effective as trebuchet-launched fluffy snowflakes for killing a god.

The goblins were mounting their defences, and it was time for him to mount his own (minor shielding: +2 hit points/AC, 8/8 hit points, 8/14 mana).

Pointed ears, attuned to the spidery words of magic, tune in on the caster of the spell as the Teir'dal works to dissect their import.

Spellcraft (identify a spell being cast): 1d20 + 11 ⇒ (9) + 11 = 20


Game master

Okay, so updating posts from my droid, isn't the best idea at all

Loki while trying to get the goblins to surrender, you realize that this tribe would rather fight to the death, or try to kill the entire group. Hearing the chanting you are easily able to identify the spell being cast, a healing spell. Luckily the other goblin Shaman who just entered the fray tried to heal a goblin, but failed to get the spell off.
Zaruksis, you are easily able to see the new combatant entering into the fray from a side chamber of the cave, Kur'Plugh is giving you cover from the other goblins. You also see that that the goblin that Kur'Plugh is slamming into the wall tries to punch him, it's off balance to the point of falling and well within your reach of the longsword.

small scimitar crit threat:

(Cakkarak) Crit threat 1d20 + 4 ⇒ (19) + 4 = 23
Crit damage from scimitar if hit from goblin 1d4 - 1 ⇒ (4) - 1 = 3

[ooc] Yes Loki, I did see the post from you trying to get the goblin tribe to surrender, since they have no fear of death and I didn't think that a morale save was going to be in effect since this was what the goblins feel as their home and you are the invaders. Other then that, it is the party's round for combat, only 7 goblins remain and just about all of them are wounded.


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Piter had felt the bite of an axe, and had (satisfyingly) put down its wielder. But the others surrounded him now, and he decides he needs to kill them, they need to kill them, before he takes another bad blow.

He chops viciously at the one he had wounded earlier.

Attack:

Attack with sword
1d20 + 5 ⇒ (13) + 5 = 181d8 + 6 ⇒ (1) + 6 = 7

Cleave another if the first one drops
1d20 + 5 ⇒ (5) + 5 = 101d8 + 6 ⇒ (5) + 6 = 11


Iksar Shadow Knight

Zaruksis dashes at the new shaman coming in from a side chamber, swinging his longsword in wide arcs, then putting two hands on it and slicing down at the goblin in a forceful diagonal.

Spoiler:
Charging two-handed attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
...for 1d8 + 9 ⇒ (6) + 9 = 15 damage.

hp 12/12; AC 14 - 2 = 12


Cakkarak (Iksar Monk)

Recovering from completely missing the scimitar wielding goblin, a flicker of annoyance washes across the Iksar's scaled face. He hadn't missed someone so entirely since he had hatched from the egg.

Readjusting his stance to regain his balance, Cakkarak attacks the goblin again. With a quick glance, he had figured the new shaman would be rapidly delt with.

Eyes narrowed, he focuses on the scimitar wielder.

rolls:
Attack #1:1d20 + 4 ⇒ (5) + 4 = 91d3 + 3 ⇒ (2) + 3 = 5
Attack #2:1d20 + 4 ⇒ (15) + 4 = 191d3 + 3 ⇒ (1) + 3 = 4


Game master

Piter, your sword swipes down the goblin with the ax on you with no problem, your follow through blow drops another goblin, and in short order the last of the goblins are put down, like a rabid dog.


Teir'Dal Necromancer

As the numbers dwindle Loki requests that one of the goblins be removed from the battle through less-than-lethal means, and barring that he requests that Kur'plugh heal one.

He had questions.


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Piter sits down at the very spot his is in when the last goblin drops, holding his side where an axe had tried to eviscerate him. As he begins attending to his own wound, he suggests, "That mean is going to burn. Would someone like to rescue it from the fire? I'll help remove the bodies as soon as I fix myself up. Is anyone else injured?"

He scans the cave for goblins that are still drawing breath.

Heal:

Piter binds his wounds using cloth, snow, fire or whatever else is available.
1d20 + 1 ⇒ (11) + 1 = 12


Cakkarak (Iksar Monk)

Hearing the dark elf, Cakkarak attempts to pull the force from his blows at the last second.

Not sure how succesful he was, the Iksar looks down at the goblin. His cold eyes swept across the cave room looking for any that still breathed.

"Nothing serious," the Iksar says to Pieter. The monk reaches in and pulls the goblin out of the fire. He drops the corpse a few feet away, closer to the other bodies.

Although a bit wounded, Cakkarak had sustained worse injuries in his time. The monk carefully begins to scout out the main part of the cave. The Iksar's infravision only carried so far, and he wanted a to see the cave to make sure the had been cleaned of the goblin presence.


Iksar Shadow Knight

Zaruksis chuckles at his countryman's understandable misunderstanding. "I doubt that Piter meant the goblin, brother. Humans are picky. He probably meant the horse." The strong iksar uses his sword and dagger to maneuver the meat back onto the spit.

Ooc:
Monster lore (humanoid): Take 10 + 5 = 15 to know that most humans have a taboo against eating sentients. ;)


Teir'Dal Necromancer

The Teir'dal uses his perfect night vision to scour both the bodies and cave for items of interest, or potential surprises (search take 20).

Stopping in mid-step Loki glances outside for a moment, considering their meagre belongings, "Our supplies will be obfuscated by the fury of the storm in due course."


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

As Piter sits binding his wound, he reviews the combat in his head. Certainly he made a mistake coming this far into the cave. It was only luck that he hadn't been skewered on one of the goblins' weapons. He keeps quiet about it but resolves to do it better next time, if the opportunity presents itself.

And he realizes something as he looks up at the others in this motley group. Despite the two Iksars and their obvious abilities, and the reputation of their race, and the Ogre and comparisons of his kind, Piter is not scared of them, at least not now. But that Teir'Dal; for some reason, Piter was a little afraid of him. He would have to think on that, and consider why that might be.


Game master

One goblin is bleeding out, as Kur'Plugh starts to chant over it, binding the smelly critters wounds. It's eyes flutter open and it passes out, just barely out of danger from it's wounds.
Cakkarak can see no more heat coming from the main part of the cave, the're a few side chambers, the one on the left looks like a privy. The one on the right stretches back past your Infravision, all you are able to make out is that it goes down at a slight incline.


Teir'Dal Necromancer

Loki offers his most heartfelt thanks to the ogre for curbing the bloodlust enough for tactical considerations.

Bending down next to the goblin the necromancer is surprisingly gentle in his ministrations to arrest the creature's descent into the afterlife.

Heal: 1d20 + 4 ⇒ (19) + 4 = 23

"If any of you would be willing to part with your shackle, it appears we have a prisoner." He speaks loud enough so the storm is unable to steal his words. "Mayhap among us there might be those that disagree with the decision to take this prisoner. I would ask your leave to permit this goblin to continue to draw breath until such time has passed that we can glean what he might know. After that your wise counsel will be needed to determine what action is to be taken."

Dark elves were fond of slaves, and this creature would do nicely indeed to fetch their wood, and clean their cave.

The necromancer leaves his pet to guard the goblin and then continues moving about the chamber in search of anything of import.


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Piter looks at his shackle and shrugs. "I have a sword; I doubt I'll need the shackle," he says and offers both the shackle and key to Loki.

Finished with his binding, he looks around to see how the others fared. They seemed to be okay, and Cakkarak, being an Iksar, would heal from his wound quickly.

He goes to the cave entrance, and watches the smoke from the fire as it goes up and out the exit. He looks at the storm outside, and decides to wait before going out in it.

Walking back to the fire, and seeing the goblin bodies, he takes each one (but not the slave) and ensures it is stripped bare, and also ensures it is truly dead; and then moves it to stack it by the wall of the privy area. "We can move these out of here when the weather is more agreeable, unless someone wants to go out there now..."


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Piter bends over as his weak bandages fail to stop the pain and blood from his wound. He grimaces and looks at Kur'Plugh.

"It's great to have a healthy slave, but do you think you could heal this soldier, Kur'Plugh?"


Ogre

Kur'Plugh let's out an explosive snort, walks over to Piter and says " Spirits demand payment in blood." Chanting again, his hands start to glow with a mellow glow. Building the Mana for the spell, he places his hands on the wound, letting the spell energy flow into the bleeding squishy.

healing spell:
healing 1d10 + 1 ⇒ (5) + 1 = 6

Kur'Plugh tears a strip of bandage away from Piter's wound and it starts to smoulder as if consumed by an unseen force.


Cakkarak (Iksar Monk)

"Ahh, the horse meat, I didn't consider that. Personally, I find cooked meat fairly bland. The fire cooks all of the taste out of it," Cakkarak says to Zaruksis in their native tongue. "Of course, it will much better then trail rations. Better for our bodies as well.

Returning to the others, the Iksar monk head dips ever so slightly as he nods to the group around the fire.

"Looks clear," The Iksar says in clipped common. His words almost sound like they are being bitten off as he speaks. "There was one chamber to the right that I could not see all of. It has a slight incline. Loki might be able to see if there is anything in that room."

Looking at the pile of goblin, head cocked to the right as the monk thinks for a few moments.

"Hmm. Let's strip the corpses of anything that might proove useful to us," the monk says, glancing at the wound that traced a line across his legs. "And we might as well start bringing our supplies. We can leave the corpses there. I will carry the corpses. I will not say no to aid." Cakkarak says as starts moving towards the pile of goblins. "To avoid the small possiblity of our supplies getting scattered by the storm. Or picked off by any scavangers that might be crazy enough to be out in this kind of weather."

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