DM-Camris' CARRION CROWN Chapter 1: The Haunting of Harrowstone (Inactive)

Game Master Camris

When a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames.
Can the heroes discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?


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Ysabot or any ranks in Knowledge Arcana or Religion:

The combination on the brand is irrelevant to the story. Only the fact that it IS a prison brand for inmates sentenced to life imprisonment or worse.
Even if you are disintegrated and then resurrected, the brand would still haunt you. Only if Harrowstone is laid to rest will the curse of the branding be broken, and you can regenerate it clear again.


Human (Tia.) Alchemist L1 | AC15 | hp 25/10 | Percep +5

"Hey! You easy with Spirit Siphons! It take a day of hard work to reset ONE!" Shouts Xiuj irately.


Ysabot, examining one of the irons closely, determines they they are (at least for the moment) exactly what they appear to be. Branding Irons that have a kind of movable type screwed in to the business end. They certainly seem lifeless at the moment.
Testing shows that they don't radiate magic, evil or undeath. Right now.

Actions?


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

Upon realising his companions are in danger, Jevault rushes back to help. Too late, the brands have both attacked and been defeated.

He curses himself under his breath.

"On our toes indeed. It would appear that the prison doesn't want it's secrets revealed." he states, gruffly. "We need to be more cautious. No more than three people to enter any unexplored rooms. Those going in to have one syphon; those without to hold another." The dhampir looks around to note the effects of his words. "As an alternative, the haunts seem confined to their respective rooms; we might be safer ignoring side rooms and trying to find the source of all of this. Of course, that means potentially having things behind us as well as in front..."

The sickly light coming through the high windows combine with both the fear and the grim determination etched into his face to make the inquisitor's pale countenance look even more unsettling than usual.

DM:What does Jevault know about the syphons? Could he use them to heal?


Female Changeling Witch 3
Quick stats:
AC 13, T 12, FF 11; hp 11/18; F +1, R +3, W +4; CMD 13; Init +2; Perc +1; darkvision 60 ft

Ysabot picks up one of the branding irons, feels it remain dead weight, and sighs in relief. She inspects the type, and begins idly trying to unscrew one of the letters with her dagger as Jevault speaks. When he finishes, she nods in agreement. "I cannot heal anymore, and my spells appear to be useless against these haunts. We can only take out two more, unless we retreat to allow Xiuj to 'reset' them. Going for the source seems wise - I doubt the haunts will follow us."

Just trying to take one of the letters as a souvenir.


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

"Jevault, we will follow you. If we see anything besides haunts, I can put my new bow to use."


Jevault:

A haunt siphon that neutralizes a haunt can no longer be used
to harm haunts, but it can be used as a grenadelike splash
weapon that deals 1d6 points of negative energy damage
with a direct hit. Every creature within 5 feet of the point
where the haunt siphon hits takes 1 point of negative
energy damage from the splash.
So yes, you could use it to heal.


Female Aasimar Summoner 3

Domminia looks around and sees her new brand, chuckles and says, "Duly noted! Let's get going, shall we?"


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

"Those things lookLet me go ahead a few paces before you follow on.". With that, the dhampir casts his gaze around the motley group, turns and, moving out of the light, allows the blackness to swallow him.

Moving quickly but cautiously, Jevault presses on, surpressing the fear that threatens to overwhelm him.


Ysabot: there is an 'R', an 'X' and a 'C' you can unscrew from the brands.


Female Changeling Witch 3
Quick stats:
AC 13, T 12, FF 11; hp 11/18; F +1, R +3, W +4; CMD 13; Init +2; Perc +1; darkvision 60 ft

The witch shudders, unsettled by the way Jevault vanishes into the darkness so easily, so... naturally. She waits behind with the others, unscrewing a few letters from the brands while she waits. She pockets them, feeling the small squares of metal bump against her leg. No harm in taking a small souvenir, after all.


Moving further up the prison corridor, you come to another door on the left side.
The door to this room appears to be locked, but the door itself looks warped and relatively rotten from the long years of neglect.
The sign over the door is partly obscured. All you can see is ____SHOP.

From this point you can see twenty feet further up the corridor it makes a right turn out of sight, and you see another door on the far wall there.


Female Aasimar Summoner 3

Please tell me I am not the only one thinking of the old 2 live crew song...

Domminia marches forward like a pikemen with the blade of her spear feeling for traps with every step and she prods everything with the spear first.


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

Ereviss examines the area with care.

Take 10 on perception for 19 total


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

If Jevault stays within 10 feet of my aura, his fear will be suppressed.

"Should we check the door? There could be more than just haunts in here."


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

"There has to be a headquarters of the prison where important stuff was kept. When we find that, we should be more informed."


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

Ignoring the first door, Jevault stops just short of the bend in the corridor, his back against the left wall. Holding his breath, he listens for signs of activity up ahead.

Take 10 for a total of 20 perception


Suddenly, a spectral vision unfolds in front of you.

Around the corner you see a beautiful young woman dressed as if going to a ball, her hair carefully coiffed, jewelry at her throat, ears and wrist.
She is weeping as she is propelled by the grips four men dressed as prison guards. All of them are semitransparent.

Before you can move, they sweep through Jevault and up to the near door on the left.

Jevault:
When they do you feel a chilling shock that is somehow... exciting. Take 4d6 negative energy healing.

You can hear the woman as if from a distance.
"...why are you doing this?... please... I must go..."

The men open the (transparent representation of) door and thrust the woman through. They then put a key in to lock it, then turn and walk back the way they came, fading to nothing in moments.

Then you are alone in the corridor again.

Detect Evil:
Strangely, there is no spike in the evil-meter. Just the usual background Evil of Harrowstone.

Detect Undead:
You detect a massive spike in Undeath; you estimate the same power as a Ghost or Vampire.


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

Jevault's legs buckle slightly as the ghostly figures pass through him. The negative energy release energises him, making his skin tingle, and allays some of the doubt in his mind.

He allows himself a few short seconds to enjoy the feeling before returning his focus to the task at hand. Projecting his unearthly sense through the door before him, he quickly steps back, adopting a defensive stance, as a great unseen power registers.

Turning just his head, and as loud as he dares, he beckons the half-orc forward.

"Paladin! Paladin!"

Kn.Religion: 1d20 + 5 ⇒ (17) + 5 = 22


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

"We need to see what is in this door!!"


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

Agrimar steps up to the Inquisitor, falchion drawn. "What vexes you?"


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

His nerves calmed somewhat by the presence of the half-orc, Jevault quickly, and without embellishment, describes his encounter.

"Beyond that door is something big. Given all that we've been through, it would be wise to assume that it's malevolent.", he concludes.


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

"Let's cast prep magic first then go in."


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

Agrimar pulls a vial of oil from his pouch and anoints his falchion, murmuring, "Let my sword strike down corruption so that justice and honor may rise in it's place."

Uses oil of bless weapon


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

Closing his eyes, Agrimar opens himself to detect for emnation of evil.


Detect Evil:

Strangely, there is no spike in the evil-o-meter. Just the usual background Evil of Harrowstone.

Detect Undead:

You detect a massive spike in Undeath; you estimate the same power as a Ghost or Vampire. Maintaining focus, you feel it somewhere behind that near door.


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

"I sense no greater concentration here than other places we've seen within the walls."Agrimar rumbles to Jevault.


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

The elf opens the door.


Female Aasimar Summoner 3

Domminia jumps through the entrance with her spear ready.

"Thank you for the input, let's get the show on the road, shall we" says Domminia with 3/4 sass and 1/4 spunk.


The door was locked, but so rotted that Ereviss was able to shoulder his way inside on his first try.

Inside, the dim grey light from high window slits reveal tangled mounds of moth-eaten fabric sit on several wooden tables, each surrounded by workbenches. Various sewing tools—shears, needles, rolls of thread, boxes of chalk, and other objects lie scattered over the floor, while the arm of what appears to be a skeleton protrudes from a stained heap of fabric to the west. All is still but for the sparkling of dust kicked up by Ereviss and Domminia.

Perception DC20 or Intelligence DC16:
There is a rack on the North wall that looks out of place in this room.


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

per/int: 2d20 ⇒ (14, 4) = 18

"Watch that rack to the north. It looks out of place."

Ereviss has his shortbow with a ghost touch arrow ready to go.


Female Changeling Witch 3
Quick stats:
AC 13, T 12, FF 11; hp 11/18; F +1, R +3, W +4; CMD 13; Init +2; Perc +1; darkvision 60 ft

Intelligence: 1d20 + 3 ⇒ (1) + 3 = 4 Well. Damn.

Ysabot steps into the room cautiously behind anyone who wants to go in first, looking around. Her curiosity begs her to investigate the skeletal arm; she takes a step towards it before stopping herself. Instead, she picks up a couple of sewing needles, pocketing them - one never knows when they might come in handy. She glances at Ereviss as he points out the rack. "Out of place?" she inquires, raising one eyebrow. "It looks perfectly normal to me."


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

Intelligence: 1d20 + 1 ⇒ (4) + 1 = 5

"Yes, perfectly normal."


At that moment, only a couple of feet in front of Ysabot, a semitransparent figure rises from the mound of moldering fabric covering the skeletal arm. She appears
as a beautiful young woman dressed in a tattered but lovely blue dress.

Detect Undead:
The power of the undead-o-meter again pegs the red range. Beyond that, there is something of the power of this ghost that threads through the aura of Harrowstone itself; it is a mystery beyond anything you've ever heard of.

Detect Evil:
There is no bump in the evil-o-meter at the appearance of the phantom beyond the background of Harrowstone itself.

In fact, much about the ghost is blue, including her hair, the tears that run from her pale blue eyes, and the clouds of smoke that drift from her
lips when she speaks. She floats a couple of inches above the floor.
...you aren't the cowards who locked me in... She whispered you you intimately; her voice thin, but you can hear every word.
Persimmon's ears flatten and she crowds back against Ysabot, her eyes fixed on the ghost.
...you must be reinforcements from town... She said, drifting a little closer, her hand about to clutch at Ysabot. ...my husband, you must help him...

Ysabot:
You can feel the deadly chill coming off of the ghost.


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

"Are you the warden's wife?"


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

Bemused, confused and angered slightly by the audacity of his companions, the dhampir follows them to the door, although he remains in the corridor looking in.

He gets there just in time to see the apparition appear.

"YSABOT!", he yells, as the ghostly figure reaches out towards her.


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

If possible, Agrimar will try to interpose himself between Ysabot and the g-g-g-ghost.
"Spirit, not one step closer!"


Female Changeling Witch 3
Quick stats:
AC 13, T 12, FF 11; hp 11/18; F +1, R +3, W +4; CMD 13; Init +2; Perc +1; darkvision 60 ft

The witch shrinks back in fear from the spirit before her, feeling the icy chill seeping into her bones. "Stay back!" she cries, clutching at her staff, holding it in what she hopes is a threatening manner. "I'll listen to your words, spirit, but keep your distance!"


The apparition reaches out as if to touch Ysabot, but when Agrimar interposes, she seems to hesitate. She hears Ereviss' question and nods at him.
...yessss. I am Vesorianna Hawkran. My husband is the warden here...
She becomes agitated and moans eerily, raising the hackles on the back of your neck. She looks almost feverish as she looks at you.
...my husband! He needs your help! The prisoners are trying to break out and he went to stop them! I tried to go after him, but those cowards locked me in here! You have to help him!...


Female Changeling Witch 3
Quick stats:
AC 13, T 12, FF 11; hp 11/18; F +1, R +3, W +4; CMD 13; Init +2; Perc +1; darkvision 60 ft

Ysabot shivers as the ghost moans, thankful for her brother's warding presence. "Alright, Mrs. Hawkran. Please calm down - we're the reinforcements; we're here to help you - and your husband." She takes a deep, shaky breath, lowering her staff slightly, and glances at her companions questioningly.


Female Aasimar Summoner 3

Domminia scratches her head in disbelief.


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

"Where is your husband, Mrs. Hawkran? How can we help him?" However uneasy he is parleying with the undead, Agrimar senses no evil from the weeping phantom.


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

From the doorway, and in silence, Jevault watches on. After all the group has encountered in the prison, someone...something...wanting help was the last thing he expected.

DM: What does Jevault know about ghosts, especially ghosts that don't know they're ghosts?!! Religion: 1d20 + 5 ⇒ (3) + 5 = 8

EDIT: not a lot, with that roll. :(


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

"We have come to finish your husband's work--help us!"

diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21


Jevault:
That question covers a hell of a lot of territory.
In brief, Ghosts are undead, incorporeal, very dangerous, and even if you destroy them, they'll come back unless you address what made them dead in the first place.

... my husband.... She pleads with Agrimar. ... Lyvar didn't appear for dinner ... I went up to the prison to find out where he was... I found the guards around the lift shaft... they told me there was a breakout down below...
She grasped her own arms.
... they had hostages! the prisoners showed Lyvar was with them! they demanded the lift be lowered... the guards refused... I demanded the guards mount a rescue... but they refused... and... I... I...
Tears run down her face, evaporating into evanescent smoke as she weeps silently.


Male Half-Orc Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
"Mrs. Hawkran, we would quiet these roused spirits again. Your husband's cause is our own."


Male Elf Bard (Detective)/4;HP 34/34; AC 17 T 12 FF 15; Fort +2; Ref +7 Will +4; CMB +3; CMD 16; Per +11; Init +3; Spd 30ft.

Ereviss adds: "We are here to save the town and fight the evil here. We are trying to find your husband's office or the command center of this place. Do you know where it is?"


male dhampir; early 20's; black hair; grey eyes; medium build; 6' tall.
Spoiler:
Inquisitor 3 FRW4/4/5 AC21/t13/f18 CMD17 | Init+6 Perc+10 | hp:28/28 | Lookout

More accustomed to slaying the undead than aiding them, Jevault watches on intently, looking for any sign of deceit.


Female Aasimar Summoner 3

Domminia pats the womanish ghost thingy on the back and says, "There, there, we will handle it for you, we ladies have to do everything... "


Female Changeling Witch 3
Quick stats:
AC 13, T 12, FF 11; hp 11/18; F +1, R +3, W +4; CMD 13; Init +2; Perc +1; darkvision 60 ft

Yea to shoots a questioning glance at Domminia, noting her irreverent attitude towards the spirit. "Mrs. Hawkran, can you tell us anything about the prisoners? Can you think of anything that might be important for us to know?"

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