| Sneek the Silent |
@Demonmoose Are there any other doors in this room?
Sneek is interested in the machines and the electricity. Using his knowledge Engineering Sneek tries to examine the machine and determine what the machine does and if the exposed wires are meant to be like this. He also searches the room for items/traps.
Knowledge Engineering: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Hmmm interesting, what does this do? Stroking his chin Sneek looks at the machine.
| GM Demonmoose |
There is a closed doorway (unlocked) past the machines. The machines are on the left and right sides of the room, forcing you to pass in between.
Every few seconds electricity surges along the exposed wires. You believe that in a short amount of time, less than a minute, a large buildup of electricity will shoot into the room.
| Sneek the Silent |
Taking Liz her hand Sneek pulls her with him, once outside the room he doesn’t let anyone enter the room. Get ready, after next burst of electricity we run. he says to the others. Once they are ready he gives the signal to run to the next room.
Can you trust a rat?.....We will know in a few!
| GM Demonmoose |
You run across the room between the malfunctioning machines and through the door. As you run past, you see blackened spots and trailers of smoke where the electricity struck. Seconds after you run through, another explosive discharge of energy arcs across the room.
You enter a hallway with a bend in the center, and see three doors ahead of you. The first door is directly in front of the door you entered. There is Androffan writing on a red plaque over the door. Beside this door is a panel with a slit running down the center.
Down the hallway are two other doors, one facing north and the other facing east. Both doors have similar panels to their sides. Atop the northern door is a brown panel and the eastern door is a white panel with Androffan.
| Sneek the Silent |
@Demonmoose Is it possible for Sneek to stop the electric burst? If so see the following actions. If not I wait for the rest to act.
If those next rooms contain something to powerful for us, we might have to run. The room we just came from could kill us if we go in at the wrong time. I have to stop the electricity.
Using my Disable Device and Knowledge Engineering I try to stop the machine.
Chakos, watch my back while I go in. Sneek says while pointing at the room with the machines. After the next burst Sneek runs in quickly in and tries to disable the device.
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge Engineering: 1d20 + 6 ⇒ (12) + 6 = 18
| Astra Picard |
At Elizabeth's suggestion, Astra fishes the brown keycards that she has been storing out of her pouch and looks the doors over, for any way to use the keycards. She tries tapping the cards against the doors, pressing them flat against the door, sliding them between the door and the doorframe if there is any gap, anything she can think of. She even speaks out the words written on the keycards to see if that would have any effect. "Welcome to the Starship Divinity. This card allows you access to the common areas of the ship. Please refrain from entering prohibited areas."
Intelligence: 1d20 + 5 ⇒ (19) + 5 = 24
As for the Habitat Controls, Astra suggests, "The desert that we passed through was drastically different from these rooms. The 'habitat' could have referred to it..." Her forehead scrunches up in thought as she puts a few pieces together. "...and the controls...could have been to the illusions that hid the entrance, maybe? Perhaps the desert was built as some manner of zoo to keep the four-armed creatures and the tentacle beast, and the controls created the illusions to keep them from finding the exits from the zoo." She strokes her chin in thought, and goes over to the Observatory door. "And the Observatory...it could perhaps have been a place to surreptitiously view the activities in the Habitat..."
| GM Demonmoose |
| GM Demonmoose |
Uh oh... Let's say order is Astra, Argug, Chakos, Elizabeth and Sneek.
The machine beeps and the door slides open.
A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteen foot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognizable language.
As soon as the door opens, a four armed alien creature wearing tattered clothing and a cloak hurls a javelin through the doorway at Astra. Its body looks like it is falling apart with bits of bone showing through rotten flesh.
Javelin at Astra: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (1) + 4 = 5
Oops... Sorry, I tend to roll high.
Critical Confirmation: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (6) + 4 = 10
The javelin plunges into Astra's stomach and knocks her to the metal floor.
Argug's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Astra's Initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Chakos' Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Sneek's Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Elizabeth's Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Undead Kasatha's Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
1. Undead Kasatha
2. Everyone
The undead kasatha charges forward, stands over Astra, and swings his bronze-tinged short sword at Argug.
Short Sword at Argug: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 4 ⇒ (4) + 4 = 8
The blade cuts into the orc's side and draws a line of blood as the alien pulls it out in a swift motion.
Encounter is unchanged. Good luck. Everyone's turn. The hallway is 10 feet wide with about 30 feet of space behind you.
| Astra Picard |
"Oh look! It worked!" Astra cries out in delight as the doors hiss open, revealing the room beyond. When she spots the zombie kasatha, her eyes narrow in thought a little bit. "Fascinating! It appears to be of the same four-armed race as the skeletons we encountered in the desert habitat, however it does not seem to have decayed to the same degree --" she keeps talking, the danger not seeming to register as the kasatha hefts and throws the javelin.
"-- HURGH!!" Astra is impaled straight through by the javelin, dropping to the floor with the pole embedded in her torso. Her eyes go wide as she clutches at the bottom end of the javelin in front of her. "-- th..that's funny...this isn't any wood I'm familiar with...the grain is all wrong..." And then she slumps to the floor, motionless, her eyes closing.
-1 hp
| Sneek the Silent |
Seeing Astra fall Sneek jumps into the room, taking her hands he pulls her away from the wiggling undead monstrosity. Stepping over the body he takes up a defensive position, waiting for the creature to stand and attack. Help Chakos, Astra is dying.
Can I use my Linguistics skill to understand what the creature just said?
Linguistics: 1d20 + 5 ⇒ (3) + 5 = 8
@Argug Sorry!
@ Demonmoose Not wanting to be the bringer of bad news, but the attack on Argug is also a threat.
| GM Demonmoose |
Yes, Liz can move back 10 feet instead.
Yeah, I didn't see the 19...
Critical against Argug: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 ⇒ (4) + 4 = 8
Argug can feel blood pooling inside his body. The slice from the alien's short sword burns the orc's flesh.
| Chakos Hyluan |
Criminy! I go to bed and everything is fine , but when I wake up the party is half dead? I feel like Mr. Incredible here, "hello, I just cleaned up the place!"
Chakos will step up and cast CLW on Astra.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
| Astra Picard |
Astra's eyes will flutter open as Chakos' spell is cast, and she finds herself looking at a pole of wood protruding from her chest, and even the slightest movement makes it move around and shoot jolts of pain through her. This is...not good, she thinks to herself. I can...I can feel my heart pumping...it must have missed it. And breathing...OH GOD IT HURTS! A...punctured lung? She moves her toes just a little bit. I can still feel...and move...my feet...spine probably undamaged. Blood...amount...color...possible spleen rupture? Oh I should get a pen to write down my observations! I'm not going to have another opportunity like this again! Erm...one way or another...
When it's her turn she will take the Total Defense standard action for +4AC, and then will try to stand up from prone as a move action, provoking an Attack of Opportunity. If she survives, she'll take a five foot step away from the kasatha, trying to get out of melee range.
| Argug of Clan Gutwrencher |
Argug's eyes glare red at the blood on him, then at the four armed creature. He grabs it by the shoulders, reaches in, and attempts to headbutt the living undead(?) crap out of it, then, in hopes that such tactics work as well on the creature, plants a knee in where it's junk would be deep enough to mine for minerals.
Attack +7, Power Attack -1, Flurry -2
Damage 1d6+5, Power Attack +2
Headbutt Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Headbutt Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Knee Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Knee Damage: 1d6 + 7 ⇒ (1) + 7 = 8
"Have yerself an orcish kiss! And here's a hug fer good measure!"
I don't care that the headbutt missed, I just nut-shotted a possibly zombie alien for goodness sake!
| Argug of Clan Gutwrencher |
Ah crap, I forgot it was prone...okay, so I KICKED at it's head and in the junk...and there's +4 to both those attacks, so I might have actually hit with the first one. Sorry about that.
I just really liked the imagery of the orc going with some classic street fighting, there.
| Chakos Hyluan |
Either way, dropping this skeleton is the quickest way to victory.
Chakos will Smite Evil against the skeleton, move up and swing at it with the axe.
Greataxe: 1d20 + 3 + 3 ⇒ (17) + 3 + 3 = 23
Greataxe Damage: 1d12 + 3 + 2 ⇒ (5) + 3 + 2 = 10
As this is Smiting, it will overcome all DR.
| GM Demonmoose |
Rerolled because I accidently wrote over it. Maybe it’s better?
Argug’s kicks don’t seem to hurt the creature. It stands, using its lower arms to push itself up. Argug and Sneek swing their weapons at him, one using a foot, the other a rapier.
Argug AOO: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 5 ⇒ (1) + 5 = 6
Sneek AOO: 1d20 + 10 ⇒ (9) + 10 = 191d6 + 1 ⇒ (2) + 1 = 3
The undead kasatha does not seem phased by the strikes. It slashes its short sword at Argug, aiming for his other side.
Was a 9 to attack vs. Argug's AC.
Argug’s chain shirt stops most of the kasatha’s blade.
Chakos moves past the Kasatha, who is too focused on Argug to attack.
Chakos' greataxe glows white for a moment as it cleaves through the undead kasatha's chest. Bone and decayed flesh is exposed, but the kasatha does not flinch.
Argug glows with Elizabeth's magic until he becomes larger.
Chakos is one square north and east of the Kasatha. Sneek is underneath Argug's feet. Argug takes up the four squares south of the Undead Kasatha. Now 14 damage to the undead kasatha-that is not a skeleton. Everyone except Chakos and Elizabeth.
| Sneek the Silent |
Sneek seeing an opening, rolls from beneath Argug, past the undead to take up a flanking position.
Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
@Demonmoose I did multiple rolls in case it has combat reflexes.
Trying again 2 damage the creature he uses his rapier to find a vulnerable spot.
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Damage: 1d6 ⇒ 4
@Demonmoose Do I need to roll again because of my fumble?
| Astra Picard |
Linguistics: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge (religion): 1d20 + 6 ⇒ (15) + 6 = 21
"It mentioned...*cough*...Zyphus -- the Grim Harvestman. The god of accidental death. I...*cough cough*...wonder what kind of an accident could have killed it -- and I'm guessing, by extension...*COUGH*...the four-armed skeletons in the desert habitat as well. Try to keep it intact!" she cries out even as she comes up behind Argug, trying to touch him to cast a spell, while the javelin pole is still protruding through her. She's intentionally leaving it in for now, in case pulling it out would allow massive bleeding to ensue, though moving around with a big stick in your chest is definitely hurting a hell of a lot.
Cure Light Wounds on Argug: 1d8 + 2 ⇒ (3) + 2 = 5