DM Fraust's Carrion Crown

Game Master Fraust

Current Trust Level:
Current Location: Restlands (just outside Ravengro)
Party Level: 3
Treasure Found:


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Male Human Cleric 3

Initiative 1d20 + 1 ⇒ (16) + 1 = 17


Initiative actually got rolled a few posts above. I save time by rolling it myself (along with saves and some skill checks), but this time I put it in a spoiler, so I think it was hard to see.

Zaroff and Rava are the only ones who actually beat Kendra on initiative...so it's looking like it's up to one of those two to actually stop her...


Male Human Cleric 3
DM Fraust: Carrion Crown wrote:

Initiative actually got rolled a few posts above. I save time by rolling it myself (along with saves and some skill checks), but this time I put it in a spoiler, so I think it was hard to see.

Zaroff and Rava are the only ones who actually beat Kendra on initiative...so it's looking like it's up to one of those two to actually stop her...

I feel a Storm Burst brewing...


Alright, something has been brought to my attention that I should have thought of a few days ago. Can people sound off, weather they're next up in initiative or not...but so I can get an idea of who all is actually paying attention to the thread and who has left for other pastures...

ProffessorM...feel free to sound off too if you are lurking, even though you're not present at the scene.


Male Human 3 Gunslinger

I've still been trying to catch a hold of Trevor, but I'm here. I was going to do something, but i wanted to see what Rava was doing first.


Male Human Cleric 3

Storm Burst in Mr. Mouths face when its my turn 1d6 + 1 ⇒ (4) + 1 = 5, non-lethal damage. Not sure how to deal with DC

Liberty's Edge

M Human Bard 5

Lurking! Posted a character block in the OOC thread.


Being that Rava's player just got a job, and I've known him for longer than some of the people here have been alive, I'll go ahead and run the inquisitor until I hear specifics from that end.

Kjartan...can you remind me where Storm Burst is from?

Zaroff, hmm...I'm rather fond of Trevor, hopefully he hasn't permanently fallen of the face of the planet...

ProfessorM, good to have you. I'll look over the character in detail and get you in as soon as possible. Likely not longer after this conflict is resolved actually...look for a post on the discussion board tomorrow or the next day.

Swiftly stepping forward and placing a hand on Kendra's shoulder, Rava whispers something into her ear..."This is not how your father would want you to handle the situation girl, there's no good in killing misguided peasants."
Diplomacy check: 1d20 + 4 ⇒ (16) + 4 = 20

Held in check by the half elf's words, Kendra lowers her hands and ceases her incantation.

Zaroff, you're up


Male Halfelf Monk/3

So at this point Falconer is waiting to see what happens. Depending on if the situation decreases, he is preparing to set down the coffin.


Male Human Cleric 3

Storm Burst is my Weather Domain granted power, pg 48, core rule book, and I forgot to add my Wisdom bonus. My bad, I'll live without it.

Frausty:
With Rava stopping Kendra, if Zaroff doesn't start a brawl, can I cut off the Storm Burst if necessary? If not, thats cool, I've had about enough of the diplomacy with his chowder head anyway, and I am CN after all, and a sailor. A sailors funeral isn't complete without a good brawl....I'm starting off with something like "Lord Gozreh! Smite this chowder head for daring to interfere with the sacred rites of the funeral!" or some such... Is it just me, or is it scary that I might have one of the highest diplomacy abilities in the party?


Kjartan:
Not a problem on the canceling the action. And if a fight does break out, I'll factor in the wisdom bonus to damage. As for diplomacy, all I can say is I feel I emphasised social skills in my explanation to people...so if the party winds up getting burned at the stake by farmers you can feel confident it was likely not your fault...*grin*


Male Human 3 Gunslinger

Hefting the coffin with one hand and drawing his pistol with the other, Zaroff shouts.
"One more step and you will be joining the Professor in the ground!"
Bluff check:1d20 + 5 ⇒ (1) + 5 = 6 Epic Fail =(
Unfortunately Zaroff didnt load his pistol before this.


Male Human Cleric 3

Frausty:
The peasants don't have to know its just wind and rain, non-lethal damage, but I feel that Zaroff's botched bluff is probably just going to egg on Mr. Mouth even more...a brawl is probably inevitable. Range = 30 feet

Gozreh, lord of the sky and storm, punish those who would desecrate the sacred rites of burial! But be merciful, they don't deserve to die for their ignorance!


Had some problems over the weekend with Remy getting sick. I'll get back with this as soon as I can.


The spokesman seems unphased by the pistol pointed roughly his way (holding the coffin one handed and aiming steady is a bit difficult, but you're managing), though if you had to wager on it, this man has probably never seen a firearm before...and you don't look much like a wizard, so at this point he likely thinks your gesturing with a metal shod club.

Some of the crowd is beginning to sneak away, looks of shame on their face...shown the error of their decision by the words of the party of adventurers. As more of the villagers notice their number decrecing, that rate increases...soon leaving you and the spokesman...who without another word spits into the dirt and walks away (less someone does something to him on his way out).

I'll give this 24 hours to see if anyone responds to the guy walking off, and then continue...again, sorry for the delays.


Male Human Cleric 3

Well my friends, shall we proceed with our solemn duty?


Male Halfelf Monk/3

"I agree. And hopefully we can avoid further unpleastantries..."


Male Human Cleric 3

Indeed Icebane, Kendra, would you care to lead on again please?

Grand Lodge

Scuffing at the dirt with one ironshod boot, Twistle Labberupter scowled at the grave in front of him. He'd offered to help dig, but the two burly men with the shovels had given him such nasty looks that he backed off. It figured that when one of the few men he actually liked and respected asked him to come visit, it'd be because he was dead. The people, the weather, and the circumstances of this town were so dreary that he was tempted to turn around and head straight back to Absalom. Or he would have been, except for that pending warrant for his arrest. It will need to get a damn sight more uncomfortable before I prefer prison.

Hearing the crunch of gravel further along the path, the gnome looked up. A mismatched handful of figures were schlepping the coffin down the road toward him. He sneaked a look at the other gnome standing statue-still beside him and Father Grimmburrow met his eyes squarely. Erk! Immaculately turned out in his cleric robes, Grimburrow radiated disapproval like a woodstove in a drafty room. He'd tried to explain that these colorful explorer's leathers were the only set of clothing he'd managed to hurriedly pack, but apparently Pharasma surgically removes the sense of humor from even gnomes who join in her service. You may have chosen to forget the years we spent whoring our way through ports all up and down the Varisian coast, Hoylebirstle, but I have not. It's very hard to take you seriously when the last memory I have of our time together is you waving feebly goodbye under a squirming pile of naked, giggling halfling "ladies of negotiable virtue", as they'd preferred to be called. It was the final set of museam pieces I sold to the Pathfinder Society that got me enough to pay off my debts and fund that last hurrah, and I have the professor to thank for that as well. The memories of those good times segued smoothly into memories of nights spent in private tavern rooms or snug field tents, turning over engraved stones or rune-covered tablets under a set of field glasses with Lorrimar's animated narritive washing over him. His chest ached. He deserved better than this. Twistle stood up a little straighter, clasped his large, feathered hat behind his back and blew a wisp of chocolate-colored hair out of his face.


Sorry, yet again. Things have been particularly rocky the last two weeks, but hey...I'm not homeless! yay...Also, I thought I put this up already, which is party of why it took so long, as I kept not seeing any new posts so I didn't bother looking in...then I finally did, and found out no one was posting cuz there was nothing to post off of.

Twistle:
I'm normally pretty liberal with regards to people "interacting" with the NPCs and coming up with previous connections and what not, but the gnome/halfling salad orgy is a little much. Not a biggy, just letting you know.

The procession makes its way to the plot of land Kendra has picked out for her father without further interruption, where they find a smattering of townsfolk, the city officials required for all funerals here in Ravengro, and a pair of surly looking grave diggers.

creatures:
Father Grimburrow: Vauran Grimburrow is officially in charge of the temple, but the day-to-day tending of the flock and maintenance of the temple and the Restlands are largely seen to by a dozen acolytes.
Councilman Vashian Hearthmount: A retired military commander
who settled in Ravengro and took up the mantle of leadership largely so
he could retain a sense of self-importance in his old age. He is the most experienced councilman.
Councilman Gharen Muricar: Just a few years junior to his lifelong friend Vashian Hearthmount, but acts like a man half his age. He’s the most up to date on matters outside of Ravengro, keeping the council abreast of national events, and also serves as the city’s unofficial historian. His reputation as something of a rake has
not diminished much in his old age—but he’s such an institution in the town that most of the citizens take his lechery in stride, regarding it as “mostly harmless.”
Zokar Elkarid: is a man who holds the philosophy that the best way to meet the horrors of the world is with a jest, for if one can laugh at the worst life has to offer, there remains little to fear. His warm and friendly tavern does its best to live up to this
admirable philosophy, down to the menu.
Pevrin Elkarid: the oldest son of the owner of the Laughing Demon, has taken the role of Post Boy for the last 3 years, charging 1 cp to transcribe five copies of a post and then ensuring that the copies are posted for at least a week. It is at the Posting Poles that the locals leave news of nuptials, job postings for farmhands, or notices of missing pets. The most popular regular item at the Posting Poles, however, is the “Wealday
Parchment”—a weekly posting written by elderly councilman Gharen Muricar that summarizes Ravengro’s current politics.
Jominda Fallenbridge: As Ravengro's town alchemist, Jominda keeps a well-stocked supply of pharmacological provisions, both herbal and alchemical.

Once the coffin is in place, Grimburrow speaks a few solum words, keeping things brief, before letting Kendra speak, followed by anyone else who would like to say a few words.

Kendra fights back tears and briefly recounts a few of her father’s more courageous or self less moments, thanking everyone once again for coming. She then invites anyone else to share a few stories or
remembrances...

super secret GM die rolling...of DOOM:

Twistle 1d20 + 7 ⇒ (12) + 7 = 19
Rava 1d20 + 12 ⇒ (3) + 12 = 15
Kjartan 1d20 + 3 ⇒ (18) + 3 = 21
Lodwinn 1d20 + 3 ⇒ (18) + 3 = 21
Savola 1d20 + 5 ⇒ (10) + 5 = 15
Zaroff 1d20 + 7 ⇒ (1) + 7 = 8
Falconer 1d20 + 9 ⇒ (1) + 9 = 10


Male Human Cleric 3

Looks to Falconer and Savola to see if the relatives wish to speak first


Male Halfelf Monk/3

After Kendra relates her tales of her father, Falconer steps forward and also recounts a few stories from his childhood.


Male Human 3 Gunslinger

Zaroff has nothing to say.


Male Human Cleric 3

With a nod of respect to Father Grimburrow, I offer a simple sailors burial prayer.

Grand Lodge

Twistle steps forward and speaks about the Professor's passion for his work and his expansive generosity, his voice thin in the cold air.


Kjartan&Lodwinn:

While Falconer is speaking of his childhood in Ravengro the two of you notice a humanoid figure shufling about in the distance, about a hundred or so feet from the grave site. There's some tree/bush cover, and the sky is quite overcast, so lighting isn't great.


Male Human Cleric 3

Frosty & Lodwinn:
The thing is outside any of my spell ranges. While the gnome is speaking, I look around at my companions to see if anyone else has seen it. I subtly try to get Grimburrows attention to see if he's seen the figure. Reviewing my Detect Undead in my mind and getting ready to Channel Positive Energy if needed.


more doom:

Twistle 1d20 + 7 ⇒ (2) + 7 = 9
Rava 1d20 + 12 ⇒ (8) + 12 = 20
Kjartan 1d20 + 3 ⇒ (17) + 3 = 20
Lodwinn 1d20 + 3 ⇒ (20) + 3 = 23
Savola 1d20 + 5 ⇒ (18) + 5 = 23
Zaroff 1d20 + 7 ⇒ (13) + 7 = 20
Falconer 1d20 + 9 ⇒ (16) + 9 = 25

Kjartan Knowledge (religion) 1d20 + 9 ⇒ (19) + 9 = 28


Lodwinn, feel free to post a responce for the first spoiler.

Huh, some high rolls...

Everyone but Twistle:
The faint rustle of dirt and brush can be heard from pretty much all around the group, and now all of you see humanoid shapes in the distance, 80' feet away now.


Male Human 3 Gunslinger

Zaroff takes out his pistol and proceeds to load it without a word.


Male Halfelf Monk/3

As Falconer notices the shapes he faces outwards from the group, dropping into a fighters stance.
"We are not alone here. And unless I'm mistaken they are not friendly. Can anyone tell what they are?"
As he speaks he tries to see what the creatures are. Perception1d20 + 9 ⇒ (14) + 9 = 23


Male Human Cleric 3

Flask of Holy Water in one hand, trident/holy symbol in the other, watching the creatures movement.
"I can't be sure what they are yet Icebane, they're still too far outside my range. Father Grimburrow, do you know what or who they are?"


F (Strawberry blonde hair, Blue eyes) Half-Elf Inquisitor 3

The Inquisitrix stands near the head of the grave, next to Father Grimburrow, staring down at the coffin in reflection, rubbing her Holy Symbol with one hand and quietly muttering prayers ond blessings under her breath. Upon hearing the sounds of movement coming from so many directions. Her eyes dart up and about. Her mind recalls the townfolk they had scolded into submission on the way here.

"They wouldn't DARE." She states matter of factly, with flat tone into the gathered crowd as she releases her holy symbol to dangle around her neck before pulling back the cocking mechanism on her repeating crossbow.

Her senses tune to the noises as she tries to identify whether the sounds match those commoners might makes moving through brush while she turns to get a better look.

Knowledge Nature: 1d20 + 10 ⇒ (1) + 10 = 11
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Sense Motive: 1d20 + 10 ⇒ (9) + 10 = 19


M Human 3

sorry I've been busy at work and never have my character sheet around when I remember to check the thread.

Since I missed the chance to act when I first saw the figure I will have just watched more closely to see if I could notice anything helpful

I will scan around and try to count the number of figures around while slowly making my way around the outside of the group to put myself between Kendra and where ever seems to have the most creatures coming from.

Knowledge Local: 1d20 + 8 ⇒ (13) + 8 = 21 to see if they seem like humans, peasants specifically

As I am doing that I will also occasionally look back and check the reactions and demeanor of the city officials to see if they seem anxious, or if they seem genuinely surprised by this.
sense motive:1d20 + 9 ⇒ (10) + 9 = 19

I only have my morningstar on me, I won't draw it yet, but I'll make sure it is clear of clothing or anything else that might slow me down from retrieving it.


Summary of Events (also, I'll get a map up as soon as I can, but that'll be tomorrow at the earliest)
Some of the party notices figures off in the distance...

Zaroff responds by loading his firearm...

Lodwinn takes note of the approaching crowd, noting them as very predominantly human, though many seem injured. Looking back at the officials, he sees one particularly strong reaction. Gharen Muricar locks eyes on one form in particular and turns sheet white...whispering "father...no...yo-you're dead...

Falconer gets into a fighting stance and notices they are human in height and build, though they seem to be injured or dazed as they seem to be shuffling about...

Father Grimmburrow takes note of Zaroff pulling out a weapon, raises one half of the shaggy strip of fur that crosses his brow, seems about to have words with the large man but looks off in the distance where Zaroff was staring. "What foulness is this?" He mutters while squinting at the forms.

Kjartan prepares his own weapons, responding to Falconer and asking the gnomish priest if he can identify the shapes.

Rava sees the aproaching forms, which are coming slowly forward from roughly all directions now.


Male Human Cleric 3

"It would seem the good councilman's observation answers my questions, the next big question is who raised them and why. But that'll have to wait till we've put them back where they belong I suppose."

Frausty:
Taking a good look around, trying to get a count and estimate how many will come into the outer limit of my Chanel Energy range at one time, I want to get as many as possible, as far out as possible.


Male Halfelf Monk/3

"Well then, we'd better get started." At this point Falconer picks up a sizable rock and throws it at the nearest creature.

Frausty:
using the feat throw anything. To hit:1d20 + 2 ⇒ (14) + 2 = 16 assuming that hits I imagine the rock would do something from 1d2 to 1d4 damage so a total of 1d4 + 2 ⇒ (3) + 2 = 5 or 1d2 + 2 ⇒ (2) + 2 = 4


Having problems getting the map worked up, but I think I have an idea...

Kjartan:
With a 30' radius, they're going to need to be rather close, and likely you'll have opportunities to take action before they get to that range.

Falconer:
For now I'm saying the closest is roughly 80' from the group, and thrown rocks (or improvised thrown weapons in general I believe) have a range incriment of 10'. If you'd like to wait tell they're closer that's fine.


Male Halfelf Monk/3
DM Fraust: Carrion Crown wrote:

Having problems getting the map worked up, but I think I have an idea...

** spoiler omitted **

** spoiler omitted **

Frausty:
ok we will wait then and move so that I am in between the nonfighters and the creatures.

M Human 3

Frausty:
Knowledge: Religion 1d20 + 7 ⇒ (12) + 7 = 19 To identify if they are normal zombies or something more dangerous

If they are normal zombies I'll cast magic weapon on my morning star, if they are more dangerous I'll instead cast Shield of Faith.


I'll pull out my morning star and move up about half way between the incoming creatures and the rest of the group and wait for them to advance. Once they get into range I'll move up and attack.


Let's see how this goes...
Map Round 1
Each square is 5', the grey is a dirt path, the diamondy thingies are trees, lots of stuff is labeled, the brown line north of you (north being up) is a wall. I missremembered the map when I wrote the description, so they're not coming from ALL directions. Also, the entrance/exit is to the west. I leave anything/anyone out? Questions/clarifications?

Falconer:
Cool. Just let me know when you want to throw.

Lodwinn:
Looks like normal zombies so far.


Male Halfelf Monk/3

Falconer will throw as soon as the creatures start to engage Lodwinn. So that would include Falconer delaying his initiative to sync with Lodwinn.


Yeah, initiative...knew I spaced something important...

results:

Rava
Zaroff
Twistle, Vashian, Group D
Savola
Grummburrow
Group E
Group F
Kjartan, Jominda, Group A
Kendra
Falconer (if you're delaying until someone attacks Lodwinn, you'd go when he got attacked, not when he attacked)
Group B
Lodwinn
Pevrin
Group C

rolls:

Falconer 1d20 + 3 ⇒ (4) + 3 = 7
Kjartan 1d20 + 1 ⇒ (8) + 1 = 9
Lodwinn 1d20 + 2 ⇒ (1) + 2 = 3
Rava 1d20 + 9 ⇒ (18) + 9 = 27
Savola 1d20 + 2 ⇒ (14) + 2 = 16
Twistle 1d20 + 3 ⇒ (17) + 3 = 20
Zaroff 1d20 + 4 ⇒ (18) + 4 = 22

NPCs
Grimmburrow 1d20 + 0 ⇒ (14) + 0 = 14
Kendra 1d20 + 1 ⇒ (7) + 1 = 8
Vashian 1d20 + 0 ⇒ (20) + 0 = 20
Zokra 1d20 + 0 ⇒ (9) + 0 = 9
Pevrin 1d20 + 1 ⇒ (3) + 1 = 4
Jominda 1d20 + 0 ⇒ (9) + 0 = 9

Hostiles
Group A 1d20 + 0 ⇒ (9) + 0 = 9
Group B 1d20 + 0 ⇒ (8) + 0 = 8
Group C 1d20 + 0 ⇒ (2) + 0 = 2
Group D 1d20 + 0 ⇒ (20) + 0 = 20
Group E 1d20 + 0 ⇒ (13) + 0 = 13
Group F 1d20 + 0 ⇒ (12) + 0 = 12

Feel free to post actions out of order, though if you're low on initiative but quick to post, it might be good to post alternate actions, incase your target gets whacked by someone else.


Male Human Cleric 3

Considering my options and waiting my turn


F (Strawberry blonde hair, Blue eyes) Half-Elf Inquisitor 3

Undead were not among her expectations, but upon seeing that it is not the townfolk distubing them, her anger seethes into mere contempt. The key around her neck glows slightly and she levels her crossbow at the nearest undead she can see.

"You creatures have been found unworthy of this hallowed ground, and the judgment for this trespass is your destruction."

Swift Aciton:
Judgment of Destruction. +1 to all damage rolls this combat

She pulls the trigger and sends the first bolt flying towards its target.
1d20 + 6 ⇒ (13) + 6 = 191d10 + 1 ⇒ (3) + 1 = 4


Male Human 3 Gunslinger

Zaroff marches out towards the nearest creature before taking up a duelist stance with his left hand behind his back, and fires a shot at the nearest target.
I can't tell how close I am to the creatures, but I fire when I get within 20 feet of the nearest one. Might take a round or two to do so but I'll roll for it.

To hit:1d20 + 5 ⇒ (17) + 5 = 22
Damage:1d8 ⇒ 1

Grand Lodge

His eulogy trailing off, Twistle unlimbers his crossbow. Seeing the other adventurers around him already letting fly at the creatures, he follows suit, sighting at the nearest one.

Crossbow, Light: 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 1d8 ⇒ 7


Mid terms kicked me in the teeth, and I ended up dropping the Age of Worms game. I've just about got the map updated for this though, so I should have a solid post coming tomorrow.

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