Den of the Slave Takers (4e)

Game Master Rev Rosey

4e adventures in the Chaos Scar set in Yorkshire turned up to 11.


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Luce and Varis advance quietly into a clearing. Near western edge, they stop their attention caught by a glint of silver. Closer inspection reveals spiderweb strung between the trees and at the far side, two dangerous looking vines.

Evidently a trap has been set for the unwary.

MAP


(29/31) Razorclaw Shifter Predator Druid

Luce walks back to the rest of the group, quietly padding to reveal her findings. "What do we do? Go round? Or shall we trip the trap....ambush the ambushers?"


Male Dwarf 1 Knight

Kendall ponders the scene. "Why were the vines of note, and you saw no goblins themselves?"


(29/31) Razorclaw Shifter Predator Druid

Luce shakes her head; "No." she thinks quickly. "I could turn into a dog and set off the trap whilst you out-flank."


Luce:
You recognised the vines as Bloodthorns. They are rarely seen in these parts, but might have been drawn by the promise of food. Bloodthorns are vaguely sentient carnivores and can use their long vines to pull creatures towards them before impaling them on their vicious thorns.

To be honest, you'd always though they were a fable, but the descriptions you've heard all match the things you've just seen.

NOTE EDIT! Cross-posting occurred.


(29/31) Razorclaw Shifter Predator Druid

Luce thinks back; "Me Gram alls told a tale o' t' Bloodthorns. T' vines think an drag their victims w' long lines t' their maw. Where their juices slowly devour ye, burning away y' eyes and skin." Luce shudders remembering the nights she spent sleepless after t' tales.

"I don't want to get near them. T' crafty gobbo's be using 'em, t' defend their flanks."


Male Dwarf 1 Knight

"Interesting, restricted movement and natural terrain predators. Would be easier if I had some alchemist's fire to burn either of the issues. Planning this encounter would be easier knowing the abilities of those entering battle...Still, it would be best I feel, for Caine and I to spring this trap, and any...irregulars ready themselves to loose missles upon those in mid-charge."

Readying an attack against 'the first blighter that charges forward' wouldn't be a bad idea for a counter-ambush, assuming they don't just try to range me to death.

The knight pauses, "Er...pardon, did you say 'turn into a dog?'"


(29/31) Razorclaw Shifter Predator Druid

Luce smiles which is slightly unnerving as she her pointed teeth glint between her pale lips; "Aye just a little trick me Gran taught us. It's me heritage, can shift me skin. Ain't like me proper ancestors, whose bones broke as they changed."

Suddenly, the farm lass seems less harmless. "Aye, that ideas a good 'un. I can attack from t' range or git up close." she looks across at Sigvard with a wink. Luce moves over to Betsy making sure she is alright.

Would it be possible to Summon my spirit companion before the encounter actually starts?


Male Dwarf 1 Knight

"I seem to have misjudged you, Miss. I am quite sorry, was not my intention to demean your efforts here...Hmmm a druid then..."


(29/31) Razorclaw Shifter Predator Druid

Luce taps him on his Steelshod arm; "Think nowt of it. We are who we are cause of what we do, not what abilities we have. Actions are heroic despite our abilities."


Male Dwarf 1 Knight

Kendall lets out a surprised chuckle, "You would make a fine knight, I think."

Just waiting on any other input, otherwise I think the idea'll work, especially if Varis can get into position first.

Also, looking at horse stats, there's stats for a horse, and a riding horse, oddly the riding horse doesn't get the trample ability. I also see nothing about battle spooking it, is that how it'll go? If so I'll gladly take my mount into battle.


(29/31) Razorclaw Shifter Predator Druid

Luce blushes beet red.

Betsy will stay behind, if Luce can summon her spirit companion that will accompany her (although No-One knows about it - Not even Luce). Luce also has speed 7 (9 after being bloodied & activating a power, or 11 with her utility). Luce can either go for ranged area attacks or close in sliding claw attacks.


Betsy is not battle trained and will certainly try to bolt if she has to go into combat. Luce can summon her spirit companion beforehand. Off to a long tech/dress/get in but will be back this evening.


FYI, everyone receives +2 to Init


Male Wood Elf Rogue 2 (AC: 18, F: 14, R: 18, W: 15 | HP: 20/30 [7/7 surges] | AP: 0 | Init: +5 [+11] | Passives I: 19, P: 21)

Varis suggests, "I'll hide in the woods to the right. Fire from cover. Those are my abilities."

EDIT: Init 1d20 + 11 ⇒ (6) + 11 = 17, anyone within 10sq, with a lower Init, gets +2.


(29/31) Razorclaw Shifter Predator Druid

Luce leaves Betsy tied to a tree, nearby with plenty of food and the lead being secured but for her friend able to run if attacked. She looks to the others; "So we go with the Knights plan? Varis that'll be grand." in the corner of her eye she sees a dark shadow of a Beastie.

Initiative 1d20 + 3 ⇒ (20) + 3 = 23


Init 1d20 + 7 ⇒ (1) + 7 = 8

Will definitely benefit from being in the rear on this one LOL.


Male Dwarf 1 Knight

Okay so assuming he's willing to join me, Caine and I'll approach from southwest going northeast, avoid the spiderweb, or possibly hack it down if that's an option. I'll take total defense each round. I don't want to go any farther than J10, because of those vines, so I'll take my time if they don't attack by that point. A couple of readied actions by the rest of the cast and I think we're off to a good start. Ready when you are

Inish
1d20 + 3 ⇒ (19) + 3 = 22


Male Human Bard(Skald) 2

"Best I think is for me to move around the other side of the web from you, sir knight, commander. I cannot match the stealth of Varis, nor I think is my bow-play as entertaining, but I can add some arrows and move in at the right moment."

Initiative 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Longbow readied, poems and songs loaded.


Go ahead and place yourselves on the map.

MAP

Init order:
Luce
Kendall
S
Varis
G
Sigvard
V
D
Caine

Just need Vondal.


(29/31) Razorclaw Shifter Predator Druid

L - Luce is in R4. B - Spirit Companion is in S5

Luce moves up through the dark woods, looking upon the clearing.


Male Wood Elf Rogue 2 (AC: 18, F: 14, R: 18, W: 15 | HP: 20/30 [7/7 surges] | AP: 0 | Init: +5 [+11] | Passives I: 19, P: 21)

I'm not sure how far in we can be. I put him in R7, but if possible, would like him as far as Q11.

Varis moves forward to find himself a nice solid tree to snuggle behind.

Stealth 1d20 + 10 ⇒ (15) + 10 = 25


R7 is fine, Q11 is a bit far in.


Male Dwarf 1 Knight

I'll be delaying until Caine's move unless the enemy attacks early. I'd like to travel in concert with him.

Also, I added something to the map off to the side, if you like it, I'll add it to the other games I'm playing in.


Yes. Yes, I do like. Very much. Can you tell me how you did that?

Also noted on the delay for Kendal. Just need Vondal to roll his init and place himself and Sigvard, Caine to position themselves.


Male Human Bard(Skald) 2

Sigvard in R6. Though I don't think it saved properly.


(29/31) Razorclaw Shifter Predator Druid

Cool, well done Kendall. I was thinking that it might be possible.

Sigvards on my map :)


For reference.
MAP

Init order:
Luce
Kendall
S
Varis
G
Sigvard
V
D
Caine

Just need Vondal to roll init. +2 from Caine if you are within 10 squares and an additional +2 if you roll less than Varis (17).
Vondal and Caine to position themselves.


M Dwarf Wizard 2

Init: 1d20 + 2 ⇒ (6) + 2 = 8 +2 = 10. R3 please.


Male Dwarf 1 Knight

Right next to the freehand button is 'insert image' I hotlinked the avatar picture to it, then shrunk it down to about the proper grid size. Not exactly sure how to have my horse involved in this. Was tempted to have a picture of a horse's rear to represent the other square of it, heh.


O2, please


(29/31) Razorclaw Shifter Predator Druid

Luce moves swiftly out of the trees with a low growl she skirts the edge of the tree-line. Jumping over roots and mosses one hand picks up a small sharp piece of stone. Always too enthusiastic as shown by her last adventure, she has moved before the rest exposing their presence with her sprinting.

Her sharp eyes pick out a the Southern Bloodthorn is growing in the hard flinty soil of hills. Her arm whips around throwing the stone to the base trying to hit the flint and alight the ground in a brief conflagration, whilst shocking any ambushers.

Out of the corner of her eye she sees the brief flicker of a dark shape; 'A Beastie? Again...'

Move: Q5(2)-P6-P7-O8-P9(2)
Standard: Flame Seed Vs V(h15) Ref. 1d20 + 6 ⇒ (17) + 6 = 23, Damage 1d6 ⇒ 3 (Fire) & Hit: The squares adjacent next to target become a fiery zone TEOMNT. Any enemy entering or starting turn there takes 4 damage.


Male Dwarf 1 Knight

And so much for the plan, heh heh.


(29/31) Razorclaw Shifter Predator Druid

Get better initiative next time :P

Sorry thought, that we were moving up and setting a flank. Plus it might create a distraction to the ambushers & Luce is in cover.... And well Luce is impatient.


Male Dwarf 1 Knight

I was delaying anyway, heh, it's fine of course, it was bound to happen in some form or another, but your noble knight will surely grumble to himself about the lack of discipline.


(29/31) Razorclaw Shifter Predator Druid

Luce is used to it, Tiberious & Aurix were aghast when she ran across a bridge last time to spring a trap. At least this time she didn't jump straight into the silver webs :P

Daft Lass, must be soft int' head.


Male Dwarf 1 Knight

on a related note, i wonder if your flame seeds could burn that webbing...I'll still delay until the first enemy attacks, Rev. I need to see my foe so I can go forth and trample ad nauseum.


(29/31) Razorclaw Shifter Predator Druid

Init order:
S
Kendall (delaying?)
Varis
G
Sigvard
V
D
Caine
-Luce


Luce bounds into the clearing and sets the nearest vine on fire. As she does so, the trap starts to spring and spiders descend from the trees to attack her and Caine. Movement from the branches suggests that there are more of the creatures lurking in wait.

S1 v Caine - 1d20+9=22. Hits.
S4 v Luce - 1d20+9=20. Hits.
2 poison damage and vulnerable 5 poison to end spiderling's next turn. If already vulnerable, increase by 2

The bites are minor in themselves, but the poison spreads fast, making wounds fester.

MAP

Things in trees have cover and are -2 to hit.

Varis
G
Sigvard
V1 - taking 4 damage at start of turn
V2
D
Vondal
Caine - vul 5 poison to end S1's next turn
Luce - vul 5 poison to end S4's next turn
Kendall - delaying
S1
S2
S3
S4
S5

Just need Vondal to roll init. +2 from Caine if you are within 10 squares and an additional +2 if you roll less than Varis (17).
Vondal and Caine to position themselves.


(29/31) Razorclaw Shifter Predator Druid

The spiders bite irritates her skin as it drops on her from above. The hairy legs and clacking mandibles send a shiver down her spine. 'Is this what the gobbo's t'were firing at? Or 'ave the spider herders?'

Luce had poison resist 10, so she takes no damage but no has Vulnerable:5 instead?


If she's got resist 10, she would take no damage, but with the vulnerable 5 could still take damage if more than 5 poison lands her way. If that makes sense.


(29/31) Razorclaw Shifter Predator Druid

Got it thanks, 6 damage = 5*2(vulnerable) + 1 - 10 (resist) = 1 damage

Varis' Up


Male Dwarf 1 Knight

Enemies present, I'm taking my turn.

From atop his steed, Kendall mutters, "Well this has gone to pot already." He rears up his horse, charging towards the one Luce attacked, "Keep your distance! then promptly ignores his own words, moving to R9.

Splat That Spider vs S4
1d20 + 10 ⇒ (13) + 10 = 23 for 1d10 + 9 ⇒ (9) + 9 = 18 +3 more for riding. 21 damage.

S4 is slowed. Both S4 and S3 are in my aura. -2 to hit others.


Male Wood Elf Rogue 2 (AC: 18, F: 14, R: 18, W: 15 | HP: 20/30 [7/7 surges] | AP: 0 | Init: +5 [+11] | Passives I: 19, P: 21)

Varis looks at shrugs at Kendall, "She does this a lot, you get used to it and adapt." he offers as a valid explanation. He darts forward and fires at the plant that Luce had set on fire, confident that the dwarf had the spider's attentions. He then dashes around Luce into the brush closer up, attempting to regain the shadows.

Deft Strike, moving to P8 first, attack on V1 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 with first strike, if hits 1d10 + 5 + 2d6 ⇒ (1) + 5 + (3, 3) = 12.
Move, to Q14 with Stealth if possible (assuming the foliage is either cover or concealment) 1d20 + 10 ⇒ (3) + 10 = 13


Kendall rides straight over the intrusive spiderling as Varis tries and fails to attack V1.

The hiss of arrows heralds the arrival of yet more foes as leaves at the tops of the trees part long enough to briefly reveal some goblins wielding shortbows. Luce presents a very tempting target.

All aiming at Luce.
1d20+8=22 - G1 hits. 4 damage.
1d20+8=16 - G2 missed.
1d20+8=12 - G3 missed.
1d20+8=18 - G4 hits. 4 damage.
1d20+8=12 - G5 misses.
8 damage to Luce.

MAP

Things in trees have cover and are -2 to hit.
Gobbos 15 feet (3 squares) up in trees.

Sigvard
V1 - taking 4 damage at start of turn
V2
D
Vondal
Caine - vul 5 poison to end S1's next turn
Luce - vul 5 poison to end S4's next turn
S1
S2
S3 - -2 to attacks (Kendall's aura)
S5
Kendall
Varis
G1
G2
G3
G4
G5


(29/31) Razorclaw Shifter Predator Druid

Luce gasps as the arrows pepper into her; 'Well at least we know where our enemies are she thinks.'

Just checking the woods, are they difficult terrain? Do they count as Cover?


Woods count as cover. They are not difficult terrain for medium or smaller creatures, but is for Kendall's horse.


(29/31) Razorclaw Shifter Predator Druid

Sorry to say then G2's shot missed.


Fair enough. 8 damage :) I'll amend above.

Sigvard is up.


Male Dwarf 1 Knight
Rev DM wrote:
Woods count as cover. They are not difficult terrain for medium or smaller creatures, but is for Kendall's horse.

Noted. Gotta say, its fun playing an actual mounted warrior for once.

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