DaWay's PFS Voice in the Void (Inactive)

Game Master DaWay

Blakros Museum Basement


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Lantern Lodge

Male

No go ahead speaking is a free action.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"Take heed!" Arovandeon cautions his companions. "If I am correct, this is a Yellow Musk Creeper! It can entrance a person with its pollen, and if allowed to plant spores can transform its victim into a type of plant-like zombie. If the guards ran across this creature, they might have been turned!"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Initiative 1d20 + 2 ⇒ (15) + 2 = 17

Pai follows the others into the next room. Once the tendril extends from the creature, she aims her wand and fires off another missle toward the plant.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

[ooc]Wand charges 48/50[/dice]

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton moves forward and attacks, realizing a quick end to this encounter would be better. Besides that, since the knock on his head, he isn't able to think clearly. It was quite possible that anyone who heard what he had to say wouldn't even interpret it as an attempted joke. And then where would his reputation be?

Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Arcane Strike- Swift action
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d10 + 4 ⇒ (1, 4) + 4 = 9

Edit: Dang, I wish I rolled like this in real life.

Liberty's Edge

Male Human
Other Skills:
Acrob 2, App 4, Bluff 0, Climb 0, Diplo 0, Esc Arti 2, Fly 2, Heal 5, Ride 2, Intim 4, Know Arca 8, Know Hist +8, know Nat 8, Know Plaines 8, Sense Motive 1 ,Stealth 3, Survl 1
Witch 1
Vital Stats:
HP: 7/7, - AC: 12/T:12/FF10 – Percep1 - Initi +8 - F1R2W3 - CMB:0 CMD:12, Spd: 30

Xander walks in seeing a deadly plant and laughs to himself.
well another mindless creature my powers are not being used.

initiative: 1d20 ⇒ 3

does this thing have a weakness I can ezploit.

knowledge nature weakness: 1d20 + 8 ⇒ (1) + 8 = 9

Not thinking of one Xander loads his crossbow and fires.

attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 ⇒ 3

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Knowledge: Nature 1d20 + 9 ⇒ (7) + 9 = 16
Initiative 1d20 + 6 ⇒ (1) + 6 = 7

Staying well clear of the creature, Jakarno aims two fingers at the base of the plant and speaks a single word. A jet of acid springs forth from his hand.

Cast Acid Splash, ranged touch, -4 for firing into melee, 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Damage 1d3 ⇒ 2

Lantern Lodge

Male

YMC Init: 1d20 + 2 ⇒ (4) + 2 = 6

Aro, Ast, Pai, Jak, Fil, YMC, Xan

Arovandeon lobs another vial of viscous fluid that misses it's target but lands a mere five feet away still engulfing the plant. 1d20 + 3 ⇒ (2) + 3 = 5 (9 damage). Astarton heals. Pai launches another magic missile from her wand (11 damage). Jakarno flings a globule of acid that misses its mark wide. Filios circles wide to the right once again to the right 1d20 ⇒ 19 unseen. The yellow musk creeper launches its pollen at Arovandeon. Please make a Will save to resist Xander fires his crossbow at the Yellow Musk Creeper and finds it's meaty center (14 damage).

Please post your next rounds actions.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

[ooc]Round 1, AC: 19, HP: 17/17, Flanking, Sneak Attack

Filios moves to a flanking position with Astarton as he swings the Curveblade at plant-like creature.

CB ATT: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
CB DAM: 1d10 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9

Liberty's Edge

Male Human
Other Skills:
Acrob 2, App 4, Bluff 0, Climb 0, Diplo 0, Esc Arti 2, Fly 2, Heal 5, Ride 2, Intim 4, Know Arca 8, Know Hist +8, know Nat 8, Know Plaines 8, Sense Motive 1 ,Stealth 3, Survl 1
Witch 1
Vital Stats:
HP: 7/7, - AC: 12/T:12/FF10 – Percep1 - Initi +8 - F1R2W3 - CMB:0 CMD:12, Spd: 30

Xander fires his crossbow again.

1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
1d8 ⇒ 1

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Seeing yet another strong blow struck against the oozy creature, the gnome was beginning to feel better about the situation. No reason to change what is working... she thinks as she points and fires.

Magic Missle damage 1d4 + 1 ⇒ (1) + 1 = 2

wand 47/50 charges.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

As the burst of pollen envelopes him Arovandeon comes to the sudden realization that knowing about danger does not always prevent it from finding you. He frantically tries to close his eyes and hold his breath, unsure if either action will protect him.

Will Save: 1d20 + 1 ⇒ (17) + 1 = 18

If he makes the save he'll take a shot with his crossbow. Also, I think you might be giving too much damage for the bomb splash. It should be 6 I believe.

Crossbow: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 ⇒ 2

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

When the yellow pollen bursts forth, the half elf holds his breath. Surprised that his previous attack seemed to do nothing (perhaps he just imagined it, the blow on his head being stronger than he thought) Astarton takes another swing at the creature.

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5
Arcane Strike- Swift action
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

Male

Sorry Astarton totally skimmed over your post. The creature is dead after all the other actions this round.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Circling around to get a clear shot, Tikrit launches another acidic jet at the plant.

Acid Splash, -4 for firing into melee. 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage 1d3 ⇒ 3

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

No prob man. Do I still need to roll a will save? Can I use my attack roll instead? Just kidding. Unless you let me, then I was serious.

Seeing the plant creature fall under their combined might gave him a bit of relief. He had seen enough of undeath on his adventures. He checks himself over to see if he isn't undead, just to be sure.

Heal Check, Untrained 1d20 - 1 ⇒ (16) - 1 = 15

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Good work, all. That could have gone much worse. Let's see if there is anything of note in here.

Filios searches the room.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"Yes-yes! Mighty warriors you are. The stories of Elven grace and deadliness in battle are not exaggerated!" Tikrit says. He joins in searching the room.

Perception 1d20 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Male Human
Other Skills:
Acrob 2, App 4, Bluff 0, Climb 0, Diplo 0, Esc Arti 2, Fly 2, Heal 5, Ride 2, Intim 4, Know Arca 8, Know Hist +8, know Nat 8, Know Plaines 8, Sense Motive 1 ,Stealth 3, Survl 1
Witch 1
Vital Stats:
HP: 7/7, - AC: 12/T:12/FF10 – Percep1 - Initi +8 - F1R2W3 - CMB:0 CMD:12, Spd: 30

Looking around to find more information.

1d20 + 1 ⇒ (14) + 1 = 15

Does anyone else find it odd that these creatures are loose down here. It is as if we were expected and a welcoming committee has sent to greet us.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"I doubt very seriously these two ambushes occurred naturally. Someone or something is creating mischief down here."

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"I concur." Arovandeon nods to his companions suspicions, though he does not really find the deadly creatures a surprising development. Something had to be responsible for the disappearance of Imrizade and the watchmen who came down here looking for her.

Entering the room with the others he takes a few minutes to study the remains of the musk creeper, then moves on to search the boxes. ...only known copy is said to be resting in a dirty, cobweb-ridden box somewhere in the Blackros basement... The words from his patron float to the surface of his mind. Perhaps it can be found in one of these.

"Perhaps we should look through these boxes thoroughly. Anything of Osirion origin might contain clues to what is happening here."

I would like to take 20 on a perception check if time permits. If not I'll roll a few checks to represent a few minutes.

Perception Checks:

1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (1) + 6 = 7
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai helps the elf look through the various boxes.

Perception Aid Another1d20 + 3 ⇒ (19) + 3 = 22

Lantern Lodge

Male

Your search reveals a normal door hidden behind a stack of cartons against the southern wall. The door seems to be stuck and might require some effort to open.

There is a scroll of Ancient Pharaohs in a dusty, cobweb-ridden box Osirion Mission

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"Nice find, Aro," Pai says with a knowing nod.

One of two tasks completed!

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"A door-door! We should find out what is behind it." Tikrit says. He looks from one person to the next, implying that the small 'Tengu' is not going to be of any assistance in this.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Well then, shall we?

Filios listens intently at the door.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Then he checks the same for traps.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Lantern Lodge

Male

The door is not locked not does it have traps. It is stuck and will require a strength check to open. I don't know if there is anything on the other side at the moment.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Well, all, the door is stuck and will require some busting in to open. However, we can always take the door in the West wall over there. Any preference?

Filios approaches the other door, listens carefully and searches for traps.

Perception (Listen): 1d20 + 7 ⇒ (17) + 7 = 24

Perception (Traps): 1d20 + 7 ⇒ (11) + 7 = 18

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Pocketing the Osirian scroll, Arovandeon gestures to the sign for the stuck door. "It would seem that leads to the archives, a place more likely contain old information." He swings his hand to indicate the sign for the other door. "The scriptorium may hold more recent information more relevant to the current situation. My suggestion would be to enter there and seek to arm ourselves with knowledge."

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

"That's all well and good, but if there is any one down here setting a welcome party for us, it's likely that banging a door down will just set off more alarms and give them more time to notice and prepare for us. Let's check out the other rooms to make sure they don't catch us from behind as well. Besides, there could be another entrance too."

Lantern Lodge

Male

OK heading to the scriptorium.

This dark, vaulted chamber serves as a scriptorium, where texts from the archives next door may be read or copied at leisure. Bare wooden shelves, empty except for some extra writing supplies (sheets of parchment, bottles of ink, and quills), line the eastern wall, and three desks with high stools stand in the center of the room between six columns. A small sign on the southern door reads “Archives—Private.”

A body lies slumped in the southwestern corner, still clutching a club. Its legs have been eaten away by acid, and the corpse is already showing signs of putrefaction, with patches of mold on the skin. A broken lantern lies next to the body, its oil spilled on the floor. These are the remains of Hodd, one of the museum’s unfortunate watchmen sent to investigate the basement. After falling prey, he dragged himself into this room, but perished from his wounds before he could go for more help. His corpse has now become home to spores from a mold.

The two northern desks each contain small, empty candelabra, two bottles of dried ink, and old quill pens. The southern desk has been used more recently—the candelabrum holds the stubs of half-burnt candles, the ink bottles are still wet, and fresh ink stains the quill pens. A handful of books and scrolls, treatises on the solar system and the empty space beyond, lie open on the desk. Underlined passages and marginalia written in Osiriani refer to the “the Dark Tapestry” and the “Dominions of the Black,” as well as something called the “Gate of Beyond,” a long-lost portal to these otherworldly realms. References to an ancient aberrant sorcerer named Kubburum Ishmedagan and the mad wizard Ralzeros the Overwatched are also highlighted.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Knowledge Arcana 1d20 + 9 ⇒ (1) + 9 = 10

Pai looks at the tomes carefully, trying to see if the names or descriptions jogged her memory about any of the topics.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"Very well. Let's try the Scriptorum. As Arovandeon says, we may be able to arm-arm ourselves with knowledge." Tikrit says.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Careful not to get near the spores, Filios carefully takes the club from the body of Hodd and places it in his pack. As he strides towards the door to the Archives, he turns back and says to the corpse,

By the way, Hodd, you are fired.

Filios intently listens at the door and checks for traps.

Perception (Listen): 1d20 + 7 ⇒ (4) + 7 = 11

Perception (traps): 1d20 + 7 ⇒ (2) + 7 = 9

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Tikrit makes eye contact with Filios. If he smiles or frowns is unknown from the mask he is wearing. A simple nod is all he gives.

He joins Pai in surveying the selected books and passages.

Knowledge: Arcana 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge: History 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge: Dungeoneering 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge: Religion 1d20 + 9 ⇒ (17) + 9 = 26

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton follows Filios into the scriptorium and sees the corpse on the ground. He stands and points at the body. "Hey, won't he turn into a zombie? He got moldy, that's not good. Arovandeon," Astarton reached over and tugged on his sleeve. "You said mold would turn you into zombies. How come he isn't a zombie yet? Should we burn him?"

Lantern Lodge

Male

Filios you spot a sheet of parchment that fell beneath the desk and was forgotten Written in Osiriani, it contains some of Imrizade’s notes as well as sketches and diagrams of the Gate of Beyond and the brain canister she found in Osirion. Linguistics please

No traps on the way to the archives. You hear nothing coming from the other room.

I noticed all the Knowledge checks nothing calls for it but here is that back story for your reading pleasures.
Thousands of years ago, in Absalom’s early years, a mad astrologer and wizard named Ralzeros the Overwatched became obsessed with studying the distant worlds beyond Golarion’s skies. Bargaining with strange and otherworldly patrons for knowledge and power, Ralzeros learned of an age-old magical portal buried beneath Absalom called the Gate of Beyond, a doorway to the Dark Tapestry, the lightless void between the stars. After locating the portal, Ralzeros erected a basalt keep and observatory over it, concealing the Gate in secret chambers beneath the stronghold. Eventually, Ralzeros disappeared, and knowledge of the Gate of Beyond vanished with him. His mansion lay abandoned for long years, and the hidden portal fell into disuse.
Centuries later, the eccentric and immensely wealthy Blakros family purchased the abandoned building, first to use as a villa, and later as a museum for the family’s huge collection of antiquities and curios from across Golarion. Many of these articles were gifted to the family as dowries or acquired by the family’s adventuring daughters, and are displayed in the museum’s exhibit halls.
Twenty years ago, one of the Blakros daughters, a young half-Osirian child named Imrizade Blakros, was playing in the museum’s basement archives when she stumbled upon a secret trapdoor. Investigating the hidden chamber below, Imrizade found the Gate of Beyond. Although the portal was broken and inactive after long centuries of neglect, it somehow connected with her, insinuating strange whispers in her young mind. In due time, however, she grew bored with her “secret playroom” and soon forgot the incident entirely.
Recently, Imrizade, now a daring and successful adventurer, discovered a strange metal cylinder inscribed with peculiar hieroglyphs while exploring a forgotten Osirian tomb. The canister was indescribably ancient, older even than the tomb in which it lay. In fact, it dated back to a time in Golarion’s distant past, when the Gate of Beyond was originally constructed. Sealed within the container for tens of thousands of years was the preserved brain and ghostly consciousness
of an aberrant sorcerer named Kubburum Ishmedagan.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai overhears the questions. "I don't know if he'll turn into a zombie, but this room is not a place for fire. The old tomes and scrolls will go up like kindling, if we aren't careful with flame."

Liberty's Edge

Male Human
Other Skills:
Acrob 2, App 4, Bluff 0, Climb 0, Diplo 0, Esc Arti 2, Fly 2, Heal 5, Ride 2, Intim 4, Know Arca 8, Know Hist +8, know Nat 8, Know Plaines 8, Sense Motive 1 ,Stealth 3, Survl 1
Witch 1
Vital Stats:
HP: 7/7, - AC: 12/T:12/FF10 – Percep1 - Initi +8 - F1R2W3 - CMB:0 CMD:12, Spd: 30

a good look around seems to be in order

Xander looks through the books and papers sewking anything of interest.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"I am a little curious about that myself." Arovandeon replies to Astarton as he examines the moldy corpse. "These here appear to be acid burns. Perhaps that has prevented his transformation... or perhaps it is not yet complete. I believe the process takes some time. It might be dangerous, but I agree with Pai - this is not an ideal place to burn the corpse. I think it would be prudent to drag it back to the other room and burn it there."

If Fillios share Imrizade’s notes that he found: Arovandeon speaks Osirian. Is linguistics still required to understand them? Would a comprehend languages spell work otherwise or are they in code?

Lantern Lodge

Male

Linguistics is required because it is a mad scribes scribbling. So yes, it is still required.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios hands the indeciperable writings to Arovandeon whil listening at the door.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios hands the indecipherable writings to Arovandeon whil listening at the door.

Lantern Lodge

Male

actions anyone?

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Tikrit, after perusing the documents, shakes his head. "Danger-danger in such lost knowledge. Evil is remarkably resilient." he says to whoever is listening. "Is the door safe-safe?" he asks Filios from across the room. "I think we have found all we need-need from here."

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton points to the south wall, "Hey, there's a door there, it might get us to the archives. Let's check it out."

Barring objections, he encourages Filios to look for traps.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Indeed...

Filios moves to the south door, checking for traps and to see if it is locked while he listens at same.

Filios intently listens at the door and checks for traps.

Perception (Listen): 1d20 + 7 ⇒ (17) + 7 = 24

Perception (traps): 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

Male Human
Other Skills:
Acrob 2, App 4, Bluff 0, Climb 0, Diplo 0, Esc Arti 2, Fly 2, Heal 5, Ride 2, Intim 4, Know Arca 8, Know Hist +8, know Nat 8, Know Plaines 8, Sense Motive 1 ,Stealth 3, Survl 1
Witch 1
Vital Stats:
HP: 7/7, - AC: 12/T:12/FF10 – Percep1 - Initi +8 - F1R2W3 - CMB:0 CMD:12, Spd: 30

Xander will take one final look around the room for anything that he could use or anything hidden.

perception: 1d20 + 1 ⇒ (20) + 1 = 21

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon would like to destroy the watchman's corpse to safeguard against it reanimating. Also, was The Aucturn Enigma anywhere among the scrolls in this room? Perception check below if needed.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Lantern Lodge

Male

No Arovandeon it was not, sorry No traps, not locked, nothing heard. Assuming you move through:

This chamber contains several tall wooden bookshelves reaching to the ceiling, almost bursting with the weight of books and scrolls filling the shelves. The shelves and their contents are encrusted with thick growths of brightly colored fungus and glistening mold. Many tomes have fallen from the shelves, their open pages forming a base for more fungi and large mushrooms which carpet the floor. The air here is damp and close, and several of the fungal growths pulse with an eerie purple light that dimly lights the room.

Two large iron candelabra, full of unlit candles hang from the vaulted ceiling. Several varieties of the fungi glow dimly with pulsing purple bioluminescence providing the room with shadowy illumination.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

This is interesting.

"Do not touch anything yet." Arovandeon cautions, examining the mold.

Knowledge nature: 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge nature: 1d20 + 10 ⇒ (9) + 10 = 19

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