Deus Est Machina: Dragoncat's New Iron Gods
(Inactive)
Game Master
Dragoncat
Current Date: Fireday? 5th of Neth, 4717 AR
Current Chapter: Fires of Creation
Torch Town Map
Habitat Module Beta 19
Observational Wing
Science Deck
Silverdisk Hall
Engineering Deck
female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6
Sorry, I'll get a post up shortly.
Is there anything else you want to ask the drone, or shall I just move us along when I have a chance?
female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6
Doh! Sorry bout that. I don't know how that slipped away.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Murder Bunny level 2!
HD: 1d10 ⇒ 3
HD: 1d10 ⇒ 8 <
+1 BAB
+1 Fortitude
+1 Reflex
Combat Style (Two Handed): POWER ATTACK!
+1 Disable Device
+1 Knowledge (Nature)
+1 Perception
+1 Stealth
+1 Survival
+1 Knowledge (Engineering)
+1 Linguistics? What language?
... I forgot Inlé had 1 more skill point, what should I put it in?
Climb (Str)
Heal (Wis)
Intimidate (Cha)
Spellcraft (Int)
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Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|
Intimidate! Scary Battle bunny go!
hp: 1d6 + 0 ⇒ (3) + 0 = 3
BAB +0
Fort - +0 Reflex +0 Will +2
Skills 2 + 2
Knowledge Arcana:+1 rank Appraise +1 rank
Knowledge Local : +1 rank Spellcraft: +1 rank
Background skills: Craft Caligraphy +1,Proffession Apothecary +1
Arcane spells known - 0 level(drench,spark,mage hand,arcane mark) - 4 1st level - 2 (Shield,mage armor)
Spells per day - 1 - 3+1
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Okies!
(although with enough ranks in Heal you can be very intimidating, just ask Wednesday)
And I believe it's roll 2x and take the higher.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
lol, that would put me at a +1, what with the -4 Size penalty XD
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Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision
1d10 ⇒ 3
1d10 ⇒ 10<
+1 BAB
+1 Fort/Ref
Bonus Combat feat (Weapon Focus Unarmed strike)
Brawler’s Flurry (Two weapon Fighting)
3 Adv skills
+1 Acrobatics
+1 Perception
+1 Stealth
2 Background
+1 Knowledge Engineering
+1 Sleight of Hand
Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Ah, missed the multiclassing part ^w^
About to get Mystic Theurgey up in here.
Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Can we get new dice? These don't like us.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
...I thought it was noteworthy...
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Also, I kinda forgot to mention this--the black e-pick you picked up grants you a +1 competence bonus to disabling technological devices.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
...yeah, my bad. I should've remembered that sooner.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
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Note to self--this dungeon needs more oozes.
Maybe they'll last longer than one round against the critbunny. XD
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
^w^
*shrugs*
I'm a bunny. I do bunny stuff.
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We're just about halfway through this first book. :)
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
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I think I might've just turned Inlé off of carrot cake...
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
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...yep. That should work.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision
Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision
For all the good it did. :P
*poke poke poke*
Edynn?
*poke poke poke*
Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision
Sorry busy couple days. Back at it now.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Stupid dice getting in the way of something cool... >:(
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|
Super happiest of birthdays to you ironcat o' dragons
My apologies for the radio silence, guys. I'll get a post up in the morning.
HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
*scratches head*
I'm not really sure. Did he know if there was any other survivors?
It doesn't appear that way.
female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6
Sorry for being late on it but Happy (really belated) Birthday Dragoncat! Meant to say that a while ago but as usual it slipped past me.
I can't recall, hitpoints, how were we handling them at this point? Was it just a roll or was it a roll or average? Can't seem to find it just now.
You take the best of two rolls on level up.
female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6
Thanks, not sure why I didn't see it, and I don't think I ever actually did that for level 2 for some reason, think I just took half +1 at the time because I wasn't sure.
HP: 1d6 + 1 ⇒ (1) + 1 = 2
HP: 1d6 + 1 ⇒ (3) + 1 = 4<=
BAB +0
Fort +1
Ref +1
Will +0
Spells:
+1 first per day
+1 first level amnesiac slot
Skills: +1 to all existing
Feats: Spell Focus (divination)
Phrenic Amplification:
Overpowering Mind

HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3 Darkvision 60ft | Construct +2
Level 3
HD: 1d10 ⇒ 1
HD: 1d10 ⇒ 6<
+1 BAB
+1 Will
Lucky Dodge (Ex) wrote: At 3rd level, a galvanic saboteur can dodge the precise attacks of even the most technologically advanced foes. The ranger gains a luck bonus to AC against attacks that target his touch AC as long as his opponent’s type matches that of his first favored enemy. This luck bonus is equal to 1/2 the ranger’s favored enemy bonus against that creature type. At 8th, 13th, and 18th levels, the ranger gains this luck bonus to AC against attacks that target touch his AC as long as his opponent’s type matches his second, third, and fourth favored enemy, respectively. A galvanic saboteur’s animal companion (if he chose one for his hunter’s bond) also gains this luck bonus. This ability replaces favored terrain. Endurance wrote: Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
And I'm really torn, as much as I want to take Skill Focus: Perception there's also this: Focused Construct Expertise (Combat) wrote: You are skilled at breaking the defenses of constructs and other creatures.
Prerequisites: Favored enemy (construct) class feature.
Benefit: Your weapon attacks ignore a number of points of damage reduction or hardness equal to half your favored enemy (construct) bonus. This feat allows you to only ignore damage reduction that is normally bypassed by adamantine, bludgeoning, piercing, and slashing weapons. Against constructs, the amount of damage reduction and hardness you ignore is equal to your full favored enemy bonus.
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