Deus Est Machina: Dragoncat's New Iron Gods (Inactive)

Game Master Dragoncat

Current Date: Fireday? 5th of Neth, 4717 AR

Current Chapter: Fires of Creation

Torch Town Map

Habitat Module Beta 19

Observational Wing

Science Deck

Silverdisk Hall

Engineering Deck


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female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6

Sorry, I'll get a post up shortly.


Is there anything else you want to ask the drone, or shall I just move us along when I have a chance?


female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6

Doh! Sorry bout that. I don't know how that slipped away.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Murder Bunny level 2!

HD: 1d10 ⇒ 3
HD: 1d10 ⇒ 8 <

+1 BAB

+1 Fortitude
+1 Reflex

Combat Style (Two Handed): POWER ATTACK!

+1 Disable Device
+1 Knowledge (Nature)
+1 Perception
+1 Stealth
+1 Survival

+1 Knowledge (Engineering)
+1 Linguistics? What language?

... I forgot Inlé had 1 more skill point, what should I put it in?

Climb (Str)
Heal (Wis)
Intimidate (Cha)
Spellcraft (Int)


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Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

Intimidate! Scary Battle bunny go!

hp: 1d6 + 0 ⇒ (3) + 0 = 3
BAB +0
Fort - +0 Reflex +0 Will +2
Skills 2 + 2

Knowledge Arcana:+1 rank Appraise +1 rank
Knowledge Local : +1 rank Spellcraft: +1 rank

Background skills: Craft Caligraphy +1,Proffession Apothecary +1

Celestial Bloodline:
Your celestial heritage grants you a great many powers, but they come at a price. The lords of the higher planes are watching you and your actions closely.

Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Arcane spells known - 0 level(drench,spark,mage hand,arcane mark) - 4 1st level - 2 (Shield,mage armor)
Spells per day - 1 - 3+1


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Okies!

(although with enough ranks in Heal you can be very intimidating, just ask Wednesday)

And I believe it's roll 2x and take the higher.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

lol, that would put me at a +1, what with the -4 Size penalty XD


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Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision

1d10 ⇒ 3
1d10 ⇒ 10<
+1 BAB
+1 Fort/Ref
Bonus Combat feat (Weapon Focus Unarmed strike)
Brawler’s Flurry (Two weapon Fighting)

3 Adv skills
+1 Acrobatics
+1 Perception
+1 Stealth

2 Background
+1 Knowledge Engineering
+1 Sleight of Hand


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

hp: 1d6 ⇒ 5


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Clerics use d8s :3


Sorcerers use d6s.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Ah, missed the multiclassing part ^w^

About to get Mystic Theurgey up in here.


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

:)


Sia? You're up.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Can we get new dice? These don't like us.


666 posts. :)


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

*rolls eyes*


...I thought it was noteworthy...


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

:3


Also, I kinda forgot to mention this--the black e-pick you picked up grants you a +1 competence bonus to disabling technological devices.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

...


...yeah, my bad. I should've remembered that sooner.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

No worries :3


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Note to self--this dungeon needs more oozes.

Maybe they'll last longer than one round against the critbunny. XD


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

^w^

*shrugs*

I'm a bunny. I do bunny stuff.


1 person marked this as a favorite.

We're just about halfway through this first book. :)


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Yay!


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Inlé can vouch for this.


1 person marked this as a favorite.

I think I might've just turned Inlé off of carrot cake...


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Oh oh oh!

*pokes Celen with a stick*


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...yep. That should work.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

^w^


Edynn? You're up.


Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision

Posting soon.


Yay! :)


Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision

For all the good it did. :P


*poke poke poke*

Edynn?

*poke poke poke*


Female Android Brawler 3|HP: 29/34 | AC:17, T 15, FF 12 | Fort: +4 Ref:+8 Will:+1 |CMB +7 (+8 grapple), CMD 22 (23 grapple) | Init+5 | Perc +8 | Martial Flex 4/day used : 1. | Darkvision, Low light vision

Sorry busy couple days. Back at it now.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

This shall be Inlé once we manage to find some damn greens in this gods forsaken techno wasteland.


Stupid dice getting in the way of something cool... >:(


Today's my birthday. :)


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Happy birthday!

*glomps*


Male Aasimar Cleric (Nethys)HP 14/14 | AC:12 T:12, F:10 | Save (F+5, R+3, W+9) | Init:+2 | Perception: +4|

Super happiest of birthdays to you ironcat o' dragons


My apologies for the radio silence, guys. I'll get a post up in the morning.


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

*scratches head*

I'm not really sure. Did he know if there was any other survivors?


It doesn't appear that way.


female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6

Sorry for being late on it but Happy (really belated) Birthday Dragoncat! Meant to say that a while ago but as usual it slipped past me.

I can't recall, hitpoints, how were we handling them at this point? Was it just a roll or was it a roll or average? Can't seem to find it just now.


You take the best of two rolls on level up.


female lashunta psychic (amnesiac) 3 | HP 16/16; THP 0; NL 0 | AC 12, T 12, FF 10 | F +3, R+4, W +3 | CMB +2; CMD 14 | Per +5 | Phrenic Pool 5/5 | (Sp) 1/1 detect thoughts (dc 17), At Will daze, mage hand | *SP from Class* detect thoughts (dc 17)1/1 | Spells: 1st 6/6

Thanks, not sure why I didn't see it, and I don't think I ever actually did that for level 2 for some reason, think I just took half +1 at the time because I wasn't sure.
HP: 1d6 + 1 ⇒ (1) + 1 = 2
HP: 1d6 + 1 ⇒ (3) + 1 = 4<=
BAB +0
Fort +1
Ref +1
Will +0

Spells:
+1 first per day
+1 first level amnesiac slot

Skills: +1 to all existing

Feats: Spell Focus (divination)

Phrenic Amplification:
Overpowering Mind


HP: 30/30 | AC: 19/16/14 CMD: 20 | F: +6 R: +7 W: +2 | Initiative: +3
Skills:
Disable Device +9, Perception +7, Stealth +13, Engineering +6
Darkvision 60ft | Construct +2

Level 3

HD: 1d10 ⇒ 1
HD: 1d10 ⇒ 6<

+1 BAB
+1 Will

Lucky Dodge (Ex) wrote:
At 3rd level, a galvanic saboteur can dodge the precise attacks of even the most technologically advanced foes. The ranger gains a luck bonus to AC against attacks that target his touch AC as long as his opponent’s type matches that of his first favored enemy. This luck bonus is equal to 1/2 the ranger’s favored enemy bonus against that creature type. At 8th, 13th, and 18th levels, the ranger gains this luck bonus to AC against attacks that target touch his AC as long as his opponent’s type matches his second, third, and fourth favored enemy, respectively. A galvanic saboteur’s animal companion (if he chose one for his hunter’s bond) also gains this luck bonus. This ability replaces favored terrain.
Endurance wrote:

Harsh conditions or long exertions do not easily tire you.

Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

And I'm really torn, as much as I want to take Skill Focus: Perception there's also this:
Focused Construct Expertise (Combat) wrote:

You are skilled at breaking the defenses of constructs and other creatures.

Prerequisites: Favored enemy (construct) class feature.

Benefit: Your weapon attacks ignore a number of points of damage reduction or hardness equal to half your favored enemy (construct) bonus. This feat allows you to only ignore damage reduction that is normally bypassed by adamantine, bludgeoning, piercing, and slashing weapons. Against constructs, the amount of damage reduction and hardness you ignore is equal to your full favored enemy bonus.

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